author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Fri, 12 Mar 2010 15:46:37 +0200 | |
branch | RCL_3 |
changeset 5 | d3bac044e0f0 |
parent 4 | 3b1da2848fc7 |
permissions | -rw-r--r-- |
0 | 1 |
/**************************************************************************** |
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** |
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3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the QtGui module of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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/*! |
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\class QGraphicsSceneBspTreeIndex |
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\brief The QGraphicsSceneBspTreeIndex class provides an implementation of |
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a BSP indexing algorithm for discovering items in QGraphicsScene. |
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\since 4.6 |
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\ingroup graphicsview-api |
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49 |
\internal |
|
50 |
||
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QGraphicsSceneBspTreeIndex index use a BSP(Binary Space Partitioning) |
|
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implementation to discover items quickly. This implementation is |
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very efficient for static scene. It has a depth that you can set. |
|
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The depth directly affects performance and memory usage; the latter |
|
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growing exponentially with the depth of the tree. With an optimal tree |
|
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depth, the index can instantly determine the locality of items, even |
|
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for scenes with thousands or millions of items. This also greatly improves |
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rendering performance. |
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60 |
By default, the value is 0, in which case Qt will guess a reasonable |
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default depth based on the size, location and number of items in the |
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scene. If these parameters change frequently, however, you may experience |
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slowdowns as the index retunes the depth internally. You can avoid |
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potential slowdowns by fixating the tree depth through setting this |
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property. |
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The depth of the tree and the size of the scene rectangle decide the |
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granularity of the scene's partitioning. The size of each scene segment is |
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determined by the following algorithm: |
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||
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The BSP tree has an optimal size when each segment contains between 0 and |
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10 items. |
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\sa QGraphicsScene, QGraphicsView, QGraphicsSceneIndex |
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*/ |
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#include <QtCore/qglobal.h> |
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#ifndef QT_NO_GRAPHICSVIEW |
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#include <private/qgraphicsscene_p.h> |
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#include <private/qgraphicsscenebsptreeindex_p.h> |
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#include <private/qgraphicssceneindex_p.h> |
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85 |
#include <QtCore/qmath.h> |
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#include <QtCore/qdebug.h> |
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QT_BEGIN_NAMESPACE |
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90 |
static inline int intmaxlog(int n) |
|
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{ |
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return (n > 0 ? qMax(qCeil(qLn(qreal(n)) / qLn(qreal(2))), 5) : 0); |
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} |
