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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtNetwork module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qlocalsocket.h"
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#include "qlocalsocket_p.h"
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#ifndef QT_NO_LOCALSOCKET
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QT_BEGIN_NAMESPACE
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/*!
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\class QLocalSocket
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\since 4.4
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\brief The QLocalSocket class provides a local socket.
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On Windows this is a named pipe and on Unix this is a local domain socket.
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If an error occurs, socketError() returns the type of error, and
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errorString() can be called to get a human readable description
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of what happened.
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Although QLocalSocket is designed for use with an event loop, it's possible
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to use it without one. In that case, you must use waitForConnected(),
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waitForReadyRead(), waitForBytesWritten(), and waitForDisconnected()
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which blocks until the operation is complete or the timeout expires.
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Note that this feature is not supported on versions of Windows earlier than
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Windows XP.
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\sa QLocalServer
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*/
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/*!
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\fn void QLocalSocket::connectToServer(const QString &name, OpenMode openMode)
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Attempts to make a connection to \a name.
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The socket is opened in the given \a openMode and first enters ConnectingState.
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It then attempts to connect to the address or addresses returned by the lookup.
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Finally, if a connection is established, QLocalSocket enters ConnectedState
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and emits connected().
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At any point, the socket can emit error() to signal that an error occurred.
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See also state(), serverName(), and waitForConnected().
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*/
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/*!
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\fn void QLocalSocket::connected()
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This signal is emitted after connectToServer() has been called and
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a connection has been successfully established.
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\sa connectToServer(), disconnected()
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*/
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/*!
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\fn bool QLocalSocket::setSocketDescriptor(quintptr socketDescriptor,
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LocalSocketState socketState, OpenMode openMode)
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Initializes QLocalSocket with the native socket descriptor
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\a socketDescriptor. Returns true if socketDescriptor is accepted
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as a valid socket descriptor; otherwise returns false. The socket is
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opened in the mode specified by \a openMode, and enters the socket state
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specified by \a socketState.
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\note It is not possible to initialize two local sockets with the same
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native socket descriptor.
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\sa socketDescriptor(), state(), openMode()
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*/
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/*!
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\fn quintptr QLocalSocket::socketDescriptor() const
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Returns the native socket descriptor of the QLocalSocket object if
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this is available; otherwise returns -1.
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The socket descriptor is not available when QLocalSocket
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is in UnconnectedState.
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\sa setSocketDescriptor()
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*/
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/*!
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\fn qint64 QLocalSocket::readData(char *data, qint64 c)
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\reimp
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*/
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/*!
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\fn qint64 QLocalSocket::writeData(const char *data, qint64 c)
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\reimp
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*/
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/*!
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\fn void QLocalSocket::abort()
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Aborts the current connection and resets the socket.
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Unlike disconnectFromServer(), this function immediately closes the socket,
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clearing any pending data in the write buffer.
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\sa disconnectFromServer(), close()
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*/
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/*!
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\fn qint64 QLocalSocket::bytesAvailable() const
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\reimp
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*/
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/*!
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\fn qint64 QLocalSocket::bytesToWrite() const
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\reimp
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*/
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/*!
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\fn bool QLocalSocket::canReadLine() const
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\reimp
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*/
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/*!
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\fn void QLocalSocket::close()
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\reimp
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*/
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/*!
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\fn bool QLocalSocket::waitForBytesWritten(int msecs)
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\reimp
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*/
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/*!
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\fn bool QLocalSocket::flush()
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This function writes as much as possible from the internal write buffer
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to the socket, without blocking. If any data was written, this function
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returns true; otherwise false is returned.
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Call this function if you need QLocalSocket to start sending buffered data
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immediately. The number of bytes successfully written depends on the
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operating system. In most cases, you do not need to call this function,
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because QLocalSocket will start sending data automatically once control
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goes back to the event loop. In the absence of an event loop, call
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waitForBytesWritten() instead.
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\sa write(), waitForBytesWritten()
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*/
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/*!
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\fn void QLocalSocket::disconnectFromServer()
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Attempts to close the socket. If there is pending data waiting to be
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written, QLocalSocket will enter ClosingState and wait until all data
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has been written. Eventually, it will enter UnconnectedState and emit
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the disconnectedFromServer() signal.
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\sa connectToServer()
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*/
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/*!
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\fn QLocalSocket::LocalSocketError QLocalSocket::error() const
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Returns the type of error that last occurred.
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\sa state(), errorString()
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*/
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/*!
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\fn bool QLocalSocket::isValid() const
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Returns true if the socket is valid and ready for use; otherwise
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returns false.
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\note The socket's state must be ConnectedState before reading
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and writing can occur.
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\sa state(), connectToServer()
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*/
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/*!
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\fn qint64 QLocalSocket::readBufferSize() const
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Returns the size of the internal read buffer. This limits the amount of
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data that the client can receive before you call read() or readAll().
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A read buffer size of 0 (the default) means that the buffer has no size
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limit, ensuring that no data is lost.
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\sa setReadBufferSize(), read()
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*/
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/*!
