author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Wed, 28 Apr 2010 13:15:16 +0300 | |
branch | RCL_3 |
changeset 15 | b25b6dc3ff8b |
parent 7 | 3f74d0d4af4c |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the documentation of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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|
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/*! |
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\group network |
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\title Network Programming API |
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\brief Classes for Network Programming |
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|
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\ingroup groups |
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*/ |
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|
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/*! |
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\page network-programming.html |
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\title Network Programming |
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\brief An Introduction to Network Programming with Qt |
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|
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The QtNetwork module offers classes that allow you to write TCP/IP clients |
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and servers. it offers classes such as QFtp that implement specific |
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application-level protocols, lower-level classes such as QTcpSocket, |
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QTcpServer and QUdpSocket that represent low level network concepts, |
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and high level classes such as QNetworkRequest, QNetworkReply and |
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QNetworkAccessManager to perform network operations using common protocols. |
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\tableofcontents |
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\section1 Qt's Classes for Network Programming |
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The following classes provide support for network programming in Qt. |
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\annotatedlist network |
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\section1 High Level Network Operations for HTTP and FTP |
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The Network Access API is a collection of classes for performing |
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common network operations. The API provides an abstraction layer |
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over the specific operations and protocols used (for example, |
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getting and posting data over HTTP), and only exposes classes, |
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functions, and signals for general or high level concepts. |
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Network requests are represented by the QNetworkRequest class, |
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which also acts as a general container for information associated |
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with a request, such as any header information and the encryption |
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used. The URL specified when a request object is constructed |
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determines the protocol used for a request. |
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Currently HTTP, FTP and local file URLs are supported for uploading |
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and downloading. |
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The coordination of network operations is performed by the |
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QNetworkAccessManager class. Once a request has been created, |
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this class is used to dispatch it and emit signals to report on |
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its progress. The manager also coordinates the use of |
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90 |
\l{QNetworkCookieJar}{cookies} to store data on the client, |
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91 |
authentication requests, and the use of proxies. |
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92 |
|
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93 |
Replies to network requests are represented by the QNetworkReply |
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94 |
class; these are created by QNetworkAccessManager when a request |
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95 |
is dispatched. The signals provided by QNetworkReply can be used |
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96 |
to monitor each reply individually, or developers may choose to |
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97 |
use the manager's signals for this purpose instead and discard |
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98 |
references to replies. Since QNetworkReply is a subclass of |
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99 |
QIODevice, replies can be handled synchronously or asynchronously; |
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100 |
i.e., as blocking or non-blocking operations. |
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101 |
|
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102 |
Each application or library can create one or more instances of |
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103 |
QNetworkAccessManager to handle network communication. |
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104 |
|
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105 |
\section1 Writing FTP Clients with QFtp |
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106 |
|
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107 |
FTP (File Transfer Protocol) is a protocol used almost exclusively |
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108 |
for browsing remote directories and for transferring files. |
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109 |
|
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110 |
\image httpstack.png FTP Client and Server |
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111 |
|
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112 |
FTP uses two network connections, one for sending |
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113 |
commands and one for transferring data. The |
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114 |
FTP protocol has a state and requires the client to send several |
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115 |
commands before a file transfer takes place. |
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116 |
FTP clients establish a connection |
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117 |
and keeps it open throughout the session. In each session, multiple |
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118 |
transfers can occur. |
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119 |
|
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120 |
The QFtp class provides client-side support for FTP. |
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121 |
It has the following characteristics: |
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122 |
\list |
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123 |
|
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124 |
\o \e{Non-blocking behavior.} QFtp is asynchronous. |
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125 |
You can schedule a series of commands which are executed later, |
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126 |
when control returns to Qt's event loop. |
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127 |
|
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128 |
\o \e{Command IDs.} Each command has a unique ID number that you |
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129 |
can use to follow the execution of the command. For example, QFtp |
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130 |
emits the \l{QFtp::commandStarted()}{commandStarted()} and |
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131 |
\l{QFtp::commandFinished()}{commandFinished()} signal with the |
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132 |
command ID for each command that is executed. |
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133 |
|
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134 |
\o \e{Data transfer progress indicators.} QFtp emits signals |
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135 |
whenever data is transferred (QFtp::dataTransferProgress(), |
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136 |
QNetworkReply::downloadProgress(), and |
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137 |
QNetworkReply::uploadProgress()). You could connect these signals |
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138 |
to QProgressBar::setProgress() or QProgressDialog::setProgress(), |
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139 |
for example. |
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140 |
|
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141 |
\o \e{QIODevice support.} The class supports convenient |
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142 |
uploading from and downloading to \l{QIODevice}s, in addition to a |
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143 |
QByteArray-based API. |
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144 |
|