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95 |
/*! |
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Constructs a private scene bsp index. |
|
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*/ |
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QGraphicsSceneBspTreeIndexPrivate::QGraphicsSceneBspTreeIndexPrivate(QGraphicsScene *scene) |
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: QGraphicsSceneIndexPrivate(scene), |
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bspTreeDepth(0), |
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indexTimerId(0), |
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restartIndexTimer(false), |
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regenerateIndex(true), |
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lastItemCount(0), |
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purgePending(false), |
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sortCacheEnabled(false), |
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updatingSortCache(false) |
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{ |
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} |
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110 |
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111 |
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/*! |
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This method will update the BSP index by removing the items from the temporary |
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unindexed list and add them in the indexedItems list. This will also |
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update the growingItemsBoundingRect if needed. This will update the BSP |
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implementation as well. |
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\internal |
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*/ |
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void QGraphicsSceneBspTreeIndexPrivate::_q_updateIndex() |
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{ |
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Q_Q(QGraphicsSceneBspTreeIndex); |
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if (!indexTimerId) |
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return; |
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q->killTimer(indexTimerId); |
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indexTimerId = 0; |
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purgeRemovedItems(); |
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// Add unindexedItems to indexedItems |
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for (int i = 0; i < unindexedItems.size(); ++i) { |
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if (QGraphicsItem *item = unindexedItems.at(i)) { |
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Q_ASSERT(!item->d_ptr->itemDiscovered); |
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if (!freeItemIndexes.isEmpty()) { |
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int freeIndex = freeItemIndexes.takeFirst(); |
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item->d_func()->index = freeIndex; |
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indexedItems[freeIndex] = item; |
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} else { |
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item->d_func()->index = indexedItems.size(); |
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indexedItems << item; |
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} |
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} |
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} |
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// Determine whether we should regenerate the BSP tree. |
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if (bspTreeDepth == 0) { |
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int oldDepth = intmaxlog(lastItemCount); |
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bspTreeDepth = intmaxlog(indexedItems.size()); |
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static const int slack = 100; |
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if (bsp.leafCount() == 0 || (oldDepth != bspTreeDepth && qAbs(lastItemCount - indexedItems.size()) > slack)) { |
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// ### Crude algorithm. |
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regenerateIndex = true; |
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} |
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} |
