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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qabstracttransition.h"
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#ifndef QT_NO_STATEMACHINE
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#include "qabstracttransition_p.h"
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#include "qabstractstate.h"
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#include "qstate.h"
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#include "qstatemachine.h"
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QT_BEGIN_NAMESPACE
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/*!
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\class QAbstractTransition
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\brief The QAbstractTransition class is the base class of transitions between QAbstractState objects.
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\since 4.6
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\ingroup statemachine
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The QAbstractTransition class is the abstract base class of transitions
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between states (QAbstractState objects) of a
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QStateMachine. QAbstractTransition is part of \l{The State Machine
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Framework}.
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The sourceState() function returns the source of the transition. The
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targetStates() function returns the targets of the transition. The machine()
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function returns the state machine that the transition is part of.
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The triggered() signal is emitted when the transition has been triggered.
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Transitions can cause animations to be played. Use the addAnimation()
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function to add an animation to the transition.
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\section1 Subclassing
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The eventTest() function is called by the state machine to determine whether
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an event should trigger the transition. In your reimplementation you
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typically check the event type and cast the event object to the proper type,
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and check that one or more properties of the event meet your criteria.
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The onTransition() function is called when the transition is triggered;
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reimplement this function to perform custom processing for the transition.
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*/
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/*!
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\property QAbstractTransition::sourceState
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\brief the source state (parent) of this transition
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*/
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/*!
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\property QAbstractTransition::targetState
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\brief the target state of this transition
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If a transition has no target state, the transition may still be
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triggered, but this will not cause the state machine's configuration to
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change (i.e. the current state will not be exited and re-entered).
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*/
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/*!
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\property QAbstractTransition::targetStates
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\brief the target states of this transition
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If multiple states are specified, all must be descendants of the same
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parallel group state.
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*/
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QAbstractTransitionPrivate::QAbstractTransitionPrivate()
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{
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}
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QAbstractTransitionPrivate *QAbstractTransitionPrivate::get(QAbstractTransition *q)
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{
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return q->d_func();
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}
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QStateMachine *QAbstractTransitionPrivate::machine() const
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{
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QState *source = sourceState();
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if (!source)
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return 0;
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return source->machine();
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}
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bool QAbstractTransitionPrivate::callEventTest(QEvent *e)
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{
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Q_Q(QAbstractTransition);
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return q->eventTest(e);
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}
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void QAbstractTransitionPrivate::callOnTransition(QEvent *e)
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{
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Q_Q(QAbstractTransition);
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q->onTransition(e);
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}
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QState *QAbstractTransitionPrivate::sourceState() const
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{
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return qobject_cast<QState*>(parent);
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}
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void QAbstractTransitionPrivate::emitTriggered()
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{
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Q_Q(QAbstractTransition);
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emit q->triggered();
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}
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/*!
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Constructs a new QAbstractTransition object with the given \a sourceState.
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*/
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QAbstractTransition::QAbstractTransition(QState *sourceState)
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: QObject(*new QAbstractTransitionPrivate, sourceState)
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{
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}
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/*!
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\internal
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*/
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QAbstractTransition::QAbstractTransition(QAbstractTransitionPrivate &dd,
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QState *parent)
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: QObject(dd, parent)
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{
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}
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/*!
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Destroys this transition.
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*/
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QAbstractTransition::~QAbstractTransition()
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{
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}
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/*!
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Returns the source state of this transition, or 0 if this transition has no
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source state.
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*/
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QState *QAbstractTransition::sourceState() const
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{
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Q_D(const QAbstractTransition);
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return d->sourceState();
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}
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/*!
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Returns the target state of this transition, or 0 if the transition has no
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target.
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*/
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QAbstractState *QAbstractTransition::targetState() const
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{
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Q_D(const QAbstractTransition);
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if (d->targetStates.isEmpty())
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return 0;
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return d->targetStates.first().data();
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}
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/*!
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Sets the \a target state of this transition.
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*/
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void QAbstractTransition::setTargetState(QAbstractState* target)
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{
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Q_D(QAbstractTransition);
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if (!target)
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d->targetStates.clear();
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else
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setTargetStates(QList<QAbstractState*>() << target);
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}
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/*!
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Returns the target states of this transition, or an empty list if this
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transition has no target states.
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*/
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QList<QAbstractState*> QAbstractTransition::targetStates() const
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{
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Q_D(const QAbstractTransition);
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QList<QAbstractState*> result;
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for (int i = 0; i < d->targetStates.size(); ++i) {
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QAbstractState *target = d->targetStates.at(i).data();
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if (target)
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result.append(target);
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}
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return result;
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}
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/*!
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Sets the target states of this transition to be the given \a targets.
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*/
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void QAbstractTransition::setTargetStates(const QList<QAbstractState*> &targets)
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{
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Q_D(QAbstractTransition);
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for (int i = 0; i < targets.size(); ++i) {
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QAbstractState *target = targets.at(i);
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if (!target) {
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qWarning("QAbstractTransition::setTargetStates: target state(s) cannot be null");
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return;
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}
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}
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d->targetStates.clear();
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for (int i = 0; i < targets.size(); ++i)
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d->targetStates.append(targets.at(i));
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}
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/*!
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Returns the state machine that this transition is part of, or 0 if the
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transition is not part of a state machine.
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*/
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QStateMachine *QAbstractTransition::machine() const
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{
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Q_D(const QAbstractTransition);
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return d->machine();
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}
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#ifndef QT_NO_ANIMATION
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/*!
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Adds the given \a animation to this transition.
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The transition does not take ownership of the animation.
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\sa removeAnimation(), animations()
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*/
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void QAbstractTransition::addAnimation(QAbstractAnimation *animation)
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{
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Q_D(QAbstractTransition);
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if (!animation) {
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qWarning("QAbstractTransition::addAnimation: cannot add null animation");
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return;
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}
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d->animations.append(animation);
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}
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/*!
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Removes the given \a animation from this transition.
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\sa addAnimation()
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*/
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void QAbstractTransition::removeAnimation(QAbstractAnimation *animation)
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{
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Q_D(QAbstractTransition);
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if (!animation) {
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qWarning("QAbstractTransition::removeAnimation: cannot remove null animation");
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return;
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}
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d->animations.removeOne(animation);
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}
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/*!
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Returns the list of animations associated with this transition, or an empty
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list if it has no animations.
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\sa addAnimation()
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*/
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QList<QAbstractAnimation*> QAbstractTransition::animations() const
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{
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Q_D(const QAbstractTransition);
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return d->animations;
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}
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#endif
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/*!
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\fn QAbstractTransition::eventTest(QEvent *event)
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This function is called to determine whether the given \a event should cause
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this transition to trigger. Reimplement this function and return true if the
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event should trigger the transition, otherwise return false.
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*/
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/*!
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\fn QAbstractTransition::onTransition(QEvent *event)
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This function is called when the transition is triggered. The given \a event
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is what caused the transition to trigger. Reimplement this function to
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perform custom processing when the transition is triggered.
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*/
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/*!
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\fn QAbstractTransition::triggered()
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This signal is emitted when the transition has been triggered (after
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onTransition() has been called).
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*/
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/*!
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\reimp
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*/
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bool QAbstractTransition::event(QEvent *e)
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{
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return QObject::event(e);
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}
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QT_END_NAMESPACE
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#endif //QT_NO_STATEMACHINE
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