author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Wed, 21 Apr 2010 12:15:23 +0300 | |
branch | RCL_3 |
changeset 12 | cc75c76972ee |
parent 4 | 3b1da2848fc7 |
permissions | -rw-r--r-- |
0 | 1 |
/**************************************************************************** |
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** |
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3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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diff
changeset
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the QtOpenGL module of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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#include "qgl_p.h" |
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QT_BEGIN_NAMESPACE |
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||
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static void *qt_gl_getProcAddress_search |
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(QGLContext *ctx, const char *name1, const char *name2, |
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const char *name3, const char *name4) |
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{ |
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void *addr; |
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||
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addr = ctx->getProcAddress(QLatin1String(name1)); |
|
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if (addr) |
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return addr; |
|
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||
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addr = ctx->getProcAddress(QLatin1String(name2)); |
|
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if (addr) |
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return addr; |
|
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||
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addr = ctx->getProcAddress(QLatin1String(name3)); |
|
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if (addr) |
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return addr; |
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||
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if (name4) |
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return ctx->getProcAddress(QLatin1String(name4)); |
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||
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return 0; |
|
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} |
|
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||
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// Search for an extension function starting with the most likely |
|
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// function suffix first, and then trying the other variations. |
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#if defined(QT_OPENGL_ES) |
|
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#define qt_gl_getProcAddress(ctx,name) \ |
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qt_gl_getProcAddress_search((ctx), name, name "OES", name "EXT", name "ARB") |
|
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#define qt_gl_getProcAddressEXT(ctx,name) \ |
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qt_gl_getProcAddress_search((ctx), name "OES", name, name "EXT", name "ARB") |
|
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#define qt_gl_getProcAddressARB(ctx,name) \ |
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qt_gl_getProcAddress_search((ctx), name "OES", name, name "ARB", name "EXT") |
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#define qt_gl_getProcAddressOES(ctx,name) \ |
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qt_gl_getProcAddress_search((ctx), name "OES", name, name "EXT", name "ARB") |
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#else |
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#define qt_gl_getProcAddress(ctx,name) \ |
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qt_gl_getProcAddress_search((ctx), name, name "ARB", name "EXT", 0) |
|
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#define qt_gl_getProcAddressEXT(ctx,name) \ |
|
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qt_gl_getProcAddress_search((ctx), name "EXT", name, name "ARB", 0) |
|
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#define qt_gl_getProcAddressARB(ctx,name) \ |
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qt_gl_getProcAddress_search((ctx), name "ARB", name, name "EXT", 0) |
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#define qt_gl_getProcAddressOES(ctx,name) \ |