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// Regenerate the tree. |
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if (regenerateIndex) { |
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regenerateIndex = false; |
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bsp.initialize(sceneRect, bspTreeDepth); |
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unindexedItems = indexedItems; |
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lastItemCount = indexedItems.size(); |
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} |
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// Insert all unindexed items into the tree. |
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for (int i = 0; i < unindexedItems.size(); ++i) { |
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if (QGraphicsItem *item = unindexedItems.at(i)) { |
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168 |
if (item->d_ptr->itemIsUntransformable()) { |
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untransformableItems << item; |
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continue; |
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171 |
} |
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if (item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) |
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continue; |
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175 |
bsp.insertItem(item, item->d_ptr->sceneEffectiveBoundingRect()); |
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} |
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} |
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unindexedItems.clear(); |
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} |
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180 |
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181 |
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/*! |
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\internal |
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184 |
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Removes stale pointers from all data structures. |
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*/ |
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void QGraphicsSceneBspTreeIndexPrivate::purgeRemovedItems() |
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{ |
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189 |
if (!purgePending && removedItems.isEmpty()) |
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return; |
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191 |
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192 |
// Remove stale items from the BSP tree. |
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bsp.removeItems(removedItems); |
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// Purge this list. |
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removedItems.clear(); |
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freeItemIndexes.clear(); |
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for (int i = 0; i < indexedItems.size(); ++i) { |
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if (!indexedItems.at(i)) |
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freeItemIndexes << i; |
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200 |
} |
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201 |
purgePending = false; |
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202 |
} |
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203 |
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/*! |
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205 |
\internal |
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206 |
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207 |
Starts or restarts the timer used for reindexing unindexed items. |
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*/ |
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209 |
void QGraphicsSceneBspTreeIndexPrivate::startIndexTimer(int interval) |
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{ |
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Q_Q(QGraphicsSceneBspTreeIndex); |
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if (indexTimerId) { |
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restartIndexTimer = true; |
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} else { |
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indexTimerId = q->startTimer(interval); |
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} |
