author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Wed, 28 Apr 2010 13:15:16 +0300 | |
branch | RCL_3 |
changeset 15 | b25b6dc3ff8b |
parent 7 | 3f74d0d4af4c |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the documentation of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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|
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/*! |
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\example widgets/tetrix |
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\title Tetrix Example |
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|
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The Tetrix example is a Qt version of the classic Tetrix game. |
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|
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\image tetrix-example.png |
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|
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The object of the game is to stack pieces dropped from the top of the |
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playing area so that they fill entire rows at the bottom of the playing area. |
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|
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When a row is filled, all the blocks on that row are removed, the player earns |
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a number of points, and the pieces above are moved down to occupy that row. |
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If more than one row is filled, the blocks on each row are removed, and the |
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player earns extra points. |
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|
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The \gui{Left} cursor key moves the current piece one space to the left, the |
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\gui{Right} cursor key moves it one space to the right, the \gui{Up} cursor |
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key rotates the piece counter-clockwise by 90 degrees, and the \gui{Down} |
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cursor key rotates the piece clockwise by 90 degrees. |
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|
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To avoid waiting for a piece to fall to the bottom of the board, press \gui{D} |
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to immediately move the piece down by one row, or press the \gui{Space} key to |
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drop it as close to the bottom of the board as possible. |
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|
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This example shows how a simple game can be created using only three classes: |
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|
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\list |
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\o The \c TetrixWindow class is used to display the player's score, number of |
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lives, and information about the next piece to appear. |
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\o The \c TetrixBoard class contains the game logic, handles keyboard input, and |
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displays the pieces on the playing area. |
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\o The \c TetrixPiece class contains information about each piece. |
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\endlist |
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In this approach, the \c TetrixBoard class is the most complex class, since it |
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handles the game logic and rendering. One benefit of this is that the |
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\c TetrixWindow and \c TetrixPiece classes are very simple and contain only a |
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minimum of code. |
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\section1 TetrixWindow Class Definition |
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The \c TetrixWindow class is used to display the game information and contains |
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the playing area: |
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\snippet examples/widgets/tetrix/tetrixwindow.h 0 |
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89 |
We use private member variables for the board, various display widgets, and |
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90 |
buttons to allow the user to start a new game, pause the current game, and quit. |
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91 |
|
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92 |
Although the window inherits QWidget, the constructor does not provide an |
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93 |
argument to allow a parent widget to be specified. This is because the window |
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94 |
will always be used as a top-level widget. |
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95 |
|
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96 |
\section1 TetrixWindow Class Implementation |
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97 |
|
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98 |
The constructor sets up the user interface elements for the game: |
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99 |
|
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100 |
\snippet examples/widgets/tetrix/tetrixwindow.cpp 0 |
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101 |
|
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102 |
We begin by constructing a \c TetrixBoard instance for the playing area and a |
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103 |
label that shows the next piece to be dropped into the playing area; the label |
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104 |
is initially empty. |
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105 |
|
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106 |
Three QLCDNumber objects are used to display the score, number of lives, and |
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107 |
lines removed. These initially show default values, and will be filled in |
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108 |
when a game begins: |
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109 |
|
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110 |
\snippet examples/widgets/tetrix/tetrixwindow.cpp 1 |
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111 |
|
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112 |
Three buttons with shortcuts are constructed so that the user can start a |
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113 |
new game, pause the current game, and quit the application: |
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114 |
|
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115 |
\snippet examples/widgets/tetrix/tetrixwindow.cpp 2 |
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116 |
\snippet examples/widgets/tetrix/tetrixwindow.cpp 3 |
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117 |
|
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118 |