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145 |
\endlist |
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146 |
|
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147 |
There are two main ways of using QFtp. The most common |
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148 |
approach is to keep track of the command IDs and follow the |
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149 |
execution of every command by connecting to the appropriate |
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150 |
signals. The other approach is to schedule all commands at once |
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151 |
and only connect to the done() signal, which is emitted when all |
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152 |
scheduled commands have been executed. The first approach |
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153 |
requires more work, but it gives you more control over the |
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154 |
execution of individual commands and allows you to initiate new |
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155 |
commands based on the result of a previous command. It also |
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156 |
enables you to provide detailed feedback to the user. |
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157 |
|
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158 |
The \l{network/qftp}{FTP} example |
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159 |
illustrates how to write an FTP client. |
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160 |
Writing your own FTP (or HTTP) server is possible using the |
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161 |
lower-level classes QTcpSocket and QTcpServer. |
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162 |
|
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163 |
\section1 Using TCP with QTcpSocket and QTcpServer |
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164 |
|
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165 |
TCP (Transmission Control Protocol) is a low-level network |
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166 |
protocol used by most Internet protocols, including HTTP and FTP, |
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167 |
for data transfer. It is a reliable, stream-oriented, |
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168 |
connection-oriented transport protocol. It is particularly well |
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169 |
suited to the continuous transmission of data. |
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170 |
|
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171 |
\image tcpstream.png A TCP Stream |
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172 |
|
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173 |
The QTcpSocket class provides an interface for TCP. You can use |
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174 |
QTcpSocket to implement standard network protocols such as POP3, |
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175 |
SMTP, and NNTP, as well as custom protocols. |
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176 |
|
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177 |
A TCP connection must be established to a remote host and port |
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before any data transfer can begin. Once the connection has been |
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established, the IP address and port of the peer are available |
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through QTcpSocket::peerAddress() and QTcpSocket::peerPort(). At |
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181 |
any time, the peer can close the connection, and data transfer |
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will then stop immediately. |
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183 |
|
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184 |
QTcpSocket works asynchronously and emits signals to report status |
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185 |
changes and errors, just like QNetworkAccessManager and QFtp. It |
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186 |
relies on the event loop to detect incoming data and to |
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187 |
automatically flush outgoing data. You can write data to the |
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188 |
socket using QTcpSocket::write(), and read data using |
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189 |
QTcpSocket::read(). QTcpSocket represents two independent streams |
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190 |
of data: one for reading and one for writing. |
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191 |
|
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192 |
Since QTcpSocket inherits QIODevice, you can use it with |
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193 |
QTextStream and QDataStream. When reading from a QTcpSocket, you |
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194 |
must make sure that enough data is available by calling |
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195 |
QTcpSocket::bytesAvailable() beforehand. |
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196 |
|
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197 |
If you need to handle incoming TCP connections (e.g., in a server |
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198 |
application), use the QTcpServer class. Call QTcpServer::listen() |
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199 |
to set up the server, and connect to the |
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200 |
QTcpServer::newConnection() signal, which is emitted once for |
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201 |
every client that connects. In your slot, call |
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202 |
QTcpServer::nextPendingConnection() to accept the connection and |
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203 |
use the returned QTcpSocket to communicate with the client. |
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204 |
|
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205 |
Although most of its functions work asynchronously, it's possible |
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206 |
to use QTcpSocket synchronously (i.e., blocking). To get blocking |
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207 |
behavior, call QTcpSocket's waitFor...() functions; these suspend |
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208 |
the calling thread until a signal has been emitted. For example, |
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209 |
after calling the non-blocking QTcpSocket::connectToHost() |
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210 |
function, call QTcpSocket::waitForConnected() to block the thread |
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211 |
until the \l{QTcpSocket::connected()}{connected()} signal has |
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212 |
been emitted. |
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213 |
|
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214 |
Synchronous sockets often lead to code with a simpler flow of |
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215 |
control. The main disadvantage of the waitFor...() approach is |
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216 |
that events won't be processed while a waitFor...() function is |
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217 |
blocking. If used in the GUI thread, this might freeze the |
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218 |
application's user interface. For this reason, we recommend that |
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219 |
you use synchronous sockets only in non-GUI threads. When used |
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220 |
synchronously, QTcpSocket doesn't require an event loop. |
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221 |
|
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222 |
The \l{network/fortuneclient}{Fortune Client} and |
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223 |
\l{network/fortuneserver}{Fortune Server} examples show how to use |
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224 |
QTcpSocket and QTcpServer to write TCP client-server |
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225 |
applications. See also \l{network/blockingfortuneclient}{Blocking |
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226 |
Fortune Client} for an example on how to use a synchronous |
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227 |
QTcpSocket in a separate thread (without using an event loop), |
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228 |
and \l{network/threadedfortuneserver}{Threaded Fortune Server} |
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229 |
for an example of a multithreaded TCP server with one thread per |
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230 |
active client. |
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231 |
|
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232 |
\section1 Using UDP with QUdpSocket |
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233 |
|
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234 |
UDP (User Datagram Protocol) is a lightweight, unreliable, |
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235 |
datagram-oriented, connectionless protocol. It can be used when |
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236 |
reliability isn't important. For example, a server that reports |
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237 |
