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.TH LIBMNG 3 "January 30th, 2005"
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.SH NAME
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libmng \- Multiple-image Network Graphics (MNG) Reference Library 1.0.9
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.SH SYNOPSIS
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\fI\fB
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\fB#include <libmng.h>\fP
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.SH DESCRIPTION
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The
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.I libmng
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library supports decoding, displaying, encoding, and various other
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manipulations of the Multiple-image Network Graphics (MNG) format
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image files. It uses the
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.IR zlib(3)
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compression library, and optionally the JPEG library by the Independant
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JPEG Group (IJG) and/or lcms (little cms), a color-management library
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by Marti Maria Saguer.
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.SH I. Introduction
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This file describes how to use and modify the MNG reference library
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(known as libmng) for your own use. There are seven sections to this
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file: introduction, callbacks, housekeeping, reading, displaying,
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writing, and modification and configuration notes for various special
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platforms. We assume that libmng is already installed; see the
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INSTALL.README file for instructions on how to install libmng.
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Libmng was written to support and promote the MNG specification.
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The MNG-1.0 specification is available at
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<http://www.libpng.org/pub/mng/spec/>.
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Other information about MNG can be found at the MNG home page,
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<http://www.libpng.org/pub/mng/>.
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The latest version of libmng can be found at its own homepage at
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<http://www.libmng.com/>.
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In most cases the library will not need to be changed.
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For standardization purposes the library contains both a Windows DLL
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and a makefile for building a shared library (SO). The library is
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written in C, but an interface for Borland Delphi is also available.
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Libmng has been designed to handle multiple sessions at one time,
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to be easily modifiable, to be portable to the vast majority of
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machines (ANSI, K&R, 32-, and 64-bit) available, and to be easy
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to use.
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Libmng uses zlib for its compression and decompression of MNG files.
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Further information about zlib, and the latest version of zlib, can be
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found at the zlib home page, <http://www.zlib.org/>.
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The zlib compression utility is a general purpose utility that is
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useful for more than MNG/PNG files, and can be used without libmng.
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See the documentation delivered with zlib for more details.
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Libmng optionally uses the JPEG library by the Independant JPEG Group
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(IJG). This library is used for the JNG sub-format, which is part of
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the MNG specification, and allows for inclusion of JPEG decoded and
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thus highly compressed (photographic) images.
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Further information about the IJG JPEG library and the latest sources
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can be found at <http://www.ijg.org/>.
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Libmng can also optionally use the lcms (little CMS) library by
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Marti Maria Saguer. This library provides an excellent color-management
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system (CMS), which gives libmng the ability to provide full
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color-correction for images with the proper color-information encoded.
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Further information and the latest sources can be found at
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<http://www.littlecms.com/>.
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Libmng is thread safe, provided the threads are using different
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handles as returned by the initialization call.
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Each thread should have its own handle and thus its own image.
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Libmng does not protect itself against two threads using the
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same instance of a handle.
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The libmng.h header file is the single reference needed for programming
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with libmng:
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#include <libmng.h>
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.SH II. Callbacks
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Libmng makes extensive use of callback functions. This is meant to
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keep the library as platform-independant and flexible as possible.
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Actually, the first call you will make to the library, already contains
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three parameters you can use to provide callback entry-points.
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Most functions must return a mng_bool (boolean). Returning MNG_FALSE
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indicates the library the callback failed in some way and the library
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will immediately return from whatever it was doing back to the
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application. Returning MNG_TRUE indicates there were no problems and
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processing can continue.
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Let's step through each of the possible callbacks. The sections on
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reading, displaying and writing will also explain which callbacks are
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needed when and where.
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\- mng_ptr mng_memalloc (mng_size_t iLen)
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A very basic function which the library uses to allocate a memory-block
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with the given size. A typical implementation would be:
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mng_ptr my_alloc (mng_size_t iLen) {
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return calloc (1, iLen);
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}
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Note that the library requires you to zero-out the memory-block!!!
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\- void mng_memfree (mng_ptr pPtr,
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mng_size_t iLen)
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Counterpart of the previous function. Typically:
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void my_free (mng_ptr pPtr, mng_size_t iLen) {
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free (pPtr);
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}
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\- mng_bool mng_openstream (mng_handle hHandle)
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\- mng_bool mng_closestream (mng_handle hHandle)
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These are called by the library just before it starts to process
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(either read or write) a file and just after the processing stops.
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This is the recommended place to do I/O initialization & finalization.
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Whether you do or not, is up to you. The library does not put any
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meaning into the calls. They are simply provided for your convenience.
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\- mng_bool mng_readdata (mng_handle hHandle,
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mng_ptr pBuf,
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mng_uint32 iBuflen,
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mng_uint32p pRead)
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This function is called when the library needs some more input while
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reading an image. The reading process supports two modes:
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Suspension-mode (SMOD) and non-suspension-mode (NSMOD).
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See mng_set_suspensionmode() for a more detailed description.
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In NSMOD, the library requires you to return exactly the amount of bytes
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requested (= iBuflen). Any lesser amount indicates the input file
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is exhausted and the library will return a MNG_UNEXPECTEDEOF errorcode.
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In SMOD, you may return a smaller amount of bytes than requested.
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This tells the library it should temporarily wait for more input to
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arrive. The lib will return with MNG_NEEDMOREDATA, and will expect a
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call to mng_read_resume() or mng_display_resume() next, as soon as
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more input-data has arrived.
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For NSMOD this function could be as simple as:
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mng_bool my_read (mng_handle hHandle,
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mng_ptr pBuf,
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mng_uint32 iBuflen,
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mng_uint32p pRead) {
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*pRead = fread (pBuf, 1, iBuflen, myfile);
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return MNG_TRUE;
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}
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\- mng_bool mng_writedata (mng_handle hHandle,
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mng_ptr pBuf,
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mng_uint32 iBuflen,
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mng_uint32p pWritten)
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This function is called during the mng_write() function to actually
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output data to the file. There is no suspension-mode during write,
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so the application must return the exact number of bytes the library
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requests to be written.