These buttons are configured so that they never receive the keyboard focus; |
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119 |
we want the keyboard focus to remain with the \c TetrixBoard instance so that |
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120 |
it receives all the keyboard events. Nonetheless, the buttons will still respond |
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121 |
to \key{Alt} key shortcuts. |
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122 |
|
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123 |
We connect \l{QAbstractButton::}{clicked()} signals from the \gui{Start} |
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124 |
and \gui{Pause} buttons to the board, and from the \gui{Quit} button to the |
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125 |
application's \l{QApplication::}{quit()} slot. |
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126 |
|
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127 |
\snippet examples/widgets/tetrix/tetrixwindow.cpp 4 |
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128 |
\snippet examples/widgets/tetrix/tetrixwindow.cpp 5 |
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129 |
|
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130 |
Signals from the board are also connected to the LCD widgets for the purpose of |
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131 |
updating the score, number of lives, and lines removed from the playing area. |
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132 |
|
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133 |
We place the label, LCD widgets, and the board into a QGridLayout |
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134 |
along with some labels that we create with the \c createLabel() convenience |
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135 |
function: |
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136 |
|
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137 |
\snippet examples/widgets/tetrix/tetrixwindow.cpp 6 |
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138 |
|
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139 |
Finally, we set the grid layout on the widget, give the window a title, and |
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140 |
resize it to an appropriate size. |
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141 |
|
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142 |
The \c createLabel() convenience function simply creates a new label on the |
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143 |
heap, gives it an appropriate alignment, and returns it to the caller: |
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144 |
|
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145 |
\snippet examples/widgets/tetrix/tetrixwindow.cpp 7 |
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146 |
|
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147 |
Since each label will be used in the widget's layout, it will become a child |
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148 |
of the \c TetrixWindow widget and, as a result, it will be deleted when the |
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149 |
window is deleted. |
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150 |
|
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151 |
\section1 TetrixPiece Class Definition |
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152 |
|
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153 |
The \c TetrixPiece class holds information about a piece in the game's |
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154 |
playing area, including its shape, position, and the range of positions it can |
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155 |
occupy on the board: |
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156 |
|
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157 |
\snippet examples/widgets/tetrix/tetrixpiece.h 0 |
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158 |
|
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159 |
Each shape contains four blocks, and these are defined by the \c coords private |
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160 |
member variable. Additionally, each piece has a high-level description that is |
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161 |
stored internally in the \c pieceShape variable. |
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162 |
|
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163 |
The constructor is written inline in the definition, and simply ensures that |
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164 |
each piece is initially created with no shape. The \c shape() function simply |
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165 |
returns the contents of the \c pieceShape variable, and the \c x() and \c y() |
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166 |
functions return the x and y-coordinates of any given block in the shape. |
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167 |
|
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168 |
\section1 TetrixPiece Class Implementation |
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169 |
|
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170 |
The \c setRandomShape() function is used to select a random shape for a piece: |
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171 |
|
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172 |
\snippet examples/widgets/tetrix/tetrixpiece.cpp 0 |
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173 |
|
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174 |
For convenience, it simply chooses a random shape from the \c TetrixShape enum |
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175 |
and calls the \c setShape() function to perform the task of positioning the |
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176 |
blocks. |
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The \c setShape() function uses a look-up table of pieces to associate each |
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shape with an array of block positions: |
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\snippet examples/widgets/tetrix/tetrixpiece.cpp 1 |
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\snippet examples/widgets/tetrix/tetrixpiece.cpp 2 |
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These positions are read from the table into the piece's own array of positions, |
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and the piece's internal shape information is updated to use the new shape. |
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The \c x() and \c y() functions are implemented inline in the class definition, |
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returning positions defined on a grid that extends horizontally and vertically |
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with coordinates from -2 to 2. Although the predefined coordinates for each |
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piece only vary horizontally from -1 to 1 and vertically from -1 to 2, each |
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piece can be rotated by 90, 180, and 270 degrees. |
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The \c minX() and \c maxX() functions return the minimum and maximum horizontal |