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} |
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/*! |
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\internal |
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*/ |
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void QGraphicsSceneBspTreeIndexPrivate::resetIndex() |
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{ |
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224 |
purgeRemovedItems(); |
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for (int i = 0; i < indexedItems.size(); ++i) { |
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if (QGraphicsItem *item = indexedItems.at(i)) { |
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item->d_ptr->index = -1; |
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Q_ASSERT(!item->d_ptr->itemDiscovered); |
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unindexedItems << item; |
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} |
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231 |
} |
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indexedItems.clear(); |
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233 |
freeItemIndexes.clear(); |
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untransformableItems.clear(); |
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regenerateIndex = true; |
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startIndexTimer(); |
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} |
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238 |
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239 |
/*! |
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240 |
\internal |
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241 |
*/ |
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242 |
void QGraphicsSceneBspTreeIndexPrivate::climbTree(QGraphicsItem *item, int *stackingOrder) |
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{ |
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if (!item->d_ptr->children.isEmpty()) { |
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QList<QGraphicsItem *> childList = item->d_ptr->children; |
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qSort(childList.begin(), childList.end(), qt_closestLeaf); |
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for (int i = 0; i < childList.size(); ++i) { |
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QGraphicsItem *item = childList.at(i); |
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if (!(item->flags() & QGraphicsItem::ItemStacksBehindParent)) |
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climbTree(childList.at(i), stackingOrder); |
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} |
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252 |
item->d_ptr->globalStackingOrder = (*stackingOrder)++; |
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for (int i = 0; i < childList.size(); ++i) { |
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QGraphicsItem *item = childList.at(i); |
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255 |
if (item->flags() & QGraphicsItem::ItemStacksBehindParent) |
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climbTree(childList.at(i), stackingOrder); |
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257 |
} |
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258 |
} else { |
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259 |
item->d_ptr->globalStackingOrder = (*stackingOrder)++; |
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260 |
} |
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} |
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262 |
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263 |
/*! |
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264 |
\internal |
|
265 |
*/ |
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266 |
void QGraphicsSceneBspTreeIndexPrivate::_q_updateSortCache() |
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{ |
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268 |
Q_Q(QGraphicsSceneBspTreeIndex); |
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_q_updateIndex(); |
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270 |
||
271 |
if (!sortCacheEnabled || !updatingSortCache) |
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return; |
|
273 |
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274 |
updatingSortCache = false; |
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275 |
int stackingOrder = 0; |
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276 |