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A typical implementation could be:
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mng_bool my_write (mng_handle hHandle,
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mng_ptr pBuf,
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mng_uint32 iBuflen,
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mng_uint32p pWritten) {
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*pWritten = fwrite (pBuf, 1, iBuflen, myfile);
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return MNG_TRUE;
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}
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\- mng_bool mng_errorproc (mng_handle hHandle,
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mng_int32 iErrorcode,
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mng_int8 iSeverity,
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mng_chunkid iChunkname,
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mng_uint32 iChunkseq,
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mng_int32 iExtra1,
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mng_int32 iExtra2,
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mng_pchar zErrortext)
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This function is called whenever an error is detected inside the
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library. This may be caused by invalid input, callbacks indicating
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failure, or wrongfully calling functions out of place.
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If you do not provide this callback the library will still return
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an errorcode from the called function, and the mng_getlasterror()
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function can be used to retrieve the other parameters.
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This function is currently only provided for convenience, but may
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at some point be used to indicate certain errors may be acceptable,
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and processing should continue.
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\- mng_bool mng_traceproc (mng_handle hHandle,
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mng_int32 iFuncnr,
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mng_int32 iFuncseq,
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mng_pchar zFuncname)
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This function is provided to allow a functional analysis of the
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library. This may be useful if you encounter certain errors and
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cannot determine what the problem is.
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Almost all functions inside the library will activate this
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callback with an appropriate function-name at the start and end
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of the function. Please note that large images may generate an
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enormous amount of calls.
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\- mng_bool mng_processheader (mng_handle hHandle,
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mng_uint32 iWidth,
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mng_uint32 iHeight)
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This function is called once the header information of an input-
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image has been processed. At this point the image dimensions are
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available and also some other properties depending on the type
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of the image. Eg. for a MNG the frame-/layercount, playtime &
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simplicity fields are known.
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The primary purpose of this callback is to inform the application
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of the size of the image, and for the application to initialize
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the drawing canvas to be used by the library. This is also a good
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point to set the canvas-style. Eg. mng_set_canvasstyle().
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\- mng_bool mng_processtext (mng_handle hHandle,
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mng_uint8 iType,
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mng_pchar zKeyword,
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mng_pchar zText,
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mng_pchar zLanguage,
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mng_pchar zTranslation)
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This callback is activated for each textual chunk in the input-
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image. These are tEXt, zTXt & iTXt. It may be used to retain
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specific comments for presentation to the user.
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\- mng_bool mng_processsave (mng_handle hHandle)
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\- mng_bool mng_processseek (mng_handle hHandle,
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mng_pchar zName)
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The purpose of these callbacks is to signal the processing of the
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SAVE & SEEK chunks in a MNG input-file. This may be used in the
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future to specify some special processing. At the moment these
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functions are only provided as a signal.
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\- mng_ptr mng_getcanvasline (mng_handle hHandle,
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mng_uint32 iLinenr)
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\- mng_ptr mng_getbkgdline (mng_handle hHandle,
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mng_uint32 iLinenr)
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\- mng_ptr mng_getalphaline (mng_handle hHandle,
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mng_uint32 iLinenr)
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These callbacks are used to access the drawing canvas, background
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canvas and an optional separate alpha-channel canvas. The latter is
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used only with the MNG_CANVAS_RGB8_A8 canvas-style.
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If the getbkgdline() callback is not supplied the library will
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composite fully or partially transparent pixels in the image against
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a specified background color. See mng_set_bgcolor() for more details.
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If a chosen canvas-style includes an alpha-channel, this callback
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is very likely not needed.
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The application is responsible for returning a pointer to a line of
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pixels, which should be in the exact format as defined by the call
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to mng_set_canvasstyle() and mng_set_bkgdstyle(), without gaps between
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the representation of each pixel, unless specified by the canvas-style.
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\- mng_bool mng_refresh (mng_handle hHandle,
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mng_uint32 iX,
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mng_uint32 iY,
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mng_uint32 iWidth,
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mng_uint32 iHeight)
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This callback is called when the library has drawn a complete frame
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onto the drawing canvas, and it is ready to be displayed.
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The application is responsible for transferring the drawing canvas
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from memory onto the actual output device.
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\- mng_uint32 mng_gettickcount (mng_handle hHandle)
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This function should return the number of milliseconds on some internal
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clock. The entire animation timing depends heavily on this function,
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and the number returned should be as accurate as possible.
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\- mng_bool mng_settimer (mng_handle hHandle,
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mng_uint32 iMsecs)
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This callback is activated every time the library requires a "pause".
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Note that the function itself should NOT execute the wait. It should
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simply store the time-field and allow the library to return. Libmng
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will return with the MNG_NEEDTIMERWAIT code, indicating the callback
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was called and it is now time to execute the pause.
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After the indicated number of milliseconds have elapsed, the application
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should call mng_display_resume(), to resume the animation as planned.
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This method allows for both a real timer or a simple wait command in the
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application. Whichever method you select, both the gettickcount() and
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settimer() callbacks are crucial for proper animation timing.
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\- mng_bool mng_processgamma (mng_handle hHandle,
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mng_uint32 iGamma)
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\- mng_bool mng_processchroma (mng_handle hHandle,
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mng_uint32 iWhitepointx,
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mng_uint32 iWhitepointy,
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mng_uint32 iRedx,
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mng_uint32 iRedy,
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mng_uint32 iGreenx,
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mng_uint32 iGreeny,
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mng_uint32 iBluex,
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mng_uint32 iBluey)
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\- mng_bool mng_processsrgb (mng_handle hHandle,
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mng_uint8 iRenderingintent)
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\- mng_bool mng_processiccp (mng_handle hHandle,
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mng_uint32 iProfilesize,
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mng_ptr pProfile)
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\- mng_bool mng_processarow (mng_handle hHandle,
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mng_uint32 iRowsamples,
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mng_bool bIsRGBA16,
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mng_ptr pRow)
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These callbacks are only required when you selected the MNG_APP_CMS
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directive during compilation of the library. See the configuration
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section for more details.
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\- mng_bool mng_iteratechunk (mng_handle hHandle,
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mng_handle hChunk,
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mng_chunkid iChunkid,
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mng_uint32 iChunkseq)
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This callback is only used for the mng_iterate_chunks() function.
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It is called exactly once for each chunk stored.
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.SH III. Housekeeping
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.SS Memory management
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The library can use internal memory allocation/deallocation or use
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provided callbacks for its memory management. The choice is made at
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compilation time. See the section on customization for details.
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If internal management has been selected, the memory callback functions
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need not be supplied. Even if you do supply them they will not be used.