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qt_gl_getProcAddress_search((ctx), name "OES", name, name "EXT", name "ARB") |
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#endif |
|
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||
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bool qt_resolve_framebufferobject_extensions(QGLContext *ctx) |
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{ |
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#if defined(QT_OPENGL_ES_2) |
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static bool have_resolved = false; |
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if (have_resolved) |
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return true; |
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have_resolved = true; |
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#else |
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if (glIsRenderbuffer != 0) |
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return true; |
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#endif |
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||
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if (ctx == 0) { |
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qWarning("QGLFramebufferObject: Unable to resolve framebuffer object extensions -" |
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" make sure there is a current context when creating the framebuffer object."); |
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return false; |
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} |
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glBlitFramebufferEXT = (_glBlitFramebufferEXT) qt_gl_getProcAddressEXT(ctx, "glBlitFramebuffer"); |
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glRenderbufferStorageMultisampleEXT = |
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(_glRenderbufferStorageMultisampleEXT) qt_gl_getProcAddressEXT(ctx, "glRenderbufferStorageMultisample"); |
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#if !defined(QT_OPENGL_ES_2) |
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glIsRenderbuffer = (_glIsRenderbuffer) qt_gl_getProcAddressEXT(ctx, "glIsRenderbuffer"); |
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if (!glIsRenderbuffer) |
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return false; // Not much point searching for anything else. |
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glBindRenderbuffer = (_glBindRenderbuffer) qt_gl_getProcAddressEXT(ctx, "glBindRenderbuffer"); |
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glDeleteRenderbuffers = (_glDeleteRenderbuffers) qt_gl_getProcAddressEXT(ctx, "glDeleteRenderbuffers"); |
|
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glGenRenderbuffers = (_glGenRenderbuffers) qt_gl_getProcAddressEXT(ctx, "glGenRenderbuffers"); |
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glRenderbufferStorage = (_glRenderbufferStorage) qt_gl_getProcAddressEXT(ctx, "glRenderbufferStorage"); |
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glGetRenderbufferParameteriv = |
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(_glGetRenderbufferParameteriv) qt_gl_getProcAddressEXT(ctx, "glGetRenderbufferParameteriv"); |
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glIsFramebuffer = (_glIsFramebuffer) qt_gl_getProcAddressEXT(ctx, "glIsFramebuffer"); |
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glBindFramebuffer = (_glBindFramebuffer) qt_gl_getProcAddressEXT(ctx, "glBindFramebuffer"); |
|
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glDeleteFramebuffers = (_glDeleteFramebuffers) qt_gl_getProcAddressEXT(ctx, "glDeleteFramebuffers"); |
|
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glGenFramebuffers = (_glGenFramebuffers) qt_gl_getProcAddressEXT(ctx, "glGenFramebuffers"); |
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glCheckFramebufferStatus = (_glCheckFramebufferStatus) qt_gl_getProcAddressEXT(ctx, "glCheckFramebufferStatus"); |
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glFramebufferTexture2D = (_glFramebufferTexture2D) qt_gl_getProcAddressEXT(ctx, "glFramebufferTexture2D"); |
|
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glFramebufferRenderbuffer = (_glFramebufferRenderbuffer) qt_gl_getProcAddressEXT(ctx, "glFramebufferRenderbuffer"); |
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glGetFramebufferAttachmentParameteriv = |
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(_glGetFramebufferAttachmentParameteriv) qt_gl_getProcAddressEXT(ctx, "glGetFramebufferAttachmentParameteriv"); |
