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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qgesturerecognizer.h"
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#include "private/qgesture_p.h"
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QT_BEGIN_NAMESPACE
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/*!
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\class QGestureRecognizer
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\since 4.6
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\brief The QGestureRecognizer class provides the infrastructure for gesture recognition.
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\ingroup gestures
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Gesture recognizers are responsible for creating and managing QGesture objects and
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monitoring input events sent to QWidget and QGraphicsObject subclasses.
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QGestureRecognizer is the base class for implementing custom gestures.
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Developers that only need to provide gesture recognition for standard gestures do not
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need to use this class directly. Instances will be created behind the scenes by the
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framework.
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\section1 Recognizing Gestures
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The process of recognizing gestures involves filtering input events sent to specific
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objects, and modifying the associated QGesture objects to include relevant information
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about the user's input.
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Gestures are created when the framework calls createGesture() to handle user input
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for a particular instance of a QWidget or QGraphicsObject subclass. A QGesture object
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is created for each widget or item that is configured to use gestures.
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Once a QGesture has been created for a target object, the gesture recognizer will
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receive events for it in its filterEvent() handler function.
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When a gesture is canceled, the reset() function is called, giving the recognizer the
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chance to update the appropriate properties in the corresponding QGesture object.
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\section1 Supporting New Gestures
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To add support for new gestures, you need to derive from QGestureRecognizer to create
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a custom recognizer class, construct an instance of this class, and register it with
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the application by calling QApplication::registerGestureRecognizer(). You can also
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subclass QGesture to create a custom gesture class, or rely on dynamic properties
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to express specific details of the gesture you want to handle.
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Your custom QGestureRecognizer subclass needs to reimplement the filterEvent() function
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to handle and filter the incoming input events for QWidget and QGraphicsObject subclasses.
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Although the logic for gesture recognition is implemented in this function, you can
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store persistent information about the state of the recognition process in the QGesture
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object supplied. The filterEvent() function must return a value of Qt::GestureState that
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indicates the state of recognition for a given gesture and target object. This determines
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whether or not a gesture event will be delivered to a target object.
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If you choose to represent a gesture by a custom QGesture subclass, you will need to
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reimplement the createGesture() function to construct instances of your gesture class.
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Similarly, you may need to reimplement the reset() function if your custom gesture
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objects need to be specially handled when a gesture is canceled.
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\sa QGesture
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*/
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/*!
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\enum QGestureRecognizer::ResultFlags
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This enum describes the result of the current event filtering step in
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a gesture recognizer state machine.
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The result consists of a state value (one of Ignore, NotGesture,
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MaybeGesture, GestureTriggered, GestureFinished) and an optional hint
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(ConsumeEventHint).
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\value Ignore The event does not change the state of the recognizer.
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\value NotGesture The event made it clear that it is not a gesture. If the
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gesture recognizer was in GestureTriggered state before, then the gesture
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is canceled and the appropriate QGesture object will be delivered to the
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target as a part of a QGestureEvent.
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\value MaybeGesture The event changed the internal state of the recognizer,
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but it isn't clear yet if it is a gesture or not. The recognizer needs to
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filter more events to decide. Gesture recognizers in the MaybeGesture state
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may be reset automatically if they take too long to recognize gestures.
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\value GestureTriggered The gesture has been triggered and the appropriate
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QGesture object will be delivered to the target as a part of a
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QGestureEvent.
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\value GestureFinished The gesture has been finished successfully and the
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appropriate QGesture object will be delivered to the target as a part of a
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QGestureEvent.
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\value ConsumeEventHint This hint specifies that the gesture framework should
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consume the filtered event and not deliver it to the receiver.
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\omitvalue ResultState_Mask
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\omitvalue ResultHint_Mask
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\sa QGestureRecognizer::filterEvent()
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*/
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/*!
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Constructs a new gesture recognizer object.
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*/
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QGestureRecognizer::QGestureRecognizer()
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{
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}
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/*!
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Destroys the gesture recognizer.
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*/
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QGestureRecognizer::~QGestureRecognizer()
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{
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}
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/*!
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This function is called by Qt to create a new QGesture object for the
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given \a target (QWidget or QGraphicsObject).
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Reimplement this function to create a custom QGesture-derived gesture
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object if necessary.
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*/
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QGesture *QGestureRecognizer::createGesture(QObject *target)
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{
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Q_UNUSED(target);
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return new QGesture;
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}
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/*!
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This function is called by the framework to reset a given \a gesture.
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Reimplement this function to implement additional requirements for custom QGesture
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objects. This may be necessary if you implement a custom QGesture whose properties
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need special handling when the gesture is reset.
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*/
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void QGestureRecognizer::reset(QGesture *gesture)
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{
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if (gesture) {
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QGesturePrivate *d = gesture->d_func();
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d->state = Qt::NoGesture;
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d->hotSpot = QPointF();
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d->targetObject = 0;
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}
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}
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/*!
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\fn QGestureRecognizer::filterEvent(QGesture *gesture, QObject *watched, QEvent *event)
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Handles the given \a event for the \a watched object, updating the state of the \a gesture
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object as required, and returns a suitable Result for the current recognition step.
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This function is called by the framework to allow the recognizer to filter input events
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dispatched to QWidget or QGraphicsObject instances that it is monitoring.
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The result reflects how much of the gesture has been recognized. The state of the
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\a gesture object is set depending on the result.
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\sa Qt::GestureState
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*/
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QT_END_NAMESPACE
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