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The actual code used is similar to the code discussed in the callback
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section:
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pPtr = calloc (1, iLen);
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free (pPtr);
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If your compiler does not support these functions, or you wish to monitor
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the library's use of memory for certain reasons, you can choose to
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compile the library with external memory management. In this case the
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memory callback functions MUST be supplied, and should function as if the
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above code was used.
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.SS Initialization
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The basic initialization of the library is short and swift:
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myhandle = mng_initialize (myuserdata, my_alloc,
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my_free, MNG_NULL);
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if (myhandle == MNG_NULL)
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/* process error */;
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The first field is an application-only parameter. It is saved in
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libmng's internal structures and available at all times through the
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mng_get_userdata() function. This is especially handy in callback functions
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if your program may be handling multiple files at the same time.
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The second and third field supply the library with the memory callback
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function entry-points. These are described in more detail in the callback
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section and the previous paragraph.
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The fourth and last field may be used to supply the library with the
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entry-point of a trace callback function. For regular use you will not
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need this!
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The function returns a handle which will be your ticket to MNG-heaven.
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All other functions rely on this handle. It is the single fixed unique
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396 |
reference-point between your application and the library.
|
|
397 |
|
|
398 |
You should call the initialization function for each image you wish to
|
|
399 |
process simultaneously. If you are processing images consecutively, you can
|
|
400 |
reset the internal status of the library with the mng_reset() function.
|
|
401 |
This function will clear all internal state variables, free any stored
|
|
402 |
chunks and/or objects, etc, etc. Your callbacks and other external parameters
|
|
403 |
will be retained.
|
|
404 |
|
|
405 |
After you successfully received the handle it is time to set the required
|
|
406 |
callbacks. The sections on reading, displaying & writing indicate which
|
|
407 |
callbacks are required and which are optional.
|
|
408 |
To set the callbacks simply do:
|
|
409 |
|
|
410 |
myretcode = mng_setcb_xxxxxx (myhandle, my_xxxxxx);
|
|
411 |
if (myretcode != MNG_NOERROR)
|
|
412 |
/* process error */;
|
|
413 |
|
|
414 |
Naturally you'd replace the x's with the name of the callback.
|
|
415 |
|
|
416 |
|
|
417 |
.SS Cleanup
|
|
418 |
|
|
419 |
Once you've gotten hold of that precious mng_handle, you should always,
|
|
420 |
and I mean always, call the cleanup function when you're done.
|
|
421 |
Just do:
|
|
422 |
|
|
423 |
mng_cleanup (myhandle);
|
|
424 |
|
|
425 |
And you're done. There shouldn't be an ounce of memory spilled after
|
|
426 |
that call.
|
|
427 |
|
|
428 |
Note that if you would like to process multiple files consecutively
|
|
429 |
you do not need to do mng_cleanup() / mng_initialize() between each file
|
|
430 |
but simply
|
|
431 |
|
|
432 |
myretcode = mng_reset (myhandle);
|
|
433 |
if (myretcode != MNG_NOERROR)
|
|
434 |
/* process error */;
|
|
435 |
|
|
436 |
will suffice. Saves some time and effort, that.
|
|
437 |
|
|
438 |
|
|
439 |
.SS Error handling
|
|
440 |
|
|
441 |
From the examples in the previous paragraphs you may have noticed a
|
|
442 |
meticulous scheme for error handling. And yes, that's exactly what it is.
|
|
443 |
Practically each call simply returns an errorcode, indicating success,
|
|
444 |
eg. MNG_NOERROR or failure, anything else but MNG_NEEDMOREDATA and
|
|
445 |
MNG_NEEDTIMERWAIT. These latter two will be discussed in more detail in
|
|
446 |
their respective fields of interest: the reading section and displaying
|
|
447 |
section respectively.
|
|
448 |
|
|
449 |
It is the application's responsibility to check the returncode after
|
|
450 |
each call. You can call mng_getlasterror() to receive the details of
|
|
451 |
the last detected error. This even includes a discriptive error-message
|
|
452 |
if you enabled that option during compilation of the library.
|
|
453 |
|
|
454 |
Note that after receiving an error it is still possible to call the
|
|
455 |
library, but it's also very likely that any following call will fail.
|
|
456 |
The only functions deemed to work will be mng_reset() and mng_cleanup().
|
|
457 |
Yes, if you abort your program after an error, you should still call
|
|
458 |
mng_cleanup().
|
|
459 |
|
|
460 |
|
|
461 |
.SH IV. Reading
|
|
462 |
|
|
463 |
Reading a MNG, JNG or PNG is fairly easy. It depends slightly on your
|
|
464 |
ultimate goal how certain specifics are to be handled, but the basics
|
|
465 |
are similar in all cases.
|
|
466 |
|
|
467 |
For the read functioins to work you must have compiled the library with
|
|
468 |
the MNG_READ_SUPPRT directive. The standard DLL and Shared Library
|
|
469 |
have this on by default!
|
|
470 |
|
|
471 |
|
|
472 |
.SS Setup
|
|
473 |
|
|
474 |
Naturally you must have initialized the library and be the owner of
|
|
475 |
a mng_handle. The following callbacks are essential:
|
|
476 |
|
|
477 |
mng_openstream, mng_readdata, mng_closestream
|
|
478 |
|
|
479 |
You may optionally define:
|
|
480 |
|
|
481 |
mng_errorproc, mng_traceproc
|
|
482 |
mng_processheader, mng_processtext
|
|
483 |
mng_processsave, mng_processseek
|
|
484 |
|
|
485 |
The reading bit will also fail if you are already creating or
|
|
486 |
displaying a file. Seems a bit obvious, but I thought I'd mention it,
|
|
487 |
just in case.
|
|
488 |
|
|
489 |
|
|
490 |
.SS To suspend or not to suspend
|
|
491 |
|
|
492 |
There is one choice you need to make before calling the read function.
|
|
493 |
Are you in need of suspension-mode or not?
|
|
494 |
|
|
495 |
If you're reading from a disk you most certainly do not need
|
|
496 |
suspension-mode. Even the oldest and slowest of disks will be fast
|
|
497 |
enough for straight reading.
