demos/boxes/dotted.fsh
changeset 0 1918ee327afb
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the demonstration applications of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 varying vec3 position, normal;
       
    43 varying vec4 specular, ambient, diffuse, lightDirection;
       
    44 
       
    45 uniform sampler2D tex;
       
    46 
       
    47 void main()
       
    48 {
       
    49     vec3 N = normalize(normal);
       
    50 
       
    51     gl_MaterialParameters M = gl_FrontMaterial;
       
    52 
       
    53     // assume directional light
       
    54     float NdotL = dot(N, lightDirection.xyz);
       
    55     float RdotL = dot(reflect(normalize(position), N), lightDirection.xyz);
       
    56 
       
    57     float r1 = length(fract(7.0 * gl_TexCoord[1].xyz) - 0.5);
       
    58     float r2 = length(fract(5.0 * gl_TexCoord[1].xyz + 0.2) - 0.5);
       
    59     float r3 = length(fract(11.0 * gl_TexCoord[1].xyz + 0.7) - 0.5);
       
    60     vec4 rs = vec4(r1, r2, r3, 0.0);
       
    61 
       
    62     vec4 unlitColor = gl_Color * (0.8 - clamp(10.0 * (0.4 - rs), 0.0, 0.2));
       
    63     unlitColor.w = 1.0;
       
    64     gl_FragColor = (ambient + diffuse * max(NdotL, 0.0)) * unlitColor +
       
    65                     M.specular * specular * pow(max(RdotL, 0.0), M.shininess);
       
    66 }