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277 |
QList<QGraphicsItem *> topLevels; |
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278 |
const QList<QGraphicsItem *> items = q->items(); |
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279 |
for (int i = 0; i < items.size(); ++i) { |
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280 |
QGraphicsItem *item = items.at(i); |
|
281 |
if (item && !item->d_ptr->parent) |
|
282 |
topLevels << item; |
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283 |
} |
|
284 |
||
285 |
qSort(topLevels.begin(), topLevels.end(), qt_closestLeaf); |
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286 |
for (int i = 0; i < topLevels.size(); ++i) |
|
287 |
climbTree(topLevels.at(i), &stackingOrder); |
|
288 |
} |
|
289 |
||
290 |
/*! |
|
291 |
\internal |
|
292 |
*/ |
|
293 |
void QGraphicsSceneBspTreeIndexPrivate::invalidateSortCache() |
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294 |
{ |
|
295 |
Q_Q(QGraphicsSceneBspTreeIndex); |
|
296 |
if (!sortCacheEnabled || updatingSortCache) |
|
297 |
return; |
|
298 |
||
299 |
updatingSortCache = true; |
|
300 |
QMetaObject::invokeMethod(q, "_q_updateSortCache", Qt::QueuedConnection); |
|
301 |
} |
|
302 |
||
303 |
void QGraphicsSceneBspTreeIndexPrivate::addItem(QGraphicsItem *item, bool recursive) |
|
304 |
{ |
|
305 |
if (!item) |
|
306 |
return; |
|
307 |
||
308 |
// Prevent reusing a recently deleted pointer: purge all removed item from our lists. |
|
309 |
purgeRemovedItems(); |
|
310 |
||
311 |
// Invalidate any sort caching; arrival of a new item means we need to resort. |
|
312 |
// Update the scene's sort cache settings. |
|
313 |
item->d_ptr->globalStackingOrder = -1; |
|
314 |
invalidateSortCache(); |
|
315 |
||
316 |
// Indexing requires sceneBoundingRect(), but because \a item might |
|
317 |
// not be completely constructed at this point, we need to store it in |
|
318 |
// a temporary list and schedule an indexing for later. |
|
319 |
if (item->d_ptr->index == -1) { |
|
320 |
Q_ASSERT(!unindexedItems.contains(item)); |
|
321 |
unindexedItems << item; |
|
322 |
startIndexTimer(0); |
|
323 |
} else { |
|
324 |
Q_ASSERT(indexedItems.contains(item)); |
|
325 |
qWarning("QGraphicsSceneBspTreeIndex::addItem: item has already been added to this BSP"); |
|
326 |
} |
|
327 |
||
328 |
if (recursive) { |
|
329 |
for (int i = 0; i < item->d_ptr->children.size(); ++i) |
|
330 |
addItem(item->d_ptr->children.at(i), recursive); |
|
331 |
} |
|
332 |
} |
|
333 |
||
334 |
void QGraphicsSceneBspTreeIndexPrivate::removeItem(QGraphicsItem *item, bool recursive, |
|
335 |
bool moveToUnindexedItems) |
|
336 |
{ |
|
337 |
if (!item) |
|
338 |
return; |
|
339 |
||
340 |
if (item->d_ptr->index != -1) { |
|
341 |
Q_ASSERT(item->d_ptr->index < indexedItems.size()); |
|
342 |
Q_ASSERT(indexedItems.at(item->d_ptr->index) == item); |
|
343 |
Q_ASSERT(!item->d_ptr->itemDiscovered); |
|
344 |
freeItemIndexes << item->d_ptr->index; |
|
345 |
indexedItems[item->d_ptr->index] = 0; |
|
346 |
item->d_ptr->index = -1; |
|
347 |
||
348 |
if (item->d_ptr->itemIsUntransformable()) { |
|
349 |
untransformableItems.removeOne(item); |
|
350 |
} else if (item->d_ptr->inDestructor) { |
|
351 |
// Avoid virtual function calls from the destructor. |
|
352 |
purgePending = true; |
|
353 |
removedItems << item; |
|
354 |
} else if (!(item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren)) { |
|
355 |
bsp.removeItem(item, item->d_ptr->sceneEffectiveBoundingRect()); |
|
356 |
} |
|
357 |
} else { |
|
358 |
unindexedItems.removeOne(item); |
|
359 |
} |
|
360 |
invalidateSortCache(); // ### Only do this when removing from BSP? |
|
361 |
||
362 |
Q_ASSERT(item->d_ptr->index == -1); |
|
363 |
Q_ASSERT(!indexedItems.contains(item)); |
|
364 |
Q_ASSERT(!unindexedItems.contains(item)); |
|
365 |
Q_ASSERT(!untransformableItems.contains(item)); |
|
366 |
||
367 |
if (moveToUnindexedItems) |
|
368 |
addItem(item); |
|
369 |
||
370 |
if (recursive) { |
|
371 |
for (int i = 0; i < item->d_ptr->children.size(); ++i) |
|
372 |
removeItem(item->d_ptr->children.at(i), recursive, moveToUnindexedItems); |
|
373 |
} |
|
374 |
} |
|
375 |
||
376 |
QList<QGraphicsItem *> QGraphicsSceneBspTreeIndexPrivate::estimateItems(const QRectF &rect, Qt::SortOrder order, |
|
377 |
bool onlyTopLevelItems) |
|
378 |
{ |
|
379 |
Q_Q(QGraphicsSceneBspTreeIndex); |
|
380 |
if (onlyTopLevelItems && rect.isNull()) |
|
381 |
return q->QGraphicsSceneIndex::estimateTopLevelItems(rect, order); |
|
382 |
||
383 |
purgeRemovedItems(); |
|
384 |
_q_updateSortCache(); |
