author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Wed, 28 Apr 2010 13:15:16 +0300 | |
branch | RCL_3 |
changeset 15 | b25b6dc3ff8b |
parent 7 | 3f74d0d4af4c |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the documentation of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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|
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/*! |
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\example graphicsview/collidingmice |
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\title Colliding Mice Example |
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|
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The Colliding Mice example shows how to use the Graphics View |
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framework to implement animated items and detect collision between |
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items. |
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|
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\image collidingmice-example.png |
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|
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Graphics View provides the QGraphicsScene class for managing and |
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interacting with a large number of custom-made 2D graphical items |
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derived from the QGraphicsItem class, and a QGraphicsView widget |
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for visualizing the items, with support for zooming and rotation. |
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|
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The example consists of an item class and a main function: |
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the \c Mouse class represents the individual mice extending |
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QGraphicsItem, and the \c main() function provides the main |
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application window. |
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|
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We will first review the \c Mouse class to see how to animate |
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items and detect item collision, and then we will review the \c |
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main() function to see how to put the items into a scene and how to |
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implement the corresponding view. |
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\section1 Mouse Class Definition |
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The \c mouse class inherits from QGraphicsItem. The |
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QGraphicsItem class is the base class for all graphical items in |
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the Graphics View framework, and provides a light-weight |
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foundation for writing your own custom items. |
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\snippet examples/graphicsview/collidingmice/mouse.h 0 |
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When writing a custom graphics item, you must implement |
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QGraphicsItem's two pure virtual public functions: \l |
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{QGraphicsItem::}{boundingRect()}, which returns an estimate of |
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the area painted by the item, and \l {QGraphicsItem::}{paint()}, |
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which implements the actual painting. In addition, we reimplement |
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the \l {QGraphicsItem::}{shape()} and \l {QGraphicsItem::}{advance()}. |
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We reimplement \l {QGraphicsItem::}{shape()} to return an accurate |
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shape of our mouse item; the default implementation simply returns |
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the item's bounding rectangle. We reimplement \l {QGraphicsItem::}{advance()} |
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to handle the animation so it all happens on one update. |
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\section1 Mouse Class Definition |
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89 |
When constructing a mouse item, we first ensure that all the item's |
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90 |
private variables are properly initialized: |
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91 |
|
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92 |
\snippet examples/graphicsview/collidingmice/mouse.cpp 0 |
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93 |
|
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94 |
To calculate the various components of the mouse's color, we use |
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95 |
the global qrand() function which is a thread-safe version of the |
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96 |
standard C++ rand() function. |
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97 |
|
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98 |
Then we call the \l {QGraphicsItem::setRotation()}{setRotation()} function |
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99 |
inherited from QGraphicsItem. Items live in their own local |
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100 |
coordinate system. Their coordinates are usually centered around |
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101 |
(0, 0), and this is also the center for all transformations. By |
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102 |
calling the item's \l {QGraphicsItem::setRotation()}{setRotation()} function |
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103 |
we alter the direction in which the mouse will start moving. |
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104 |
|
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105 |
When the QGraphicsScene decides to advance the scene a frame it will call |
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106 |
QGraphicsItem::advance() on each of the items. This enables us to animate |
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107 |
our mouse using our reimplementation of the advance() function. |
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108 |
|
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109 |
\snippet examples/graphicsview/collidingmice/mouse.cpp 4 |
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110 |
\snippet examples/graphicsview/collidingmice/mouse.cpp 5 |
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111 |
\snippet examples/graphicsview/collidingmice/mouse.cpp 6 |
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112 |
|
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113 |
First, we don't bother doing any advance if the step is 0 since we want to our advance in |
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114 |
the actual advance (advance() is called twice, once with step == 0 indicating that items |
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115 |
are about to advance and with step == 1 for the actual advance). We also ensure that the |
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mice stays within a circle with a radius of 150 pixels. |
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117 |
|
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118 |
Note the \l {QGraphicsItem::mapFromScene()}{mapFromScene()} |
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119 |
function provided by QGraphicsItem. This function maps a position |
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120 |
given in \e scene coordinates, to the item's coordinate system. |
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121 |
|
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122 |