|
|
498 |
|
|
499 |
However, if your input comes from a really slow device, such as a
|
|
500 |
dialup-line or the likes, you may opt for suspension-mode. This is done
|
|
501 |
by calling
|
|
502 |
|
|
503 |
myretcode = mng_set_suspensionmode (myhandle,
|
|
504 |
MNG_TRUE);
|
|
505 |
if (myretcode != MNG_NOERROR)
|
|
506 |
/* process error */;
|
|
507 |
|
|
508 |
Suspension-mode will force the library to use special buffering on the
|
|
509 |
input. This allows your application to receive data of arbitrarily length
|
|
510 |
and return this in the mng_readdata() callback, without disturbing the
|
|
511 |
chunk processing routines of the library.
|
|
512 |
|
|
513 |
Suspension-mode does require a little extra care in the main logic of the
|
|
514 |
application. The read function may return with MNG_NEEDMOREDATA when the
|
|
515 |
mng_readdata() callback returns less data then it needs to process the
|
|
516 |
next chunk. This indicates the application to wait for more data to arrive
|
|
517 |
and then resume processing by calling mng_read_resume().
|
|
518 |
|
|
519 |
|
|
520 |
.SS The read HLAPI
|
|
521 |
|
|
522 |
The actual reading is just plain simple. Since all I/O is done
|
|
523 |
outside the library through the callbacks, the library can focus on
|
|
524 |
its real task. Understanding, checking and labelling the input data!
|
|
525 |
|
|
526 |
All you really need to do is this:
|
|
527 |
|
|
528 |
myretcode = mng_read (myhandle);
|
|
529 |
if (myretcode != MNG_NOERROR)
|
|
530 |
/* process error */;
|
|
531 |
|
|
532 |
Of course, if you're on suspension-mode the code is a little more
|
|
533 |
complicated:
|
|
534 |
|
|
535 |
myretcode = mng_read (myhandle);
|
|
536 |
|
|
537 |
while (myretcode == MNG_NEEDMOREDATA) {
|
|
538 |
/* wait for input-data to arrive */
|
|
539 |
myretcode = mng_read_resume (myhandle);
|
|
540 |
}
|
|
541 |
|
|
542 |
if (myretcode != MNG_NOERROR)
|
|
543 |
/* process error */;
|
|
544 |
|
|
545 |
This is rather crude and more sophisticated programming methods may
|
|
546 |
dictate another approach. Whatever method you decide on, it should
|
|
547 |
act as if the above code was in its place.
|
|
548 |
|
|
549 |
There is also the mng_readdisplay() function, but this is discussed
|
|
550 |
in the displaying section. It functions pretty much as the mng_read()
|
|
551 |
function, but also immediately starts displaying the image.
|
|
552 |
mng_read_resume() should be replaced by mng_display_resume() in that
|
|
553 |
case!
|
|
554 |
|
|
555 |
|
|
556 |
.SS What happens inside
|
|
557 |
|
|
558 |
What actually happens inside the library depends on the configuration
|
|
559 |
options set during the compilation of the library.
|
|
560 |
|
|
561 |
Basically the library will first read the 8-byte file header, to determine
|
|
562 |
its validity and the type of image it is about to process. Then it will
|
|
563 |
repeatedly read a 4-byte chunk-length and then the remainder of the chunk
|
|
564 |
until it either reaches EOF (indicated by the mng_readdata() callback) or
|
|
565 |
implicitly decides EOF as it processed the logically last chunk of the
|
|
566 |
image.
|
|
567 |
|
|
568 |
Applications that require strict conformity and do not allow superfluous
|
|
569 |
data after the ending chunk, will need to perform this check in their
|
|
570 |
mng_closestream() callback.
|
|
571 |
|
|
572 |
Each chunk is then checked on CRC, after which it is handed over to the
|
|
573 |
appropriate chunk processing routine. These routines will disect the
|
|
574 |
chunk, check the validity of its contents, check its position with respect
|
|
575 |
to other chunks, etc, etc.
|
|
576 |
|
|
577 |
If everything checks out, the chunk is further processed as follows:
|
|
578 |
|
|
579 |
If display support has been selected during compilation, certain pre-display
|
|
580 |
initialization will take place.
|
|
581 |
|
|
582 |
If chunk-storage support has been selected during compilation, the chunks
|
|
583 |
data may be stored in a special internal structure and held for future
|
|
584 |
reference.
|
|
585 |
|
|
586 |
|
|
587 |
.SS Storing and accessing chunks
|
|
588 |
|
|
589 |
One of the compilation options activates support for chunk storage.
|
|
590 |
This option may be useful if you want to examine an image. The directive
|
|
591 |
is MNG_STORE_CHUNKS. You must also turn on the MNG_ACCESS_CHUNKS
|
|
592 |
directive.
|
|
593 |
|
|
594 |
The actual storage facility can be turned on or off with the
|
|
595 |
mng_set_storechunks() function. If set to MNG_TRUE, chunks will be
|
|
596 |
stored as they are read.
|
|
597 |
|
|
598 |
At any point you can then call the mng_iterate_chunks() function
|
|
599 |
to iterate through the current list of chunks. This function requires
|
|
600 |
a callback which is called for each chunk and receives a specific
|
|
601 |
chunk-handle. This chunk-handle can be used to call the appropriate
|
|
602 |
mng_getchunk_xxxx() function, to access the chunks properties.
|
|
603 |
|
|
604 |
A typical implementation may look like this:
|
|
605 |
|
|
606 |
mng_bool my_iteratechunk (mng_handle hHandle,
|
|
607 |
mng_handle hChunk,
|
|
608 |
mng_chunkid iChunkid,
|
|
609 |
mng_uint32 iChunkseq) {
|
|
610 |
switch (iChunkid) {
|
|
611 |
case MNG_UINT_MHDR : { /* process MHDR */;
|
|
612 |
break; }
|
|
613 |
case MNG_UINT_FRAM : { /* process FRAM */;
|
|
614 |
break; }
|
|
615 |
|
|
616 |
...etc...
