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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the demonstration applications of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #ifndef GLBUFFERS_H |
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43 #define GLBUFFERS_H |
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44 |
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45 //#include <GL/glew.h> |
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46 #include "glextensions.h" |
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47 |
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48 #include <QtGui> |
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49 #include <QtOpenGL> |
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50 |
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51 #define BUFFER_OFFSET(i) ((char*)0 + (i)) |
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52 #define SIZE_OF_MEMBER(cls, member) sizeof(static_cast<cls *>(0)->member) |
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53 |
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54 #define GLBUFFERS_ASSERT_OPENGL(prefix, assertion, returnStatement) \ |
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55 if (m_failed || !(assertion)) { \ |
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56 if (!m_failed) qCritical(prefix ": The necessary OpenGL functions are not available."); \ |
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57 m_failed = true; \ |
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58 returnStatement; \ |
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59 } |
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60 |
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61 QT_BEGIN_NAMESPACE |
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62 class QMatrix4x4; |
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63 QT_END_NAMESPACE |
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64 |
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65 class GLTexture |
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66 { |
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67 public: |
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68 GLTexture(); |
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69 virtual ~GLTexture(); |
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70 virtual void bind() = 0; |
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71 virtual void unbind() = 0; |
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72 virtual bool failed() const {return m_failed;} |
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73 protected: |
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74 GLuint m_texture; |
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75 bool m_failed; |
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76 }; |
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77 |
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78 class GLFrameBufferObject |
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79 { |
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80 public: |
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81 friend class GLRenderTargetCube; |
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82 // friend class GLRenderTarget2D; |
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83 |
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84 GLFrameBufferObject(int width, int height); |
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85 virtual ~GLFrameBufferObject(); |
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86 bool isComplete(); |
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87 virtual bool failed() const {return m_failed;} |
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88 protected: |
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89 void setAsRenderTarget(bool state = true); |
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90 GLuint m_fbo; |
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91 GLuint m_depthBuffer; |
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92 int m_width, m_height; |
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93 bool m_failed; |
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94 }; |
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95 |
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96 class GLTexture2D : public GLTexture |
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97 { |
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98 public: |
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99 GLTexture2D(int width, int height); |
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100 GLTexture2D(const QString& fileName, int width = 0, int height = 0); |
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101 void load(int width, int height, QRgb *data); |
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102 virtual void bind(); |
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103 virtual void unbind(); |
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104 }; |
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105 |
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106 class GLTexture3D : public GLTexture |
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107 { |
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108 public: |
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109 GLTexture3D(int width, int height, int depth); |
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110 // TODO: Implement function below |
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111 //GLTexture3D(const QString& fileName, int width = 0, int height = 0); |
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112 void load(int width, int height, int depth, QRgb *data); |
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113 virtual void bind(); |
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114 virtual void unbind(); |
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115 }; |
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116 |
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117 class GLTextureCube : public GLTexture |
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118 { |
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119 public: |
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120 GLTextureCube(int size); |
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121 GLTextureCube(const QStringList& fileNames, int size = 0); |
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122 void load(int size, int face, QRgb *data); |
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123 virtual void bind(); |
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124 virtual void unbind(); |
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125 }; |
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126 |
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127 // TODO: Define and implement class below |
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128 //class GLRenderTarget2D : public GLTexture2D |
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129 |
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130 class GLRenderTargetCube : public GLTextureCube |
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131 { |
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132 public: |
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133 GLRenderTargetCube(int size); |
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134 // begin rendering to one of the cube's faces. 0 <= face < 6 |
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135 void begin(int face); |
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136 // end rendering |
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137 void end(); |
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138 virtual bool failed() {return m_failed || m_fbo.failed();} |
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139 |
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140 static void getViewMatrix(QMatrix4x4& mat, int face); |
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141 static void getProjectionMatrix(QMatrix4x4& mat, float nearZ, float farZ); |
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142 private: |
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143 GLFrameBufferObject m_fbo; |
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144 }; |
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145 |
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146 struct VertexDescription |
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147 { |
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148 enum |
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149 { |
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150 Null = 0, // Terminates a VertexDescription array |
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151 Position, |
