author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Fri, 12 Mar 2010 15:46:37 +0200 | |
branch | RCL_3 |
changeset 5 | d3bac044e0f0 |
parent 4 | 3b1da2848fc7 |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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diff
changeset
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the demonstration applications of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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#include "roundedbox.h" |
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//============================================================================// |
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// P3T2N3Vertex // |
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//============================================================================// |
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VertexDescription P3T2N3Vertex::description[] = { |
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{VertexDescription::Position, GL_FLOAT, SIZE_OF_MEMBER(P3T2N3Vertex, position) / sizeof(float), 0, 0}, |
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{VertexDescription::TexCoord, GL_FLOAT, SIZE_OF_MEMBER(P3T2N3Vertex, texCoord) / sizeof(float), sizeof(QVector3D), 0}, |
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{VertexDescription::Normal, GL_FLOAT, SIZE_OF_MEMBER(P3T2N3Vertex, normal) / sizeof(float), sizeof(QVector3D) + sizeof(QVector2D), 0}, |
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{VertexDescription::Null, 0, 0, 0, 0}, |
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}; |
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//============================================================================// |
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// GLRoundedBox // |
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//============================================================================// |
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float lerp(float a, float b, float t) |
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{ |
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return a * (1.0f - t) + b * t; |
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} |
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GLRoundedBox::GLRoundedBox(float r, float scale, int n) |
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: GLTriangleMesh<P3T2N3Vertex, unsigned short>((n+2)*(n+3)*4, (n+1)*(n+1)*24+36+72*(n+1)) |
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{ |
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int vidx = 0, iidx = 0; |
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int vertexCountPerCorner = (n + 2) * (n + 3) / 2; |
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P3T2N3Vertex *vp = m_vb.lock(); |
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unsigned short *ip = m_ib.lock(); |
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if (!vp || !ip) { |
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qWarning("GLRoundedBox::GLRoundedBox: Failed to lock vertex buffer and/or index buffer."); |
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m_ib.unlock(); |
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m_vb.unlock(); |
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return; |
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} |
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for (int corner = 0; corner < 8; ++corner) { |
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QVector3D centre(corner & 1 ? 1.0f : -1.0f, |
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corner & 2 ? 1.0f : -1.0f, |
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corner & 4 ? 1.0f : -1.0f); |
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int winding = (corner & 1) ^ ((corner >> 1) & 1) ^ (corner >> 2); |
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int offsX = ((corner ^ 1) - corner) * vertexCountPerCorner; |
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int offsY = ((corner ^ 2) - corner) * vertexCountPerCorner; |
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int offsZ = ((corner ^ 4) - corner) * vertexCountPerCorner; |
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// Face polygons |
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if (winding) { |
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ip[iidx++] = vidx; |
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ip[iidx++] = vidx + offsX; |
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ip[iidx++] = vidx + offsY; |
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ip[iidx++] = vidx + vertexCountPerCorner - n - 2; |
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ip[iidx++] = vidx + vertexCountPerCorner - n - 2 + offsY; |
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ip[iidx++] = vidx + vertexCountPerCorner - n - 2 + offsZ; |
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ip[iidx++] = vidx + vertexCountPerCorner - 1; |
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ip[iidx++] = vidx + vertexCountPerCorner - 1 + offsZ; |
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ip[iidx++] = vidx + vertexCountPerCorner - 1 + offsX; |
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} |
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for (int i = 0; i < n + 2; ++i) { |
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// Edge polygons |
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if (winding && i < n + 1) { |
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ip[iidx++] = vidx + i + 1; |
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ip[iidx++] = vidx; |
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ip[iidx++] = vidx + offsY + i + 1; |
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ip[iidx++] = vidx + offsY; |
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ip[iidx++] = vidx + offsY + i + 1; |
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ip[iidx++] = vidx; |
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ip[iidx++] = vidx + i; |
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ip[iidx++] = vidx + 2 * i + 2; |
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ip[iidx++] = vidx + i + offsX; |
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ip[iidx++] = vidx + 2 * i + offsX + 2; |
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ip[iidx++] = vidx + i + offsX; |
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ip[iidx++] = vidx + 2 * i + 2; |
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ip[iidx++] = (corner + 1) * vertexCountPerCorner - 1 - i; |
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ip[iidx++] = (corner + 1) * vertexCountPerCorner - 2 - i; |
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ip[iidx++] = (corner + 1) * vertexCountPerCorner - 1 - i + offsZ; |
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ip[iidx++] = (corner + 1) * vertexCountPerCorner - 2 - i + offsZ; |
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ip[iidx++] = (corner + 1) * vertexCountPerCorner - 1 - i + offsZ; |
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ip[iidx++] = (corner + 1) * vertexCountPerCorner - 2 - i; |
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} |
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for (int j = 0; j <= i; ++j) { |
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QVector3D normal = QVector3D(i - j, j, n + 1 - i).normalized(); |
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QVector3D offset(0.5f - r, 0.5f - r, 0.5f - r); |
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QVector3D pos = centre * (offset + r * normal); |
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vp[vidx].position = scale * pos; |
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vp[vidx].normal = centre * normal; |
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vp[vidx].texCoord = QVector2D(pos.x() + 0.5f, pos.y() + 0.5f); |
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// Corner polygons |
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if (i < n + 1) { |
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ip[iidx++] = vidx; |
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ip[iidx++] = vidx + i + 2 - winding; |
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ip[iidx++] = vidx + i + 1 + winding; |
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} |
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if (i < n) { |
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ip[iidx++] = vidx + i + 1 + winding; |
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ip[iidx++] = vidx + i + 2 - winding; |
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ip[iidx++] = vidx + 2 * i + 4; |
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} |
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++vidx; |
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} |
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} |
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} |
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m_ib.unlock(); |
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m_vb.unlock(); |
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} |
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