|
|
617 |
|
|
618 |
case MNG_UINT_HUH : { /* unknown chunk */;
|
|
619 |
break; }
|
|
620 |
default : { /* duh; forgot one */; }
|
|
621 |
}
|
|
622 |
|
|
623 |
return MNG_TRUE; /* keep'm coming */
|
|
624 |
}
|
|
625 |
|
|
626 |
To get to the actual chunk fields of lets say a SHOW chunk you would do:
|
|
627 |
|
|
628 |
mng_bool isempty;
|
|
629 |
mng_uint16 firstid, lastid;
|
|
630 |
mng_uint8 showmode;
|
|
631 |
|
|
632 |
myretcode mng_getchunk_show (hHandle, hChunk,
|
|
633 |
isempty, firstid,
|
|
634 |
lastid, showmode);
|
|
635 |
if (myretcode != MNG_NOERROR)
|
|
636 |
/* process error */;
|
|
637 |
|
|
638 |
|
|
639 |
.SH V. Displaying
|
|
640 |
|
|
641 |
|
|
642 |
.SS Setup
|
|
643 |
|
|
644 |
Assuming you have initialized the library and are the owner of
|
|
645 |
a mng_handle. The following callbacks are essential:
|
|
646 |
|
|
647 |
mng_getcanvasline, mng_refresh
|
|
648 |
mng_gettickcount, mng_settimer
|
|
649 |
|
|
650 |
If you wish to use an application supplied background you must supply:
|
|
651 |
|
|
652 |
mng_getbkgdline
|
|
653 |
|
|
654 |
If you wish to use the MNG_CANVAS_RGB8_A8 canvas style you must supply:
|
|
655 |
|
|
656 |
mng_getalphaline
|
|
657 |
|
|
658 |
You may optionally define:
|
|
659 |
|
|
660 |
mng_errorproc, mng_traceproc
|
|
661 |
mng_processheader, mng_processtext
|
|
662 |
mng_processsave, mng_processseek
|
|
663 |
|
|
664 |
Note that the mng_processheader() callback is optional but will
|
|
665 |
be quite significant for proper operation!
|
|
666 |
|
|
667 |
Displaying an image will fail if you are creating a file or already
|
|
668 |
displaying one. Yes, you can't display it twice!
|
|
669 |
|
|
670 |
|
|
671 |
.SS A word on canvas styles
|
|
672 |
|
|
673 |
The canvas style describes how your drawing canvas is made up.
|
|
674 |
You must set this before the library actually starts drawing, so
|
|
675 |
the mng_processheader() callback is a pretty good place for it.
|
|
676 |
|
|
677 |
Currently only 8-bit RGB canvas styles are supported, either with
|
|
678 |
or without an alpha channel.
|
|
679 |
|
|
680 |
If you like to do alpha composition yourself you can select one of
|
|
681 |
the canvas styles that include an alpha channel. You can even have
|
|
682 |
a separate alpha canvas by selecting the MNG_CANVAS_RGB8_A8 style.
|
|
683 |
|
|
684 |
All styles require a compact model. Eg. MNG_CANVAS_BGR8 requires
|
|
685 |
your canvas lines in bgrbgrbgr... storage, where each letter
|
|
686 |
represents an 8-bit value of the corresponding color, and each
|
|
687 |
threesome makes up the values of one(1) pixel.
|
|
688 |
|
|
689 |
The library processes a line at a time, so the canvas lines do not
|
|
690 |
actually need to be consecutive in memory.
|
|
691 |
|
|
692 |
|
|
693 |
.SS Alpha composition and application backgrounds
|
|
694 |
|
|
695 |
All Network Graphics can be partially transparent. This requires
|
|
696 |
special processing if you need to display an image against some
|
|
697 |
background. Note that the MNG header (MHDR chunk) contains a
|
|
698 |
simplicity field indicating whether transparency information in
|
|
699 |
the file is critical or not. This only applies to embedded images,
|
|
700 |
which means the full image-frame of the MNG may still contain fully
|
|
701 |
transparent pixels!
|
|
702 |
|
|
703 |
Depending on your needs you can supply a single background color,
|
|
704 |
a background canvas or tell the library to return the alpha-channel
|
|
705 |
and do alpha composition yourself.
|
|
706 |
|
|
707 |
This is different from the BACK chunk in a MNG, or the bKGD chunk
|
|
708 |
in an (embedded) PNG or JNG. The BACK chunk indicates an optional or
|
|
709 |
mandatory background color and/or image. The bKGD chunk only indicates
|
|
710 |
an optional background color. These chunks indicate the Authors
|
|
711 |
preferences. They may be absent in which case you need to supply
|
|
712 |
some sort of background yourself.
|
|
713 |
|
|
714 |
.SS Composing against a background color
|
|
715 |
|
|
716 |
This is the easiest method. Call the mng_set_bgcolor() function to
|
|
717 |
set the values of the red, green and blue component of your preferred
|
|
718 |
background color.
|
|
719 |
|
|
720 |
Use one of the canvas styles that do not have an alpha-channel, and
|
|
721 |
which matches your output requirements.
|
|
722 |
|
|
723 |
.SS Composing against a background canvas
|
|
724 |
|
|
725 |
This is somewhat more complicated. You will need to set the
|
|
726 |
mng_getbkgdline() callback. This will be called whenever the library
|
|
727 |
needs to compose a partially transparent line.
|
|
728 |
|
|
729 |
This canvas must hold the background against which the image should
|
|
730 |
be composed. Its size must match exactly with the image dimensions
|
|
731 |
and thus the drawing canvas!
|
|
732 |
|
|
733 |
Use one of the canvas styles that do not have an alpha-channel, and
|
|
734 |
which matches your output requirements. The canvas style of the
|
|
735 |
background canvas may even differ from the drawing canvas. The library's
|
|
736 |
composing will still function properly.
|
|
737 |
|
|
738 |
.SS Composing within the application
|
|
739 |
|
|
740 |
If you have the option in your application to draw a (partially)
|
|
741 |
transparent canvas to the output device, this option is preferred.
|
|
742 |
|
|
743 |
Select one of the canvas styles that do have an alpha-channel.
|
|
744 |
The library will now supply the appropriate alpha information,
|
|
745 |
allowing the application to compose the image as it sees fit.
|
|
746 |
|
|
747 |
|
|
748 |
.SS Color information and CMS
|
|
749 |
|
|
750 |
Network Graphics may, and usually will, contain color-correction
|
|
751 |
information. This information is intended to compensate for the
|
|
752 |
difference in recording and display devices used.
|
|
753 |
|
|
754 |
This document does not address the specifics of color-management.
|
|
755 |
See the PNG specification for a more detailed description.