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152 TexCoord, |
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153 Normal, |
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154 Color, |
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155 }; |
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156 int field; // Position, TexCoord, Normal, Color |
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157 int type; // GL_FLOAT, GL_UNSIGNED_BYTE |
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158 int count; // number of elements |
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159 int offset; // field's offset into vertex struct |
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160 int index; // 0 (unused at the moment) |
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161 }; |
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162 |
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163 // Implementation of interleaved buffers. |
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164 // 'T' is a struct which must include a null-terminated static array |
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165 // 'VertexDescription* description'. |
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166 // Example: |
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167 /* |
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168 struct Vertex |
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169 { |
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170 GLfloat position[3]; |
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171 GLfloat texCoord[2]; |
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172 GLfloat normal[3]; |
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173 GLbyte color[4]; |
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174 static VertexDescription description[]; |
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175 }; |
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176 |
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177 VertexDescription Vertex::description[] = { |
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178 {VertexDescription::Position, GL_FLOAT, SIZE_OF_MEMBER(Vertex, position) / sizeof(GLfloat), offsetof(Vertex, position), 0}, |
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179 {VertexDescription::TexCoord, GL_FLOAT, SIZE_OF_MEMBER(Vertex, texCoord) / sizeof(GLfloat), offsetof(Vertex, texCoord), 0}, |
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180 {VertexDescription::Normal, GL_FLOAT, SIZE_OF_MEMBER(Vertex, normal) / sizeof(GLfloat), offsetof(Vertex, normal), 0}, |
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181 {VertexDescription::Color, GL_BYTE, SIZE_OF_MEMBER(Vertex, color) / sizeof(GLbyte), offsetof(Vertex, color), 0}, |
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182 {VertexDescription::Null, 0, 0, 0, 0}, |
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183 }; |
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184 */ |
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185 template<class T> |
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186 class GLVertexBuffer |
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187 { |
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188 public: |
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189 GLVertexBuffer(int length, const T *data = 0, int mode = GL_STATIC_DRAW) |
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190 : m_length(0) |
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191 , m_mode(mode) |
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192 , m_buffer(0) |
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193 , m_failed(false) |
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194 { |
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195 GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::GLVertexBuffer", glGenBuffers && glBindBuffer && glBufferData, return) |
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196 |
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197 glGenBuffers(1, &m_buffer); |
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198 glBindBuffer(GL_ARRAY_BUFFER, m_buffer); |
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199 glBufferData(GL_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode); |
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200 } |
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201 |
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202 ~GLVertexBuffer() |
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203 { |
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204 GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::~GLVertexBuffer", glDeleteBuffers, return) |
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205 |
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206 glDeleteBuffers(1, &m_buffer); |
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207 } |
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208 |
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209 void bind() |
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210 { |
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211 GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::bind", glBindBuffer, return) |
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212 |
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213 glBindBuffer(GL_ARRAY_BUFFER, m_buffer); |
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214 for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) { |
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215 switch (desc->field) { |
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216 case VertexDescription::Position: |
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217 glVertexPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset)); |
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218 glEnableClientState(GL_VERTEX_ARRAY); |
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219 break; |
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220 case VertexDescription::TexCoord: |
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221 glTexCoordPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset)); |
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222 glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
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223 break; |
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224 case VertexDescription::Normal: |
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225 glNormalPointer(desc->type, sizeof(T), BUFFER_OFFSET(desc->offset)); |
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226 glEnableClientState(GL_NORMAL_ARRAY); |
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227 break; |
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228 case VertexDescription::Color: |
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229 glColorPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset)); |
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230 glEnableClientState(GL_COLOR_ARRAY); |
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231 break; |
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232 default: |
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233 break; |
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234 } |
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235 } |
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236 } |
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237 |
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238 void unbind() |
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239 { |
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240 GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unbind", glBindBuffer, return) |
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241 |
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242 glBindBuffer(GL_ARRAY_BUFFER, 0); |
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243 for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) { |
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244 switch (desc->field) { |
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245 case VertexDescription::Position: |
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246 glDisableClientState(GL_VERTEX_ARRAY); |
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247 break; |
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248 case VertexDescription::TexCoord: |
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249 glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
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250 break; |
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251 case VertexDescription::Normal: |
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252 glDisableClientState(GL_NORMAL_ARRAY); |
