author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Thu, 08 Apr 2010 14:19:33 +0300 | |
branch | RCL_3 |
changeset 7 | 3f74d0d4af4c |
parent 4 | 3b1da2848fc7 |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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diff
changeset
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the examples of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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#include "glwidget.h" |
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#include <QtGui/QImage> |
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#include <math.h> |
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static GLint cubeArray[][3] = { |
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{0, 0, 0}, {0, 1, 0}, {1, 1, 0}, {1, 0, 0}, |
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{0, 0, 1}, {1, 0, 1}, {1, 1, 1}, {0, 1, 1}, |
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{0, 0, 0}, {1, 0, 0}, {1, 0, 1}, {0, 0, 1}, |
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{0, 1, 0}, {0, 1, 1}, {1, 1, 1}, {1, 1, 0}, |
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{0, 1, 0}, {0, 0, 0}, {0, 0, 1}, {0, 1, 1}, |
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{1, 0, 0}, {1, 1, 0}, {1, 1, 1}, {1, 0, 1} |
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}; |
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static GLint cubeTextureArray[][2] = { |
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{0, 0}, {1, 0}, {1, 1}, {0, 1}, |
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{0, 0}, {0, 1}, {1, 1}, {1, 0}, |
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{0, 0}, {1, 0}, {1, 1}, {0, 1}, |
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{1, 0}, {0, 0}, {0, 1}, {1, 1}, |
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{0, 0}, {1, 0}, {1, 1}, {0, 1}, |
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{1, 0}, {0, 0}, {0, 1}, {1, 1} |
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}; |
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static GLint faceArray[][2] = { |
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{1, -1}, {1, 1}, {-1, 1}, {-1, -1} |
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}; |
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static GLubyte colorArray[][4] = { |
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{102, 176, 54, 255}, |
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{81, 141, 41, 255}, |
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{62, 108, 32, 255}, |
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{45, 79, 23, 255} |
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}; |
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GLWidget::GLWidget(QWidget *parent) |
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: QGLWidget(QGLFormat(QGL::SampleBuffers), parent) |
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{ |
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// create the framebuffer object - make sure to have a current |
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// context before creating it |
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makeCurrent(); |
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fbo = new QGLFramebufferObject(512, 512); |
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timerId = startTimer(20); |
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setWindowTitle(tr("OpenGL framebuffer objects 2")); |
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} |
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GLWidget::~GLWidget() |
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{ |
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glDeleteLists(pbufferList, 1); |
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delete fbo; |
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} |
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void GLWidget::initializeGL() |
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{ |
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glMatrixMode(GL_MODELVIEW); |
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glEnable(GL_CULL_FACE); |
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glEnableClientState(GL_VERTEX_ARRAY); |
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glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
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glVertexPointer(3, GL_INT, 0, cubeArray); |
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glTexCoordPointer(2, GL_INT, 0, cubeTextureArray); |
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glColorPointer(4, GL_UNSIGNED_BYTE, 0, colorArray); |
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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glEnable(GL_BLEND); |
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glEnable(GL_TEXTURE_2D); |
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glEnable(GL_DEPTH_TEST); |
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
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pbufferList = glGenLists(1); |
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glNewList(pbufferList, GL_COMPILE); |
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{ |
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); |
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// draw cube background |
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glPushMatrix(); |
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glLoadIdentity(); |
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glTranslatef(0.5f, 0.5f, -2.0f); |
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glDisable(GL_TEXTURE_2D); |
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glEnableClientState(GL_COLOR_ARRAY); |
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glVertexPointer(2, GL_INT, 0, faceArray); |
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glDrawArrays(GL_QUADS, 0, 4); |
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glVertexPointer(3, GL_INT, 0, cubeArray); |
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glDisableClientState(GL_COLOR_ARRAY); |
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glEnable(GL_TEXTURE_2D); |
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glPopMatrix(); |
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// draw cube |
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glTranslatef(0.5f, 0.5f, 0.5f); |
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glRotatef(3.0f, 1.0f, 1.0f, 1.0f); |
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glTranslatef(-0.5f, -0.5f, -0.5f); |
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glColor4f(0.9f, 0.9f, 0.9f, 1.0f); |
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glDrawArrays(GL_QUADS, 0, 24); |
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glPushMatrix(); // this state is popped back in the paintGL() function |
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} |
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glEndList(); |
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for (int i = 0; i < 3; ++i) { |
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yOffs[i] = 0.0f; |
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xInc[i] = 0.005f; |
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rot[i] = 0.0f; |