|
|
756 |
|
|
757 |
.SS Using little cms by Marti Maria Saguer
|
|
758 |
|
|
759 |
This is the easiest method, providing you can compile the lcms package.
|
|
760 |
Select the MNG_FULL_CMS directive during compilation, and sit back and
|
|
761 |
relax. The library will take care of all color-correction for you.
|
|
762 |
|
|
763 |
.SS Using an OS- or application-supplied CMS
|
|
764 |
|
|
765 |
If you are so lucky to have access to CMS functionality from within
|
|
766 |
your application, you may instruct the library to leave color-correction
|
|
767 |
to you.
|
|
768 |
|
|
769 |
Select the MNG_APP_CMS directive during compilation of the library.
|
|
770 |
You MUST also set the following callbacks:
|
|
771 |
|
|
772 |
mng_processgamma, mng_processchroma,
|
|
773 |
mng_processsrgb, mng_processiccp and
|
|
774 |
mng_processarow
|
|
775 |
|
|
776 |
The last callback is called when the library needs you to correct
|
|
777 |
an arbitrary line of pixels. The other callbacks are called when
|
|
778 |
the corresponding color-information is encountered in the file.
|
|
779 |
You must store this information somewhere for use in the
|
|
780 |
mng_processarow() callback.
|
|
781 |
|
|
782 |
.SS Using gamma-only correction
|
|
783 |
|
|
784 |
This isn't a preferred method, but it's better than no correction
|
|
785 |
at all. Gamma-only correction will at least compensate for
|
|
786 |
gamma-differences between the original recorder and your output device.
|
|
787 |
|
|
788 |
Select the MNG_GAMMA_ONLY directive during compilation
|
|
789 |
of the library. Your compiler MUST support fp operations.
|
|
790 |
|
|
791 |
.SS No color correction
|
|
792 |
|
|
793 |
Ouch. This is really bad. This is the least preferred method,
|
|
794 |
but may be necessary if your system cannot use lcms, doesn't
|
|
795 |
have its own CMS, and does not allow fp operations, ruling out
|
|
796 |
the gamma-only option.
|
|
797 |
|
|
798 |
Select the MNG_NO_CMS directive during compilation.
|
|
799 |
Images will definitely not be displayed as seen by the Author!!!
|
|
800 |
|
|
801 |
|
|
802 |
.SS Animations and timing
|
|
803 |
|
|
804 |
Animations require some form of timing support. The library relies
|
|
805 |
on two callbacks for this purpose. The mng_gettickcount() and
|
|
806 |
mng_settimer() callbacks. mng_gettickcount() is used to determine
|
|
807 |
the passing of time in milliseconds since the beginning of the
|
|
808 |
animation. This is also used to compensate during suspension-mode
|
|
809 |
if you are using the mng_readdisplay() function to read & display
|
|
810 |
the file simultaneously.
|
|
811 |
|
|
812 |
The callback may return an arbitrary number of milliseconds, but
|
|
813 |
this number must increase proportionaly between calls. Most modern
|
|
814 |
systems will have some tickcount() function which derives its
|
|
815 |
input from an internal clock. The value returned from this function
|
|
816 |
is more than adequate for libmng.
|
|
817 |
|
|
818 |
The mng_settimer() callback is called when the library determines
|
|
819 |
a little "pause" is required before rendering another frame of the
|
|
820 |
animation. The pause interval is also expressed in milliseconds.
|
|
821 |
Your application should store this value and return immediately.
|
|
822 |
The library will then make appropriate arrangements to store its
|
|
823 |
internal state and returns to your application with the
|
|
824 |
MNG_NEEDTIMERWAIT code.
|
|
825 |
|
|
826 |
At that point you should suspend processing and wait the given
|
|
827 |
interval. Please use your OS features for this. Do not engage some
|
|
828 |
sort of loop. That is real bad programming practice. Most modern
|
|
829 |
systems will have some timing functions. A simple wait() function
|
|
830 |
may suffice, but this may prevent your applications main-task from
|
|
831 |
running, and possibly prevent the actual update of your output device.
|
|
832 |
|
|
833 |
|
|
834 |
.SS The mng_refresh() callback
|
|
835 |
|
|
836 |
The mng_refresh() callback is called whenever the library has
|
|
837 |
"finished" drawing a new frame onto your canvas, and just before it
|
|
838 |
will call the mng_settimer() callback.
|
|
839 |
|
|
840 |
This allows you to perform some actions necessary to "refresh" the
|
|
841 |
canvas onto your output device. Please do NOT suspend processing
|
|
842 |
inside this callback. This must be handled after the mng_settimer()
|
|
843 |
callback!
|
|
844 |
|
|
845 |
|
|
846 |
.SS Displaying while reading
|
|
847 |
|
|
848 |
This method is preferred if you are reading from a slow input device
|
|
849 |
(such as a dialup-line) and you wish to start displaying something
|
|
850 |
as quickly as possible. This functionality is provided mainly for
|
|
851 |
browser-type applications but may be appropriate for other
|
|
852 |
applications as well.
|
|
853 |
|
|
854 |
The method is usually used in unison with the suspension-mode of
|
|
855 |
the read module. A typical implementation would look like this:
|
|
856 |
|
|
857 |
/* initiale library and set required callbacks */
|
|
858 |
|
|
859 |
/* activate suspension-mode */
|
|
860 |
myretcode = mng_set_suspensionmode (myhandle,
|
|
861 |
MNG_TRUE);
|
|
862 |
if (myretcode != MNG_NOERROR)
|
|
863 |
/* process error */;
|
|
864 |
|
|
865 |
myretcode = mng_readdisplay (myhandle);
|
|
866 |
|
|
867 |
while ((myretcode == MNG_NEEDMOREDATA) ||
|
|
868 |
(myretcode == MNG_NEEDTIMERWAIT)) {
|
|
869 |
if (myretcode == MNG_NEEDMOREDATA)
|
|
870 |
/* wait for more input-data */;
|
|
871 |
else
|
|
872 |
/* wait for timer interval */;
|
|
873 |
|
|
874 |
myretcode = mng_display_resume (myhandle);
|
|
875 |
}
|
|
876 |
|
|
877 |
if (myretcode != MNG_NOERROR)
|
|
878 |
/* process error */;
|
|
879 |
|
|
880 |
More advanced programming methods may require a different approach,
|
|
881 |
but the final result should function as in the code above.