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coordinates occupied by the blocks that make up the piece: |
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\snippet examples/widgets/tetrix/tetrixpiece.cpp 3 |
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\snippet examples/widgets/tetrix/tetrixpiece.cpp 4 |
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Similarly, the \c minY() and \c maxY() functions return the minimum and maximum |
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vertical coordinates occupied by the blocks: |
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\snippet examples/widgets/tetrix/tetrixpiece.cpp 5 |
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\snippet examples/widgets/tetrix/tetrixpiece.cpp 6 |
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The \c rotatedLeft() function returns a new piece with the same shape as an |
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existing piece, but rotated counter-clockwise by 90 degrees: |
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\snippet examples/widgets/tetrix/tetrixpiece.cpp 7 |
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Similarly, the \c rotatedRight() function returns a new piece with the same |
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shape as an existing piece, but rotated clockwise by 90 degrees: |
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\snippet examples/widgets/tetrix/tetrixpiece.cpp 9 |
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These last two functions enable each piece to create rotated copies of itself. |
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\section1 TetrixBoard Class Definition |
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The \c TetrixBoard class inherits from QFrame and contains the game logic and display features: |
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\snippet examples/widgets/tetrix/tetrixboard.h 0 |
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Apart from the \c setNextPieceLabel() function and the \c start() and \c pause() |
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public slots, we only provide public functions to reimplement QWidget::sizeHint() |
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and QWidget::minimumSizeHint(). The signals are used to communicate changes to |
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the player's information to the \c TetrixWindow instance. |
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The rest of the functionality is provided by reimplementations of protected event |
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handlers and private functions: |
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\snippet examples/widgets/tetrix/tetrixboard.h 1 |
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The board is composed of a fixed-size array whose elements correspond to |
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spaces for individual blocks. Each element in the array contains a \c TetrixShape |
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value corresponding to the type of shape that occupies that element. |
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Each shape on the board will occupy four elements in the array, and these will |
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all contain the enum value that corresponds to the type of the shape. |
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|
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We use a QBasicTimer to control the rate at which pieces fall toward the bottom |
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of the playing area. This allows us to provide an implementation of |
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\l{QObject::}{timerEvent()} that we can use to update the widget. |
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\section1 TetrixBoard Class Implementation |
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In the constructor, we customize the frame style of the widget, ensure that |
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keyboard input will be received by the widget by using Qt::StrongFocus for the |
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focus policy, and initialize the game state: |
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\snippet examples/widgets/tetrix/tetrixboard.cpp 0 |
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The first (next) piece is also set up with a random shape. |
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The \c setNextPieceLabel() function is used to pass in an externally-constructed |
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label to the board, so that it can be shown alongside the playing area: |
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\snippet examples/widgets/tetrix/tetrixboard.cpp 1 |
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We provide a reasonable size hint and minimum size hint for the board, based on |
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the size of the space for each block in the playing area: |
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\snippet examples/widgets/tetrix/tetrixboard.cpp 2 |
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\snippet examples/widgets/tetrix/tetrixboard.cpp 3 |
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By using a minimum size hint, we indicate to the layout in the parent widget |
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that the board should not shrink below a minimum size. |
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A new game is started when the \c start() slot is called. This resets the |
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game's state, the player's score and level, and the contents of the board: |
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\snippet examples/widgets/tetrix/tetrixboard.cpp 4 |
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We also emit signals to inform other components of these changes before creating |
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a new piece that is ready to be dropped into the playing area. We start the |
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timer that determines how often the piece drops down one row on the board. |
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The \c pause() slot is used to temporarily stop the current game by stopping the |
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internal timer: |
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\snippet examples/widgets/tetrix/tetrixboard.cpp 5 |
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\snippet examples/widgets/tetrix/tetrixboard.cpp 6 |
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We perform checks to ensure that the game can only be paused if it is already |
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running and not already paused. |
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The \c paintEvent() function is straightforward to implement. We begin by |
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calling the base class's implementation of \l{QWidget::}{paintEvent()} before |
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constructing a QPainter for use on the board: |
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\snippet examples/widgets/tetrix/tetrixboard.cpp 7 |