|
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glGenerateMipmap = (_glGenerateMipmap) qt_gl_getProcAddressEXT(ctx, "glGenerateMipmap"); |
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return glIsRenderbuffer != 0; |
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#else |
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return true; |
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#endif |
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} |
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||
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#if !defined(QT_OPENGL_ES_2) |
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bool qt_resolve_version_1_3_functions(QGLContext *ctx) |
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{ |
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if (glMultiTexCoord4f != 0) |
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return true; |
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||
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QGLContext cx(QGLFormat::defaultFormat()); |
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glMultiTexCoord4f = (_glMultiTexCoord4f) ctx->getProcAddress(QLatin1String("glMultiTexCoord4f")); |
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||
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glActiveTexture = (_glActiveTexture) ctx->getProcAddress(QLatin1String("glActiveTexture")); |
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return glMultiTexCoord4f && glActiveTexture; |
|
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} |
|
154 |
#endif |
|
155 |
||
156 |
#if !defined(QT_OPENGL_ES_2) |
|
157 |
bool qt_resolve_stencil_face_extension(QGLContext *ctx) |
|
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{ |
|
159 |
if (glActiveStencilFaceEXT != 0) |
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return true; |
|
161 |
||
162 |
QGLContext cx(QGLFormat::defaultFormat()); |
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glActiveStencilFaceEXT = (_glActiveStencilFaceEXT) ctx->getProcAddress(QLatin1String("glActiveStencilFaceEXT")); |
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||
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return glActiveStencilFaceEXT; |
|
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} |
|
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#endif |
|
168 |
||
169 |
||
170 |
#if !defined(QT_OPENGL_ES_2) |
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bool qt_resolve_frag_program_extensions(QGLContext *ctx) |
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{ |
|
173 |
if (glProgramStringARB != 0) |
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return true; |
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||
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// ARB_fragment_program |
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glProgramStringARB = (_glProgramStringARB) ctx->getProcAddress(QLatin1String("glProgramStringARB")); |
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glBindProgramARB = (_glBindProgramARB) ctx->getProcAddress(QLatin1String("glBindProgramARB")); |
|
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glDeleteProgramsARB = (_glDeleteProgramsARB) ctx->getProcAddress(QLatin1String("glDeleteProgramsARB")); |
|
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glGenProgramsARB = (_glGenProgramsARB) ctx->getProcAddress(QLatin1String("glGenProgramsARB")); |
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glProgramLocalParameter4fvARB = (_glProgramLocalParameter4fvARB) ctx->getProcAddress(QLatin1String("glProgramLocalParameter4fvARB")); |
|
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||
183 |
return glProgramStringARB |
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&& glBindProgramARB |
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&& glDeleteProgramsARB |
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&& glGenProgramsARB |
|
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&& glProgramLocalParameter4fvARB; |
|
188 |
} |
|
189 |
#endif |
|
190 |
||
191 |
||
192 |
bool qt_resolve_buffer_extensions(QGLContext *ctx) |
|
193 |
{ |
|
194 |
if (glMapBufferARB && glUnmapBufferARB |
|
195 |
#if !defined(QT_OPENGL_ES_2) |
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&& glBindBuffer && glDeleteBuffers && glGenBuffers && glBufferData |
|
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#endif |
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) |
|
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return true; |
|
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||
