author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Wed, 28 Apr 2010 13:15:16 +0300 | |
branch | RCL_3 |
changeset 15 | b25b6dc3ff8b |
parent 5 | d3bac044e0f0 |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the QtNetwork module of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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#include "qlocalserver.h" |
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#include "qlocalserver_p.h" |
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#include "qlocalsocket.h" |
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QT_BEGIN_NAMESPACE |
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#ifndef QT_NO_LOCALSERVER |
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/*! |
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\class QLocalServer |
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\since 4.4 |
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\brief The QLocalServer class provides a local socket based server. |
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This class makes it possible to accept incoming local socket |
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connections. |
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Call listen() to have the server start listening |
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for incoming connections on a specified key. The |
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newConnection() signal is then emitted each time a client |
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connects to the server. |
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Call nextPendingConnection() to accept the pending connection |
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as a connected QLocalSocket. The function returns a pointer to a |
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QLocalSocket that can be used for communicating with the client. |
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If an error occurs, serverError() returns the type of error, and |
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errorString() can be called to get a human readable description |
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of what happened. |
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When listening for connections, the name which the server is |
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listening on is available through serverName(). |
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Calling close() makes QLocalServer stop listening for incoming connections. |
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Although QLocalServer is designed for use with an event loop, it's possible |
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to use it without one. In that case, you must use waitForNewConnection(), |
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which blocks until either a connection is available or a timeout expires. |
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\sa QLocalSocket, QTcpServer |
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*/ |
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/*! |
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Create a new local socket server with the given \a parent. |
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\sa listen() |
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*/ |
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QLocalServer::QLocalServer(QObject *parent) |
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: QObject(*new QLocalServerPrivate, parent) |
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{ |
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Q_D(QLocalServer); |
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d->init(); |
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} |
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/*! |
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Destroys the QLocalServer object. If the server is listening for |
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connections, it is automatically closed. |
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Any client QLocalSockets that are still connected must either |
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disconnect or be reparented before the server is deleted. |
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\sa close() |
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*/ |
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QLocalServer::~QLocalServer() |
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{ |
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if (isListening()) |
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close(); |
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} |
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/*! |
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Stop listening for incoming connections. Existing connections are not |
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effected, but any new connections will be refused. |
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\sa isListening(), listen() |
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*/ |
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void QLocalServer::close() |
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{ |
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Q_D(QLocalServer); |
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if (!isListening()) |
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return; |
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qDeleteAll(d->pendingConnections); |
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d->pendingConnections.clear(); |
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d->closeServer(); |
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d->serverName.clear(); |
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d->fullServerName.clear(); |
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parents:
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d->errorString.clear(); |
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d->error = QAbstractSocket::UnknownSocketError; |
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} |
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/*! |
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Returns the human-readable message appropriate to the current error |
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reported by serverError(). If no suitable string is available, an empty |
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string is returned. |
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\sa serverError() |
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*/ |
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QString QLocalServer::errorString() const |
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{ |
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Q_D(const QLocalServer); |
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return d->errorString; |
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} |
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/*! |
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Returns true if the server has a pending connection; otherwise |
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returns false. |
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\sa nextPendingConnection(), setMaxPendingConnections() |
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*/ |
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bool QLocalServer::hasPendingConnections() const |
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{ |
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Q_D(const QLocalServer); |
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return !(d->pendingConnections.isEmpty()); |
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} |
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/*! |
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This virtual function is called by QLocalServer when a new connection |
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is available. \a socketDescriptor is the native socket descriptor for |
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the accepted connection. |
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The base implementation creates a QLocalSocket, sets the socket descriptor |
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and then stores the QLocalSocket in an internal list of pending |
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connections. Finally newConnection() is emitted. |
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Reimplement this function to alter the server's behavior |
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when a connection is available. |
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\sa newConnection(), nextPendingConnection(), |
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QLocalSocket::setSocketDescriptor() |
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*/ |
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void QLocalServer::incomingConnection(quintptr socketDescriptor) |
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{ |
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Q_D(QLocalServer); |
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QLocalSocket *socket = new QLocalSocket(this); |
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socket->setSocketDescriptor(socketDescriptor); |
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d->pendingConnections.enqueue(socket); |
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emit newConnection(); |
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} |
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/*! |
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Returns true if the server is listening for incoming connections |
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otherwise false. |
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\sa listen(), close() |
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*/ |
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bool QLocalServer::isListening() const |
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{ |
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Q_D(const QLocalServer); |
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return !(d->serverName.isEmpty()); |
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} |
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/*! |
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Tells the server to listen for incoming connections on \a name. |
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If the server is currently listening then it will return false. |
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Return true on success otherwise false. |
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\a name can be a single name and QLocalServer will determine |
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the correct platform specific path. serverName() will return |
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the name that is passed into listen. |
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Usually you would just pass in a name like "foo", but on Unix this |
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could also be a path such as "/tmp/foo" and on Windows this could |
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be a pipe path such as "\\\\.\\pipe\\foo" |
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Note: |
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On Unix if the server crashes without closing listen will fail |
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with AddressInUseError. To create a new server the file should be removed. |
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On Windows two local servers can listen to the same pipe at the same |
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time, but any connections will go to one of the server. |
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\sa serverName(), isListening(), close() |
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*/ |
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bool QLocalServer::listen(const QString &name) |
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{ |
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Q_D(QLocalServer); |
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if (isListening()) { |
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qWarning("QLocalServer::listen() called when already listening"); |
