author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Tue, 02 Feb 2010 00:43:10 +0200 | |
changeset 3 | 41300fa6a67c |
parent 0 | 1918ee327afb |
child 4 | 3b1da2848fc7 |
permissions | -rw-r--r-- |
0 | 1 |
/**************************************************************************** |
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** |
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the QtCore module of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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//Own |
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#include "bomb.h" |
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#include "submarine.h" |
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#include "pixmapitem.h" |
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#include "animationmanager.h" |
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#include "qanimationstate.h" |
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//Qt |
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#include <QtCore/QSequentialAnimationGroup> |
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#include <QtCore/QPropertyAnimation> |
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#include <QtCore/QStateMachine> |
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#include <QtCore/QFinalState> |
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Bomb::Bomb() : PixmapItem(QString("bomb"), GraphicsScene::Big) |
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{ |
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setZValue(2); |
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} |
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void Bomb::launch(Bomb::Direction direction) |
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{ |
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QSequentialAnimationGroup *launchAnimation = new QSequentialAnimationGroup; |
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AnimationManager::self()->registerAnimation(launchAnimation); |
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qreal delta = direction == Right ? 20 : - 20; |
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QPropertyAnimation *anim = new QPropertyAnimation(this, "pos"); |
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anim->setEndValue(QPointF(x() + delta,y() - 20)); |
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anim->setDuration(150); |
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launchAnimation->addAnimation(anim); |
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anim = new QPropertyAnimation(this, "pos"); |
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anim->setEndValue(QPointF(x() + delta*2, y() )); |
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anim->setDuration(150); |
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launchAnimation->addAnimation(anim); |
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anim = new QPropertyAnimation(this, "pos"); |
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anim->setEndValue(QPointF(x() + delta*2,scene()->height())); |
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anim->setDuration(y()/2*60); |
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launchAnimation->addAnimation(anim); |
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3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
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connect(anim,SIGNAL(valueChanged(QVariant)),this,SLOT(onAnimationLaunchValueChanged(QVariant))); |
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connect(this, SIGNAL(bombExploded()), launchAnimation, SLOT(stop())); |
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//We setup the state machine of the bomb |
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QStateMachine *machine = new QStateMachine(this); |
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//This state is when the launch animation is playing |
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QAnimationState *launched = new QAnimationState(machine); |
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launched->setAnimation(launchAnimation); |
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//End |
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QFinalState *final = new QFinalState(machine); |
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machine->setInitialState(launched); |
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//### Add a nice animation when the bomb is destroyed |
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launched->addTransition(this, SIGNAL(bombExploded()),final); |
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//If the animation is finished, then we move to the final state |
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launched->addTransition(launched, SIGNAL(animationFinished()), final); |
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//The machine has finished to be executed, then the boat is dead |
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connect(machine,SIGNAL(finished()),this, SIGNAL(bombExecutionFinished())); |
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machine->start(); |
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} |
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void Bomb::onAnimationLaunchValueChanged(const QVariant &) |
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{ |
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foreach (QGraphicsItem * item , collidingItems(Qt::IntersectsItemBoundingRect)) { |
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if (item->type() == SubMarine::Type) { |
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SubMarine *s = static_cast<SubMarine *>(item); |
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destroy(); |
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s->destroy(); |
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} |
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} |
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} |
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void Bomb::destroy() |
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{ |
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emit bombExploded(); |
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} |