201 |
#if !defined(QT_OPENGL_ES_2) |
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glBindBuffer = (_glBindBuffer) qt_gl_getProcAddressARB(ctx, "glBindBuffer"); |
|
203 |
glDeleteBuffers = (_glDeleteBuffers) qt_gl_getProcAddressARB(ctx, "glDeleteBuffers"); |
|
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glGenBuffers = (_glGenBuffers) qt_gl_getProcAddressARB(ctx, "glGenBuffers"); |
|
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glBufferData = (_glBufferData) qt_gl_getProcAddressARB(ctx, "glBufferData"); |
|
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#endif |
|
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glMapBufferARB = (_glMapBufferARB) qt_gl_getProcAddressARB(ctx, "glMapBuffer"); |
|
208 |
glUnmapBufferARB = (_glUnmapBufferARB) qt_gl_getProcAddressARB(ctx, "glUnmapBuffer"); |
|
209 |
||
210 |
return glMapBufferARB |
|
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&& glUnmapBufferARB |
|
212 |
#if !defined(QT_OPENGL_ES_2) |
|
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&& glBindBuffer |
|
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&& glDeleteBuffers |
|
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&& glGenBuffers |
|
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&& glBufferData |
|
217 |
#endif |
|
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; |
|
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} |
|
220 |
||
221 |
bool qt_resolve_glsl_extensions(QGLContext *ctx) |
|
222 |
{ |
|
223 |
#if defined(QT_OPENGL_ES_2) |
|
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// The GLSL shader functions are always present in OpenGL/ES 2.0. |
|
225 |
// The only exceptions are glGetProgramBinaryOES and glProgramBinaryOES. |
|
226 |
if (!QGLContextPrivate::extensionFuncs(ctx).qt_glslResolved) { |
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glGetProgramBinaryOES = (_glGetProgramBinaryOES) ctx->getProcAddress(QLatin1String("glGetProgramBinaryOES")); |
|
228 |
glProgramBinaryOES = (_glProgramBinaryOES) ctx->getProcAddress(QLatin1String("glProgramBinaryOES")); |
|
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QGLContextPrivate::extensionFuncs(ctx).qt_glslResolved = true; |
|
230 |
} |
|
231 |
return true; |
|
232 |
#else |
|
233 |
if (glCreateShader) |
|
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return true; |
|
235 |
||
236 |
glCreateShader = (_glCreateShader) ctx->getProcAddress(QLatin1String("glCreateShader")); |
|
237 |
if (glCreateShader) { |
|
238 |
glShaderSource = (_glShaderSource) ctx->getProcAddress(QLatin1String("glShaderSource")); |
|
239 |
glShaderBinary = (_glShaderBinary) ctx->getProcAddress(QLatin1String("glShaderBinary")); |
|
240 |
glCompileShader = (_glCompileShader) ctx->getProcAddress(QLatin1String("glCompileShader")); |
|
241 |
glDeleteShader = (_glDeleteShader) ctx->getProcAddress(QLatin1String("glDeleteShader")); |
|
242 |
glIsShader = (_glIsShader) ctx->getProcAddress(QLatin1String("glIsShader")); |
|
243 |
||
244 |
glCreateProgram = (_glCreateProgram) ctx->getProcAddress(QLatin1String("glCreateProgram")); |
|
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glAttachShader = (_glAttachShader) ctx->getProcAddress(QLatin1String("glAttachShader")); |
|
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glDetachShader = (_glDetachShader) ctx->getProcAddress(QLatin1String("glDetachShader")); |
|
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glLinkProgram = (_glLinkProgram) ctx->getProcAddress(QLatin1String("glLinkProgram")); |
|
248 |
glUseProgram = (_glUseProgram) ctx->getProcAddress(QLatin1String("glUseProgram")); |
|
249 |
glDeleteProgram = (_glDeleteProgram) ctx->getProcAddress(QLatin1String("glDeleteProgram")); |
|
250 |
glIsProgram = (_glIsProgram) ctx->getProcAddress(QLatin1String("glIsProgram")); |
|
251 |
||
252 |
glGetShaderInfoLog = (_glGetShaderInfoLog) ctx->getProcAddress(QLatin1String("glGetShaderInfoLog")); |
|
253 |
glGetShaderiv = (_glGetShaderiv) ctx->getProcAddress(QLatin1String("glGetShaderiv")); |
|
254 |
glGetShaderSource = (_glGetShaderSource) ctx->getProcAddress(QLatin1String("glGetShaderSource")); |
|
255 |
glGetProgramiv = (_glGetProgramiv) ctx->getProcAddress(QLatin1String("glGetProgramiv")); |
|
256 |
glGetProgramInfoLog = (_glGetProgramInfoLog) ctx->getProcAddress(QLatin1String("glGetProgramInfoLog")); |
|
257 |
||
258 |
glGetUniformLocation = (_glGetUniformLocation) ctx->getProcAddress(QLatin1String("glGetUniformLocation")); |
|
259 |
glUniform4fv = (_glUniform4fv) ctx->getProcAddress(QLatin1String("glUniform4fv")); |
|
260 |
glUniform3fv = (_glUniform3fv) ctx->getProcAddress(QLatin1String("glUniform3fv")); |
|
261 |
