demos/sub-attaq/graphicsscene.cpp
changeset 0 1918ee327afb
child 3 41300fa6a67c
equal deleted inserted replaced
-1:000000000000 0:1918ee327afb
       
     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the QtCore module of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 //Own
       
    43 #include "graphicsscene.h"
       
    44 #include "states.h"
       
    45 #include "boat.h"
       
    46 #include "submarine.h"
       
    47 #include "torpedo.h"
       
    48 #include "bomb.h"
       
    49 #include "pixmapitem.h"
       
    50 #include "animationmanager.h"
       
    51 #include "qanimationstate.h"
       
    52 #include "progressitem.h"
       
    53 #include "textinformationitem.h"
       
    54 
       
    55 //Qt
       
    56 #include <QtCore/QPropertyAnimation>
       
    57 #include <QtCore/QSequentialAnimationGroup>
       
    58 #include <QtCore/QParallelAnimationGroup>
       
    59 #include <QtCore/QStateMachine>
       
    60 #include <QtCore/QFinalState>
       
    61 #include <QtCore/QPauseAnimation>
       
    62 #include <QtGui/QAction>
       
    63 #include <QtCore/QDir>
       
    64 #include <QtGui/QApplication>
       
    65 #include <QtGui/QMessageBox>
       
    66 #include <QtGui/QGraphicsView>
       
    67 #include <QtGui/QGraphicsSceneMouseEvent>
       
    68 #include <QtCore/QXmlStreamReader>
       
    69 
       
    70 GraphicsScene::GraphicsScene(int x, int y, int width, int height, Mode mode)
       
    71     : QGraphicsScene(x , y, width, height), mode(mode), boat(new Boat)
       
    72 {
       
    73     PixmapItem *backgroundItem = new PixmapItem(QString("background"),mode);
       
    74     backgroundItem->setZValue(1);
       
    75     backgroundItem->setPos(0,0);
       
    76     addItem(backgroundItem);
       
    77 
       
    78     PixmapItem *surfaceItem = new PixmapItem(QString("surface"),mode);
       
    79     surfaceItem->setZValue(3);
       
    80     surfaceItem->setPos(0,sealLevel() - surfaceItem->boundingRect().height()/2);
       
    81     addItem(surfaceItem);
       
    82 
       
    83     //The item that display score and level
       
    84     progressItem = new ProgressItem(backgroundItem);
       
    85 
       
    86     textInformationItem = new TextInformationItem(backgroundItem);
       
    87     textInformationItem->hide();
       
    88     //We create the boat
       
    89     addItem(boat);
       
    90     boat->setPos(this->width()/2, sealLevel() - boat->size().height());
       
    91     boat->hide();
       
    92 
       
    93     //parse the xml that contain all data of the game
       
    94     QXmlStreamReader reader;
       
    95     QFile file(":data.xml");
       
    96     file.open(QIODevice::ReadOnly);
       
    97     reader.setDevice(&file);
       
    98     LevelDescription currentLevel;
       
    99     while (!reader.atEnd()) {
       
   100          reader.readNext();
       
   101          if (reader.tokenType() == QXmlStreamReader::StartElement) {
       
   102              if (reader.name() == "submarine") {
       
   103                  SubmarineDescription desc;
       
   104                  desc.name = reader.attributes().value("name").toString();
       
   105                  desc.points = reader.attributes().value("points").toString().toInt();
       
   106                  desc.type = reader.attributes().value("type").toString().toInt();
       
   107                  submarinesData.append(desc);
       
   108              } else if (reader.name() == "level") {
       
   109                  currentLevel.id = reader.attributes().value("id").toString().toInt();
       
   110                  currentLevel.name = reader.attributes().value("name").toString();
       
   111              } else if (reader.name() == "subinstance") {
       
   112                  currentLevel.submarines.append(qMakePair(reader.attributes().value("type").toString().toInt(), reader.attributes().value("nb").toString().toInt()));
       
