author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Thu, 08 Apr 2010 14:19:33 +0300 | |
branch | RCL_3 |
changeset 7 | 3f74d0d4af4c |
parent 4 | 3b1da2848fc7 |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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diff
changeset
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the examples of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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#include <QtGui> |
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#include <QtOpenGL> |
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#include <math.h> |
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#include "glwidget.h" |
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GLWidget::GLWidget(QWidget *parent) |
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: QGLWidget(parent) |
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{ |
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gear1 = 0; |
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gear2 = 0; |
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gear3 = 0; |
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xRot = 0; |
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yRot = 0; |
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zRot = 0; |
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gear1Rot = 0; |
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QTimer *timer = new QTimer(this); |
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connect(timer, SIGNAL(timeout()), this, SLOT(advanceGears())); |
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timer->start(20); |
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} |
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GLWidget::~GLWidget() |
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{ |
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makeCurrent(); |
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glDeleteLists(gear1, 1); |
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glDeleteLists(gear2, 1); |
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glDeleteLists(gear3, 1); |
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} |
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void GLWidget::setXRotation(int angle) |
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{ |
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normalizeAngle(&angle); |
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if (angle != xRot) { |
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xRot = angle; |
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emit xRotationChanged(angle); |
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updateGL(); |
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} |
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} |
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void GLWidget::setYRotation(int angle) |
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{ |
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normalizeAngle(&angle); |
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if (angle != yRot) { |
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yRot = angle; |
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emit yRotationChanged(angle); |
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updateGL(); |
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} |
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} |
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void GLWidget::setZRotation(int angle) |
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{ |
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normalizeAngle(&angle); |
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if (angle != zRot) { |
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zRot = angle; |
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emit zRotationChanged(angle); |
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updateGL(); |
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} |
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} |
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void GLWidget::initializeGL() |
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{ |
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static const GLfloat lightPos[4] = { 5.0f, 5.0f, 10.0f, 1.0f }; |
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static const GLfloat reflectance1[4] = { 0.8f, 0.1f, 0.0f, 1.0f }; |
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static const GLfloat reflectance2[4] = { 0.0f, 0.8f, 0.2f, 1.0f }; |
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static const GLfloat reflectance3[4] = { 0.2f, 0.2f, 1.0f, 1.0f }; |
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glLightfv(GL_LIGHT0, GL_POSITION, lightPos); |
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glEnable(GL_LIGHTING); |
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glEnable(GL_LIGHT0); |
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glEnable(GL_DEPTH_TEST); |
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gear1 = makeGear(reflectance1, 1.0, 4.0, 1.0, 0.7, 20); |
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gear2 = makeGear(reflectance2, 0.5, 2.0, 2.0, 0.7, 10); |
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gear3 = makeGear(reflectance3, 1.3, 2.0, 0.5, 0.7, 10); |
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glEnable(GL_NORMALIZE); |
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
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} |
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void GLWidget::paintGL() |
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{ |
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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glPushMatrix(); |
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glRotated(xRot / 16.0, 1.0, 0.0, 0.0); |
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glRotated(yRot / 16.0, 0.0, 1.0, 0.0); |
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glRotated(zRot / 16.0, 0.0, 0.0, 1.0); |
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drawGear(gear1, -3.0, -2.0, 0.0, gear1Rot / 16.0); |
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drawGear(gear2, +3.1, -2.0, 0.0, -2.0 * (gear1Rot / 16.0) - 9.0); |
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glRotated(+90.0, 1.0, 0.0, 0.0); |
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drawGear(gear3, -3.1, -1.8, -2.2, +2.0 * (gear1Rot / 16.0) - 2.0); |
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glPopMatrix(); |
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} |
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void GLWidget::resizeGL(int width, int height) |
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{ |
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int side = qMin(width, height); |
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glViewport((width - side) / 2, (height - side) / 2, side, side); |
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glMatrixMode(GL_PROJECTION); |
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glLoadIdentity(); |
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glFrustum(-1.0, +1.0, -1.0, 1.0, 5.0, 60.0); |
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glMatrixMode(GL_MODELVIEW); |
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glLoadIdentity(); |
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glTranslated(0.0, 0.0, -40.0); |
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} |
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void GLWidget::mousePressEvent(QMouseEvent *event) |
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{ |
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lastPos = event->pos(); |
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} |
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void GLWidget::mouseMoveEvent(QMouseEvent *event) |
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{ |
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int dx = event->x() - lastPos.x(); |
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int dy = event->y() - lastPos.y(); |
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if (event->buttons() & Qt::LeftButton) { |
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setXRotation(xRot + 8 * dy); |
