demos/sub-attaq/boat_p.h
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the examples of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
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    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
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    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #ifndef BOAT_P_H
       
    43 #define BOAT_P_H
       
    44 
       
    45 //
       
    46 //  W A R N I N G
       
    47 //  -------------
       
    48 //
       
    49 // This file is not part of the Qt API.  It exists purely as an
       
    50 // implementation detail.  This header file may change from version to
       
    51 // version without notice, or even be removed.
       
    52 //
       
    53 // We mean it.
       
    54 //
       
    55 
       
    56 //Own
       
    57 #include "bomb.h"
       
    58 #include "graphicsscene.h"
       
    59 
       
    60 // Qt
       
    61 #include <QtGui/QKeyEventTransition>
       
    62 
       
    63 static const int MAX_BOMB = 5;
       
    64 
       
    65 
       
    66 //These transtion test if we have to stop the boat (i.e current speed is 1)
       
    67 class KeyStopTransition : public QKeyEventTransition
       
    68 {
       
    69 public:
       
    70     KeyStopTransition(Boat *b, QEvent::Type t, int k)
       
    71     : QKeyEventTransition(b, t, k), boat(b), key(k)
       
    72     {
       
    73     }
       
    74 protected:
       
    75     virtual bool eventTest(QEvent *event)
       
    76     {
       
    77         if (!QKeyEventTransition::eventTest(event))
       
    78             return false;
       
    79         return (boat->currentSpeed() == 1);
       
    80     }
       
    81 private:
       
    82     Boat * boat;
       
    83     int key;
       
    84 };
       
    85 
       
    86 //These transtion test if we have to move the boat (i.e current speed was 0 or another value)
       
    87  class KeyMoveTransition : public QKeyEventTransition
       
    88 {
       
    89 public:
       
    90     KeyMoveTransition(Boat *b, QEvent::Type t, int k)
       
    91     : QKeyEventTransition(b, t, k), boat(b), key(k)
       
    92     {
       
    93     }
       
    94 protected:
       
    95     virtual bool eventTest(QEvent *event)
       
    96     {
       
    97         if (!QKeyEventTransition::eventTest(event))
       
    98             return false;
       
    99         return (boat->currentSpeed() >= 0);
       
   100     }
       
   101     void onTransition(QEvent *)
       
   102     {
       
   103         //We decrease the speed if needed
       
   104         if (key == Qt::Key_Left && boat->currentDirection() == Boat::Right)
       
   105             boat->setCurrentSpeed(boat->currentSpeed() - 1);
       
   106         else if (key == Qt::Key_Right && boat->currentDirection() == Boat::Left)
       
   107             boat->setCurrentSpeed(boat->currentSpeed() - 1);
       
   108         else if (boat->currentSpeed() < 3)
       
   109             boat->setCurrentSpeed(boat->currentSpeed() + 1);
       
   110         boat->updateBoatMovement();
       
   111     }
       
   112 private:
       
   113     Boat * boat;
       
   114     int key;
       
   115 };
       
   116 
       
   117 //This transition trigger the bombs launch
       
   118  class KeyLaunchTransition : public QKeyEventTransition
       
   119 {
       
   120 public:
       
   121     KeyLaunchTransition(Boat *boat, QEvent::Type type, int key)
       
   122     : QKeyEventTransition(boat, type, key), boat(boat), key(key)
       
   123     {
       
   124     }
       
   125 protected:
       
   126     virtual bool eventTest(QEvent *event)
       
   127     {
       
   128         if (!QKeyEventTransition::eventTest(event))
       
   129             return false;
       
   130         //We have enough bomb?
       
   131         return (boat->bombsLaunched() < MAX_BOMB);
       
   132     }
       
   133 private:
       
   134     Boat * boat;
       
   135     int key;
       
   136 };
       
   137 
       
   138 //This state is describing when the boat is moving right
       
   139 class MoveStateRight : public QState
       
   140 {
       
   141 public:
       
   142     MoveStateRight(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
       
   143     {
       
   144     }
       
   145 protected:
       
   146     void onEntry(QEvent *)
       
   147     {
       
   148         boat->setCurrentDirection(Boat::Right);
       
   149         boat->updateBoatMovement();
       
   150     }
       
   151 private:
       
   152     Boat * boat;
       
   153 };
       
   154 
       
   155  //This state is describing when the boat is moving left
       
   156 class MoveStateLeft : public QState
       
   157 {
       
   158 public:
       
   159     MoveStateLeft(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
       
   160     {
       
   161     }
       
   162 protected:
       
   163     void onEntry(QEvent *)
       
   164     {
       
   165         boat->setCurrentDirection(Boat::Left);
       
   166         boat->updateBoatMovement();
       
   167     }
       
   168 private:
       
   169     Boat * boat;
       
   170 };
       
   171 
       
   172 //This state is describing when the boat is in a stand by position
       
   173 class StopState : public QState
       
   174 {
       
   175 public:
       
   176     StopState(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
       
   177     {
       
   178     }
       
   179 protected:
       
   180     void onEntry(QEvent *)
       
   181     {
       
   182         boat->setCurrentSpeed(0);
       
   183         boat->setCurrentDirection(Boat::None);
       
   184         boat->updateBoatMovement();
       
   185     }
       
   186 private:
       
   187     Boat * boat;
       
   188 };
       
   189 
       
   190 //This state is describing the launch of the torpedo on the right
       
   191 class LaunchStateRight : public QState
       
   192 {
       
   193 public:
       
   194     LaunchStateRight(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
       
   195     {
       
   196     }
       
   197 protected:
       
   198     void onEntry(QEvent *)
       
   199     {
       
   200         Bomb *b = new Bomb();
       
   201         b->setPos(boat->x()+boat->size().width(),boat->y());
       
   202         GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene());
       
   203         scene->addItem(b);
       
   204         b->launch(Bomb::Right);
       
   205         boat->setBombsLaunched(boat->bombsLaunched() + 1);
       
   206     }
       
   207 private:
       
   208     Boat * boat;
       
   209 };
       
   210 
       
   211 //This state is describing the launch of the torpedo on the left
       
   212 class LaunchStateLeft : public QState
       
   213 {
       
   214 public:
       
   215     LaunchStateLeft(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
       
   216     {
       
   217     }
       
   218 protected:
       
   219     void onEntry(QEvent *)
       
   220     {
       
   221         Bomb *b = new Bomb();
       
   222         b->setPos(boat->x() - b->size().width(), boat->y());
       
   223         GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene());
       
   224         scene->addItem(b);
       
   225         b->launch(Bomb::Left);
       
   226         boat->setBombsLaunched(boat->bombsLaunched() + 1);
       
   227     }
       
   228 private:
       
   229     Boat * boat;
       
   230 };
       
   231 
       
   232 #endif // BOAT_P_H