0
|
1 |
|
|
2 |
#version 3.0
|
|
3 |
global_settings { assumed_gamma 2.0 }
|
|
4 |
|
|
5 |
#include "colors.inc"
|
|
6 |
#include "textures.inc"
|
|
7 |
#include "metals.inc"
|
|
8 |
|
|
9 |
camera {
|
|
10 |
location <15, -15, -100>
|
|
11 |
look_at <0, 0, 0>
|
|
12 |
}
|
|
13 |
|
|
14 |
light_source { <50, 50, -50> colour White }
|
|
15 |
light_source { <0, 0, -50> colour White }
|
|
16 |
|
|
17 |
prism {
|
|
18 |
linear_sweep
|
|
19 |
linear_spline
|
|
20 |
0,
|
|
21 |
0.2,
|
|
22 |
5,
|
|
23 |
<2, 0>, <0, 2>, <-1, 1>, <0, -3>, <2, 0>
|
|
24 |
texture { T_Silver_2A }
|
|
25 |
|
|
26 |
rotate <360*clock, 50, 30>
|
|
27 |
scale <20, 20, 20>
|
|
28 |
}
|
|
29 |
|
|
30 |
|
|
31 |
|