|
1 /**************************************************************************** |
|
2 ** |
|
3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
|
4 ** All rights reserved. |
|
5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
|
6 ** |
|
7 ** This file is part of the examples of the Qt Toolkit. |
|
8 ** |
|
9 ** $QT_BEGIN_LICENSE:LGPL$ |
|
10 ** No Commercial Usage |
|
11 ** This file contains pre-release code and may not be distributed. |
|
12 ** You may use this file in accordance with the terms and conditions |
|
13 ** contained in the Technology Preview License Agreement accompanying |
|
14 ** this package. |
|
15 ** |
|
16 ** GNU Lesser General Public License Usage |
|
17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
|
18 ** General Public License version 2.1 as published by the Free Software |
|
19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
|
20 ** packaging of this file. Please review the following information to |
|
21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
|
22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
|
23 ** |
|
24 ** In addition, as a special exception, Nokia gives you certain additional |
|
25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
|
26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
|
27 ** |
|
28 ** If you have questions regarding the use of this file, please contact |
|
29 ** Nokia at qt-info@nokia.com. |
|
30 ** |
|
31 ** |
|
32 ** |
|
33 ** |
|
34 ** |
|
35 ** |
|
36 ** |
|
37 ** |
|
38 ** $QT_END_LICENSE$ |
|
39 ** |
|
40 ****************************************************************************/ |
|
41 |
|
42 #ifndef BOAT_P_H |
|
43 #define BOAT_P_H |
|
44 |
|
45 // |
|
46 // W A R N I N G |
|
47 // ------------- |
|
48 // |
|
49 // This file is not part of the Qt API. It exists purely as an |
|
50 // implementation detail. This header file may change from version to |
|
51 // version without notice, or even be removed. |
|
52 // |
|
53 // We mean it. |
|
54 // |
|
55 |
|
56 //Own |
|
57 #include "bomb.h" |
|
58 #include "graphicsscene.h" |
|
59 |
|
60 // Qt |
|
61 #include <QtGui/QKeyEventTransition> |
|
62 |
|
63 static const int MAX_BOMB = 5; |
|
64 |
|
65 |
|
66 //These transtion test if we have to stop the boat (i.e current speed is 1) |
|
67 class KeyStopTransition : public QKeyEventTransition |
|
68 { |
|
69 public: |
|
70 KeyStopTransition(Boat *b, QEvent::Type t, int k) |
|
71 : QKeyEventTransition(b, t, k), boat(b), key(k) |
|
72 { |
|
73 } |
|
74 protected: |
|
75 virtual bool eventTest(QEvent *event) |
|
76 { |
|
77 if (!QKeyEventTransition::eventTest(event)) |
|
78 return false; |
|
79 return (boat->currentSpeed() == 1); |
|
80 } |
|
81 private: |
|
82 Boat * boat; |
|
83 int key; |
|
84 }; |
|
85 |
|
86 //These transtion test if we have to move the boat (i.e current speed was 0 or another value) |
|
87 class KeyMoveTransition : public QKeyEventTransition |
|
88 { |
|
89 public: |
|
90 KeyMoveTransition(Boat *b, QEvent::Type t, int k) |
|
91 : QKeyEventTransition(b, t, k), boat(b), key(k) |
|
92 { |
|
93 } |
|
94 protected: |
|
95 virtual bool eventTest(QEvent *event) |
|
96 { |
|
97 if (!QKeyEventTransition::eventTest(event)) |
|
98 return false; |
|
99 return (boat->currentSpeed() >= 0); |
|
100 } |
|
101 void onTransition(QEvent *) |
|
102 { |
|
103 //We decrease the speed if needed |
|
104 if (key == Qt::Key_Left && boat->currentDirection() == Boat::Right) |
|
105 boat->setCurrentSpeed(boat->currentSpeed() - 1); |
|
106 else if (key == Qt::Key_Right && boat->currentDirection() == Boat::Left) |
|