\snippet examples/graphicsview/collidingmice/mouse.cpp 7 |
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123 |
\snippet examples/graphicsview/collidingmice/mouse.cpp 8 |
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124 |
\snippet examples/graphicsview/collidingmice/mouse.cpp 9 |
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125 |
\codeline |
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126 |
\snippet examples/graphicsview/collidingmice/mouse.cpp 10 |
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127 |
|
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128 |
Then we try to avoid colliding with other mice. |
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129 |
|
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\snippet examples/graphicsview/collidingmice/mouse.cpp 11 |
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131 |
|
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132 |
Finally, we calculate the mouse's speed and its eye direction (for |
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133 |
use when painting the mouse), and set its new position. |
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134 |
|
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135 |
The position of an item describes its origin (local coordinate (0, |
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136 |
0)) in the parent coordinates. The \l {QGraphicsItem::setPos()} |
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function sets the position of the item to the given position in |
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138 |
the parent's coordinate system. For items with no parent, the |
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139 |
given position is interpreted as scene coordinates. QGraphicsItem |
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140 |
also provides a \l {QGraphicsItem::}{mapToParent()} function to |
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141 |
map a position given in item coordinates, to the parent's |
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142 |
coordinate system. If the item has no parent, the position will be |
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143 |
mapped to the scene's coordinate system instead. |
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144 |
|
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145 |
Then it is time to provide an implementation for the pure virtual |
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146 |
functions inherited from QGraphicsItem. Let's first take a look at |
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147 |
the \l {QGraphicsItem::}{boundingRect()} function: |
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148 |
|
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149 |
\snippet examples/graphicsview/collidingmice/mouse.cpp 1 |
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150 |
|
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151 |
The \l {QGraphicsItem::boundingRect()}{boundingRect()} function |
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152 |
defines the outer bounds of the item as a rectangle. Note that the |
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153 |
Graphics View framework uses the bounding rectangle to determine |
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154 |
whether the item requires redrawing, so all painting must be |
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155 |
restricted inside this rectangle. |
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156 |
|
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157 |
\snippet examples/graphicsview/collidingmice/mouse.cpp 3 |
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158 |
|
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159 |
The Graphics View framework calls the \l |
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160 |
{QGraphicsItem::paint()}{paint()} function to paint the contents |
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161 |
of the item; the function paints the item in local coordinates. |
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162 |
|
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163 |
Note the painting of the ears: Whenever a mouse item collides with |
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164 |
other mice items its ears are filled with red; otherwise they are |
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165 |
filled with dark yellow. We use the |
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166 |
QGraphicsScene::collidingItems() function to check if there are |
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167 |
any colliding mice. The actual collision detection is handled by |
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168 |
the Graphics View framework using shape-shape intersection. All we |
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169 |
have to do is to ensure that the QGraphicsItem::shape() function |
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170 |
returns an accurate shape for our item: |
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171 |
|
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172 |
\snippet examples/graphicsview/collidingmice/mouse.cpp 2 |
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173 |
|
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174 |
Because the complexity of arbitrary shape-shape intersection grows |
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175 |
with an order of magnitude when the shapes are complex, this |
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operation can be noticably time consuming. An alternative approach |
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is to reimplement the \l |
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{QGraphicsItem::collidesWithItem()}{collidesWithItem()} function |
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to provide your own custom item and shape collision algorithm. |
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180 |
|
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This completes the \c Mouse class implementation, it is now ready |
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for use. Let's take a look at the \c main() function to see how to |
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implement a scene for the mice and a view for displaying the |
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contents of the scene. |
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185 |
|
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\section1 The Main() Function |
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187 |
|
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In this example we have chosen to let the \c main() function |
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189 |
provide the main application window, creating the items and the |
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scene, putting the items into the scene and creating a |
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191 |
corresponding view. |
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192 |
|
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\snippet examples/graphicsview/collidingmice/main.cpp 0 |
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194 |
|
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First, we create an application object and call the global |
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qsrand() function to specify the seed used to generate a new |
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random number sequence of pseudo random integers with the |
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previously mentioned qrand() function. |
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199 |
|
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Then it is time to create the scene: |
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201 |
|
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\snippet examples/graphicsview/collidingmice/main.cpp 1 |