the time of day could choose UDP. If a datagram with the time of |
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238 |
day is lost, the client can simply make another request. |
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239 |
|
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240 |
\image udppackets.png UDP Packets |
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241 |
|
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242 |
The QUdpSocket class allows you to send and receive UDP |
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243 |
datagrams. It inherits QAbstractSocket, and it therefore shares |
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244 |
most of QTcpSocket's interface. The main difference is that |
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245 |
QUdpSocket transfers data as datagrams instead of as a continuous |
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246 |
stream of data. In short, a datagram is a data packet of limited |
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247 |
size (normally smaller than 512 bytes), containing the IP address |
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248 |
and port of the datagram's sender and receiver in addition to the |
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249 |
data being transferred. |
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250 |
|
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251 |
QUdpSocket supports IPv4 broadcasting. Broadcasting is often used |
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252 |
to implement network discovery protocols, such as finding which |
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253 |
host on the network has the most free hard disk space. One host |
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254 |
broadcasts a datagram to the network that all other hosts |
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255 |
receive. Each host that receives a request then sends a reply |
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256 |
back to the sender with its current amount of free disk space. |
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257 |
The originator waits until it has received replies from all |
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258 |
hosts, and can then choose the server with most free space to |
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259 |
store data. To broadcast a datagram, simply send it to the |
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260 |
special address QHostAddress::Broadcast (255.255.255.255), or |
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261 |
to your local network's broadcast address. |
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262 |
|
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263 |
QUdpSocket::bind() prepares the socket for accepting incoming |
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264 |
datagrams, much like QTcpServer::listen() for TCP servers. |
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Whenever one or more datagrams arrive, QUdpSocket emits the |
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\l{QUdpSocket::readyRead()}{readyRead()} signal. Call |
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QUdpSocket::readDatagram() to read the datagram. |
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268 |
|
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The \l{network/broadcastsender}{Broadcast Sender} and |
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\l{network/broadcastreceiver}{Broadcast Receiver} examples show |
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how to write a UDP sender and a UDP receiver using Qt. |
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272 |
|
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\section1 Resolving Host Names using QHostInfo |
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274 |
|
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Before establishing a network connection, QTcpSocket and |
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QUdpSocket perform a name lookup, translating the host name |
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277 |
you're connecting to into an IP address. This operation is |
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usually performed using the DNS (Domain Name Service) protocol. |
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279 |
|
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QHostInfo provides a static function that lets you perform such a |
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lookup yourself. By calling QHostInfo::lookupHost() with a host |
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name, a QObject pointer, and a slot signature, QHostInfo will |
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283 |
perform the name lookup and invoke the given slot when the |
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results are ready. The actual lookup is done in a separate |
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thread, making use of the operating system's own methods for |
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286 |
performing name lookups. |
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287 |
|
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QHostInfo also provides a static function called |
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QHostInfo::fromName() that takes the host name as argument and |
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returns the results. In this case, the name lookup is performed |
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in the same thread as the caller. This overload is useful for |
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292 |
non-GUI applications or for doing name lookups in a separate, |
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non-GUI thread. (Calling this function in a GUI thread may cause |
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294 |
your user interface to freeze while the function blocks as |
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it performs the lookup.) |
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296 |
|
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\section1 Support for Network Proxies |
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298 |
|
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Network communication with Qt can be performed through proxies, |
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which direct or filter network traffic between local and remote |
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301 |
connections. |
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302 |
|
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Individual proxies are represented by the QNetworkProxy class, |
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which is used to describe and configure the connection to a proxy. |
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Proxy types which operate on different levels of network communication |
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are supported, with SOCKS 5 support allowing proxying of network |
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traffic at a low level, and HTTP and FTP proxying working at the |
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protocol level. See QNetworkProxy::ProxyType for more information. |
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309 |
|
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Proxying can be enabled on a per-socket basis or for all network |
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311 |
communication in an application. A newly opened socket can be |
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made to use a proxy by calling its QAbstractSocket::setProxy() |
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function before it is connected. Application-wide proxying can |
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be enabled for all subsequent socket connections through the use |
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of the QNetworkProxy::setApplicationProxy() function. |
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316 |
|
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Proxy factories are used to create policies for proxy use. |
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QNetworkProxyFactory supplies proxies based on queries for specific |
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proxy types. The queries themselves are encoded in QNetworkProxyQuery |
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objects which enable proxies to be selected based on key criteria, |
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321 |
such as the purpose of the proxy (TCP, UDP, TCP server, URL request), |
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322 |
local port, remote host and port, and the protocol in use (HTTP, FTP, |
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323 |
etc.). |
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324 |
|
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QNetworkProxyFactory::proxyForQuery() is used to query the factory |
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326 |
directly. An application-wide policy for proxying can be implemented |
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by passing a factory to QNetworkProxyFactory::setApplicationProxyFactory() |
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and a custom proxying policy can be created by subclassing |
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QNetworkProxyFactory; see the class documentation for details. |
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*/ |