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setYRotation(yRot + 8 * dx); |
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} else if (event->buttons() & Qt::RightButton) { |
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setXRotation(xRot + 8 * dy); |
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setZRotation(zRot + 8 * dx); |
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} |
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lastPos = event->pos(); |
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} |
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void GLWidget::advanceGears() |
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{ |
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gear1Rot += 2 * 16; |
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updateGL(); |
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} |
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GLuint GLWidget::makeGear(const GLfloat *reflectance, GLdouble innerRadius, |
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GLdouble outerRadius, GLdouble thickness, |
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GLdouble toothSize, GLint toothCount) |
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{ |
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const double Pi = 3.14159265358979323846; |
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GLuint list = glGenLists(1); |
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glNewList(list, GL_COMPILE); |
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glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, reflectance); |
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GLdouble r0 = innerRadius; |
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GLdouble r1 = outerRadius - toothSize / 2.0; |
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GLdouble r2 = outerRadius + toothSize / 2.0; |
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GLdouble delta = (2.0 * Pi / toothCount) / 4.0; |
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GLdouble z = thickness / 2.0; |
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int i, j; |
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glShadeModel(GL_FLAT); |
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for (i = 0; i < 2; ++i) { |
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GLdouble sign = (i == 0) ? +1.0 : -1.0; |
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glNormal3d(0.0, 0.0, sign); |
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glBegin(GL_QUAD_STRIP); |
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for (j = 0; j <= toothCount; ++j) { |
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GLdouble angle = 2.0 * Pi * j / toothCount; |
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glVertex3d(r0 * cos(angle), r0 * sin(angle), sign * z); |
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glVertex3d(r1 * cos(angle), r1 * sin(angle), sign * z); |
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glVertex3d(r0 * cos(angle), r0 * sin(angle), sign * z); |
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glVertex3d(r1 * cos(angle + 3 * delta), r1 * sin(angle + 3 * delta), |
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sign * z); |
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} |
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glEnd(); |
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glBegin(GL_QUADS); |
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for (j = 0; j < toothCount; ++j) { |
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GLdouble angle = 2.0 * Pi * j / toothCount; |
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glVertex3d(r1 * cos(angle), r1 * sin(angle), sign * z); |
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glVertex3d(r2 * cos(angle + delta), r2 * sin(angle + delta), |
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sign * z); |
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glVertex3d(r2 * cos(angle + 2 * delta), r2 * sin(angle + 2 * delta), |
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sign * z); |
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glVertex3d(r1 * cos(angle + 3 * delta), r1 * sin(angle + 3 * delta), |
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sign * z); |
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} |
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glEnd(); |
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} |
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glBegin(GL_QUAD_STRIP); |
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for (i = 0; i < toothCount; ++i) { |
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for (j = 0; j < 2; ++j) { |
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GLdouble angle = 2.0 * Pi * (i + (j / 2.0)) / toothCount; |
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GLdouble s1 = r1; |
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GLdouble s2 = r2; |
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if (j == 1) |
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qSwap(s1, s2); |
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glNormal3d(cos(angle), sin(angle), 0.0); |
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glVertex3d(s1 * cos(angle), s1 * sin(angle), +z); |
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glVertex3d(s1 * cos(angle), s1 * sin(angle), -z); |
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glNormal3d(s2 * sin(angle + delta) - s1 * sin(angle), |
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s1 * cos(angle) - s2 * cos(angle + delta), 0.0); |
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glVertex3d(s2 * cos(angle + delta), s2 * sin(angle + delta), +z); |
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glVertex3d(s2 * cos(angle + delta), s2 * sin(angle + delta), -z); |
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} |
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} |
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glVertex3d(r1, 0.0, +z); |
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glVertex3d(r1, 0.0, -z); |
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glEnd(); |
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glShadeModel(GL_SMOOTH); |
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glBegin(GL_QUAD_STRIP); |
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for (i = 0; i <= toothCount; ++i) { |
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GLdouble angle = i * 2.0 * Pi / toothCount; |
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glNormal3d(-cos(angle), -sin(angle), 0.0); |
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glVertex3d(r0 * cos(angle), r0 * sin(angle), +z); |
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glVertex3d(r0 * cos(angle), r0 * sin(angle), -z); |
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} |
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glEnd(); |
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glEndList(); |
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return list; |
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} |
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void GLWidget::drawGear(GLuint gear, GLdouble dx, GLdouble dy, GLdouble dz, |
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GLdouble angle) |
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{ |
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glPushMatrix(); |
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glTranslated(dx, dy, dz); |
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glRotated(angle, 0.0, 0.0, 1.0); |
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glCallList(gear); |
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glPopMatrix(); |
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} |
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void GLWidget::normalizeAngle(int *angle) |
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{ |
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while (*angle < 0) |
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*angle += 360 * 16; |
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while (*angle > 360 * 16) |
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*angle -= 360 * 16; |
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} |