demos/boxes/glbuffers.h
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the demonstration applications of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #ifndef GLBUFFERS_H
       
    43 #define GLBUFFERS_H
       
    44 
       
    45 //#include <GL/glew.h>
       
    46 #include "glextensions.h"
       
    47 
       
    48 #include <QtGui>
       
    49 #include <QtOpenGL>
       
    50 
       
    51 #define BUFFER_OFFSET(i) ((char*)0 + (i))
       
    52 #define SIZE_OF_MEMBER(cls, member) sizeof(static_cast<cls *>(0)->member)
       
    53 
       
    54 #define GLBUFFERS_ASSERT_OPENGL(prefix, assertion, returnStatement)                         \
       
    55 if (m_failed || !(assertion)) {                                                             \
       
    56     if (!m_failed) qCritical(prefix ": The necessary OpenGL functions are not available."); \
       
    57     m_failed = true;                                                                        \
       
    58     returnStatement;                                                                        \
       
    59 }
       
    60 
       
    61 QT_BEGIN_NAMESPACE
       
    62 class QMatrix4x4;
       
    63 QT_END_NAMESPACE
       
    64 
       
    65 class GLTexture
       
    66 {
       
    67 public:
       
    68     GLTexture();
       
    69     virtual ~GLTexture();
       
    70     virtual void bind() = 0;
       
    71     virtual void unbind() = 0;
       
    72     virtual bool failed() const {return m_failed;}
       
    73 protected:
       
    74     GLuint m_texture;
       
    75     bool m_failed;
       
    76 };
       
    77 
       
    78 class GLFrameBufferObject
       
    79 {
       
    80 public:
       
    81     friend class GLRenderTargetCube;
       
    82     // friend class GLRenderTarget2D;
       
    83 
       
    84     GLFrameBufferObject(int width, int height);
       
    85     virtual ~GLFrameBufferObject();
       
    86     bool isComplete();
       
    87     virtual bool failed() const {return m_failed;}
       
    88 protected:
       
    89     void setAsRenderTarget(bool state = true);
       
    90     GLuint m_fbo;
       
    91     GLuint m_depthBuffer;
       
    92     int m_width, m_height;
       
    93     bool m_failed;
       
    94 };
       
    95 
       
    96 class GLTexture2D : public GLTexture
       
    97 {
       
    98 public:
       
    99     GLTexture2D(int width, int height);
       
   100     GLTexture2D(const QString& fileName, int width = 0, int height = 0);
       
   101     void load(int width, int height, QRgb *data);
       
   102     virtual void bind();
       
   103     virtual void unbind();
       
   104 };
       
   105 
       
   106 class GLTexture3D : public GLTexture
       
   107 {
       
   108 public:
       
   109     GLTexture3D(int width, int height, int depth);
       
   110     // TODO: Implement function below
       
   111     //GLTexture3D(const QString& fileName, int width = 0, int height = 0);
       
   112     void load(int width, int height, int depth, QRgb *data);
       
   113     virtual void bind();
       
   114     virtual void unbind();
       
   115 };
       
   116 
       
   117 class GLTextureCube : public GLTexture
       
   118 {
       
   119 public:
       
   120     GLTextureCube(int size);
       
   121     GLTextureCube(const QStringList& fileNames, int size = 0);
       
   122     void load(int size, int face, QRgb *data);
       
   123     virtual void bind();
       
   124     virtual void unbind();
       
   125 };
       
   126 
       
   127 // TODO: Define and implement class below
       
   128 //class GLRenderTarget2D : public GLTexture2D
       
   129 
       
   130 class GLRenderTargetCube : public GLTextureCube
       
   131 {
       
   132 public:
       
   133     GLRenderTargetCube(int size);
       
   134     // begin rendering to one of the cube's faces. 0 <= face < 6
       
   135     void begin(int face);
       
   136     // end rendering
       
   137     void end();
       
   138     virtual bool failed() {return m_failed || m_fbo.failed();}
       
   139 
       
   140     static void getViewMatrix(QMatrix4x4& mat, int face);
       
   141     static void getProjectionMatrix(QMatrix4x4& mat, float nearZ, float farZ);
       
