author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Mon, 15 Mar 2010 12:43:09 +0200 | |
branch | RCL_3 |
changeset 6 | dee5afe5301f |
parent 4 | 3b1da2848fc7 |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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diff
changeset
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the QtCore module of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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#ifndef STATES_H |
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#define STATES_H |
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//Qt |
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#include <QtCore/QState> |
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#include <QtCore/QSignalTransition> |
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#include <QtCore/QPropertyAnimation> |
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#include <QtGui/QKeyEventTransition> |
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#include <QtCore/QSet> |
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class GraphicsScene; |
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class Boat; |
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class SubMarine; |
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QT_BEGIN_NAMESPACE |
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class QStateMachine; |
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QT_END_NAMESPACE |
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class PlayState : public QState |
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{ |
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public: |
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PlayState(GraphicsScene *scene, QState *parent = 0); |
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~PlayState(); |
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protected: |
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void onEntry(QEvent *); |
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private : |
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GraphicsScene *scene; |
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QStateMachine *machine; |
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int currentLevel; |
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int score; |
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QState *parallelChild; |
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friend class UpdateScoreState; |
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friend class UpdateScoreTransition; |
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friend class WinTransition; |
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friend class CustomSpaceTransition; |
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friend class WinState; |
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friend class LostState; |
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friend class LevelState; |
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}; |
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class LevelState : public QState |
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{ |
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public: |
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LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0); |
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protected: |
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void onEntry(QEvent *); |
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private : |
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void initializeLevel(); |
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GraphicsScene *scene; |
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PlayState *game; |
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}; |
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class PauseState : public QState |
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{ |
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public: |
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PauseState(GraphicsScene *scene, QState *parent = 0); |
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protected: |
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void onEntry(QEvent *); |
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void onExit(QEvent *); |
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private : |
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GraphicsScene *scene; |
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Boat *boat; |
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}; |
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class LostState : public QState |
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{ |
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public: |
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LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0); |
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protected: |
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void onEntry(QEvent *); |
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void onExit(QEvent *); |
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private : |
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GraphicsScene *scene; |
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PlayState *game; |
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}; |
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class WinState : public QState |
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{ |
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public: |
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WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0); |
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protected: |
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void onEntry(QEvent *); |
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void onExit(QEvent *); |
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private : |
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GraphicsScene *scene; |
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PlayState *game; |
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}; |
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class UpdateScoreState : public QState |
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{ |
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public: |
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UpdateScoreState(PlayState *game, QState *parent); |
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private: |
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QPropertyAnimation *scoreAnimation; |
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PlayState *game; |
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}; |
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//These transtion is used to update the score |
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class UpdateScoreTransition : public QSignalTransition |
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{ |
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public: |
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UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); |
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protected: |
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virtual bool eventTest(QEvent *event); |
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private: |
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PlayState * game; |
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GraphicsScene *scene; |
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}; |
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//These transtion test if we have won the game |
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class WinTransition : public QSignalTransition |
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{ |
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public: |
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WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); |
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protected: |
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virtual bool eventTest(QEvent *event); |
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private: |
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PlayState * game; |
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GraphicsScene *scene; |
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}; |
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//These transtion is true if one level has been completed and the player want to continue |
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class CustomSpaceTransition : public QKeyEventTransition |
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{ |
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public: |
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CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key); |
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protected: |
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virtual bool eventTest(QEvent *event); |
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private: |
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PlayState *game; |
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int key; |
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}; |
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#endif // STATES_H |