author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Wed, 21 Apr 2010 20:15:53 +0300 | |
branch | RCL_3 |
changeset 13 | c0432d11811c |
parent 4 | 3b1da2848fc7 |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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diff
changeset
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the demonstration applications of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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#ifndef GLBUFFERS_H |
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#define GLBUFFERS_H |
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//#include <GL/glew.h> |
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#include "glextensions.h" |
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#include <QtGui> |
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#include <QtOpenGL> |
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#define BUFFER_OFFSET(i) ((char*)0 + (i)) |
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#define SIZE_OF_MEMBER(cls, member) sizeof(static_cast<cls *>(0)->member) |
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#define GLBUFFERS_ASSERT_OPENGL(prefix, assertion, returnStatement) \ |
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if (m_failed || !(assertion)) { \ |
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if (!m_failed) qCritical(prefix ": The necessary OpenGL functions are not available."); \ |
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m_failed = true; \ |
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returnStatement; \ |
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} |
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QT_BEGIN_NAMESPACE |
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class QMatrix4x4; |
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QT_END_NAMESPACE |
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class GLTexture |
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{ |
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public: |
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GLTexture(); |
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virtual ~GLTexture(); |
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virtual void bind() = 0; |
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virtual void unbind() = 0; |
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virtual bool failed() const {return m_failed;} |
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protected: |
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GLuint m_texture; |
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bool m_failed; |
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}; |
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class GLFrameBufferObject |
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{ |
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public: |
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friend class GLRenderTargetCube; |
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// friend class GLRenderTarget2D; |
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GLFrameBufferObject(int width, int height); |
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virtual ~GLFrameBufferObject(); |
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bool isComplete(); |
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virtual bool failed() const {return m_failed;} |
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protected: |
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void setAsRenderTarget(bool state = true); |
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GLuint m_fbo; |
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GLuint m_depthBuffer; |
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int m_width, m_height; |
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bool m_failed; |
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}; |
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class GLTexture2D : public GLTexture |
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{ |
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public: |
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GLTexture2D(int width, int height); |
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GLTexture2D(const QString& fileName, int width = 0, int height = 0); |
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void load(int width, int height, QRgb *data); |
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virtual void bind(); |
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virtual void unbind(); |
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}; |
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class GLTexture3D : public GLTexture |
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{ |
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public: |
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GLTexture3D(int width, int height, int depth); |
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// TODO: Implement function below |
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//GLTexture3D(const QString& fileName, int width = 0, int height = 0); |
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void load(int width, int height, int depth, QRgb *data); |
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virtual void bind(); |
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virtual void unbind(); |
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}; |
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class GLTextureCube : public GLTexture |
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{ |
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public: |
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GLTextureCube(int size); |
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GLTextureCube(const QStringList& fileNames, int size = 0); |
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void load(int size, int face, QRgb *data); |
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virtual void bind(); |
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virtual void unbind(); |
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}; |
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// TODO: Define and implement class below |
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//class GLRenderTarget2D : public GLTexture2D |
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class GLRenderTargetCube : public GLTextureCube |
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{ |
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public: |
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GLRenderTargetCube(int size); |
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// begin rendering to one of the cube's faces. 0 <= face < 6 |
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void begin(int face); |
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// end rendering |
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void end(); |
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virtual bool failed() {return m_failed || m_fbo.failed();} |
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static void getViewMatrix(QMatrix4x4& mat, int face); |
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static void getProjectionMatrix(QMatrix4x4& mat, float nearZ, float farZ); |
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private: |
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GLFrameBufferObject m_fbo; |
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}; |
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struct VertexDescription |
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{ |
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enum |
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{ |
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Null = 0, // Terminates a VertexDescription array |
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Position, |
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TexCoord, |
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Normal, |
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Color, |
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}; |
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int field; // Position, TexCoord, Normal, Color |
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int type; // GL_FLOAT, GL_UNSIGNED_BYTE |
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int count; // number of elements |
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int offset; // field's offset into vertex struct |
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int index; // 0 (unused at the moment) |
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}; |
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// Implementation of interleaved buffers. |
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// 'T' is a struct which must include a null-terminated static array |
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// 'VertexDescription* description'. |
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// Example: |
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/* |
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struct Vertex |
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{ |
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GLfloat position[3]; |
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GLfloat texCoord[2]; |
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GLfloat normal[3]; |
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GLbyte color[4]; |
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static VertexDescription description[]; |
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}; |
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VertexDescription Vertex::description[] = { |
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{VertexDescription::Position, GL_FLOAT, SIZE_OF_MEMBER(Vertex, position) / sizeof(GLfloat), offsetof(Vertex, position), 0}, |
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{VertexDescription::TexCoord, GL_FLOAT, SIZE_OF_MEMBER(Vertex, texCoord) / sizeof(GLfloat), offsetof(Vertex, texCoord), 0}, |
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{VertexDescription::Normal, GL_FLOAT, SIZE_OF_MEMBER(Vertex, normal) / sizeof(GLfloat), offsetof(Vertex, normal), 0}, |
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{VertexDescription::Color, GL_BYTE, SIZE_OF_MEMBER(Vertex, color) / sizeof(GLbyte), offsetof(Vertex, color), 0}, |
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{VertexDescription::Null, 0, 0, 0, 0}, |
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}; |
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*/ |
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template<class T> |
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class GLVertexBuffer |
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{ |
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public: |
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GLVertexBuffer(int length, const T *data = 0, int mode = GL_STATIC_DRAW) |
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: m_length(0) |
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, m_mode(mode) |
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, m_buffer(0) |
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, m_failed(false) |