   142 private:
       
   143     GLFrameBufferObject m_fbo;
       
   144 };
       
   145 
       
   146 struct VertexDescription
       
   147 {
       
   148     enum
       
   149     {
       
   150         Null = 0, // Terminates a VertexDescription array
       
   151         Position,
       
   152         TexCoord,
       
   153         Normal,
       
   154         Color,
       
   155     };
       
   156     int field; // Position, TexCoord, Normal, Color
       
   157     int type; // GL_FLOAT, GL_UNSIGNED_BYTE
       
   158     int count; // number of elements
       
   159     int offset; // field's offset into vertex struct
       
   160     int index; // 0 (unused at the moment)
       
   161 };
       
   162 
       
   163 // Implementation of interleaved buffers.
       
   164 // 'T' is a struct which must include a null-terminated static array
       
   165 // 'VertexDescription* description'.
       
   166 // Example:
       
   167 /*
       
   168 struct Vertex
       
   169 {
       
   170     GLfloat position[3];
       
   171     GLfloat texCoord[2];
       
   172     GLfloat normal[3];
       
   173     GLbyte color[4];
       
   174     static VertexDescription description[];
       
   175 };
       
   176 
       
   177 VertexDescription Vertex::description[] = {
       
   178     {VertexDescription::Position, GL_FLOAT, SIZE_OF_MEMBER(Vertex, position) / sizeof(GLfloat), offsetof(Vertex, position), 0},
       
   179     {VertexDescription::TexCoord, GL_FLOAT, SIZE_OF_MEMBER(Vertex, texCoord) / sizeof(GLfloat), offsetof(Vertex, texCoord), 0},
       
   180     {VertexDescription::Normal, GL_FLOAT, SIZE_OF_MEMBER(Vertex, normal) / sizeof(GLfloat), offsetof(Vertex, normal), 0},
       
   181     {VertexDescription::Color, GL_BYTE, SIZE_OF_MEMBER(Vertex, color) / sizeof(GLbyte), offsetof(Vertex, color), 0},
       
   182     {VertexDescription::Null, 0, 0, 0, 0},
       
   183 };
       
   184 */
       
   185 template<class T>
       
   186 class GLVertexBuffer
       
   187 {
       
   188 public:
       
   189     GLVertexBuffer(int length, const T *data = 0, int mode = GL_STATIC_DRAW)
       
   190         : m_length(0)
       
   191         , m_mode(mode)
       
   192         , m_buffer(0)
       
   193         , m_failed(false)
       
   194     {
       
   195         GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::GLVertexBuffer", glGenBuffers && glBindBuffer && glBufferData, return)
       
   196 
       
   197 		glGenBuffers(1, &m_buffer);
       
   198 		glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
       
   199 		glBufferData(GL_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode);
       
   200     }
       
   201 
       
   202     ~GLVertexBuffer()
       
   203     {
       
   204         GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::~GLVertexBuffer", glDeleteBuffers, return)
       
   205 
       
   206         glDeleteBuffers(1, &m_buffer);
       
   207     }
       
   208 
       
   209     void bind()
       
   210     {
       
   211         GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::bind", glBindBuffer, return)
       
   212 
       
   213         glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
       
   214         for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) {
       
   215             switch (desc->field) {
       
   216             case VertexDescription::Position:
       
   217                 glVertexPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
       
   218                 glEnableClientState(GL_VERTEX_ARRAY);
       
   219                 break;
       
   220             case VertexDescription::TexCoord:
       
   221                 glTexCoordPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
       
   222                 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
       
   223                 break;
       
   224             case VertexDescription::Normal:
       
   225                 glNormalPointer(desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
       
   226                 glEnableClientState(GL_NORMAL_ARRAY);
       
   227                 break;
       
   228             case VertexDescription::Color:
       
   229                 glColorPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
       
   230                 glEnableClientState(GL_COLOR_ARRAY);
       
   231                 break;
       
   232             default:
       
   233                 break;
       
   234             }
       
   235         }
       
   236     }
       
   237 
       
   238     void unbind()
       