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return false; |
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} |
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if (name.isEmpty()) { |
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d->error = QAbstractSocket::HostNotFoundError; |
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QString function = QLatin1String("QLocalServer::listen"); |
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d->errorString = tr("%1: Name error").arg(function); |
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return false; |
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} |
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if (!d->listen(name)) { |
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parents:
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diff
changeset
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d->serverName.clear(); |
d3bac044e0f0
Revision: 201007
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
4
diff
changeset
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d->fullServerName.clear(); |
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return false; |
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} |
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d->serverName = name; |
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return true; |
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} |
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/*! |
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Returns the maximum number of pending accepted connections. |
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The default is 30. |
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\sa setMaxPendingConnections(), hasPendingConnections() |
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*/ |
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int QLocalServer::maxPendingConnections() const |
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{ |
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Q_D(const QLocalServer); |
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return d->maxPendingConnections; |
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} |
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/*! |
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\fn void QLocalServer::newConnection() |
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This signal is emitted every time a new connection is available. |
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\sa hasPendingConnections(), nextPendingConnection() |
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*/ |
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/*! |
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Returns the next pending connection as a connected QLocalSocket object. |
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The socket is created as a child of the server, which means that it is |
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automatically deleted when the QLocalServer object is destroyed. It is |
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still a good idea to delete the object explicitly when you are done with |
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it, to avoid wasting memory. |
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0 is returned if this function is called when there are no pending |
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connections. |
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\sa hasPendingConnections(), newConnection(), incomingConnection() |
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*/ |
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QLocalSocket *QLocalServer::nextPendingConnection() |
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{ |
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Q_D(QLocalServer); |
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if (d->pendingConnections.isEmpty()) |
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return 0; |
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QLocalSocket *nextSocket = d->pendingConnections.dequeue(); |
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#ifdef Q_OS_SYMBIAN |
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if(!d->socketNotifier) |
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return nextSocket; |
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#endif |
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#ifndef QT_LOCALSOCKET_TCP |
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if (d->pendingConnections.size() <= d->maxPendingConnections) |
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#ifndef Q_OS_WIN |
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d->socketNotifier->setEnabled(true); |
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#else |
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d->connectionEventNotifier->setEnabled(true); |
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#endif |
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#endif |
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return nextSocket; |
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} |
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/*! |
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\since 4.5 |
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Removes any server instance that might cause a call to listen() to fail |
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and returns true if successful; otherwise returns false. |
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This function is meant to recover from a crash, when the previous server |
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instance has not been cleaned up. |
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On Windows, this function does nothing; on Unix, it removes the socket file |
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given by \a name. |
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\warning Be careful to avoid removing sockets of running instances. |
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*/ |
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bool QLocalServer::removeServer(const QString &name) |
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{ |
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return QLocalServerPrivate::removeServer(name); |
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} |
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/*! |
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Returns the server name if the server is listening for connections; |
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otherwise returns QString() |
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\sa listen(), fullServerName() |
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*/ |
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QString QLocalServer::serverName() const |
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{ |
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Q_D(const QLocalServer); |
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return d->serverName; |
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} |
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/*! |
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Returns the full path that the server is listening on. |
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Note: This is platform specific |
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\sa listen(), serverName() |
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*/ |
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QString QLocalServer::fullServerName() const |
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{ |
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Q_D(const QLocalServer); |
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return d->fullServerName; |
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} |
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/*! |
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Returns the type of error that occurred last or NoError. |
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\sa errorString() |
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*/ |
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QAbstractSocket::SocketError QLocalServer::serverError() const |
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{ |
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Q_D(const QLocalServer); |
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return d->error; |
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} |
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/*! |
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Sets the maximum number of pending accepted connections to |
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\a numConnections. QLocalServer will accept no more than |
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\a numConnections incoming connections before nextPendingConnection() |
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is called. |
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Note: Even though QLocalServer will stop accepting new connections |
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after it has reached its maximum number of pending connections, |
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the operating system may still keep them in queue which will result |
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in clients signaling that it is connected. |
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\sa maxPendingConnections(), hasPendingConnections() |
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*/ |
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void QLocalServer::setMaxPendingConnections(int numConnections) |
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{ |
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Q_D(QLocalServer); |
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d->maxPendingConnections = numConnections; |
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} |
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/*! |
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Waits for at most \a msec milliseconds or until an incoming connection |
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is available. Returns true if a connection is available; otherwise |
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returns false. If the operation timed out and \a timedOut is not 0, |
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*timedOut will be set to true. |
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This is a blocking function call. Its use is ill-advised in a |
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single-threaded GUI application, since the whole application will stop |
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responding until the function returns. waitForNewConnection() is mostly |
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useful when there is no event loop available. |
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The non-blocking alternative is to connect to the newConnection() signal. |
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If msec is -1, this function will not time out. |
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\sa hasPendingConnections(), nextPendingConnection() |
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*/ |
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bool QLocalServer::waitForNewConnection(int msec, bool *timedOut) |
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{ |
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Q_D(QLocalServer); |
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if (timedOut) |
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*timedOut = false; |
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if (!isListening()) |
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return false; |
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d->waitForNewConnection(msec, timedOut); |
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return !d->pendingConnections.isEmpty(); |
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} |
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#endif |
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QT_END_NAMESPACE |
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#include "moc_qlocalserver.cpp" |
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