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****************************************************************************/

#ifndef QSTATE_H
#define QSTATE_H

#include <QtCore/qabstractstate.h>

QT_BEGIN_HEADER

QT_BEGIN_NAMESPACE

QT_MODULE(Core)

#ifndef QT_NO_STATEMACHINE

class QAbstractTransition;
class QSignalTransition;

class QStatePrivate;
class Q_CORE_EXPORT QState : public QAbstractState
{
    Q_OBJECT
    Q_PROPERTY(QAbstractState* initialState READ initialState WRITE setInitialState)
    Q_PROPERTY(QAbstractState* errorState READ errorState WRITE setErrorState)
    Q_PROPERTY(ChildMode childMode READ childMode WRITE setChildMode)
    Q_ENUMS(ChildMode)
public:
    enum ChildMode {
        ExclusiveStates,
        ParallelStates
    };

    QState(QState *parent = 0);
    QState(ChildMode childMode, QState *parent = 0);
    ~QState();

    QAbstractState *errorState() const;
    void setErrorState(QAbstractState *state);

    void addTransition(QAbstractTransition *transition);
    QSignalTransition *addTransition(QObject *sender, const char *signal, QAbstractState *target);
    QAbstractTransition *addTransition(QAbstractState *target);
    void removeTransition(QAbstractTransition *transition);

    QAbstractState *initialState() const;
    void setInitialState(QAbstractState *state);

    ChildMode childMode() const;
    void setChildMode(ChildMode mode);

#ifndef QT_NO_PROPERTIES
    void assignProperty(QObject *object, const char *name,
                        const QVariant &value);
#endif

Q_SIGNALS:
    void finished();
    void propertiesAssigned();

protected:
    void onEntry(QEvent *event);
    void onExit(QEvent *event);

    bool event(QEvent *e);

protected:
    QState(QStatePrivate &dd, QState *parent);

private:
    Q_DISABLE_COPY(QState)
    Q_DECLARE_PRIVATE(QState)
};

#endif //QT_NO_STATEMACHINE

QT_END_NAMESPACE

QT_END_HEADER

#endif
