demos/sub-attaq/bomb.cpp
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the QtCore module of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 //Own
       
    43 #include "bomb.h"
       
    44 #include "submarine.h"
       
    45 #include "pixmapitem.h"
       
    46 #include "animationmanager.h"
       
    47 #include "qanimationstate.h"
       
    48 
       
    49 //Qt
       
    50 #include <QtCore/QSequentialAnimationGroup>
       
    51 #include <QtCore/QPropertyAnimation>
       
    52 #include <QtCore/QStateMachine>
       
    53 #include <QtCore/QFinalState>
       
    54 
       
    55 Bomb::Bomb() : PixmapItem(QString("bomb"), GraphicsScene::Big)
       
    56 {
       
    57     setZValue(2);
       
    58 }
       
    59 
       
    60 void Bomb::launch(Bomb::Direction direction)
       
    61 {
       
    62     QSequentialAnimationGroup *launchAnimation = new QSequentialAnimationGroup;
       
    63     AnimationManager::self()->registerAnimation(launchAnimation);
       
    64     qreal delta = direction == Right ? 20 : - 20;
       
    65     QPropertyAnimation *anim = new QPropertyAnimation(this, "pos");
       
    66     anim->setEndValue(QPointF(x() + delta,y() - 20));
       
    67     anim->setDuration(150);
       
    68     launchAnimation->addAnimation(anim);
       
    69     anim = new QPropertyAnimation(this, "pos");
       
    70     anim->setEndValue(QPointF(x() + delta*2, y() ));
       
    71     anim->setDuration(150);
       
    72     launchAnimation->addAnimation(anim);
       
    73     anim = new QPropertyAnimation(this, "pos");
       
    74     anim->setEndValue(QPointF(x() + delta*2,scene()->height()));
       
    75     anim->setDuration(y()/2*60);
       
    76     launchAnimation->addAnimation(anim);
       
    77     connect(anim,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationLaunchValueChanged(const QVariant &)));
       
    78     connect(this, SIGNAL(bombExploded()), launchAnimation, SLOT(stop()));
       
    79     //We setup the state machine of the bomb
       
    80     QStateMachine *machine = new QStateMachine(this);
       
    81 
       
    82     //This state is when the launch animation is playing
       
    83     QAnimationState *launched = new QAnimationState(machine);
       
    84     launched->setAnimation(launchAnimation);
       
    85 
       
    86     //End
       
    87     QFinalState *final = new QFinalState(machine);
       
    88 
       
    89     machine->setInitialState(launched);
       
    90 
       
    91     //### Add a nice animation when the bomb is destroyed
       
    92     launched->addTransition(this, SIGNAL(bombExploded()),final);
       
    93 
       
    94     //If the animation is finished, then we move to the final state
       
    95     launched->addTransition(launched, SIGNAL(animationFinished()), final);
       
    96 
       
    97     //The machine has finished to be executed, then the boat is dead
       
    98     connect(machine,SIGNAL(finished()),this, SIGNAL(bombExecutionFinished()));
       
    99 
       
   100     machine->start();
       
   101 
       
   102 }
       
   103 
       
   104 void Bomb::onAnimationLaunchValueChanged(const QVariant &)
       
   105 {
       
   106     foreach (QGraphicsItem * item , collidingItems(Qt::IntersectsItemBoundingRect)) {
       
   107         if (item->type() == SubMarine::Type) {
       
   108             SubMarine *s = static_cast<SubMarine *>(item);
       
   109             destroy();
       
   110             s->destroy();
       
   111         }
       
   112     }
       
   113 }
       
   114 
       
   115 void Bomb::destroy()
       
   116 {
       
   117     emit bombExploded();
       
   118 }