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253 break; |
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254 case VertexDescription::Color: |
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255 glDisableClientState(GL_COLOR_ARRAY); |
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256 break; |
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257 default: |
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258 break; |
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259 } |
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260 } |
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261 } |
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262 |
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263 int length() const {return m_length;} |
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264 |
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265 T *lock() |
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266 { |
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267 GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::lock", glBindBuffer && glMapBuffer, return 0) |
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268 |
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269 glBindBuffer(GL_ARRAY_BUFFER, m_buffer); |
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270 //glBufferData(GL_ARRAY_BUFFER, m_length, NULL, m_mode); |
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271 GLvoid* buffer = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE); |
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272 m_failed = (buffer == 0); |
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273 return reinterpret_cast<T *>(buffer); |
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274 } |
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275 |
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276 void unlock() |
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277 { |
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278 GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unlock", glBindBuffer && glUnmapBuffer, return) |
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279 |
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280 glBindBuffer(GL_ARRAY_BUFFER, m_buffer); |
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281 glUnmapBuffer(GL_ARRAY_BUFFER); |
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282 } |
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283 |
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284 bool failed() |
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285 { |
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286 return m_failed; |
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287 } |
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288 |
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289 private: |
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290 int m_length, m_mode; |
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291 GLuint m_buffer; |
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292 bool m_failed; |
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293 }; |
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294 |
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295 template<class T> |
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296 class GLIndexBuffer |
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297 { |
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298 public: |
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299 GLIndexBuffer(int length, const T *data = 0, int mode = GL_STATIC_DRAW) |
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300 : m_length(0) |
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301 , m_mode(mode) |
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302 , m_buffer(0) |
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303 , m_failed(false) |
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304 { |
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305 GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::GLIndexBuffer", glGenBuffers && glBindBuffer && glBufferData, return) |
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306 |
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307 glGenBuffers(1, &m_buffer); |
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308 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer); |
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309 glBufferData(GL_ELEMENT_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode); |
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310 } |
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311 |
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312 ~GLIndexBuffer() |
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313 { |
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314 GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::~GLIndexBuffer", glDeleteBuffers, return) |
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315 |
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316 glDeleteBuffers(1, &m_buffer); |
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317 } |
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318 |
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319 void bind() |
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320 { |
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321 GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::bind", glBindBuffer, return) |
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322 |
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323 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer); |
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324 } |
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325 |
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326 void unbind() |
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327 { |
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328 GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unbind", glBindBuffer, return) |
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329 |
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330 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
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331 } |
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332 |
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333 int length() const {return m_length;} |
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334 |
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335 T *lock() |
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336 { |
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337 GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::lock", glBindBuffer && glMapBuffer, return 0) |
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338 |
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339 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer); |
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340 GLvoid* buffer = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_READ_WRITE); |
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341 m_failed = (buffer == 0); |
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342 return reinterpret_cast<T *>(buffer); |
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343 } |
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344 |
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345 void unlock() |
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346 { |
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347 GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unlock", glBindBuffer && glUnmapBuffer, return) |
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348 |
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349 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer); |
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350 glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); |
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351 } |
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352 |
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353 bool failed() |
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354 { |
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355 return m_failed; |
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356 } |
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357 |
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358 private: |
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359 int m_length, m_mode; |
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360 GLuint m_buffer; |
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361 bool m_failed; |
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362 }; |
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363 |
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364 #endif |