author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Fri, 16 Apr 2010 11:39:52 +0300 | |
branch | RCL_3 |
changeset 8 | 740e5562c97f |
parent 7 | 3f74d0d4af4c |
permissions | -rw-r--r-- |
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\section1 Introduction |
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2 |
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\l {http://www.opengl.org}{OpenGL} is an industry standard API for |
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2D/3D graphics. It provides a powerful, low-level interface between |
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software and acceleration hardware, and it is operating system and |
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window system independent. \l {http://www.khronos.org/opengles}{OpenGL ES} |
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is a subset of the \l {http://www.opengl.org}{OpenGL} standard. Because it |
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is designed for use with embedded systems, it has a smaller, more |
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constrained API. |
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|
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\l {http://www.khronos.org/opengles/1_X}{OpenGL ES version 1.x} is designed for |
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fixed function hardware, while its successor \l |
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{http://www.khronos.org/opengles/2_X}{OpenGL ES version 2.x} is designed for |
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programmable hardware. It is worth noting that there is a significant |
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difference between the two, and that they are not compatible with each |
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other. OpenGL ES 1.x limits processing to a pre-defined set of fixed |
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options for drawing and lighting objects. OpenGL 2.x has a significantly |
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shorter graphics pipeline than 1.x. Instead of using function |
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transformation and a fragment pipeline, 2.x uses the \l |
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{http://www.khronos.org/registry/gles/specs/2.0/GLSL_ES_Specification_1.0.17.pdf}{OpenGL |
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ES Shading Language (GLSL ES)}. Instead of using the pre-defined functions, |
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the programmer writes small shader programs telling the hardware in detail |
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how to render each object. |
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The \l {QtOpenGL module} offers classes that make it easy to draw 3D |
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graphics in GUI applications using OpenGL ES. Qt provides a plugin that |
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integrates both OpenGL ES versions \l |
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{http://www.khronos.org/opengles/1_X}{1.x} and \l |
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{http://www.khronos.org/opengles/2_X}{2.x} with Qt for Embedded. However, |
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Qt for Embedded can be adapted to a wide range of OpenGL versions. |
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To translate QPainter operations into OpenGL ES calls (there are actually |
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two subclasses, one for OpenGL/ES 1.1 and another for OpenGL/ES 2.0), Qt |
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uses a subclass of QPaintEngine. This specialized paint engine can be used |
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to improve 2D rendering performance on appropriate hardware. It can also |
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overlay controls and decorations onto 3D scenes drawn using OpenGL. |
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\tableofcontents |
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\section1 Using OpenGL ES with Qt |
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To use OpenGL-enabled widgets in a Qt for Embedded application, all that is |
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required is to subclass QGLWidget and draw into instances of the subclass |
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with standard OpenGL functions. The current implementation only |
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supports OpenGL ES and 2D painting within a QGLWidget. Using OpenGL ES to |
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accelerate regular widgets as well as compositing top-level windows with |
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OpenGL ES are not currently supported. These issues will be addressed in |
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future versions of Qt. |
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\note The OpenGL paint engine is not currently supported in regular |
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widgets. However, any application that uses QGraphicsView can set a |
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QGLWidget as the viewport and obtain access to the OpenGL paint engine that |
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way: |
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\code |
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QGraphicsView view(&scene); |
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view.setViewport(new QGLWidget()); |
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view.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); |
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view.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); |
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view.setViewportUpdateMode(QGraphicsView::FullViewportUpdate); |
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view.setFrameStyle(0); |
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view.showFullScreen(); |
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\endcode |
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|
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It is recommended that the QGraphicsView::FullViewportUpdate flag |
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be set because the default double-buffered behavior of QGLWidget |
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does not support partial updates. It is also recommended that the |
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window be shown full-screen because that usually has the best |
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performance on current OpenGL ES implementations. |
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Once a QGraphicsView has been initialized as above, regular widgets |
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can be added to the canvas using QGraphicsProxyWidget if the |
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application requires them. |
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\note OpenGL ES 2.X does not support PBuffers, so QGLPixelBuffer will not |
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work. In this case, QGLFramebufferObject should be used instead. However, |
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OpenGL ES 1.X does not support Framebuffer objects, with the exception of |
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some OpenGL ES 1.X extensions. In this case, please use QGLPixelBuffer. |
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\note On most embedded hardware, the OpenGL implementation is |
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actually \l{http://www.khronos.org/opengles/1_X/}{OpenGL/ES 1.1} or |
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\l{http://www.khronos.org/opengles/2_X/}{OpenGL/ES 2.0}. When painting |
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within a QGLWidget::paintGL() override, it is necessary to limit the |
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application to only the features that are present in the OpenGL/ES |
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implementation. |
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qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
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