107 boat->setCurrentSpeed(boat->currentSpeed() - 1); |
|
108 else if (boat->currentSpeed() < 3) |
|
109 boat->setCurrentSpeed(boat->currentSpeed() + 1); |
|
110 boat->updateBoatMovement(); |
|
111 } |
|
112 private: |
|
113 Boat * boat; |
|
114 int key; |
|
115 }; |
|
116 |
|
117 //This transition trigger the bombs launch |
|
118 class KeyLaunchTransition : public QKeyEventTransition |
|
119 { |
|
120 public: |
|
121 KeyLaunchTransition(Boat *boat, QEvent::Type type, int key) |
|
122 : QKeyEventTransition(boat, type, key), boat(boat), key(key) |
|
123 { |
|
124 } |
|
125 protected: |
|
126 virtual bool eventTest(QEvent *event) |
|
127 { |
|
128 if (!QKeyEventTransition::eventTest(event)) |
|
129 return false; |
|
130 //We have enough bomb? |
|
131 return (boat->bombsLaunched() < MAX_BOMB); |
|
132 } |
|
133 private: |
|
134 Boat * boat; |
|
135 int key; |
|
136 }; |
|
137 |
|
138 //This state is describing when the boat is moving right |
|
139 class MoveStateRight : public QState |
|
140 { |
|
141 public: |
|
142 MoveStateRight(Boat *boat,QState *parent = 0) : QState(parent), boat(boat) |
|
143 { |
|
144 } |
|
145 protected: |
|
146 void onEntry(QEvent *) |
|
147 { |
|
148 boat->setCurrentDirection(Boat::Right); |
|
149 boat->updateBoatMovement(); |
|
150 } |
|
151 private: |
|
152 Boat * boat; |
|
153 }; |
|
154 |
|
155 //This state is describing when the boat is moving left |
|
156 class MoveStateLeft : public QState |
|
157 { |
|
158 public: |
|
159 MoveStateLeft(Boat *boat,QState *parent = 0) : QState(parent), boat(boat) |
|
160 { |
|
161 } |
|
162 protected: |
|
163 void onEntry(QEvent *) |
|
164 { |
|
165 boat->setCurrentDirection(Boat::Left); |
|
166 boat->updateBoatMovement(); |
|
167 } |
|
168 private: |
|
169 Boat * boat; |
|
170 }; |
|
171 |
|
172 //This state is describing when the boat is in a stand by position |
|
173 class StopState : public QState |
|
174 { |
|
175 public: |
|
176 StopState(Boat *boat,QState *parent = 0) : QState(parent), boat(boat) |
|
177 { |
|
178 } |
|
179 protected: |
|
180 void onEntry(QEvent *) |
|
181 { |
|
182 boat->setCurrentSpeed(0); |
|
183 boat->setCurrentDirection(Boat::None); |
|
184 boat->updateBoatMovement(); |
|
185 } |
|
186 private: |
|
187 Boat * boat; |
|
188 }; |
|
189 |
|
190 //This state is describing the launch of the torpedo on the right |
|
191 class LaunchStateRight : public QState |
|
192 { |
|
193 public: |
|
194 LaunchStateRight(Boat *boat,QState *parent = 0) : QState(parent), boat(boat) |
|
195 { |
|
196 } |
|
197 protected: |
|
198 void onEntry(QEvent *) |
|
199 { |
|
200 Bomb *b = new Bomb(); |
|
201 b->setPos(boat->x()+boat->size().width(),boat->y()); |
|
202 GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene()); |
|
203 scene->addItem(b); |
|
204 b->launch(Bomb::Right); |
|
205 boat->setBombsLaunched(boat->bombsLaunched() + 1); |
|
206 } |
|
207 private: |
|
208 Boat * boat; |
|
209 }; |
|
210 |
|
211 //This state is describing the launch of the torpedo on the left |
|
212 class LaunchStateLeft : public QState |
|
213 { |
|
214 public: |
|
215 LaunchStateLeft(Boat *boat,QState *parent = 0) : QState(parent), boat(boat) |
|
216 { |
|
217 } |
|
218 protected: |
|
219 void onEntry(QEvent *) |
|
220 { |
|
221 Bomb *b = new Bomb(); |
|
222 b->setPos(boat->x() - b->size().width(), boat->y()); |
|
223 GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene()); |
|
224 scene->addItem(b); |
|
225 b->launch(Bomb::Left); |
|
226 boat->setBombsLaunched(boat->bombsLaunched() + 1); |
|
227 } |
|
228 private: |
|
229 Boat * boat; |
|
230 }; |
|
231 |
|
232 #endif // BOAT_P_H |