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} |
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xOffs[0]= 0.0f; |
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xOffs[1]= 0.5f; |
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xOffs[2]= 1.0f; |
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cubeTexture = bindTexture(QImage(":res/cubelogo.png")); |
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glPushMatrix(); // push to avoid stack underflow in the first paintGL() call |
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} |
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void GLWidget::resizeGL(int w, int h) |
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{ |
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glViewport(0, 0, w, h); |
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glMatrixMode(GL_PROJECTION); |
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glLoadIdentity(); |
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float aspect = w/(float)(h ? h : 1); |
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glFrustum(-aspect, aspect, -1, 1, 10, 100); |
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glTranslatef(-0.5f, -0.5f, -0.5f); |
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glTranslatef(0.0f, 0.0f, -15.0f); |
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} |
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void GLWidget::paintGL() |
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{ |
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glPopMatrix(); // pop the matrix pushed in the pbuffer list |
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// push the projection matrix and the entire GL state before |
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// doing any rendering into our framebuffer object |
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glPushAttrib(GL_ALL_ATTRIB_BITS); |
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glMatrixMode(GL_PROJECTION); |
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glPushMatrix(); |
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glViewport(0, 0, fbo->size().width(), fbo->size().height()); |
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glMatrixMode(GL_PROJECTION); |
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glLoadIdentity(); |
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glOrtho(-1, 1, -1, 1, -99, 99); |
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glTranslatef(-0.5f, -0.5f, 0.0f); |
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glMatrixMode(GL_MODELVIEW); |
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// render to the framebuffer object |
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fbo->bind(); |
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glBindTexture(GL_TEXTURE_2D, cubeTexture); |
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glCallList(pbufferList); |
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fbo->release(); |
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// pop the projection matrix and GL state back for rendering |
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// to the actual widget |
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glPopAttrib(); |
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glMatrixMode(GL_PROJECTION); |
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glPopMatrix(); |
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glBindTexture(GL_TEXTURE_2D, fbo->texture()); |
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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// draw the background |
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glMatrixMode(GL_MODELVIEW); |
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glPushMatrix(); |
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glLoadIdentity(); |
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glMatrixMode(GL_PROJECTION); |
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glPushMatrix(); |
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glLoadIdentity(); |
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glVertexPointer(2, GL_INT, 0, faceArray); |
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glTranslatef(-1.2f, -0.8f, 0.0f); |
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glScalef(0.2f, 0.2f, 0.2f); |
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for (int y = 0; y < 5; ++y) { |
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for (int x = 0; x < 5; ++x) { |
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glTranslatef(2.0f, 0, 0); |
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glColor4f(0.8f, 0.8f, 0.8f, 1.0f); |
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glDrawArrays(GL_QUADS, 0, 4); |
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} |
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glTranslatef(-10.0f, 2.0f, 0); |
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} |
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glVertexPointer(3, GL_INT, 0, cubeArray); |
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glPopMatrix(); |
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glMatrixMode(GL_MODELVIEW); |
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// draw the bouncing cubes |
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drawCube(0, 0.0f, 1.5f, 2.5f, 1.5f); |
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drawCube(1, 1.0f, 2.0f, 2.5f, 2.0f); |
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drawCube(2, 2.0f, 3.5f, 2.5f, 2.5f); |
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glPopMatrix(); |
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} |
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void GLWidget::drawCube(int i, GLfloat z, GLfloat rotation, GLfloat jmp, GLfloat amp) |
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{ |
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glMatrixMode(GL_MODELVIEW); |
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glLoadIdentity(); |
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glTranslatef(xOffs[i], yOffs[i], z); |
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glTranslatef(0.5f, 0.5f, 0.5f); |
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GLfloat scale = 0.75 + i*(0.25f/2); |
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glScalef(scale, scale, scale); |
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glRotatef(rot[i], 1.0f, 1.0f, 1.0f); |
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glTranslatef(-0.5f, -0.5f, -0.5f); |
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glColor4f(1.0f, 1.0f, 1.0f, 0.8f); |
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glDrawArrays(GL_QUADS, 0, 24); |
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if (xOffs[i] > 1.0f || xOffs[i] < -1.0f) { |
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xInc[i] = -xInc[i]; |
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xOffs[i] = xOffs[i] > 1.0f ? 1.0f : -1.0f; |
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} |
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xOffs[i] += xInc[i]; |
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yOffs[i] = qAbs(cos((-3.141592f * jmp) * xOffs[i]) * amp) - 1; |
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rot[i] += rotation; |
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} |