doc/src/platforms/emb-hardwareacceleration.qdocinc
author Eckhart Koeppen <eckhart.koppen@nokia.com>
Fri, 16 Apr 2010 11:39:52 +0300
branchRCL_3
changeset 8 740e5562c97f
parent 7 3f74d0d4af4c
permissions -rw-r--r--
8b5beb2a553102639e9eb38c8f8f0f6775e8545b
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
7
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
     1
	\section1 Hardware Acceleration
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
     2
	
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
     3
	When designing applications for embedded devices there is often a
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
     4
	compromise between graphics effects and performance. On most
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
     5
	devices, you cannot have both simply because the hardware needed
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
     6
	for such operations just is not there. With a growing number of
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
     7
	devices that use hardware dedicated to graphics operations there is
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
     8
	less need to compromise.
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
     9
	
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    10
	In addition to enabling dynamic graphics effects, there are two
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    11
	other benefits to using graphics acceleration. One is that graphics
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    12
	acceleration hardware is more power efficient than using the CPU.
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    13
	The reason for this is that the CPU might require a clock speed
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    14
	that is up to 20 times higher than the GPU, achieving the same
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    15
	results. E.g. a typical hardware accelerated mobile graphics unit
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    16
	can rasterize one or two bilinear texture fetches in one cycle,
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    17
	while a software implementation takes easily more than 20 cycles.
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    18
	Typical \e {System-on-a-chip} (SoC) graphics hardware generally have
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    19
	a much lower clock speed and memory bandwidth, and different level
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    20
	of acceleration than desktop GPUs. One example is that many GPUs
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    21
	leave out transformation and lighting from the graphics pipeline
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    22
	and only implements rasterization.
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    23
	
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    24
	Another reason to use a GPU is to offload the main CPU, either for
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    25
	power saving or to perform other operations in parallel. Often
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    26
	drawing speed with a GPU is not that much faster than a CPU but
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    27
	the clear benefit of using the GPU is to free up the CPU to perform
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    28
	other tasks which can be used to create a more responsive use
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    29
	experience.
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    30
	
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    31
	The key to writing good applications for devices is therefore to
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    32
	limit the wow factor down to what the target hardware can handle,
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    33
	and to take advantage of any graphics dedicated hardware. Qt
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    34
	provides several ways to both render advanced effects on the screen
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    35
	and speed up your application using hardware accelerated graphics.
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    36
	
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    37
	\tableofcontents 
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    38
	
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    39
	\section2 Qt for Embedded Graphics pipeline
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    40
	
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    41
	Qt uses QPainter for all graphics operations. By using the same API
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    42
	regardless of platform, the code can be reused on different devices.
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    43
	QPainter use different paint engines implemented in the QPaintEngine API to
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    44
	do the actual painting.
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    45
	
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    46
	The QPaintEngine API provides paint engines for each window system and
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    47
	painting framework supported by Qt. In regards to Qt for Embedded, this
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    48
	also includes implementations for OpenGL ES versions 1.1 and 2.0, as well
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    49
	as OpenVG and DirectFB(Embedded Linux only).
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    50
	
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    51
	By using one of these paint engines, you will be able to improve the
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    52
	graphics performance of your Qt application. However, if the graphics
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    53
	operations used are not supported, this might as well be a trap, slowing
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    54
	down your application significantly. This all depends on what kind of
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    55
	graphics operations that are supported by the target devices hardware
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    56
	configuration.
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    57
	
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    58
	\image platformHWAcc.png
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    59
	
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    60
	The paint engine will direct all graphics operations supported by the
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    61
	devices hardware to the GPU, and from there they are sent to the
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    62
	framebuffer. Unsupported graphics operations falls back to the
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    63
	QRasterPaintEngine and are handled by the CPU before sent to the
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    64
	framebuffer. In the end, the operating system sends the paint updates off
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    65
	to the screen/display. The fallback operation is quite expensive in regards
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    66
	to memory consumption, and should be avoided.
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    67
	
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    68
	\section2 Hardware configuration requirements
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    69
	
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    70
	Before implementing any application using hardware acceleration, it is wise
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    71
	to get an overview of what kind of hardware accelerated graphics operations
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    72
	that are available for the target device. 
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    73
	
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    74
	\note On devices with no hardware acceleration, Qt will use
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    75
	QRasterPaintEngine, which handles the acceleration using software. On
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    76
	devices supporting OpenGL ES, OpenVG or DirectFB(not supported by Windows
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    77
	CE), Qt will use the
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    78
	respective paint engines to accelerate painting. However, hardware
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    79
	configurations that only support a limited set of hardware acceleration
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    80
	features, might slow the application graphics down rather than speeding it
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    81
	up when using unsupported operations that must fall back to the raster
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    82
	engine.
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    83
	
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    84
	\section3 Different architectures
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    85
	
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    86
	Based on the architecture used in a device we can make a recommendation on
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    87
	which hardware acceleration techniques to use. There are mainly two
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    88
	different architectures on embedded devices. These are devices with a
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    89
	Unified Memory Architecture (UMA), and devices with dedicated graphics
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    90
	memory. Generally, high-end devices will have dedicated graphics memory.
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    91
	Low-end devices will just use system memory, sometimes reserving a memory
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    92
	region and sometimes not.
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    93
	
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    94
	In addition to this, we can categorize the devices into five types based on
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    95
	the different graphics operations supported by their hardware.
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    96
	
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    97
	\list 1
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    98
		\o No support for graphics acceleration.
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
    99
		\o Support for blitter and alpha blending.
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   100
		\o Support for path based 2D vector graphics.
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   101
		\o Support for fixed function 3D graphics.
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   102
		\o Support for programmable 3D graphics.
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   103
	\endlist
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   104
	
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   105
	Based on these characteristics the table below recommends which paint
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   106
	engines to use with the different types of hardware configurations.
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   107
	
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   108
	\section3 Recommended use of hardware acceleration based on hardware
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   109
	
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   110
	\table
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   111
		\header
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   112
			\o Type
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   113
			\o UMA
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   114
			\o Non-UMA
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   115
		\row
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   116
			\o \bold {None}
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   117
			\o Qt Raster Engine
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   118
			\o Qt Raster Engine
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   119
		\row
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   120
			\o \bold {Blitter}
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   121
			\o DirectFB
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   122
			\o DirectFB
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   123
		\row
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   124
			\o \bold {2D Vector}
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   125
			\o OpenVG
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   126
			\o OpenVG
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   127
		\row
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   128
			\o \bold {Fixed 3D}
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   129
			\o OpenGL (ES) 1.x
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   130
			\o OpenGL (ES) 1.x
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   131
		\row
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   132
			\o \bold {Programmable 3D}
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   133
			\o OpenGL (ES) 2.x
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   134
			\o OpenGL (ES) 2.x
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   135
	\endtable
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   136
	
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   137
	\note Since the DirectFB API is quite primitive, the raster paint engine
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   138
	handles most of the operations.
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   139
	
3f74d0d4af4c qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff changeset
   140
	\note Blitter and Alpha blending is currently not supported on Windows CE.