0
|
1 |
/****************************************************************************
|
|
2 |
**
|
|
3 |
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
|
|
4 |
** All rights reserved.
|
|
5 |
** Contact: Nokia Corporation (qt-info@nokia.com)
|
|
6 |
**
|
|
7 |
** This file is part of the examples of the Qt Toolkit.
|
|
8 |
**
|
|
9 |
** $QT_BEGIN_LICENSE:LGPL$
|
|
10 |
** No Commercial Usage
|
|
11 |
** This file contains pre-release code and may not be distributed.
|
|
12 |
** You may use this file in accordance with the terms and conditions
|
|
13 |
** contained in the Technology Preview License Agreement accompanying
|
|
14 |
** this package.
|
|
15 |
**
|
|
16 |
** GNU Lesser General Public License Usage
|
|
17 |
** Alternatively, this file may be used under the terms of the GNU Lesser
|
|
18 |
** General Public License version 2.1 as published by the Free Software
|
|
19 |
** Foundation and appearing in the file LICENSE.LGPL included in the
|
|
20 |
** packaging of this file. Please review the following information to
|
|
21 |
** ensure the GNU Lesser General Public License version 2.1 requirements
|
|
22 |
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
|
23 |
**
|
|
24 |
** In addition, as a special exception, Nokia gives you certain additional
|
|
25 |
** rights. These rights are described in the Nokia Qt LGPL Exception
|
|
26 |
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
|
27 |
**
|
|
28 |
** If you have questions regarding the use of this file, please contact
|
|
29 |
** Nokia at qt-info@nokia.com.
|
|
30 |
**
|
|
31 |
**
|
|
32 |
**
|
|
33 |
**
|
|
34 |
**
|
|
35 |
**
|
|
36 |
**
|
|
37 |
**
|
|
38 |
** $QT_END_LICENSE$
|
|
39 |
**
|
|
40 |
****************************************************************************/
|
|
41 |
|
|
42 |
#ifndef BOAT_P_H
|
|
43 |
#define BOAT_P_H
|
|
44 |
|
|
45 |
//
|
|
46 |
// W A R N I N G
|
|
47 |
// -------------
|
|
48 |
//
|
|
49 |
// This file is not part of the Qt API. It exists purely as an
|
|
50 |
// implementation detail. This header file may change from version to
|
|
51 |
// version without notice, or even be removed.
|
|
52 |
//
|
|
53 |
// We mean it.
|
|
54 |
//
|
|
55 |
|
|
56 |
//Own
|
|
57 |
#include "bomb.h"
|
|
58 |
#include "graphicsscene.h"
|
|
59 |
|
|
60 |
// Qt
|
|
61 |
#include <QtGui/QKeyEventTransition>
|
|
62 |
|
|
63 |
static const int MAX_BOMB = 5;
|
|
64 |
|
|
65 |
|
|
66 |
//These transtion test if we have to stop the boat (i.e current speed is 1)
|
|
67 |
class KeyStopTransition : public QKeyEventTransition
|
|
68 |
{
|
|
69 |
public:
|
|
70 |
KeyStopTransition(Boat *b, QEvent::Type t, int k)
|
|
71 |
: QKeyEventTransition(b, t, k), boat(b), key(k)
|
|
72 |
{
|
|
73 |
}
|
|
74 |
protected:
|
|
75 |
virtual bool eventTest(QEvent *event)
|
|
76 |
{
|
|
77 |
if (!QKeyEventTransition::eventTest(event))
|
|
78 |
return false;
|
|
79 |
return (boat->currentSpeed() == 1);
|
|
80 |
}
|
|
81 |
private:
|
|
82 |
Boat * boat;
|
|
83 |
int key;
|
|
84 |
};
|
|
85 |
|
|
86 |
//These transtion test if we have to move the boat (i.e current speed was 0 or another value)
|
|
87 |
class KeyMoveTransition : public QKeyEventTransition
|
|
88 |
{
|
|
89 |
public:
|
|
90 |
KeyMoveTransition(Boat *b, QEvent::Type t, int k)
|
|
91 |
: QKeyEventTransition(b, t, k), boat(b), key(k)
|
|
92 |
{
|
|
93 |
}
|
|
94 |
protected:
|
|
95 |
virtual bool eventTest(QEvent *event)
|
|
96 |
{
|
|
97 |
if (!QKeyEventTransition::eventTest(event))
|
|
98 |
return false;
|
|
99 |
return (boat->currentSpeed() >= 0);
|
|
100 |
}
|
|
101 |
void onTransition(QEvent *)
|
|
102 |
{
|
|
103 |
//We decrease the speed if needed
|
|
104 |
if (key == Qt::Key_Left && boat->currentDirection() == Boat::Right)
|
|
105 |
boat->setCurrentSpeed(boat->currentSpeed() - 1);
|
|
106 |
else if (key == Qt::Key_Right && boat->currentDirection() == Boat::Left)
|
|
107 |
boat->setCurrentSpeed(boat->currentSpeed() - 1);
|
|
108 |
else if (boat->currentSpeed() < 3)
|
|
109 |
boat->setCurrentSpeed(boat->currentSpeed() + 1);
|
|
110 |
boat->updateBoatMovement();
|
|
111 |
}
|
|
112 |
private:
|
|
113 |
Boat * boat;
|
|
114 |
int key;
|
|
115 |
};
|
|
116 |
|
|
117 |
//This transition trigger the bombs launch
|
|
118 |
class KeyLaunchTransition : public QKeyEventTransition
|
|
119 |
{
|
|
120 |
public:
|
|
121 |
KeyLaunchTransition(Boat *boat, QEvent::Type type, int key)
|
|
122 |
: QKeyEventTransition(boat, type, key), boat(boat), key(key)
|
|
123 |
{
|
|
124 |
}
|
|
125 |
protected:
|
|
126 |
virtual bool eventTest(QEvent *event)
|
|
127 |
{
|
|
128 |
if (!QKeyEventTransition::eventTest(event))
|
|
129 |
return false;
|
|
130 |
//We have enough bomb?