|
|
882 |
|
|
883 |
|
|
884 |
.SS Displaying after reading
|
|
885 |
|
|
886 |
This method is used to display a file that was previously read.
|
|
887 |
It is primarily meant for viewers with direct file access, such as
|
|
888 |
1a local harddisk.
|
|
889 |
|
|
890 |
Once you have successfully read the file, all you need to do is:
|
|
891 |
|
|
892 |
myretcode = mng_display (myhandle);
|
|
893 |
|
|
894 |
while (myretcode == MNG_NEEDTIMERWAIT) {
|
|
895 |
/* wait for timer interval */;
|
|
896 |
myretcode = mng_display_resume (myhandle);
|
|
897 |
}
|
|
898 |
|
|
899 |
if (myretcode != MNG_NOERROR)
|
|
900 |
/* process error */;
|
|
901 |
|
|
902 |
Again, more advanced programming methods may require a different
|
|
903 |
approach, but the final result should function as in the code above.
|
|
904 |
|
|
905 |
|
|
906 |
.SS Display manipulation
|
|
907 |
|
|
908 |
Several HLAPI functions are provided to allow a user to manipulate
|
|
909 |
the normal flow of an animation.
|
|
910 |
|
|
911 |
\- mng_display_freeze (mng_handle hHandle)
|
|
912 |
|
|
913 |
This will "freeze" the animation in place.
|
|
914 |
|
|
915 |
\- mng_display_resume (mng_handle hHandle)
|
|
916 |
|
|
917 |
This function can be used to resume a frozen animation, or to force
|
|
918 |
the library to advance the animation to the next frame.
|
|
919 |
|
|
920 |
\- mng_display_reset (mng_handle hHandle)
|
|
921 |
|
|
922 |
This function will "reset" the animation into its pristine state.
|
|
923 |
Calling mng_display() afterwards will re-display the animation
|
|
924 |
from the first frame.
|
|
925 |
|
|
926 |
\- mng_display_golayer (mng_handle hHandle,
|
|
927 |
mng_uint32 iLayer)
|
|
928 |
|
|
929 |
\- mng_display_goframe (mng_handle hHandle,
|
|
930 |
mng_uint32 iFrame)
|
|
931 |
|
|
932 |
\- mng_display_gotime (mng_handle hHandle,
|
|
933 |
mng_uint32 iPlaytime)
|
|
934 |
|
|
935 |
These three functions can be used to "jump" to a specific layer, frame
|
|
936 |
or timeslot in the animation. You must "freeze" the animation before
|
|
937 |
using any of these functions.
|
|
938 |
|
|
939 |
All above functions may only be called during a timer interval!
|
|
940 |
It is the applications responsibility to cleanup any resources with
|
|
941 |
respect to the timer wait.
|
|
942 |
|
|
943 |
|
|
944 |
.SH VI. Writing
|
|
945 |
|
|
946 |
The main focus of the library lies in its displaying capabilites.
|
|
947 |
But it does offer writing support as well.
|
|
948 |
You can create and write a file, or you can write a file you
|
|
949 |
have previously read, providing the storage of chunks was enabled
|
|
950 |
and active.
|
|
951 |
|
|
952 |
For this to work you must have compiled the library with the
|
|
953 |
MNG_WRITE_SUPPO1RT and MNG_ACCESS_CHUNKS directives. The standard DLL and
|
|
954 |
Shared Library have this on by default!
|
|
955 |
|
|
956 |
|
|
957 |
.SS Setup
|
|
958 |
|
|
959 |
As always you must have initialized the library and be the owner of
|
|
960 |
a mng_handle. The following callbacks are essential:
|
|
961 |
|
|
962 |
mng_openstream, mng_writedata, mng_closestream
|
|
963 |
|
|
964 |
You can optionally define:
|
|
965 |
|
|
966 |
mng_errorproc, mng_traceproc
|
|
967 |
|
|
968 |
The creation and writing functions will fail if you are in the middle
|
|
969 |
of reading, creating or writing a file.
|
|
970 |
|
|
971 |
|
|
972 |
.SS Creating a new file
|
|
973 |
|
|
974 |
To start a new file the library must be in its initial state.
|
|
975 |
First you need to tell the library your intentions:
|
|
976 |
|
|
977 |
myretcode = mng_create (myhandle);
|
|
978 |
if (myretcode != MNG_NOERROR)
|
|
979 |
/* process error */;
|
|
980 |
|
|
981 |
After that you start adding the appropriate chunks:
|
|
982 |
|
|
983 |
myretcode = mng_put1chunk_mhdr (myhandle, ...);
|
|
984 |
if (myretcode != MNG_NOERROR)
|
|
985 |
/* process error */;
|
|
986 |
|
|
987 |
And so on, and so forth. Note that the library will automatically signal
|
|
988 |
the logical end of the file by the ending chunk. Also the first chunk
|
|
989 |
will indicate the library the filetype (eg. PNG, JNG or MNG) and force
|
|
990 |
the proper signature when writing the file.
|
|
991 |
|
|
992 |
The code above can be simplified, as you can always get the last errorcode
|
|
993 |
by using the mng_getlasterror() function:
|
|
994 |
|
|
995 |
if ( (mng_putchunk_xxxx (myhandle, ...)) or
|
|
996 |
(mng_putchunk_xxxx (myhandle, ...)) or
|
|
997 |
...etc... )
|
|
998 |
/* process error */;
|
|
999 |
|
|
1000 |
Please note that you must have a pretty good understanding of the chunk
|
|
1001 |
specification. Unlike the read functions, there are virtually no checks,
|
|
1002 |
so it is quite possible to write completely wrong files.
|
|
1003 |
It is a good practice to read back your file into the library to verify
|
|
1004 |
its integrity.
|
|
1005 |
|
|
1006 |
Once you've got all the chunks added, all you do is:
|
|
1007 |
|
|
1008 |
myretcode mng_write (myhandle);
|
|
1009 |
if (myretcode != MNG_NOERROR)
|
|
1010 |
/* process error */;
|
|
1011 |
|
|
1012 |
And presto. You're done. The real work is of course carried out in
|
|
1013 |
your callbacks. Note that this is a single operation as opposed to
|
|
1014 |
the read & display functions that may return with MNG_NEEDMOREDATA
|
|
1015 |
and/or MNG_NEEDTIMERWAIT. The write function just does the job, and
|
|
1016 |
only returns after it's finished or if it encounters some
|
|
1017 |
unrecoverable error.