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\fn void QLocalSocket::setReadBufferSize(qint64 size)
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Sets the size of QLocalSocket's internal read buffer to be \a size bytes.
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If the buffer size is limited to a certain size, QLocalSocket won't
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buffer more than this size of data. Exceptionally, a buffer size of 0
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means that the read buffer is unlimited and all incoming data is buffered.
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This is the default.
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This option is useful if you only read the data at certain points in
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time (e.g., in a real-time streaming application) or if you want to
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protect your socket against receiving too much data, which may eventually
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cause your application to run out of memory.
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\sa readBufferSize(), read()
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*/
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/*!
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\fn bool QLocalSocket::waitForConnected(int msecs)
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Waits until the socket is connected, up to \a msecs milliseconds. If the
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connection has been established, this function returns true; otherwise
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it returns false. In the case where it returns false, you can call
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error() to determine the cause of the error.
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The following example waits up to one second for a connection
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to be established:
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\snippet doc/src/snippets/code/src_network_socket_qlocalsocket_unix.cpp 0
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If \a msecs is -1, this function will not time out.
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\sa connectToServer(), connected()
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*/
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/*!
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\fn bool QLocalSocket::waitForDisconnected(int msecs)
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Waits until the socket has disconnected, up to \a msecs
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milliseconds. If the connection has been disconnected, this
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function returns true; otherwise it returns false. In the case
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where it returns false, you can call error() to determine
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the cause of the error.
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The following example waits up to one second for a connection
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to be closed:
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\snippet doc/src/snippets/code/src_network_socket_qlocalsocket_unix.cpp 1
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If \a msecs is -1, this function will not time out.
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\sa disconnectFromServer(), close()
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*/
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/*!
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\fn bool QLocalSocket::waitForReadyRead(int msecs)
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This function blocks until data is available for reading and the
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\l{QIODevice::}{readyRead()} signal has been emitted. The function
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will timeout after \a msecs milliseconds; the default timeout is
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30000 milliseconds.
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The function returns true if data is available for reading;
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otherwise it returns false (if an error occurred or the
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operation timed out).
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\sa waitForBytesWritten()
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*/
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/*!
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\fn void QLocalSocket::disconnected()
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This signal is emitted when the socket has been disconnected.
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\sa connectToServer(), disconnectFromServer(), abort(), connected()
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*/
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/*!
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\fn void QLocalSocket::error(QLocalSocket::LocalSocketError socketError)
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This signal is emitted after an error occurred. The \a socketError
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parameter describes the type of error that occurred.
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QLocalSocket::LocalSocketError is not a registered metatype, so for queued
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connections, you will have to register it with Q_DECLARE_METATYPE() and
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qRegisterMetaType().
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\sa error(), errorString(), {Creating Custom Qt Types}
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*/
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/*!
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\fn void QLocalSocket::stateChanged(QLocalSocket::LocalSocketState socketState)
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This signal is emitted whenever QLocalSocket's state changes.
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The \a socketState parameter is the new state.
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QLocalSocket::SocketState is not a registered metatype, so for queued
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connections, you will have to register it with Q_DECLARE_METATYPE() and
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qRegisterMetaType().
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\sa state(), {Creating Custom Qt Types}
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*/
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/*!
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Creates a new local socket. The \a parent argument is passed to
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QObject's constructor.
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*/
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QLocalSocket::QLocalSocket(QObject * parent)
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: QIODevice(*new QLocalSocketPrivate, parent)
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{
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Q_D(QLocalSocket);
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d->init();
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}
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/*!
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Destroys the socket, closing the connection if necessary.
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*/
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QLocalSocket::~QLocalSocket()
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{
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close();
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#ifndef Q_OS_WIN
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Q_D(QLocalSocket);
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d->unixSocket.setParent(0);
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#endif
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}
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/*!
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Returns the name of the peer as specified by connectToServer(), or an
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empty QString if connectToServer() has not been called or it failed.
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\sa connectToServer(), fullServerName()
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*/
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QString QLocalSocket::serverName() const
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{
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Q_D(const QLocalSocket);
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return d->serverName;
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}
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368 |
/*!
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Returns the server path that the socket is connected to.
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\note The return value of this function is platform specific.
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\sa connectToServer(), serverName()
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*/
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QString QLocalSocket::fullServerName() const
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{
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Q_D(const QLocalSocket);
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return d->fullServerName;
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}
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381 |
/*!
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Returns the state of the socket.
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383 |
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\sa error()
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*/
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QLocalSocket::LocalSocketState QLocalSocket::state() const
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{
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Q_D(const QLocalSocket);
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return d->state;
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}
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|
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392 |
/*! \reimp
|
|
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*/
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bool QLocalSocket::isSequential() const
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|
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{
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return true;
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}
|
|
398 |
|
|
399 |
/*!
|
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\enum QLocalSocket::LocalSocketError
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401 |
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The LocalServerError enumeration represents the errors that can occur.
|
|
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The most recent error can be retrieved through a call to
|
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\l QLocalSocket::error().