|
|
131 |
return (boat->bombsLaunched() < MAX_BOMB);
|
|
132 |
}
|
|
133 |
private:
|
|
134 |
Boat * boat;
|
|
135 |
int key;
|
|
136 |
};
|
|
137 |
|
|
138 |
//This state is describing when the boat is moving right
|
|
139 |
class MoveStateRight : public QState
|
|
140 |
{
|
|
141 |
public:
|
|
142 |
MoveStateRight(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
|
|
143 |
{
|
|
144 |
}
|
|
145 |
protected:
|
|
146 |
void onEntry(QEvent *)
|
|
147 |
{
|
|
148 |
boat->setCurrentDirection(Boat::Right);
|
|
149 |
boat->updateBoatMovement();
|
|
150 |
}
|
|
151 |
private:
|
|
152 |
Boat * boat;
|
|
153 |
};
|
|
154 |
|
|
155 |
//This state is describing when the boat is moving left
|
|
156 |
class MoveStateLeft : public QState
|
|
157 |
{
|
|
158 |
public:
|
|
159 |
MoveStateLeft(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
|
|
160 |
{
|
|
161 |
}
|
|
162 |
protected:
|
|
163 |
void onEntry(QEvent *)
|
|
164 |
{
|
|
165 |
boat->setCurrentDirection(Boat::Left);
|
|
166 |
boat->updateBoatMovement();
|
|
167 |
}
|
|
168 |
private:
|
|
169 |
Boat * boat;
|
|
170 |
};
|
|
171 |
|
|
172 |
//This state is describing when the boat is in a stand by position
|
|
173 |
class StopState : public QState
|
|
174 |
{
|
|
175 |
public:
|
|
176 |
StopState(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
|
|
177 |
{
|
|
178 |
}
|
|
179 |
protected:
|
|
180 |
void onEntry(QEvent *)
|
|
181 |
{
|
|
182 |
boat->setCurrentSpeed(0);
|
|
183 |
boat->setCurrentDirection(Boat::None);
|
|
184 |
boat->updateBoatMovement();
|
|
185 |
}
|
|
186 |
private:
|
|
187 |
Boat * boat;
|
|
188 |
};
|
|
189 |
|
|
190 |
//This state is describing the launch of the torpedo on the right
|
|
191 |
class LaunchStateRight : public QState
|
|
192 |
{
|
|
193 |
public:
|
|
194 |
LaunchStateRight(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
|
|
195 |
{
|
|
196 |
}
|
|
197 |
protected:
|
|
198 |
void onEntry(QEvent *)
|
|
199 |
{
|
|
200 |
Bomb *b = new Bomb();
|
|
201 |
b->setPos(boat->x()+boat->size().width(),boat->y());
|
|
202 |
GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene());
|
|
203 |
scene->addItem(b);
|
|
204 |
b->launch(Bomb::Right);
|
|
205 |
boat->setBombsLaunched(boat->bombsLaunched() + 1);
|
|
206 |
}
|
|
207 |
private:
|
|
208 |
Boat * boat;
|
|
209 |
};
|
|
210 |
|
|
211 |
//This state is describing the launch of the torpedo on the left
|
|
212 |
class LaunchStateLeft : public QState
|
|
213 |
{
|
|
214 |
public:
|
|
215 |
LaunchStateLeft(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
|
|
216 |
{
|
|
217 |
}
|
|
218 |
protected:
|
|
219 |
void onEntry(QEvent *)
|
|
220 |
{
|
|
221 |
Bomb *b = new Bomb();
|
|
222 |
b->setPos(boat->x() - b->size().width(), boat->y());
|
|
223 |
GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene());
|
|
224 |
scene->addItem(b);
|
|
225 |
b->launch(Bomb::Left);
|
|
226 |
boat->setBombsLaunched(boat->bombsLaunched() + 1);
|
|
227 |
}
|
|
228 |
private:
|
|
229 |
Boat * boat;
|
|
230 |
};
|
|
231 |
|
|
232 |
#endif // BOAT_P_H
|