   113              }
       
   114          } else if (reader.tokenType() == QXmlStreamReader::EndElement) {
       
   115             if (reader.name() == "level") {
       
   116                 levelsData.insert(currentLevel.id, currentLevel);
       
   117                 currentLevel.submarines.clear();
       
   118             }
       
   119          }
       
   120    }
       
   121 }
       
   122 
       
   123 qreal GraphicsScene::sealLevel() const
       
   124 {
       
   125     return (mode == Big) ? 220 : 160;
       
   126 }
       
   127 
       
   128 void GraphicsScene::setupScene(QAction *newAction, QAction *quitAction)
       
   129 {
       
   130     static const int nLetters = 10;
       
   131     static struct {
       
   132         char const *pix;
       
   133         qreal initX, initY;
       
   134         qreal destX, destY;
       
   135     } logoData[nLetters] = {
       
   136         {"s",   -1000, -1000, 300, 150 },
       
   137         {"u",    -800, -1000, 350, 150 },
       
   138         {"b",    -600, -1000, 400, 120 },
       
   139         {"dash", -400, -1000, 460, 150 },
       
   140         {"a",    1000,  2000, 350, 250 },
       
   141         {"t",     800,  2000, 400, 250 },
       
   142         {"t2",    600,  2000, 430, 250 },
       
   143         {"a2",    400,  2000, 465, 250 },
       
   144         {"q",     200,  2000, 510, 250 },
       
   145         {"excl",    0,  2000, 570, 220 } };
       
   146 
       
   147     QSequentialAnimationGroup * lettersGroupMoving = new QSequentialAnimationGroup(this);
       
   148     QParallelAnimationGroup * lettersGroupFading = new QParallelAnimationGroup(this);
       
   149 
       
   150     for (int i = 0; i < nLetters; ++i) {
       
   151         PixmapItem *logo = new PixmapItem(QLatin1String(":/logo-") + logoData[i].pix, this);
       
   152         logo->setPos(logoData[i].initX, logoData[i].initY);
       
   153         logo->setZValue(i + 3);
       
   154         //creation of the animations for moving letters
       
   155         QPropertyAnimation *moveAnim = new QPropertyAnimation(logo, "pos", lettersGroupMoving);
       
   156         moveAnim->setEndValue(QPointF(logoData[i].destX, logoData[i].destY));
       
   157         moveAnim->setDuration(200);
       
   158         moveAnim->setEasingCurve(QEasingCurve::OutElastic);
       
   159         lettersGroupMoving->addPause(50);
       
   160         //creation of the animations for fading out the letters
       
   161         QPropertyAnimation *fadeAnim = new QPropertyAnimation(logo, "opacity", lettersGroupFading);
       
   162         fadeAnim->setDuration(800);
       
   163         fadeAnim->setEndValue(0);
       
   164         fadeAnim->setEasingCurve(QEasingCurve::OutQuad);
       
   165     }
       
   166 
       
   167     QStateMachine *machine = new QStateMachine(this);
       
   168 
       
   169     //This state is when the player is playing
       
   170     PlayState *gameState = new PlayState(this, machine);
       
   171 
       
   172     //Final state
       
   173     QFinalState *final = new QFinalState(machine);
       
   174 
       
   175     //Animation when the player enter in the game
       
   176     QAnimationState *lettersMovingState = new QAnimationState(machine);
       
   177     lettersMovingState->setAnimation(lettersGroupMoving);
       
   178 
       
   179     //Animation when the welcome screen disappear
       
   180     QAnimationState *lettersFadingState = new QAnimationState(machine);
       
   181     lettersFadingState->setAnimation(lettersGroupFading);
       
   182 
       
   183     //if new game then we fade out the welcome screen and start playing
       
   184     lettersMovingState->addTransition(newAction, SIGNAL(triggered()), lettersFadingState);
       
   185     lettersFadingState->addTransition(lettersFadingState, SIGNAL(animationFinished()), gameState);
       
