author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Mon, 15 Mar 2010 12:43:09 +0200 | |
branch | RCL_3 |
changeset 6 | dee5afe5301f |
parent 4 | 3b1da2848fc7 |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the QtOpenGL module of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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#include "qgraphicsshadereffect_p.h" |
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#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL) |
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#include "qglshaderprogram.h" |
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#include "gl2paintengineex/qglcustomshaderstage_p.h" |
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#define QGL_HAVE_CUSTOM_SHADERS 1 |
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#endif |
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#include <QtGui/qpainter.h> |
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#include <QtGui/qgraphicsitem.h> |
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#include <QtGui/private/qgraphicseffect_p.h> |
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QT_BEGIN_NAMESPACE |
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/*# |
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\class QGraphicsShaderEffect |
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\brief The QGraphicsShaderEffect class is the base class for creating |
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custom GLSL shader effects in a QGraphicsScene. |
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\since 4.6 |
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\ingroup multimedia |
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\ingroup graphicsview-api |
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The specific effect is defined by a fragment of GLSL source code |
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supplied to setPixelShaderFragment(). This source code must define a |
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function with the signature |
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\c{lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords)} |
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that returns the source pixel value |
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to use in the paint engine's shader program. The shader fragment |
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is linked with the regular shader code used by the GL2 paint engine |
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to construct a complete QGLShaderProgram. |
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The following example shader converts the incoming pixmap to |
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grayscale and then applies a colorize operation using the |
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\c effectColor value: |
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\code |
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static char const colorizeShaderCode[] = |
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"uniform lowp vec4 effectColor;\n" |
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"lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {\n" |
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" vec4 src = texture2D(imageTexture, textureCoords);\n" |
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" float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));\n" |
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" vec4 colorize = 1.0-((1.0-gray)*(1.0-effectColor));\n" |
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" return vec4(colorize.rgb, src.a);\n" |
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"}"; |
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\endcode |
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To use this shader code, it is necessary to define a subclass |
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of QGraphicsShaderEffect as follows: |
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\code |
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class ColorizeEffect : public QGraphicsShaderEffect |
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{ |
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Q_OBJECT |
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public: |
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ColorizeEffect(QObject *parent = 0) |
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: QGraphicsShaderEffect(parent), color(Qt::black) |
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{ |
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setPixelShaderFragment(colorizeShaderCode); |
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} |
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QColor effectColor() const { return color; } |
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void setEffectColor(const QColor& c) |
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{ |
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color = c; |
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setUniformsDirty(); |
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} |
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protected: |
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void setUniforms(QGLShaderProgram *program) |
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{ |
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program->setUniformValue("effectColor", color); |
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} |
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private: |
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QColor color; |
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}; |
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\endcode |
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The setUniforms() function is called when the effect is about |
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to be used for drawing to give the subclass the opportunity to |
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set effect-specific uniform variables. |
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QGraphicsShaderEffect is only supported when the GL2 paint engine |
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is in use. When any other paint engine is in use (GL1, raster, etc), |
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the drawItem() method will draw its item argument directly with |
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no effect applied. |
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\sa QGraphicsEffect |
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*/ |
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static const char qglslDefaultImageFragmentShader[] = "\ |
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lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { \ |
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return texture2D(imageTexture, textureCoords); \ |
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}\n"; |
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#ifdef QGL_HAVE_CUSTOM_SHADERS |
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class QGLCustomShaderEffectStage : public QGLCustomShaderStage |
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{ |
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public: |
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QGLCustomShaderEffectStage |
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(QGraphicsShaderEffect *e, const QByteArray& source) |
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: QGLCustomShaderStage(), |
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effect(e) |
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{ |
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setSource(source); |
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} |
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void setUniforms(QGLShaderProgram *program); |
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QGraphicsShaderEffect *effect; |
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}; |
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void QGLCustomShaderEffectStage::setUniforms(QGLShaderProgram *program) |
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{ |
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effect->setUniforms(program); |
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} |
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#endif |
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class QGraphicsShaderEffectPrivate : public QGraphicsEffectPrivate |
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{ |
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Q_DECLARE_PUBLIC(QGraphicsShaderEffect) |
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public: |
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QGraphicsShaderEffectPrivate() |
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: pixelShaderFragment(qglslDefaultImageFragmentShader) |
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#ifdef QGL_HAVE_CUSTOM_SHADERS |
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, customShaderStage(0) |
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#endif |
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{ |
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} |
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QByteArray pixelShaderFragment; |
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#ifdef QGL_HAVE_CUSTOM_SHADERS |
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QGLCustomShaderEffectStage *customShaderStage; |
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#endif |
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}; |
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/*# |
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Constructs a shader effect and attaches it to \a parent. |
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*/ |
