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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QPAINTERPATH_P_H
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#define QPAINTERPATH_P_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the Qt API. It exists for the convenience
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// of other Qt classes. This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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//
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#include "QtGui/qpainterpath.h"
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#include "QtGui/qregion.h"
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#include "QtCore/qlist.h"
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#include "QtCore/qvarlengtharray.h"
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#include <qdebug.h>
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#include <private/qvectorpath_p.h>
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#include <private/qstroker_p.h>
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QT_BEGIN_NAMESPACE
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class QPainterPathStrokerPrivate
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{
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public:
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QPainterPathStrokerPrivate();
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QStroker stroker;
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QVector<qfixed> dashPattern;
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qreal dashOffset;
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};
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class QPolygonF;
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class QVectorPathConverter;
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class QVectorPathConverter
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{
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public:
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QVectorPathConverter(const QVector<QPainterPath::Element> &path, uint fillRule)
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: pathData(path, fillRule),
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path(pathData.points.data(), path.size(),
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pathData.elements.data(), pathData.flags) {}
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const QVectorPath &vectorPath() {
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return path;
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}
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struct QVectorPathData {
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QVectorPathData(const QVector<QPainterPath::Element> &path, uint fillRule)
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: elements(path.size()),
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points(path.size() * 2),
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flags(0)
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{
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int ptsPos = 0;
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for (int i=0; i<path.size(); ++i) {
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const QPainterPath::Element &e = path.at(i);
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elements[i] = e.type;
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points[ptsPos++] = e.x;
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points[ptsPos++] = e.y;
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if (e.type == QPainterPath::CurveToElement)
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flags |= QVectorPath::CurvedShapeHint;
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}
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if (fillRule == Qt::WindingFill)
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flags |= QVectorPath::WindingFill;
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else
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flags |= QVectorPath::OddEvenFill;
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}
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QVarLengthArray<QPainterPath::ElementType> elements;
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QVarLengthArray<qreal> points;
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uint flags;
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};
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QVectorPathData pathData;
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QVectorPath path;
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private:
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Q_DISABLE_COPY(QVectorPathConverter)
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};
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class QPainterPathData : public QPainterPathPrivate
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{
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public:
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QPainterPathData() :
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cStart(0), fillRule(Qt::OddEvenFill),
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dirtyBounds(false), dirtyControlBounds(false),
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pathConverter(0)
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{
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ref = 1;
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require_moveTo = false;
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}
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QPainterPathData(const QPainterPathData &other) :
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QPainterPathPrivate(), cStart(other.cStart), fillRule(other.fillRule),
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dirtyBounds(other.dirtyBounds), bounds(other.bounds),
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dirtyControlBounds(other.dirtyControlBounds),
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controlBounds(other.controlBounds),
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pathConverter(0)
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{
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ref = 1;
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require_moveTo = false;
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elements = other.elements;
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}
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~QPainterPathData() {
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delete pathConverter;
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}
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inline bool isClosed() const;
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inline void close();
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inline void maybeMoveTo();
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const QVectorPath &vectorPath() {
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if (!pathConverter)
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pathConverter = new QVectorPathConverter(elements, fillRule);
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return pathConverter->path;
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}
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int cStart;
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Qt::FillRule fillRule;
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bool require_moveTo;
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bool dirtyBounds;
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QRectF bounds;
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bool dirtyControlBounds;
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QRectF controlBounds;
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QVectorPathConverter *pathConverter;
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};
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inline const QPainterPath QVectorPath::convertToPainterPath() const
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{
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QPainterPath path;
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path.ensureData();
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QPainterPathData *data = path.d_func();
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data->elements.reserve(m_count);
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int index = 0;
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data->elements[0].x = m_points[index++];
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data->elements[0].y = m_points[index++];
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if (m_elements) {
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data->elements[0].type = m_elements[0];
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for (int i=1; i<m_count; ++i) {
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QPainterPath::Element element;
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element.x = m_points[index++];
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element.y = m_points[index++];
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element.type = m_elements[i];
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data->elements << element;
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}
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} else {
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data->elements[0].type = QPainterPath::MoveToElement;
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for (int i=1; i<m_count; ++i) {
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QPainterPath::Element element;
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element.x = m_points[index++];
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element.y = m_points[index++];
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element.type = QPainterPath::LineToElement;
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data->elements << element;
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}
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}
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if (m_hints & OddEvenFill)
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data->fillRule = Qt::OddEvenFill;
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else
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data->fillRule = Qt::WindingFill;
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return path;
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}
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void Q_GUI_EXPORT qt_find_ellipse_coords(const QRectF &r, qreal angle, qreal length,
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QPointF* startPoint, QPointF *endPoint);
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inline bool QPainterPathData::isClosed() const
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{
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const QPainterPath::Element &first = elements.at(cStart);
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const QPainterPath::Element &last = elements.last();
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return first.x == last.x && first.y == last.y;
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}
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inline void QPainterPathData::close()
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{
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Q_ASSERT(ref == 1);
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require_moveTo = true;
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const QPainterPath::Element &first = elements.at(cStart);
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QPainterPath::Element &last = elements.last();
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if (first.x != last.x || first.y != last.y) {
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if (qFuzzyCompare(first.x, last.x) && qFuzzyCompare(first.y, last.y)) {
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last.x = first.x;
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last.y = first.y;
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} else {
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QPainterPath::Element e = { first.x, first.y, QPainterPath::LineToElement };
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elements << e;
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}
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}
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}
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inline void QPainterPathData::maybeMoveTo()
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{
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if (require_moveTo) {
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QPainterPath::Element e = elements.last();
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e.type = QPainterPath::MoveToElement;
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elements.append(e);
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require_moveTo = false;
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}
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}
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#define KAPPA 0.5522847498
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QT_END_NAMESPACE
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#endif // QPAINTERPATH_P_H
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