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{ |
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GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::GLVertexBuffer", glGenBuffers && glBindBuffer && glBufferData, return) |
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glGenBuffers(1, &m_buffer); |
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glBindBuffer(GL_ARRAY_BUFFER, m_buffer); |
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glBufferData(GL_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode); |
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} |
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~GLVertexBuffer() |
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{ |
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GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::~GLVertexBuffer", glDeleteBuffers, return) |
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glDeleteBuffers(1, &m_buffer); |
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} |
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void bind() |
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{ |
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GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::bind", glBindBuffer, return) |
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glBindBuffer(GL_ARRAY_BUFFER, m_buffer); |
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for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) { |
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switch (desc->field) { |
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case VertexDescription::Position: |
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glVertexPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset)); |
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glEnableClientState(GL_VERTEX_ARRAY); |
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break; |
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case VertexDescription::TexCoord: |
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glTexCoordPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset)); |
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glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
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break; |
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case VertexDescription::Normal: |
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glNormalPointer(desc->type, sizeof(T), BUFFER_OFFSET(desc->offset)); |
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glEnableClientState(GL_NORMAL_ARRAY); |
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break; |
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case VertexDescription::Color: |
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glColorPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset)); |
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glEnableClientState(GL_COLOR_ARRAY); |
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break; |
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default: |
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break; |
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} |
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} |
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} |
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void unbind() |
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{ |
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GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unbind", glBindBuffer, return) |
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glBindBuffer(GL_ARRAY_BUFFER, 0); |
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for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) { |
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switch (desc->field) { |
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case VertexDescription::Position: |
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glDisableClientState(GL_VERTEX_ARRAY); |
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break; |
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case VertexDescription::TexCoord: |
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glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
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break; |
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case VertexDescription::Normal: |
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glDisableClientState(GL_NORMAL_ARRAY); |
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break; |
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case VertexDescription::Color: |
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glDisableClientState(GL_COLOR_ARRAY); |
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break; |
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default: |
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break; |
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} |
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} |
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} |
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int length() const {return m_length;} |
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T *lock() |
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{ |
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GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::lock", glBindBuffer && glMapBuffer, return 0) |
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glBindBuffer(GL_ARRAY_BUFFER, m_buffer); |
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//glBufferData(GL_ARRAY_BUFFER, m_length, NULL, m_mode); |
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GLvoid* buffer = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE); |
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m_failed = (buffer == 0); |
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return reinterpret_cast<T *>(buffer); |
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} |
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void unlock() |
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{ |
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GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unlock", glBindBuffer && glUnmapBuffer, return) |
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glBindBuffer(GL_ARRAY_BUFFER, m_buffer); |
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glUnmapBuffer(GL_ARRAY_BUFFER); |
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} |
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bool failed() |
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{ |
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return m_failed; |
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} |
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private: |
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int m_length, m_mode; |
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GLuint m_buffer; |
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bool m_failed; |
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}; |
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template<class T> |
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class GLIndexBuffer |
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{ |
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public: |
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GLIndexBuffer(int length, const T *data = 0, int mode = GL_STATIC_DRAW) |
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: m_length(0) |
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, m_mode(mode) |
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, m_buffer(0) |
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, m_failed(false) |
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{ |
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GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::GLIndexBuffer", glGenBuffers && glBindBuffer && glBufferData, return) |
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glGenBuffers(1, &m_buffer); |
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer); |
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode); |
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} |
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~GLIndexBuffer() |
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{ |
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GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::~GLIndexBuffer", glDeleteBuffers, return) |
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glDeleteBuffers(1, &m_buffer); |
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} |
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void bind() |
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{ |
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GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::bind", glBindBuffer, return) |
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer); |
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} |
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void unbind() |
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{ |
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GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unbind", glBindBuffer, return) |
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
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} |
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int length() const {return m_length;} |
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T *lock() |
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{ |
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GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::lock", glBindBuffer && glMapBuffer, return 0) |
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer); |
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GLvoid* buffer = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_READ_WRITE); |
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m_failed = (buffer == 0); |
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return reinterpret_cast<T *>(buffer); |
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} |
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void unlock() |
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{ |
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GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unlock", glBindBuffer && glUnmapBuffer, return) |
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer); |
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glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); |
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} |
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bool failed() |
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{ |
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return m_failed; |
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} |
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private: |
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int m_length, m_mode; |
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GLuint m_buffer; |
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bool m_failed; |
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}; |
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#endif |