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QGraphicsShaderEffect::QGraphicsShaderEffect(QObject *parent) |
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: QGraphicsEffect(*new QGraphicsShaderEffectPrivate(), parent) |
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{ |
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} |
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/*# |
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Destroys this shader effect. |
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*/ |
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QGraphicsShaderEffect::~QGraphicsShaderEffect() |
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{ |
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#ifdef QGL_HAVE_CUSTOM_SHADERS |
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Q_D(QGraphicsShaderEffect); |
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delete d->customShaderStage; |
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#endif |
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} |
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/*# |
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Returns the source code for the pixel shader fragment for |
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this shader effect. The default is a shader that copies |
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its incoming pixmap directly to the output with no effect |
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applied. |
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\sa setPixelShaderFragment() |
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*/ |
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QByteArray QGraphicsShaderEffect::pixelShaderFragment() const |
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{ |
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Q_D(const QGraphicsShaderEffect); |
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return d->pixelShaderFragment; |
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} |
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/*# |
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Sets the source code for the pixel shader fragment for |
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this shader effect to \a code. |
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The \a code must define a GLSL function with the signature |
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\c{lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords)} |
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that returns the source pixel value to use in the paint engine's |
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shader program. The following is the default pixel shader fragment, |
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which draws a pixmap with no effect applied: |
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\code |
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lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { |
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return texture2D(imageTexture, textureCoords); |
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} |
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\endcode |
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\sa pixelShaderFragment(), setUniforms() |
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*/ |
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void QGraphicsShaderEffect::setPixelShaderFragment(const QByteArray& code) |
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{ |
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Q_D(QGraphicsShaderEffect); |
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if (d->pixelShaderFragment != code) { |
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d->pixelShaderFragment = code; |
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#ifdef QGL_HAVE_CUSTOM_SHADERS |
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delete d->customShaderStage; |
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d->customShaderStage = 0; |
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#endif |
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} |
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} |
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/*# |
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\reimp |
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*/ |
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41300fa6a67c
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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void QGraphicsShaderEffect::draw(QPainter *painter) |
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{ |
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Q_D(QGraphicsShaderEffect); |
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#ifdef QGL_HAVE_CUSTOM_SHADERS |
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// Set the custom shader on the paint engine. The setOnPainter() |
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// call may fail if the paint engine is not GL2. In that case, |
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// we fall through to drawing the pixmap normally. |
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if (!d->customShaderStage) { |
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d->customShaderStage = new QGLCustomShaderEffectStage |
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(this, d->pixelShaderFragment); |
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} |
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bool usingShader = d->customShaderStage->setOnPainter(painter); |
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QPoint offset; |
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41300fa6a67c
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if (sourceIsPixmap()) { |
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// No point in drawing in device coordinates (pixmap will be scaled anyways). |
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const QPixmap pixmap = sourcePixmap(Qt::LogicalCoordinates, &offset); |
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painter->drawPixmap(offset, pixmap); |
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} else { |
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// Draw pixmap in device coordinates to avoid pixmap scaling. |
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
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const QPixmap pixmap = sourcePixmap(Qt::DeviceCoordinates, &offset); |
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QTransform restoreTransform = painter->worldTransform(); |
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painter->setWorldTransform(QTransform()); |
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painter->drawPixmap(offset, pixmap); |
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painter->setWorldTransform(restoreTransform); |
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} |
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// Remove the custom shader to return to normal painting operations. |
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if (usingShader) |
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d->customShaderStage->removeFromPainter(painter); |
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#else |
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drawSource(painter); |
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#endif |
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} |
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/*# |
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Sets the custom uniform variables on this shader effect to |
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be dirty. The setUniforms() function will be called the next |
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time the shader program corresponding to this effect is used. |
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This function is typically called by subclasses when an |
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effect-specific parameter is changed by the application. |
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\sa setUniforms() |
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*/ |
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void QGraphicsShaderEffect::setUniformsDirty() |
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{ |
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#ifdef QGL_HAVE_CUSTOM_SHADERS |
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Q_D(QGraphicsShaderEffect); |
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if (d->customShaderStage) |
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d->customShaderStage->setUniformsDirty(); |
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#endif |
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} |
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/*# |
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Sets custom uniform variables on the current GL context when |
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\a program is about to be used by the paint engine. |
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This function should be overridden if the shader set with |
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setPixelShaderFragment() has additional parameters beyond |
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those that the paint engine normally sets itself. |
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\sa setUniformsDirty() |
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*/ |
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void QGraphicsShaderEffect::setUniforms(QGLShaderProgram *program) |
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{ |
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Q_UNUSED(program); |
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} |
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QT_END_NAMESPACE |