author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Thu, 29 Apr 2010 15:15:16 +0300 | |
branch | RCL_3 |
changeset 16 | 4b6ee5efea19 |
parent 4 | 3b1da2848fc7 |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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diff
changeset
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the QtCore module of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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//Own |
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#include "torpedo.h" |
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#include "pixmapitem.h" |
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#include "boat.h" |
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#include "graphicsscene.h" |
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#include "animationmanager.h" |
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#include "qanimationstate.h" |
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#include <QtCore/QPropertyAnimation> |
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#include <QtCore/QStateMachine> |
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#include <QtCore/QFinalState> |
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Torpedo::Torpedo() : PixmapItem(QString::fromLatin1("torpedo"),GraphicsScene::Big), |
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currentSpeed(0) |
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{ |
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setZValue(2); |
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} |
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void Torpedo::launch() |
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{ |
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QPropertyAnimation *launchAnimation = new QPropertyAnimation(this, "pos"); |
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AnimationManager::self()->registerAnimation(launchAnimation); |
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launchAnimation->setEndValue(QPointF(x(),qobject_cast<GraphicsScene *>(scene())->sealLevel() - 15)); |
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launchAnimation->setEasingCurve(QEasingCurve::InQuad); |
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launchAnimation->setDuration(y()/currentSpeed*10); |
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41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
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connect(launchAnimation,SIGNAL(valueChanged(QVariant)),this,SLOT(onAnimationLaunchValueChanged(QVariant))); |
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connect(this,SIGNAL(torpedoExploded()), launchAnimation, SLOT(stop())); |
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//We setup the state machine of the torpedo |
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QStateMachine *machine = new QStateMachine(this); |
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//This state is when the launch animation is playing |
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QAnimationState *launched = new QAnimationState(machine); |
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launched->setAnimation(launchAnimation); |
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//End |
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QFinalState *final = new QFinalState(machine); |
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machine->setInitialState(launched); |
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//### Add a nice animation when the torpedo is destroyed |
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launched->addTransition(this, SIGNAL(torpedoExploded()),final); |
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//If the animation is finished, then we move to the final state |
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launched->addTransition(launched, SIGNAL(animationFinished()), final); |
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//The machine has finished to be executed, then the boat is dead |
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connect(machine,SIGNAL(finished()),this, SIGNAL(torpedoExecutionFinished())); |
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machine->start(); |
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} |
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void Torpedo::setCurrentSpeed(int speed) |
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{ |
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if (speed < 0) { |
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qWarning("Torpedo::setCurrentSpeed : The speed is invalid"); |
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return; |
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} |
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currentSpeed = speed; |
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} |
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void Torpedo::onAnimationLaunchValueChanged(const QVariant &) |
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{ |
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foreach (QGraphicsItem *item , collidingItems(Qt::IntersectsItemBoundingRect)) { |
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if (Boat *b = qgraphicsitem_cast<Boat*>(item)) |
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b->destroy(); |
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} |
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} |
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void Torpedo::destroy() |
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{ |
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emit torpedoExploded(); |
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} |