   186 
       
   187     //New Game is triggered then player start playing
       
   188     gameState->addTransition(newAction, SIGNAL(triggered()), gameState);
       
   189 
       
   190     //Wanna quit, then connect to CTRL+Q
       
   191     gameState->addTransition(quitAction, SIGNAL(triggered()), final);
       
   192     lettersMovingState->addTransition(quitAction, SIGNAL(triggered()), final);
       
   193 
       
   194     //Welcome screen is the initial state
       
   195     machine->setInitialState(lettersMovingState);
       
   196 
       
   197     machine->start();
       
   198 
       
   199     //We reach the final state, then we quit
       
   200     connect(machine, SIGNAL(finished()), qApp, SLOT(quit()));
       
   201 }
       
   202 
       
   203 void GraphicsScene::addItem(Bomb *bomb)
       
   204 {
       
   205     bombs.insert(bomb);
       
   206     connect(bomb,SIGNAL(bombExecutionFinished()),this, SLOT(onBombExecutionFinished()));
       
   207     QGraphicsScene::addItem(bomb);
       
   208 }
       
   209 
       
   210 void GraphicsScene::addItem(Torpedo *torpedo)
       
   211 {
       
   212     torpedos.insert(torpedo);
       
   213     connect(torpedo,SIGNAL(torpedoExecutionFinished()),this, SLOT(onTorpedoExecutionFinished()));
       
   214     QGraphicsScene::addItem(torpedo);
       
   215 }
       
   216 
       
   217 void GraphicsScene::addItem(SubMarine *submarine)
       
   218 {
       
   219     submarines.insert(submarine);
       
   220     connect(submarine,SIGNAL(subMarineExecutionFinished()),this, SLOT(onSubMarineExecutionFinished()));
       
   221     QGraphicsScene::addItem(submarine);
       
   222 }
       
   223 
       
   224 void GraphicsScene::addItem(QGraphicsItem *item)
       
   225 {
       
   226     QGraphicsScene::addItem(item);
       
   227 }
       
   228 
       
   229 void GraphicsScene::onBombExecutionFinished()
       
   230 {
       
   231     Bomb *bomb = qobject_cast<Bomb *>(sender());
       
   232     bombs.remove(bomb);
       
   233     bomb->deleteLater();
       
   234     if (boat)
       
   235         boat->setBombsLaunched(boat->bombsLaunched() - 1);
       
   236 }
       
   237 
       
   238 void GraphicsScene::onTorpedoExecutionFinished()
       
   239 {
       
   240     Torpedo *torpedo = qobject_cast<Torpedo *>(sender());
       
   241     torpedos.remove(torpedo);
       
   242     torpedo->deleteLater();
       
   243 }
       
   244 
       
   245 void GraphicsScene::onSubMarineExecutionFinished()
       
   246 {
       
   247     SubMarine *submarine = qobject_cast<SubMarine *>(sender());
       
   248     submarines.remove(submarine);
       
   249     if (submarines.count() == 0)
       
   250         emit allSubMarineDestroyed(submarine->points());
       
   251     else
       
   252         emit subMarineDestroyed(submarine->points());
       
   253     submarine->deleteLater();
       
   254 }
       
   255 
       
   256 void GraphicsScene::clearScene()
       
   257 {
       
   258     foreach (SubMarine *sub, submarines) {
       
   259         sub->destroy();
       
   260         sub->deleteLater();
       
   261     }
       
   262 
       
   263     foreach (Torpedo *torpedo, torpedos) {
       
   264         torpedo->destroy();
       
   265         torpedo->deleteLater();
       
   266     }
       
   267 
       
   268     foreach (Bomb *bomb, bombs) {
       
   269         bomb->destroy();
       
   270         bomb->deleteLater();
       
   271     }
       
   272 
       
   273     submarines.clear();
       
   274     bombs.clear();
       
   275     torpedos.clear();
       
   276 
       
   277     AnimationManager::self()->unregisterAllAnimations();
       
   278 
       
   279     boat->stop();
       
   280     boat->hide();
       
   281 }