|
385 |
Q_ASSERT(unindexedItems.isEmpty()); |
|
386 |
||
387 |
QList<QGraphicsItem *> rectItems = bsp.items(rect, onlyTopLevelItems); |
|
388 |
if (onlyTopLevelItems) { |
|
389 |
for (int i = 0; i < untransformableItems.size(); ++i) { |
|
390 |
QGraphicsItem *item = untransformableItems.at(i); |
|
391 |
if (!item->d_ptr->parent) { |
|
392 |
rectItems << item; |
|
393 |
} else { |
|
394 |
item = item->topLevelItem(); |
|
395 |
if (!rectItems.contains(item)) |
|
396 |
rectItems << item; |
|
397 |
} |
|
398 |
} |
|
399 |
} else { |
|
400 |
rectItems += untransformableItems; |
|
401 |
} |
|
402 |
||
403 |
sortItems(&rectItems, order, sortCacheEnabled, onlyTopLevelItems); |
|
404 |
return rectItems; |
|
405 |
} |
|
406 |
||
407 |
/*! |
|
408 |
Sort a list of \a itemList in a specific \a order and use the cache if requested. |
|
409 |
||
410 |
\internal |
|
411 |
*/ |
|
412 |
void QGraphicsSceneBspTreeIndexPrivate::sortItems(QList<QGraphicsItem *> *itemList, Qt::SortOrder order, |
|
413 |
bool sortCacheEnabled, bool onlyTopLevelItems) |
|
414 |
{ |
|
415 |
if (order == Qt::SortOrder(-1)) |
|
416 |
return; |
|
417 |
||
418 |
if (onlyTopLevelItems) { |
|
419 |
if (order == Qt::DescendingOrder) |
|
420 |
qSort(itemList->begin(), itemList->end(), qt_closestLeaf); |
|
421 |
else if (order == Qt::AscendingOrder) |
|
422 |
qSort(itemList->begin(), itemList->end(), qt_notclosestLeaf); |
|
423 |
return; |
|
424 |
} |
|
425 |
||
426 |
if (sortCacheEnabled) { |
|
427 |
if (order == Qt::DescendingOrder) { |
|
428 |
qSort(itemList->begin(), itemList->end(), closestItemFirst_withCache); |
|
429 |
} else if (order == Qt::AscendingOrder) { |
|
430 |
qSort(itemList->begin(), itemList->end(), closestItemLast_withCache); |
|
431 |
} |
|
432 |
} else { |
|
433 |
if (order == Qt::DescendingOrder) { |
|
434 |
qSort(itemList->begin(), itemList->end(), qt_closestItemFirst); |
|
435 |
} else if (order == Qt::AscendingOrder) { |
|
436 |
qSort(itemList->begin(), itemList->end(), qt_closestItemLast); |
|
437 |
} |
|
438 |
} |
|
439 |
} |
|
440 |
||
441 |
/*! |
|
442 |
Constructs a BSP scene index for the given \a scene. |
|
443 |
*/ |
|
444 |
QGraphicsSceneBspTreeIndex::QGraphicsSceneBspTreeIndex(QGraphicsScene *scene) |
|
445 |
: QGraphicsSceneIndex(*new QGraphicsSceneBspTreeIndexPrivate(scene), scene) |
|
446 |
{ |
|
447 |
||
448 |
} |
|
449 |
||
450 |
QGraphicsSceneBspTreeIndex::~QGraphicsSceneBspTreeIndex() |
|
451 |
{ |
|
452 |
Q_D(QGraphicsSceneBspTreeIndex); |
|
453 |
for (int i = 0; i < d->indexedItems.size(); ++i) { |
|
454 |
// Ensure item bits are reset properly. |
|
455 |
if (QGraphicsItem *item = d->indexedItems.at(i)) { |
|
456 |
Q_ASSERT(!item->d_ptr->itemDiscovered); |
|
457 |
item->d_ptr->index = -1; |
|
458 |
} |
|
459 |
} |
|
460 |
} |
|
461 |
||
462 |
/*! |
|
463 |
\internal |
|
464 |
Clear the all the BSP index. |
|
465 |
*/ |
|
466 |
void QGraphicsSceneBspTreeIndex::clear() |
|
467 |
{ |
|
468 |
Q_D(QGraphicsSceneBspTreeIndex); |
|
469 |
d->bsp.clear(); |
|
470 |
d->lastItemCount = 0; |
|
471 |
d->freeItemIndexes.clear(); |
|
472 |
for (int i = 0; i < d->indexedItems.size(); ++i) { |
|
473 |
// Ensure item bits are reset properly. |
|
474 |
if (QGraphicsItem *item = d->indexedItems.at(i)) { |
|
475 |
Q_ASSERT(!item->d_ptr->itemDiscovered); |
|
476 |
item->d_ptr->index = -1; |
|
477 |
} |
|
478 |
} |
|
479 |
d->indexedItems.clear(); |
|
480 |
d->unindexedItems.clear(); |
|
481 |
d->untransformableItems.clear(); |
|
482 |
d->regenerateIndex = true; |
|
483 |
} |
|
484 |
||
485 |
/*! |
|
486 |
Add the \a item into the BSP index. |
|
487 |
*/ |
|
488 |
void QGraphicsSceneBspTreeIndex::addItem(QGraphicsItem *item) |
|
489 |
{ |
|
490 |
Q_D(QGraphicsSceneBspTreeIndex); |
|
491 |
d->addItem(item); |
|
492 |
} |
|
493 |
||
494 |
/*! |
|
495 |
Remove the \a item from the BSP index. |
|
496 |
*/ |
|
497 |
void QGraphicsSceneBspTreeIndex::removeItem(QGraphicsItem *item) |
|
498 |
{ |
|
499 |
Q_D(QGraphicsSceneBspTreeIndex); |
|
500 |
d->removeItem(item); |
|
501 |
} |
|
502 |
||
503 |
/*! |
|
504 |
\internal |
|
505 |
Update the BSP when the \a item 's bounding rect has changed. |
|
506 |
*/ |
|
507 |
void QGraphicsSceneBspTreeIndex::prepareBoundingRectChange(const QGraphicsItem *item) |
|
508 |
{ |
|
509 |
if (!item) |
|
510 |
return; |
|
511 |
||
512 |
if (item->d_ptr->index == -1 || item->d_ptr->itemIsUntransformable() |
|
513 |
|| (item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren)) { |
|
514 |
return; // Item is not in BSP tree; nothing to do. |
|
515 |
} |
|
516 |
||
517 |
Q_D(QGraphicsSceneBspTreeIndex); |
|
518 |