|
|
1018 |
|
|
1019 |
|
|
1020 |
.SS Writing a previously read file
|
|
1021 |
|
|
1022 |
If you have already successfully read a file, you can use the library to
|
|
1023 |
write it out as a copy or something. You MUST have compiled the library
|
|
1024 |
with the MNG_STORE_CHUNKS directive, and you must have done
|
|
1025 |
mng_set_storechunks (myhandle, MNG_TRUE).
|
|
1026 |
|
|
1027 |
This doesn't require the MNG_ACCESS_CHUNKS directive, unless you want
|
|
1028 |
to fiddle with the chunks as well.
|
|
1029 |
|
|
1030 |
Again all you need to do is:
|
|
1031 |
|
|
1032 |
myretcode mng_write (myhandle);
|
|
1033 |
if (myretcode != MNG_NOERROR)
|
|
1034 |
/* process error */;
|
|
1035 |
|
|
1036 |
|
|
1037 |
.SH VII. Modifying/Customizing libmng:
|
|
1038 |
|
|
1039 |
not finished yet
|
|
1040 |
|
|
1041 |
.SS Compilation directives
|
|
1042 |
|
|
1043 |
not finished yet
|
|
1044 |
|
|
1045 |
.SS Platform dependant modification
|
|
1046 |
|
|
1047 |
not finished yet
|
|
1048 |
|
|
1049 |
.SH "SEE ALSO"
|
|
1050 |
.IR mng(5), jng(5), png(5), libpng(3)
|
|
1051 |
|
|
1052 |
.LP
|
|
1053 |
libmng :
|
|
1054 |
.IP
|
|
1055 |
.br
|
|
1056 |
http://www.libmng.com
|
|
1057 |
|
|
1058 |
.LP
|
|
1059 |
zlib :
|
|
1060 |
.IP
|
|
1061 |
.br
|
|
1062 |
http://www.info-zip.org/pub/infozip/zlib/
|
|
1063 |
|
|
1064 |
.LP
|
|
1065 |
IJG JPEG library :
|
|
1066 |
.IP
|
|
1067 |
.br
|
|
1068 |
http://www.ijg.org
|
|
1069 |
|
|
1070 |
.LP
|
|
1071 |
lcms (little CMS) by Marti Maria Saguer :
|
|
1072 |
.IP
|
|
1073 |
.br
|
|
1074 |
http://www.littlecms.com/
|
|
1075 |
|
|
1076 |
.LP
|
|
1077 |
MNG specification:
|
|
1078 |
.IP
|
|
1079 |
.br
|
|
1080 |
http://www.libpng.org/pub/mng
|
|
1081 |
|
|
1082 |
.LP
|
|
1083 |
In the case of any inconsistency between the MNG specification
|
|
1084 |
and this library, the specification takes precedence.
|
|
1085 |
|
|
1086 |
|
|
1087 |
.SH AUTHORS
|
|
1088 |
This man page: Gerard Juyn
|
|
1089 |
<gerard at libmng.com>
|
|
1090 |
|
|
1091 |
The contributing authors would like to thank all those who helped
|
|
1092 |
with testing, bug fixes, and patience. This wouldn't have been
|
|
1093 |
possible without all of you!!!
|
|
1094 |
|
|
1095 |
|
|
1096 |
.SH COPYRIGHT NOTICE:
|
|
1097 |
|
|
1098 |
Copyright (c) 2000-2002 Gerard Juyn
|
|
1099 |
|
|
1100 |
For the purposes of this copyright and license, "Contributing Authors"
|
|
1101 |
is defined as the following set of individuals:
|
|
1102 |
|
|
1103 |
Gerard Juyn
|
|
1104 |
|
|
1105 |
The MNG Library is supplied "AS IS". The Contributing Authors
|
|
1106 |
disclaim all warranties, expressed or implied, including, without
|
|
1107 |
limitation, the warranties of merchantability and of fitness for any
|
|
1108 |
purpose. The Contributing Authors assume no liability for direct,
|
|
1109 |
indirect, incidental, special, exemplary, or consequential damages,
|
|
1110 |
which may result from the use of the MNG Library, even if advised of
|
|
1111 |
the possibility of such damage.
|
|
1112 |
|
|
1113 |
Permission is hereby granted to use, copy, modify, and distribute this
|
|
1114 |
source code, or portions hereof, for any purpose, without fee, subject
|
|
1115 |
to the following restrictions:
|
|
1116 |
|
|
1117 |
1. The origin of this source code must not be misrepresented;
|
|
1118 |
you must not claim that you wrote the original software.
|
|
1119 |
|
|
1120 |
2. Altered versions must be plainly marked as such and must not be
|
|
1121 |
misrepresented as being the original source.
|
|
1122 |
|
|
1123 |
3. This Copyright notice may not be removed or altered from any source
|
|
1124 |
or altered source distribution.
|
|
1125 |
|
|
1126 |
The Contributing Authors specifically permit, without fee, and
|
|
1127 |
encourage the use of this source code as a component to supporting
|
|
1128 |
the MNG and JNG file format in commercial products. If you use this
|
|
1129 |
source code in a product, acknowledgment would be highly appreciated.
|
|
1130 |
|
|
1131 |
.SH Remarks
|
|
1132 |
|
|
1133 |
Parts of this software have been adapted from the libpng library.
|
|
1134 |
Although this library supports all features from the PNG specification
|
|
1135 |
(as MNG descends from it) it does not require the libpng library.
|
|
1136 |
It does require the zlib library and optionally the IJG JPEG library,
|
|
1137 |
and/or the "little-cms" library by Marti Maria Saguer (depending on the
|
|
1138 |
inclusion of support for JNG and Full-Color-Management respectively.
|
|
1139 |
|
|
1140 |
This library's function is primarily to read and display MNG
|
|
1141 |
animations. It is not meant as a full-featured image-editing
|
|
1142 |
component! It does however offer creation and editing functionality
|
|
1143 |
at the chunk level. (future modifications may include some more
|
|
1144 |
support for creation and or editing)
|
|
1145 |
|
|
1146 |
.\" end of man page
|