0
|
1 |
/****************************************************************************
|
|
2 |
**
|
|
3 |
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
|
|
4 |
** All rights reserved.
|
|
5 |
** Contact: Nokia Corporation (qt-info@nokia.com)
|
|
6 |
**
|
|
7 |
** This file is part of the demonstration applications of the Qt Toolkit.
|
|
8 |
**
|
|
9 |
** $QT_BEGIN_LICENSE:LGPL$
|
|
10 |
** No Commercial Usage
|
|
11 |
** This file contains pre-release code and may not be distributed.
|
|
12 |
** You may use this file in accordance with the terms and conditions
|
|
13 |
** contained in the Technology Preview License Agreement accompanying
|
|
14 |
** this package.
|
|
15 |
**
|
|
16 |
** GNU Lesser General Public License Usage
|
|
17 |
** Alternatively, this file may be used under the terms of the GNU Lesser
|
|
18 |
** General Public License version 2.1 as published by the Free Software
|
|
19 |
** Foundation and appearing in the file LICENSE.LGPL included in the
|
|
20 |
** packaging of this file. Please review the following information to
|
|
21 |
** ensure the GNU Lesser General Public License version 2.1 requirements
|
|
22 |
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
|
23 |
**
|
|
24 |
** In addition, as a special exception, Nokia gives you certain additional
|
|
25 |
** rights. These rights are described in the Nokia Qt LGPL Exception
|
|
26 |
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
|
27 |
**
|
|
28 |
** If you have questions regarding the use of this file, please contact
|
|
29 |
** Nokia at qt-info@nokia.com.
|
|
30 |
**
|
|
31 |
**
|
|
32 |
**
|
|
33 |
**
|
|
34 |
**
|
|
35 |
**
|
|
36 |
**
|
|
37 |
**
|
|
38 |
** $QT_END_LICENSE$
|
|
39 |
**
|
|
40 |
****************************************************************************/
|
|
41 |
|
|
42 |
#include "demoitemanimation.h"
|
|
43 |
#include "demoitem.h"
|
|
44 |
#include "colors.h"
|
|
45 |
|
|
46 |
DemoItemAnimation::DemoItemAnimation(DemoItem *item, INOROUT inOrOut)
|
|
47 |
{
|
|
48 |
this->opacityAt0 = 1.0;
|
|
49 |
this->opacityAt1 = 1.0;
|
|
50 |
this->startDelay = 0;
|
|
51 |
this->inOrOut = inOrOut;
|
|
52 |
this->hideOnFinished = false;
|
|
53 |
this->forcePlay = false;
|
|
54 |
this->timeline = new QTimeLine(5000);
|
|
55 |
this->timeline->setFrameRange(0, 2000);
|
|
56 |
this->timeline->setUpdateInterval(int(1000.0/Colors::fps));
|
|
57 |
this->moveOnPlay = false;
|
|
58 |
setTimeLine(this->timeline);
|
|
59 |
setItem(item);
|
|
60 |
}
|
|
61 |
|
|
62 |
DemoItemAnimation::~DemoItemAnimation()
|
|
63 |
{
|
|
64 |
// Do not delete demoitem. It is not
|
|
65 |
// owned by an animation
|
|
66 |
delete this->timeline;
|
|
67 |
}
|
|
68 |
|
|
69 |
void DemoItemAnimation::prepare()
|
|
70 |
{
|
|
71 |
this->demoItem()->prepare();
|
|
72 |
}
|
|
73 |
|
|
74 |
void DemoItemAnimation::setStartPos(const QPointF &pos){
|
|
75 |
this->startPos = pos;
|
|
76 |
}
|
|
77 |
|
|
78 |
void DemoItemAnimation::setDuration(int duration)
|
|
79 |
{
|
|
80 |
duration = int(duration * Colors::animSpeed);
|
|
81 |
this->timeline->setDuration(duration);
|
|
82 |
this->moveOnPlay = true;
|
|
83 |
}
|
|
84 |
|
|
85 |
void DemoItemAnimation::setCurrentTime(int ms)
|
|
86 |
{
|
|
87 |
this->timeline->setCurrentTime(ms);
|
|
88 |
}
|
|
89 |
|
|
90 |
bool DemoItemAnimation::notOwnerOfItem()
|
|
91 |
{
|
|
92 |
return this != demoItem()->currentAnimation;
|
|
93 |
}
|
|
94 |
|
|
95 |
void DemoItemAnimation::play(bool fromStart, bool force)
|
|
96 |
{
|
|
97 |
this->fromStart = fromStart;
|
|
98 |
this->forcePlay = force;
|
|
99 |
|
|
100 |
QPointF currPos = this->demoItem()->pos();
|
|
101 |
|
|
102 |
// If the item that this animation controls in currently under the
|
|
103 |
// control of another animation, stop that animation first
|
|
104 |
if (this->demoItem()->currentAnimation)
|
|
105 |
this->demoItem()->currentAnimation->timeline->stop();
|
|
106 |
this->demoItem()->currentAnimation = this;
|
|
107 |
this->timeline->stop();
|
|
108 |
|
|
109 |
if (Colors::noAnimations && !this->forcePlay){
|
|
110 |
this->timeline->setCurrentTime(1);
|
|
111 |
this->demoItem()->setPos(this->posAt(1));
|
|
112 |
}
|
|
113 |
else{
|
|
114 |
if (this->demoItem()->isVisible())
|
|
115 |
// If the item is already visible, start the animation from
|
|
116 |
// the items current position rather than from start.