glUniform2fv = (_glUniform2fv) ctx->getProcAddress(QLatin1String("glUniform2fv")); |
|
262 |
glUniform1fv = (_glUniform1fv) ctx->getProcAddress(QLatin1String("glUniform1fv")); |
|
263 |
glUniform1i = (_glUniform1i) ctx->getProcAddress(QLatin1String("glUniform1i")); |
|
264 |
glUniform1iv = (_glUniform1iv) ctx->getProcAddress(QLatin1String("glUniform1iv")); |
|
265 |
glUniformMatrix2fv = (_glUniformMatrix2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2fv")); |
|
266 |
glUniformMatrix3fv = (_glUniformMatrix3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3fv")); |
|
267 |
glUniformMatrix4fv = (_glUniformMatrix4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4fv")); |
|
268 |
glUniformMatrix2x3fv = (_glUniformMatrix2x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x3fv")); |
|
269 |
glUniformMatrix2x4fv = (_glUniformMatrix2x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x4fv")); |
|
270 |
glUniformMatrix3x2fv = (_glUniformMatrix3x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x2fv")); |
|
271 |
glUniformMatrix3x4fv = (_glUniformMatrix3x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x4fv")); |
|
272 |
glUniformMatrix4x2fv = (_glUniformMatrix4x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x2fv")); |
|
273 |
glUniformMatrix4x3fv = (_glUniformMatrix4x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x3fv")); |
|
274 |
||
275 |
glBindAttribLocation = (_glBindAttribLocation) ctx->getProcAddress(QLatin1String("glBindAttribLocation")); |
|
276 |
glGetAttribLocation = (_glGetAttribLocation) ctx->getProcAddress(QLatin1String("glGetAttribLocation")); |
|
277 |
glVertexAttrib1fv = (_glVertexAttrib1fv) ctx->getProcAddress(QLatin1String("glVertexAttrib1fv")); |
|
278 |
glVertexAttrib2fv = (_glVertexAttrib2fv) ctx->getProcAddress(QLatin1String("glVertexAttrib2fv")); |
|
279 |
glVertexAttrib3fv = (_glVertexAttrib3fv) ctx->getProcAddress(QLatin1String("glVertexAttrib3fv")); |
|
280 |
glVertexAttrib4fv = (_glVertexAttrib4fv) ctx->getProcAddress(QLatin1String("glVertexAttrib4fv")); |
|
281 |
glVertexAttribPointer = (_glVertexAttribPointer) ctx->getProcAddress(QLatin1String("glVertexAttribPointer")); |
|
282 |
glDisableVertexAttribArray = (_glDisableVertexAttribArray) ctx->getProcAddress(QLatin1String("glDisableVertexAttribArray")); |
|
283 |
glEnableVertexAttribArray = (_glEnableVertexAttribArray) ctx->getProcAddress(QLatin1String("glEnableVertexAttribArray")); |
|
284 |
||
285 |
} else { |
|
286 |
// We may not have the standard shader functions, but we might |
|
287 |
// have the older ARB functions instead. |
|
288 |
glCreateShader = (_glCreateShader) ctx->getProcAddress(QLatin1String("glCreateShaderObjectARB")); |
|
289 |
glShaderSource = (_glShaderSource) ctx->getProcAddress(QLatin1String("glShaderSourceARB")); |
|
290 |
glShaderBinary = (_glShaderBinary) ctx->getProcAddress(QLatin1String("glShaderBinaryARB")); |
|
291 |
glCompileShader = (_glCompileShader) ctx->getProcAddress(QLatin1String("glCompileShaderARB")); |
|
292 |
glDeleteShader = (_glDeleteShader) ctx->getProcAddress(QLatin1String("glDeleteObjectARB")); |
|
293 |
glIsShader = 0; |
|
294 |
||
295 |
glCreateProgram = (_glCreateProgram) ctx->getProcAddress(QLatin1String("glCreateProgramObjectARB")); |
|
296 |
glAttachShader = (_glAttachShader) ctx->getProcAddress(QLatin1String("glAttachObjectARB")); |
|
297 |
glDetachShader = (_glDetachShader) ctx->getProcAddress(QLatin1String("glDetachObjectARB")); |
|
298 |
glLinkProgram = (_glLinkProgram) ctx->getProcAddress(QLatin1String("glLinkProgramARB")); |
|
299 |
glUseProgram = (_glUseProgram) ctx->getProcAddress(QLatin1String("glUseProgramObjectARB")); |
|
300 |
glDeleteProgram = (_glDeleteProgram) ctx->getProcAddress(QLatin1String("glDeleteObjectARB")); |
|
301 |
glIsProgram = 0; |
|
302 |
||
303 |
glGetShaderInfoLog = (_glGetShaderInfoLog) ctx->getProcAddress(QLatin1String("glGetInfoLogARB")); |
|
304 |
glGetShaderiv = (_glGetShaderiv) ctx->getProcAddress(QLatin1String("glGetObjectParameterivARB")); |
|
305 |
glGetShaderSource = (_glGetShaderSource) ctx->getProcAddress(QLatin1String("glGetShaderSourceARB")); |
|
306 |
glGetProgramiv = (_glGetProgramiv) ctx->getProcAddress(QLatin1String("glGetObjectParameterivARB")); |
|
307 |
glGetProgramInfoLog = (_glGetProgramInfoLog) ctx->getProcAddress(QLatin1String("glGetInfoLogARB")); |
|
308 |
||
309 |
glGetUniformLocation = (_glGetUniformLocation) ctx->getProcAddress(QLatin1String("glGetUniformLocationARB")); |
|
310 |
glUniform4fv = (_glUniform4fv) ctx->getProcAddress(QLatin1String("glUniform4fvARB")); |
|
311 |
glUniform3fv = (_glUniform3fv) ctx->getProcAddress(QLatin1String("glUniform3fvARB")); |
|
312 |