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\value ConnectionRefusedError The connection was refused by
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the peer (or timed out).
|
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\value PeerClosedError The remote socket closed the connection.
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|
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Note that the client socket (i.e., this socket) will be closed
|
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after the remote close notification has been sent.
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\value ServerNotFoundError The local socket name was not found.
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|
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\value SocketAccessError The socket operation failed because the
|
|
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application lacked the required privileges.
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|
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\value SocketResourceError The local system ran out of resources
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|
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(e.g., too many sockets).
|
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\value SocketTimeoutError The socket operation timed out.
|
|
417 |
\value DatagramTooLargeError The datagram was larger than the operating
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|
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system's limit (which can be as low as 8192 bytes).
|
|
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\value ConnectionError An error occurred with the connection.
|
|
420 |
\value UnsupportedSocketOperationError The requested socket operation
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|
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is not supported by the local operating system.
|
|
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\value UnknownSocketError An unidentified error occurred.
|
|
423 |
*/
|
|
424 |
|
|
425 |
/*!
|
|
426 |
\enum QLocalSocket::LocalSocketState
|
|
427 |
|
|
428 |
This enum describes the different states in which a socket can be.
|
|
429 |
|
|
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\sa QLocalSocket::state()
|
|
431 |
|
|
432 |
\value UnconnectedState The socket is not connected.
|
|
433 |
\value ConnectingState The socket has started establishing a connection.
|
|
434 |
\value ConnectedState A connection is established.
|
|
435 |
\value ClosingState The socket is about to close
|
|
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(data may still be waiting to be written).
|
|
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*/
|
|
438 |
|
|
439 |
#ifndef QT_NO_DEBUG_STREAM
|
|
440 |
QDebug operator<<(QDebug debug, QLocalSocket::LocalSocketError error)
|
|
441 |
{
|
|
442 |
switch (error) {
|
|
443 |
case QLocalSocket::ConnectionRefusedError:
|
|
444 |
debug << "QLocalSocket::ConnectionRefusedError";
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|
445 |
break;
|
|
446 |
case QLocalSocket::PeerClosedError:
|
|
447 |
debug << "QLocalSocket::PeerClosedError";
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|
448 |
break;
|
|
449 |
case QLocalSocket::ServerNotFoundError:
|
|
450 |
debug << "QLocalSocket::ServerNotFoundError";
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|
451 |
break;
|
|
452 |
case QLocalSocket::SocketAccessError:
|
|
453 |
debug << "QLocalSocket::SocketAccessError";
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|
454 |
break;
|
|
455 |
case QLocalSocket::SocketResourceError:
|
|
456 |
debug << "QLocalSocket::SocketResourceError";
|
|
457 |
break;
|
|
458 |
case QLocalSocket::SocketTimeoutError:
|
|
459 |
debug << "QLocalSocket::SocketTimeoutError";
|
|
460 |
break;
|
|
461 |
case QLocalSocket::DatagramTooLargeError:
|
|
462 |
debug << "QLocalSocket::DatagramTooLargeError";
|
|
463 |
break;
|
|
464 |
case QLocalSocket::ConnectionError:
|
|
465 |
debug << "QLocalSocket::ConnectionError";
|
|
466 |
break;
|
|
467 |
case QLocalSocket::UnsupportedSocketOperationError:
|
|
468 |
debug << "QLocalSocket::UnsupportedSocketOperationError";
|
|
469 |
break;
|
|
470 |
case QLocalSocket::UnknownSocketError:
|
|
471 |
debug << "QLocalSocket::UnknownSocketError";
|
|
472 |
break;
|
|
473 |
default:
|
|
474 |
debug << "QLocalSocket::SocketError(" << int(error) << ')';
|
|
475 |
break;
|
|
476 |
}
|
|
477 |
return debug;
|
|
478 |
}
|
|
479 |
|
|
480 |
QDebug operator<<(QDebug debug, QLocalSocket::LocalSocketState state)
|
|
481 |
{
|
|
482 |
switch (state) {
|
|
483 |
case QLocalSocket::UnconnectedState:
|
|
484 |
debug << "QLocalSocket::UnconnectedState";
|
|
485 |
break;
|
|
486 |
case QLocalSocket::ConnectingState:
|
|
487 |
debug << "QLocalSocket::ConnectingState";
|
|
488 |
break;
|
|
489 |
case QLocalSocket::ConnectedState:
|
|
490 |
debug << "QLocalSocket::ConnectedState";
|
|
491 |
break;
|
|
492 |
case QLocalSocket::ClosingState:
|
|
493 |
debug << "QLocalSocket::ClosingState";
|
|
494 |
break;
|
|
495 |
default:
|
|
496 |
debug << "QLocalSocket::SocketState(" << int(state) << ')';
|
|
497 |
break;
|
|
498 |
}
|
|
499 |
return debug;
|
|
500 |
}
|
|
501 |
#endif
|
|
502 |
|
|
503 |
QT_END_NAMESPACE
|
|
504 |
|
|
505 |
#endif
|
|
506 |
|
|
507 |
#include "moc_qlocalsocket.cpp"
|