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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtOpenGL module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <qdebug.h>
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#include "qglpixelbuffer.h"
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#include "qglpixelbuffer_p.h"
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#include "qgl_egl_p.h"
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#include <qimage.h>
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#include <private/qgl_p.h>
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#ifdef QT_OPENGL_ES_1_CL
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#include "qgl_cl_p.h"
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#endif
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QT_BEGIN_NAMESPACE
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#ifdef EGL_BIND_TO_TEXTURE_RGBA
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#define QGL_RENDER_TEXTURE 1
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#else
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#define QGL_RENDER_TEXTURE 0
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#endif
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bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidget *shareWidget)
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{
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// Create the EGL context.
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ctx = new QEglContext();
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ctx->setApi(QEgl::OpenGL);
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// Open the EGL display.
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if (!ctx->openDisplay(0)) {
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delete ctx;
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ctx = 0;
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return false;
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}
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// Choose an appropriate configuration. We use the best format
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// we can find, even if it is greater than the requested format.
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// We try for a pbuffer that is capable of texture rendering if possible.
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QEglProperties configProps;
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qt_egl_set_format(configProps, QInternal::Pbuffer, f);
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configProps.setRenderableType(ctx->api());
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bool ok = false;
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#if QGL_RENDER_TEXTURE
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textureFormat = EGL_TEXTURE_RGBA;
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configProps.setValue(EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE);
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ok = ctx->chooseConfig(configProps, QEgl::BestPixelFormat);
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if (!ok) {
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// Try again with RGB texture rendering.
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textureFormat = EGL_TEXTURE_RGB;
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configProps.removeValue(EGL_BIND_TO_TEXTURE_RGBA);
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configProps.setValue(EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE);
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ok = ctx->chooseConfig(configProps, QEgl::BestPixelFormat);
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if (!ok) {
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// One last try for a pbuffer with no texture rendering.
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configProps.removeValue(EGL_BIND_TO_TEXTURE_RGB);
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textureFormat = EGL_NONE;
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}
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}
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#else
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textureFormat = EGL_NONE;
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#endif
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if (!ok) {
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if (!ctx->chooseConfig(configProps, QEgl::BestPixelFormat)) {
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delete ctx;
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ctx = 0;
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return false;
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}
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}
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// Retrieve the actual format properties.
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qt_egl_update_format(*ctx, format);
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// Create the attributes needed for the pbuffer.
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QEglProperties attribs;
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attribs.setValue(EGL_WIDTH, size.width());
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attribs.setValue(EGL_HEIGHT, size.height());
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#if QGL_RENDER_TEXTURE
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if (textureFormat != EGL_NONE) {
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attribs.setValue(EGL_TEXTURE_FORMAT, textureFormat);
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attribs.setValue(EGL_TEXTURE_TARGET, EGL_TEXTURE_2D);
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}
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#endif
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// Create the pbuffer surface.
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pbuf = eglCreatePbufferSurface(ctx->display(), ctx->config(), attribs.properties());
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#if QGL_RENDER_TEXTURE
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if (pbuf == EGL_NO_SURFACE && textureFormat != EGL_NONE) {
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// Try again with texture rendering disabled.
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textureFormat = EGL_NONE;
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attribs.removeValue(EGL_TEXTURE_FORMAT);
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attribs.removeValue(EGL_TEXTURE_TARGET);
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pbuf = eglCreatePbufferSurface(ctx->display(), ctx->config(), attribs.properties());
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}
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#endif
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if (pbuf == EGL_NO_SURFACE) {
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qWarning() << "QGLPixelBufferPrivate::init(): Unable to create EGL pbuffer surface:" << QEglContext::errorString(eglGetError());
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return false;
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}
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// Create a new context for the configuration.
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QEglContext *shareContext = 0;
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if (shareWidget && shareWidget->d_func()->glcx)
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shareContext = shareWidget->d_func()->glcx->d_func()->eglContext;
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if (!ctx->createContext(shareContext)) {
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delete ctx;
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ctx = 0;
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return false;
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}
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return true;
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}
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bool QGLPixelBufferPrivate::cleanup()
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{
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// No need to destroy "pbuf" here - it is done in QGLContext::reset().
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return true;
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}
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bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id)
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{
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#if QGL_RENDER_TEXTURE
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Q_D(QGLPixelBuffer);
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if (d->invalid || d->textureFormat == EGL_NONE || !d->ctx)
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return false;
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glBindTexture(GL_TEXTURE_2D, texture_id);
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return eglBindTexImage(d->ctx->display(), d->pbuf, EGL_BACK_BUFFER);
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#else
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Q_UNUSED(texture_id);
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return false;
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#endif
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}
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void QGLPixelBuffer::releaseFromDynamicTexture()
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{
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#if QGL_RENDER_TEXTURE
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Q_D(QGLPixelBuffer);
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if (d->invalid || d->textureFormat == EGL_NONE || !d->ctx)
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return;
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eglReleaseTexImage(d->ctx->display(), d->pbuf, EGL_BACK_BUFFER);
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#endif
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}
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GLuint QGLPixelBuffer::generateDynamicTexture() const
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{
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#if QGL_RENDER_TEXTURE
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Q_D(const QGLPixelBuffer);
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GLuint texture;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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if (d->textureFormat == EGL_TEXTURE_RGB)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, d->req_size.width(), d->req_size.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
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else
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, d->req_size.width(), d->req_size.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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return texture;
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#else
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return 0;
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#endif
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}
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bool QGLPixelBuffer::hasOpenGLPbuffers()
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{
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// See if we have at least 1 configuration that matches the default format.
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EGLDisplay dpy = QEglContext::defaultDisplay(0);
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if (dpy == EGL_NO_DISPLAY)
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return false;
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QEglProperties configProps;
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qt_egl_set_format(configProps, QInternal::Pbuffer, QGLFormat::defaultFormat());
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configProps.setRenderableType(QEgl::OpenGL);
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do {
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EGLConfig cfg = 0;
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EGLint matching = 0;
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if (eglChooseConfig(dpy, configProps.properties(),
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&cfg, 1, &matching) && matching > 0)
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return true;
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} while (configProps.reduceConfiguration());
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return false;
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}
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QT_END_NAMESPACE
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