author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Wed, 28 Apr 2010 13:15:16 +0300 | |
branch | RCL_3 |
changeset 15 | b25b6dc3ff8b |
parent 0 | 1918ee327afb |
permissions | -rw-r--r-- |
0 | 1 |
uniform sampler1D palette; |
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uniform vec3 linear; |
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uniform vec3 inv_matrix_m0; |
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uniform vec3 inv_matrix_m1; |
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uniform vec3 inv_matrix_m2; |
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vec4 brush() |
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{ |
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mat3 mat; |
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mat[0] = inv_matrix_m0; |
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mat[1] = inv_matrix_m1; |
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mat[2] = inv_matrix_m2; |
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vec3 hcoords = mat * vec3(gl_FragCoord.xy, 1); |
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vec2 A = hcoords.xy / hcoords.z; |
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float val = dot(linear.xy, A) * linear.z; |
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return texture1D(palette, val); |
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} |
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