|
|
117 |
this->setPosAt(0.0, currPos);
|
|
118 |
else
|
|
119 |
this->setPosAt(0.0, this->startPos);
|
|
120 |
|
|
121 |
if (this->fromStart){
|
|
122 |
this->timeline->setCurrentTime(0);
|
|
123 |
this->demoItem()->setPos(this->posAt(0));
|
|
124 |
}
|
|
125 |
}
|
|
126 |
|
|
127 |
if (this->inOrOut == ANIM_IN)
|
|
128 |
this->demoItem()->setRecursiveVisible(true);
|
|
129 |
|
|
130 |
if (this->startDelay){
|
|
131 |
QTimer::singleShot(this->startDelay, this, SLOT(playWithoutDelay()));
|
|
132 |
return;
|
|
133 |
}
|
|
134 |
else
|
|
135 |
this->playWithoutDelay();
|
|
136 |
}
|
|
137 |
|
|
138 |
void DemoItemAnimation::playWithoutDelay()
|
|
139 |
{
|
|
140 |
if (this->moveOnPlay && !(Colors::noAnimations && !this->forcePlay))
|
|
141 |
this->timeline->start();
|
|
142 |
this->demoItem()->animationStarted(this->inOrOut);
|
|
143 |
}
|
|
144 |
|
|
145 |
void DemoItemAnimation::stop(bool reset)
|
|
146 |
{
|
|
147 |
this->timeline->stop();
|
|
148 |
if (reset)
|
|
149 |
this->demoItem()->setPos(this->posAt(0));
|
|
150 |
if (this->hideOnFinished && !this->moveOnPlay)
|
|
151 |
this->demoItem()->setRecursiveVisible(false);
|
|
152 |
this->demoItem()->animationStopped(this->inOrOut);
|
|
153 |
}
|
|
154 |
|
|
155 |
void DemoItemAnimation::setRepeat(int nr)
|
|
156 |
{
|
|
157 |
this->timeline->setLoopCount(nr);
|
|
158 |
}
|
|
159 |
|
|
160 |
void DemoItemAnimation::playReverse()
|
|
161 |
{
|
|
162 |
}
|
|
163 |
|
|
164 |
bool DemoItemAnimation::running()
|
|
165 |
{
|
|
166 |
return (this->timeLine()->state() == QTimeLine::Running);
|
|
167 |
}
|
|
168 |
|
|
169 |
bool DemoItemAnimation::runningOrItemLocked()
|
|
170 |
{
|
|
171 |
return (this->running() || this->demoItem()->locked);
|
|
172 |
}
|
|
173 |
|
|
174 |
void DemoItemAnimation::lockItem(bool state)
|
|
175 |
{
|
|
176 |
this->demoItem()->locked = state;
|
|
177 |
}
|
|
178 |
|
|
179 |
DemoItem *DemoItemAnimation::demoItem()
|
|
180 |
{
|
|
181 |
return (DemoItem *) this->item();
|
|
182 |
}
|
|
183 |
|
|
184 |
void DemoItemAnimation::setOpacityAt0(qreal opacity)
|
|
185 |
{
|
|
186 |
this->opacityAt0 = opacity;
|
|
187 |
}
|
|
188 |
|
|
189 |
void DemoItemAnimation::setOpacityAt1(qreal opacity)
|
|
190 |
{
|
|
191 |
this->opacityAt1 = opacity;
|
|
192 |
}
|
|
193 |
|
|
194 |
void DemoItemAnimation::setOpacity(qreal step)
|
|
195 |
{
|
|
196 |
DemoItem *demoItem = (DemoItem *) item();
|
|
197 |
demoItem->opacity = this->opacityAt0 + step * step * step * (this->opacityAt1 - this->opacityAt0);
|
|
198 |
}
|
|
199 |
|
|
200 |
void DemoItemAnimation::afterAnimationStep(qreal step)
|
|
201 |
{
|
|
202 |
if (step == 1.0f){
|
|
203 |
if (this->timeline->loopCount() > 0){
|
|
204 |
// animation finished.
|
|
205 |
if (this->hideOnFinished)
|
|
206 |
this->demoItem()->setRecursiveVisible(false);
|
|
207 |
this->demoItem()->animationStopped(this->inOrOut);
|
|
208 |
}
|
|
209 |
} else if (Colors::noAnimations && !this->forcePlay){
|
|
210 |
// The animation is not at end, but
|
|
211 |
// the animations should not play, so go to end.
|
|
212 |
this->setStep(1.0f); // will make this method being called recursive.
|
|
213 |
}
|
|
214 |
}
|
|
215 |
|
|
216 |
|
|
217 |
|
|
218 |
|
|
219 |
|