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203 |
|
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The QGraphicsScene class serves as a container for |
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QGraphicsItems. It also provides functionality that lets you |
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efficiently determine the location of items as well as determining |
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which items that are visible within an arbitrary area on the |
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208 |
scene. |
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209 |
|
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When creating a scene it is recommended to set the scene's |
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211 |
rectangle, i.e., the rectangle that defines the extent of the |
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scene. It is primarily used by QGraphicsView to determine the |
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view's default scrollable area, and by QGraphicsScene to manage |
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item indexing. If not explicitly set, the scene's default |
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rectangle will be the largest bounding rectangle of all the items |
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on the scene since the scene was created (i.e., the rectangle will |
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grow when items are added or moved in the scene, but it will never |
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shrink). |
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219 |
|
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\snippet examples/graphicsview/collidingmice/main.cpp 2 |
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221 |
|
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The item index function is used to speed up item discovery. \l |
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{QGraphicsScene::NoIndex}{NoIndex} implies that item location is |
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224 |
of linear complexity, as all items on the scene are |
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225 |
searched. Adding, moving and removing items, however, is done in |
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226 |
constant time. This approach is ideal for dynamic scenes, where |
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227 |
many items are added, moved or removed continuously. The |
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alternative is \l {QGraphicsScene::BspTreeIndex}{BspTreeIndex} |
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which makes use of binary search resulting in item location |
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algorithms that are of an order closer to logarithmic complexity. |
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231 |
|
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\snippet examples/graphicsview/collidingmice/main.cpp 3 |
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233 |
|
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Then we add the mice to the scene. |
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235 |
|
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\snippet examples/graphicsview/collidingmice/main.cpp 4 |
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237 |
|
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To be able to view the scene we must also create a QGraphicsView |
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239 |
widget. The QGraphicsView class visualizes the contents of a scene |
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in a scrollable viewport. We also ensure that the contents is |
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rendered using antialiasing, and we create the cheese background |
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by setting the view's background brush. |
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243 |
|
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The image used for the background is stored as a binary file in |
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the application's executable using Qt's \l {The Qt Resource |
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System}{resource system}. The QPixmap constructor accepts both |
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247 |
file names that refer to actual files on disk and file names that |
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refer to the application's embedded resources. |
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249 |
|
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250 |
\snippet examples/graphicsview/collidingmice/main.cpp 5 |
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251 |
|
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Then we set the cache mode; QGraphicsView can cache pre-rendered |
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content in a pixmap, which is then drawn onto the viewport. The |
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purpose of such caching is to speed up the total rendering time |
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for areas that are slow to render, e.g., texture, gradient and |
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alpha blended backgrounds. The \l |
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{QGraphicsView::CacheMode}{CacheMode} property holds which parts |
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of the view that are cached, and the \l |
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{QGraphicsView::CacheBackground}{CacheBackground} flag enables |
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caching of the view's background. |
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261 |
|
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By setting the \l {QGraphicsView::dragMode}{dragMode} property we |
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define what should happen when the user clicks on the scene |
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background and drags the mouse. The \l |
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{QGraphicsView::ScrollHandDrag}{ScrollHandDrag} flag makes the |
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cursor change into a pointing hand, and dragging the mouse around |
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will scroll the scrollbars. |
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|
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\snippet examples/graphicsview/collidingmice/main.cpp 6 |
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|
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In the end, we set the application window's title and size before |
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we enter the main event loop using the QApplication::exec() |
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function. |
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|
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Finally, we create a QTimer and connect its timeout() signal to the advance() |
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slot of the scene. Every time the timer fires, the scene will advance one frame. |
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We then tell the timer to fire every 1000/33 millisecond. This will |
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give us a frame rate of 30 frames a second, which is fast enough for most animations. |
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Doing the animation with a single timer connect to advance the scene ensures that all the |
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mice are moved at one point and, more importantly, only one update is sent to the screen |
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after all the mice have moved. |
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*/ |