QGraphicsItem *thatItem = const_cast<QGraphicsItem *>(item); |
|
519 |
d->removeItem(thatItem, /*recursive=*/false, /*moveToUnindexedItems=*/true); |
|
520 |
for (int i = 0; i < item->d_ptr->children.size(); ++i) // ### Do we really need this? |
|
521 |
prepareBoundingRectChange(item->d_ptr->children.at(i)); |
|
522 |
} |
|
523 |
||
524 |
/*! |
|
525 |
Returns an estimation visible items that are either inside or |
|
526 |
intersect with the specified \a rect and return a list sorted using \a order. |
|
527 |
||
528 |
\a deviceTransform is the transformation apply to the view. |
|
529 |
||
530 |
*/ |
|
531 |
QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::estimateItems(const QRectF &rect, Qt::SortOrder order) const |
|
532 |
{ |
|
533 |
Q_D(const QGraphicsSceneBspTreeIndex); |
|
534 |
return const_cast<QGraphicsSceneBspTreeIndexPrivate*>(d)->estimateItems(rect, order); |
|
535 |
} |
|
536 |
||
537 |
QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::estimateTopLevelItems(const QRectF &rect, Qt::SortOrder order) const |
|
538 |
{ |
|
539 |
Q_D(const QGraphicsSceneBspTreeIndex); |
|
540 |
return const_cast<QGraphicsSceneBspTreeIndexPrivate*>(d)->estimateItems(rect, order, /*onlyTopLevels=*/true); |
|
541 |
} |
|
542 |
||
543 |
/*! |
|
544 |
\fn QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items(Qt::SortOrder order = Qt::DescendingOrder) const; |
|
545 |
||
546 |
Return all items in the BSP index and sort them using \a order. |
|
547 |
*/ |
|
548 |
QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items(Qt::SortOrder order) const |
|
549 |
{ |
|
550 |
Q_D(const QGraphicsSceneBspTreeIndex); |
|
551 |
const_cast<QGraphicsSceneBspTreeIndexPrivate*>(d)->purgeRemovedItems(); |
|
552 |
QList<QGraphicsItem *> itemList; |
|
553 |
||
554 |
// If freeItemIndexes is empty, we know there are no holes in indexedItems and |
|
555 |
// unindexedItems. |
|
556 |
if (d->freeItemIndexes.isEmpty()) { |
|
557 |
if (d->unindexedItems.isEmpty()) { |
|
558 |
itemList = d->indexedItems; |
|
559 |
} else { |
|
560 |
itemList = d->indexedItems + d->unindexedItems; |
|
561 |
} |
|
562 |
} else { |
|
563 |
// Rebuild the list of items to avoid holes. ### We could also just |
|
564 |
// compress the item lists at this point. |
|
565 |
foreach (QGraphicsItem *item, d->indexedItems + d->unindexedItems) { |
|
566 |
if (item) |
|
567 |
itemList << item; |
|
568 |
} |
|
569 |
} |
|
570 |
if (order != -1) { |
|
571 |
//We sort descending order |
|
572 |
d->sortItems(&itemList, order, d->sortCacheEnabled); |
|
573 |
} |
|
574 |
return itemList; |
|
575 |
} |
|
576 |
||
577 |
/*! |
|
578 |
\property QGraphicsSceneBspTreeIndex::bspTreeDepth |
|
579 |
\brief the depth of the BSP index tree |
|
580 |
\since 4.6 |
|
581 |
||
582 |
This value determines the depth of BSP tree. The depth |
|
583 |
directly affects performance and memory usage; the latter |
|
584 |
growing exponentially with the depth of the tree. With an optimal tree |
|
585 |
depth, the index can instantly determine the locality of items, even |
|
586 |
for scenes with thousands or millions of items. This also greatly improves |
|
587 |
rendering performance. |
|
588 |
||
589 |
By default, the value is 0, in which case Qt will guess a reasonable |
|
590 |
default depth based on the size, location and number of items in the |
|
591 |
scene. If these parameters change frequently, however, you may experience |
|
592 |
slowdowns as the index retunes the depth internally. You can avoid |
|
593 |
potential slowdowns by fixating the tree depth through setting this |
|
594 |
property. |
|
595 |
||
596 |
The depth of the tree and the size of the scene rectangle decide the |
|
597 |
granularity of the scene's partitioning. The size of each scene segment is |
|
598 |
determined by the following algorithm: |
|
599 |
||
600 |
The BSP tree has an optimal size when each segment contains between 0 and |
|
601 |
10 items. |
|
602 |
||
603 |
*/ |
|
604 |
int QGraphicsSceneBspTreeIndex::bspTreeDepth() |
|
605 |
{ |
|
606 |
Q_D(const QGraphicsSceneBspTreeIndex); |
|
607 |
return d->bspTreeDepth; |
|
608 |
} |
|
609 |
||
610 |
void QGraphicsSceneBspTreeIndex::setBspTreeDepth(int depth) |
|
611 |
{ |
|
612 |
Q_D(QGraphicsSceneBspTreeIndex); |
|
613 |
if (d->bspTreeDepth == depth) |
|
614 |
return; |
|
615 |
d->bspTreeDepth = depth; |
|
616 |
d->resetIndex(); |
|
617 |
} |
|
618 |
||
619 |
/*! |
|
620 |
\internal |
|
621 |
||
622 |
This method react to the \a rect change of the scene and |
|
623 |
reset the BSP tree index. |
|
624 |
*/ |
|
625 |
void QGraphicsSceneBspTreeIndex::updateSceneRect(const QRectF &rect) |
|
626 |