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|
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Since the board is a subclass of QFrame, we obtain a QRect that covers the area |
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\e inside the frame decoration before drawing our own content. |
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If the game is paused, we want to hide the existing state of the board and |
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show some text. We achieve this by painting text onto the widget and returning |
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early from the function. The rest of the painting is performed after this point. |
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The position of the top of the board is found by subtracting the total height |
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of each space on the board from the bottom of the frame's internal rectangle. |
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For each space on the board that is occupied by a piece, we call the |
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\c drawSquare() function to draw a block at that position. |
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|
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\snippet examples/widgets/tetrix/tetrixboard.cpp 8 |
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\snippet examples/widgets/tetrix/tetrixboard.cpp 9 |
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|
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Spaces that are not occupied by blocks are left blank. |
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Unlike the existing pieces on the board, the current piece is drawn |
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block-by-block at its current position: |
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\snippet examples/widgets/tetrix/tetrixboard.cpp 10 |
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\snippet examples/widgets/tetrix/tetrixboard.cpp 11 |
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\snippet examples/widgets/tetrix/tetrixboard.cpp 12 |
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|
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The \c keyPressEvent() handler is called whenever the player presses a key while |
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the \c TetrixBoard widget has the keyboard focus. |
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\snippet examples/widgets/tetrix/tetrixboard.cpp 13 |
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If there is no current game, the game is running but paused, or if there is no |
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current shape to control, we simply pass on the event to the base class. |
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|
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We check whether the event is about any of the keys that the player uses to |
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control the current piece and, if so, we call the relevant function to handle |
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the input: |
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\snippet examples/widgets/tetrix/tetrixboard.cpp 14 |
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|
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In the case where the player presses a key that we are not interested in, we |
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again pass on the event to the base class's implementation of |
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\l{QWidget::}{keyPressEvent()}. |
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|
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The \c timerEvent() handler is called every time the class's QBasicTimer |
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instance times out. We need to check that the event we receive corresponds to |
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our timer. If it does, we can update the board: |
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|
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\snippet examples/widgets/tetrix/tetrixboard.cpp 15 |
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\snippet examples/widgets/tetrix/tetrixboard.cpp 16 |
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\snippet examples/widgets/tetrix/tetrixboard.cpp 17 |
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|
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If a row (or line) has just been filled, we create a new piece and reset the |
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timer; otherwise we move the current piece down by one row. We let the base |
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class handle other timer events that we receive. |
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|
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The \c clearBoard() function simply fills the board with the |
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\c TetrixShape::NoShape value: |
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\snippet examples/widgets/tetrix/tetrixboard.cpp 18 |
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The \c dropDown() function moves the current piece down as far as possible on |
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|
352 |
the board, either until it is touching the bottom of the playing area or it is |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
353 |
stacked on top of another piece: |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
354 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
355 |
\snippet examples/widgets/tetrix/tetrixboard.cpp 19 |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
356 |
\snippet examples/widgets/tetrix/tetrixboard.cpp 20 |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
357 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
358 |
The number of rows the piece has dropped is recorded and passed to the |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
359 |
\c pieceDropped() function so that the player's score can be updated. |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
360 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
361 |
The \c oneLineDown() function is used to move the current piece down by one row |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
362 |
(line), either when the user presses the \gui{D} key or when the piece is |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
363 |
scheduled to move: |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
364 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
365 |
\snippet examples/widgets/tetrix/tetrixboard.cpp 21 |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
366 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
367 |
If the piece cannot drop down by one line, we call the \c pieceDropped() function |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
368 |
with zero as the argument to indicate that it cannot fall any further, and that |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
369 |
the player should receive no extra points for the fall. |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
370 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
371 |
The \c pieceDropped() function itself is responsible for awarding points to the |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
