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#version 3.0
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global_settings { assumed_gamma 2.0 }
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#include "colors.inc"
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#include "textures.inc"
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#include "metals.inc"
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camera {
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orthographic
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up <0, 130, 0>
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right <130, 0, 0>
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location <0, 0, -130>
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look_at <0, 0, 0>
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}
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light_source { <50, 25, -25> colour White }
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light_source { <0, 0, -100> colour Gray80 }
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#declare ShipColor = color red 1.0 green 1.0 blue 0.9
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#declare BaseTexture =
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texture {
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pigment { ShipColor }
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}
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#declare Grubby =
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texture {
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pigment {
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bozo
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color_map {
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[0.0 color rgbt <1, 1, 1, 1>]
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[0.8 color rgbt <0.9, 0.9, 0.9, 0.5>]
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[1.0 color rgbt <0.8, 0.8, 0.8, 0.5>]
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}
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turbulence 2.0
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scale 3
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}
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}
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#declare ShipTexture =
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texture { BaseTexture }
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texture { Grubby }
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union {
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cone {
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<12, 0, 0>, 0.5
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<11, 0, 0>, 1.0
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texture { ShipTexture }
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}
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cone {
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<11, 0, 0>, 1.0
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<8, 0, 0>, 2.0
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texture { ShipTexture }
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}
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cone {
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<8, 0, 0>, 2.0
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<3.5, 0, 0>, 3.8
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texture { ShipTexture }
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}
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difference {
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cone {
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<8, 0, -0.01>, 2.0
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<3.5, 0, -0.01>, 3.8
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pigment { color Gray20 }
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}
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box {
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<9, -4.0, -3.7>,
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<2, 4.0, 10>
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rotate <0, -18, 0>
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}
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box {
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<6.5, -4.0, -8>,
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<10, 4.0, 8>
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}
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box {
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<2, -4.0, -8>,
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<4.5, 4.0, 8>
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}
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}
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cone {
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<3.5, 0, 0>, 3.8
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<2, 0, 0>, 4.0
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texture { ShipTexture }
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}
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cylinder {
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<2, 0, 0>,
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<-9, 0, 0>,
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4.0
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texture { ShipTexture }
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}
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cone {
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<-9, 0, 0>, 4.0
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<-10, 0, 0>, 3.5
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texture { ShipTexture }
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}
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prism {
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linear_sweep
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linear_spline
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0,
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0.5,
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4,
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<7.5, 0>, <-7.5, 10>, <-7.5, -10>, <7.5, 0>
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rotate <90, 0, 0>
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texture { T_Silver_2A }
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texture { ShipTexture }
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}
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prism {
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linear_sweep
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linear_spline
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-0.5,
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0.5,
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4,
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<4, 0>, <-7.5, 5>, <-7.5, -5>, <4, 0>
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pigment { color White }
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}
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cone {
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<-12, 0, 0>, 3.0
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<-10, 0, 0>, 2.0
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texture { T_Silver_2A }
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pigment { color Gray60 }
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}
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rotate <0, 0,-360*clock>
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scale <5, 5, 5>
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}
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