   239     {
       
   240         GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unbind", glBindBuffer, return)
       
   241 
       
   242         glBindBuffer(GL_ARRAY_BUFFER, 0);
       
   243         for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) {
       
   244             switch (desc->field) {
       
   245             case VertexDescription::Position:
       
   246                 glDisableClientState(GL_VERTEX_ARRAY);
       
   247                 break;
       
   248             case VertexDescription::TexCoord:
       
   249                 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
       
   250                 break;
       
   251             case VertexDescription::Normal:
       
   252                 glDisableClientState(GL_NORMAL_ARRAY);
       
   253                 break;
       
   254             case VertexDescription::Color:
       
   255                 glDisableClientState(GL_COLOR_ARRAY);
       
   256                 break;
       
   257             default:
       
   258                 break;
       
   259             }
       
   260         }
       
   261     }
       
   262 
       
   263     int length() const {return m_length;}
       
   264 
       
   265     T *lock()
       
   266     {
       
   267         GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::lock", glBindBuffer && glMapBuffer, return 0)
       
   268 
       
   269         glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
       
   270         //glBufferData(GL_ARRAY_BUFFER, m_length, NULL, m_mode);
       
   271         GLvoid* buffer = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE);
       
   272         m_failed = (buffer == 0);
       
   273         return reinterpret_cast<T *>(buffer);
       
   274     }
       
   275 
       
   276     void unlock()
       
   277     {
       
   278         GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unlock", glBindBuffer && glUnmapBuffer, return)
       
   279 
       
   280         glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
       
   281         glUnmapBuffer(GL_ARRAY_BUFFER);
       
   282     }
       
   283 
       
   284     bool failed()
       
   285     {
       
   286         return m_failed;
       
   287     }
       
   288 
       
   289 private:
       
   290     int m_length, m_mode;
       
   291     GLuint m_buffer;
       
   292     bool m_failed;
       
   293 };
       
   294 
       
   295 template<class T>
       
   296 class GLIndexBuffer
       
   297 {
       
   298 public:
       
   299     GLIndexBuffer(int length, const T *data = 0, int mode = GL_STATIC_DRAW)
       
   300         : m_length(0)
       
   301         , m_mode(mode)
       
   302         , m_buffer(0)
       
   303         , m_failed(false)
       
   304     {
       
   305         GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::GLIndexBuffer", glGenBuffers && glBindBuffer && glBufferData, return)
       
   306 
       
   307         glGenBuffers(1, &m_buffer);
       
   308         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
       
   309         glBufferData(GL_ELEMENT_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode);
       
   310     }
       
   311 
       
   312     ~GLIndexBuffer()
       
   313     {
       
   314         GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::~GLIndexBuffer", glDeleteBuffers, return)
       
   315 
       
   316         glDeleteBuffers(1, &m_buffer);
       
   317     }
       
   318 
       
   319     void bind()
       
   320     {
       
   321         GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::bind", glBindBuffer, return)
       
   322 
       
   323         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
       
   324     }
       
   325 
       
   326     void unbind()
       
   327     {
       
   328         GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unbind", glBindBuffer, return)
       
   329 
       
   330         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
       
   331     }
       
   332 
       
   333     int length() const {return m_length;}
       
   334 
       
   335     T *lock()
       
   336     {
       
   337         GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::lock", glBindBuffer && glMapBuffer, return 0)
       
   338 
       
   339         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
       
   340         GLvoid* buffer = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_READ_WRITE);
       
   341         m_failed = (buffer == 0);
       
   342         return reinterpret_cast<T *>(buffer);
       
   343     }
       
   344 
       
   345     void unlock()
       
   346     {
       
   347         GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unlock", glBindBuffer && glUnmapBuffer, return)
       
   348 
       
   349         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
       
   350         glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
       
   351     }
       
   352 
       
   353     bool failed()
       
   354     {
       
   355         return m_failed;
       
   356     }
       
   357 
       
   358 private:
       
   359     int m_length, m_mode;
       
   360     GLuint m_buffer;
       
   361     bool m_failed;
       
   362 };
       
   363 
       
   364 #endif