glUniform2fv = (_glUniform2fv) ctx->getProcAddress(QLatin1String("glUniform2fvARB")); |
|
313 |
glUniform1fv = (_glUniform1fv) ctx->getProcAddress(QLatin1String("glUniform1fvARB")); |
|
314 |
glUniform1i = (_glUniform1i) ctx->getProcAddress(QLatin1String("glUniform1iARB")); |
|
315 |
glUniform1iv = (_glUniform1iv) ctx->getProcAddress(QLatin1String("glUniform1ivARB")); |
|
316 |
glUniformMatrix2fv = (_glUniformMatrix2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2fvARB")); |
|
317 |
glUniformMatrix3fv = (_glUniformMatrix3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3fvARB")); |
|
318 |
glUniformMatrix4fv = (_glUniformMatrix4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4fvARB")); |
|
319 |
glUniformMatrix2x3fv = (_glUniformMatrix2x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x3fvARB")); |
|
320 |
glUniformMatrix2x4fv = (_glUniformMatrix2x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x4fvARB")); |
|
321 |
glUniformMatrix3x2fv = (_glUniformMatrix3x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x2fvARB")); |
|
322 |
glUniformMatrix3x4fv = (_glUniformMatrix3x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x4fvARB")); |
|
323 |
glUniformMatrix4x2fv = (_glUniformMatrix4x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x2fvARB")); |
|
324 |
glUniformMatrix4x3fv = (_glUniformMatrix4x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x3fvARB")); |
|
325 |
||
326 |
glBindAttribLocation = (_glBindAttribLocation) ctx->getProcAddress(QLatin1String("glBindAttribLocationARB")); |
|
327 |
glGetAttribLocation = (_glGetAttribLocation) ctx->getProcAddress(QLatin1String("glGetAttribLocationARB")); |
|
328 |
glVertexAttrib1fv = (_glVertexAttrib1fv) ctx->getProcAddress(QLatin1String("glVertexAttrib1fvARB")); |
|
329 |
glVertexAttrib2fv = (_glVertexAttrib2fv) ctx->getProcAddress(QLatin1String("glVertexAttrib2fvARB")); |
|
330 |
glVertexAttrib3fv = (_glVertexAttrib3fv) ctx->getProcAddress(QLatin1String("glVertexAttrib3fvARB")); |
|
331 |
glVertexAttrib4fv = (_glVertexAttrib4fv) ctx->getProcAddress(QLatin1String("glVertexAttrib4fvARB")); |
|
332 |
glVertexAttribPointer = (_glVertexAttribPointer) ctx->getProcAddress(QLatin1String("glVertexAttribPointerARB")); |
|
333 |
glDisableVertexAttribArray = (_glDisableVertexAttribArray) ctx->getProcAddress(QLatin1String("glDisableVertexAttribArrayARB")); |
|
334 |
glEnableVertexAttribArray = (_glEnableVertexAttribArray) ctx->getProcAddress(QLatin1String("glEnableVertexAttribArrayARB")); |
|
335 |
} |
|
336 |
||
337 |
// Note: glShaderBinary(), glIsShader(), glIsProgram(), and |
|
338 |
// glUniformMatrixNxMfv() are optional, but all other functions |
|
339 |
// are required. |
|
340 |
||
341 |
return glCreateShader && |
|
342 |
glShaderSource && |
|
343 |
glCompileShader && |
|
344 |
glDeleteProgram && |
|
345 |
glCreateProgram && |
|
346 |
glAttachShader && |
|
347 |
glDetachShader && |
|
348 |
glLinkProgram && |
|
349 |
glUseProgram && |
|
350 |
glDeleteProgram && |
|
351 |
glGetShaderInfoLog && |
|
352 |
glGetShaderiv && |
|
353 |
glGetShaderSource && |
|
354 |
glGetProgramiv && |
|
355 |
glGetProgramInfoLog && |
|
356 |
glGetUniformLocation && |
|
357 |
glUniform1fv && |
|
358 |
glUniform2fv && |
|
359 |
glUniform3fv && |
|
360 |
glUniform4fv && |
|
361 |
glUniform1i && |
|
362 |
glUniform1iv && |
|
363 |
glUniformMatrix2fv && |
|
364 |
glUniformMatrix3fv && |
|
365 |
glUniformMatrix4fv && |
|
366 |
glBindAttribLocation && |
|
367 |
glGetAttribLocation && |
|
368 |
glVertexAttrib1fv && |
|
369 |
glVertexAttrib2fv && |
|
370 |
glVertexAttrib3fv && |
|
371 |
glVertexAttrib4fv && |
|
372 |
glVertexAttribPointer && |
|
373 |
glDisableVertexAttribArray && |
|
374 |
glEnableVertexAttribArray; |
|
375 |
#endif |
|
376 |
} |
|
377 |
||
378 |
#if !defined(QT_OPENGL_ES_2) |
|
379 |
bool qt_resolve_version_2_0_functions(QGLContext *ctx) |
|
380 |
{ |
|
381 |
bool gl2supported = true; |
|
382 |
if (!qt_resolve_glsl_extensions(ctx)) |
|
383 |
gl2supported = false; |
|
384 |
||
385 |
if (!qt_resolve_version_1_3_functions(ctx)) |
|
386 |
gl2supported = false; |
|
387 |
||
388 |
if (!qt_resolve_framebufferobject_extensions(ctx)) |
|
389 |
gl2supported = false; |
|
390 |
||
391 |
if (glStencilOpSeparate) |
|
392 |
return gl2supported; |
|
393 |
||
394 |
glBlendColor = (_glBlendColor) ctx->getProcAddress(QLatin1String("glBlendColor")); |
|
395 |
glStencilOpSeparate = (_glStencilOpSeparate) ctx->getProcAddress(QLatin1String("glStencilOpSeparate")); |
|
396 |
if (!glBlendColor || !glStencilOpSeparate) |
|
397 |
gl2supported = false; |
|
398 |
||
399 |
return gl2supported; |
|
400 |
} |
|
401 |
#endif |
|
402 |
||
403 |
||
404 |
QT_END_NAMESPACE |