{ |
|
627 |
Q_D(QGraphicsSceneBspTreeIndex); |
|
628 |
d->sceneRect = rect; |
|
629 |
d->resetIndex(); |
|
630 |
} |
|
631 |
||
632 |
/*! |
|
633 |
\internal |
|
634 |
||
635 |
This method react to the \a change of the \a item and use the \a value to |
|
636 |
update the BSP tree if necessary. |
|
637 |
*/ |
|
5
d3bac044e0f0
Revision: 201007
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
4
diff
changeset
|
638 |
void QGraphicsSceneBspTreeIndex::itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const void *const value) |
0 | 639 |
{ |
640 |
Q_D(QGraphicsSceneBspTreeIndex); |
|
641 |
switch (change) { |
|
642 |
case QGraphicsItem::ItemFlagsChange: { |
|
643 |
// Handle ItemIgnoresTransformations |
|
5
d3bac044e0f0
Revision: 201007
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
4
diff
changeset
|
644 |
QGraphicsItem::GraphicsItemFlags newFlags = *static_cast<const QGraphicsItem::GraphicsItemFlags *>(value); |
0 | 645 |
bool ignoredTransform = item->d_ptr->flags & QGraphicsItem::ItemIgnoresTransformations; |
5
d3bac044e0f0
Revision: 201007
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
4
diff
changeset
|
646 |
bool willIgnoreTransform = newFlags & QGraphicsItem::ItemIgnoresTransformations; |
0 | 647 |
bool clipsChildren = item->d_ptr->flags & QGraphicsItem::ItemClipsChildrenToShape; |
5
d3bac044e0f0
Revision: 201007
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
4
diff
changeset
|
648 |
bool willClipChildren = newFlags & QGraphicsItem::ItemClipsChildrenToShape; |
0 | 649 |
if ((ignoredTransform != willIgnoreTransform) || (clipsChildren != willClipChildren)) { |
650 |
QGraphicsItem *thatItem = const_cast<QGraphicsItem *>(item); |
|
651 |
// Remove item and its descendants from the index and append |
|
652 |
// them to the list of unindexed items. Then, when the index |
|
653 |
// is updated, they will be put into the bsp-tree or the list |
|
654 |
// of untransformable items. |
|
655 |
d->removeItem(thatItem, /*recursive=*/true, /*moveToUnidexedItems=*/true); |
|
656 |
} |
|
657 |
break; |
|
658 |
} |
|
659 |
case QGraphicsItem::ItemZValueChange: |
|
660 |
d->invalidateSortCache(); |
|
661 |
break; |
|
662 |
case QGraphicsItem::ItemParentChange: { |
|
663 |
d->invalidateSortCache(); |
|
664 |
// Handle ItemIgnoresTransformations |
|
5
d3bac044e0f0
Revision: 201007
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
4
diff
changeset
|
665 |
const QGraphicsItem *newParent = static_cast<const QGraphicsItem *>(value); |
0 | 666 |
bool ignoredTransform = item->d_ptr->itemIsUntransformable(); |
667 |
bool willIgnoreTransform = (item->d_ptr->flags & QGraphicsItem::ItemIgnoresTransformations) |
|
668 |
|| (newParent && newParent->d_ptr->itemIsUntransformable()); |
|
669 |
bool ancestorClippedChildren = item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren; |
|
670 |
bool ancestorWillClipChildren = newParent |
|
671 |
&& ((newParent->d_ptr->flags & QGraphicsItem::ItemClipsChildrenToShape) |
|
672 |
|| (newParent->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren)); |
|
673 |
if ((ignoredTransform != willIgnoreTransform) || (ancestorClippedChildren != ancestorWillClipChildren)) { |
|
674 |
QGraphicsItem *thatItem = const_cast<QGraphicsItem *>(item); |
|
675 |
// Remove item and its descendants from the index and append |
|
676 |
// them to the list of unindexed items. Then, when the index |
|
677 |
// is updated, they will be put into the bsp-tree or the list |
|
678 |
// of untransformable items. |
|
679 |
d->removeItem(thatItem, /*recursive=*/true, /*moveToUnidexedItems=*/true); |
|
680 |
} |
|
681 |
break; |
|
682 |
} |
|
683 |
default: |
|
684 |
break; |
|
685 |
} |
|
686 |
} |
|
687 |
/*! |
|
688 |
\reimp |
|
689 |
||
690 |
Used to catch the timer event. |
|
691 |
||
692 |
\internal |
|
693 |
*/ |
|
694 |
bool QGraphicsSceneBspTreeIndex::event(QEvent *event) |
|
695 |
{ |
|
696 |
Q_D(QGraphicsSceneBspTreeIndex); |
|
697 |
switch (event->type()) { |
|
698 |
case QEvent::Timer: |
|
699 |
if (d->indexTimerId && static_cast<QTimerEvent *>(event)->timerId() == d->indexTimerId) { |
|
700 |
if (d->restartIndexTimer) { |
|
701 |
d->restartIndexTimer = false; |
|
702 |
} else { |
|
703 |
// this call will kill the timer |
|
704 |
d->_q_updateIndex(); |
|
705 |
} |
|
706 |
} |
|
707 |
// Fallthrough intended - support timers in subclasses. |
|
708 |
default: |
|
709 |
return QObject::event(event); |
|
710 |
} |
|
711 |
return true; |
|
712 |
} |
|
713 |
||
714 |
QT_END_NAMESPACE |
|
715 |
||
716 |
#include "moc_qgraphicsscenebsptreeindex_p.cpp" |
|
717 |
||
718 |
#endif // QT_NO_GRAPHICSVIEW |
|
719 |