372 |
player for positioning the current piece, checking for full rows on the board |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
373 |
and, if no lines have been removed, creating a new piece to replace the current |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
374 |
one: |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
375 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
376 |
\snippet examples/widgets/tetrix/tetrixboard.cpp 22 |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
377 |
\snippet examples/widgets/tetrix/tetrixboard.cpp 23 |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
378 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
379 |
We call \c removeFullLines() each time a piece has been dropped. This scans |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
380 |
the board from bottom to top, looking for blank spaces on each row. |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
381 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
382 |
\snippet examples/widgets/tetrix/tetrixboard.cpp 24 |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
383 |
\snippet examples/widgets/tetrix/tetrixboard.cpp 25 |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
384 |
\snippet examples/widgets/tetrix/tetrixboard.cpp 26 |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
385 |
\snippet examples/widgets/tetrix/tetrixboard.cpp 27 |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
386 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
387 |
If a row contains no blank spaces, the rows above it are copied down by one row |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
388 |
to compress the stack of pieces, the top row on the board is cleared, and the |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
389 |
number of full lines found is incremented. |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
390 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
391 |
\snippet examples/widgets/tetrix/tetrixboard.cpp 28 |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
392 |
\snippet examples/widgets/tetrix/tetrixboard.cpp 29 |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
393 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
394 |
If some lines have been removed, the player's score and the total number of lines |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
395 |
removed are updated. The \c linesRemoved() and \c scoreChanged() signals are |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
396 |
emitted to send these new values to other widgets in the window. |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
397 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
398 |
Additionally, we set the timer to elapse after half a second, set the |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
399 |
\c isWaitingAfterLine flag to indicate that lines have been removed, unset |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
400 |
the piece's shape to ensure that it is not drawn, and update the widget. |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
401 |
The next time that the \c timerEvent() handler is called, a new piece will be |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
402 |
created and the game will continue. |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
403 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
404 |
The \c newPiece() function places the next available piece at the top of the |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
405 |
board, and creates a new piece with a random shape: |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
406 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
407 |
\snippet examples/widgets/tetrix/tetrixboard.cpp 30 |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
408 |
\snippet examples/widgets/tetrix/tetrixboard.cpp 31 |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
409 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
410 |
We place a new piece in the middle of the board at the top. The game is over if |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
411 |
the piece can't move, so we unset its shape to prevent it from being drawn, stop |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
412 |
the timer, and unset the \c isStarted flag. |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
413 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
414 |
The \c showNextPiece() function updates the label that shows the next piece to |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
415 |
be dropped: |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
416 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
417 |
\snippet examples/widgets/tetrix/tetrixboard.cpp 32 |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
418 |
\snippet examples/widgets/tetrix/tetrixboard.cpp 33 |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
419 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
420 |
We draw the piece's component blocks onto a pixmap that is then set on the label. |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
421 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
422 |
The \c tryMove() function is used to determine whether a piece can be positioned |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
423 |
at the specified coordinates: |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
424 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
425 |
\snippet examples/widgets/tetrix/tetrixboard.cpp 34 |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
426 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
427 |
We examine the spaces on the board that the piece needs to occupy and, if they |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
428 |
are already occupied by other pieces, we return \c false to indicate that the |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
429 |
move has failed. |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
430 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
431 |
\snippet examples/widgets/tetrix/tetrixboard.cpp 35 |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
432 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
433 |
If the piece could be placed on the board at the desired location, we update the |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
434 |
current piece and its position, update the widget, and return \c true to indicate |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
435 |
success. |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
436 |
|
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
437 |
The \c drawSquare() function draws the blocks (normally squares) that make up |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
438 |
each piece using different colors for pieces with different shapes: |
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
diff
changeset
|
439 |
|
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\snippet examples/widgets/tetrix/tetrixboard.cpp 36 |
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We obtain the color to use from a look-up table that relates each shape to an |
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RGB value, and use the painter provided to draw the block at the specified |
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coordinates. |
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*/ |