demos/sub-attaq/graphicsscene.h
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the QtCore module of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #ifndef __GRAPHICSSCENE__H__
       
    43 #define __GRAPHICSSCENE__H__
       
    44 
       
    45 //Qt
       
    46 #include <QtGui/QGraphicsScene>
       
    47 #include <QtCore/QSet>
       
    48 #include <QtCore/QState>
       
    49 
       
    50 
       
    51 class Boat;
       
    52 class SubMarine;
       
    53 class Torpedo;
       
    54 class Bomb;
       
    55 class PixmapItem;
       
    56 class ProgressItem;
       
    57 class TextInformationItem;
       
    58 QT_BEGIN_NAMESPACE
       
    59 class QAction;
       
    60 QT_END_NAMESPACE
       
    61 
       
    62 class GraphicsScene : public QGraphicsScene
       
    63 {
       
    64 Q_OBJECT
       
    65 public:
       
    66     enum Mode {
       
    67         Big = 0,
       
    68         Small
       
    69     };
       
    70 
       
    71     struct SubmarineDescription {
       
    72         int type;
       
    73         int points;
       
    74         QString name;
       
    75     };
       
    76 
       
    77     struct LevelDescription {
       
    78         int id;
       
    79         QString name;
       
    80         QList<QPair<int,int> > submarines;
       
    81     };
       
    82 
       
    83     GraphicsScene(int x, int y, int width, int height, Mode mode = Big);
       
    84     qreal sealLevel() const;
       
    85     void setupScene(QAction *newAction, QAction *quitAction);
       
    86     void addItem(Bomb *bomb);
       
    87     void addItem(Torpedo *torpedo);
       
    88     void addItem(SubMarine *submarine);
       
    89     void addItem(QGraphicsItem *item);
       
    90     void clearScene();
       
    91 
       
    92 signals:
       
    93     void subMarineDestroyed(int);
       
    94     void allSubMarineDestroyed(int);
       
    95 
       
    96 private slots:
       
    97     void onBombExecutionFinished();
       
    98     void onTorpedoExecutionFinished();
       
    99     void onSubMarineExecutionFinished();
       
   100 
       
   101 private:
       
   102     Mode mode;
       
   103     ProgressItem *progressItem;
       
   104     TextInformationItem *textInformationItem;
       
   105     Boat *boat;
       
   106     QSet<SubMarine *> submarines;
       
   107     QSet<Bomb *> bombs;
       
   108     QSet<Torpedo *> torpedos;
       
   109     QVector<SubmarineDescription> submarinesData;
       
   110     QHash<int, LevelDescription> levelsData;
       
   111 
       
   112     friend class PauseState;
       
   113     friend class PlayState;
       
   114     friend class LevelState;
       
   115     friend class LostState;
       
   116     friend class WinState;
       
   117     friend class WinTransition;
       
   118     friend class UpdateScoreTransition;
       
   119 };
       
   120 
       
   121 #endif //__GRAPHICSSCENE__H__
       
   122