demos/sub-attaq/states.h
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the QtCore module of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #ifndef STATES_H
       
    43 #define STATES_H
       
    44 
       
    45 //Qt
       
    46 #include <QtCore/QState>
       
    47 #include <QtCore/QSignalTransition>
       
    48 #include <QtCore/QPropertyAnimation>
       
    49 #include <QtGui/QKeyEventTransition>
       
    50 #include <QtCore/QSet>
       
    51 
       
    52 class GraphicsScene;
       
    53 class Boat;
       
    54 class SubMarine;
       
    55 QT_BEGIN_NAMESPACE
       
    56 class QStateMachine;
       
    57 QT_END_NAMESPACE
       
    58 
       
    59 class PlayState : public QState
       
    60 {
       
    61 public:
       
    62     PlayState(GraphicsScene *scene, QState *parent = 0);
       
    63     ~PlayState();
       
    64 
       
    65  protected:
       
    66     void onEntry(QEvent *);
       
    67 
       
    68 private :
       
    69     GraphicsScene *scene;
       
    70     QStateMachine *machine;
       
    71     int currentLevel;
       
    72     int score;
       
    73     QState *parallelChild;
       
    74 
       
    75     friend class UpdateScoreState;
       
    76     friend class UpdateScoreTransition;
       
    77     friend class WinTransition;
       
    78     friend class CustomSpaceTransition;
       
    79     friend class WinState;
       
    80     friend class LostState;
       
    81     friend class LevelState;
       
    82 };
       
    83 
       
    84 class LevelState : public QState
       
    85 {
       
    86 public:
       
    87     LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
       
    88 protected:
       
    89     void onEntry(QEvent *);
       
    90 private :
       
    91     void initializeLevel();
       
    92     GraphicsScene *scene;
       
    93     PlayState *game;
       
    94 };
       
    95 
       
    96 class PauseState : public QState
       
    97 {
       
    98 public:
       
    99     PauseState(GraphicsScene *scene, QState *parent = 0);
       
   100 
       
   101 protected:
       
   102     void onEntry(QEvent *);
       
   103     void onExit(QEvent *);
       
   104 private :
       
   105     GraphicsScene *scene;
       
   106     Boat *boat;
       
   107 };
       
   108 
       
   109 class LostState : public QState
       
   110 {
       
   111 public:
       
   112     LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
       
   113 
       
   114 protected:
       
   115     void onEntry(QEvent *);
       
   116     void onExit(QEvent *);
       
   117 private :
       
   118     GraphicsScene *scene;
       
   119     PlayState *game;
       
   120 };
       
   121 
       
   122 class WinState : public QState
       
   123 {
       
   124 public:
       
   125     WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
       
   126 
       
   127 protected:
       
   128     void onEntry(QEvent *);
       
   129     void onExit(QEvent *);
       
   130 private :
       
   131     GraphicsScene *scene;
       
   132     PlayState *game;
       
   133 };
       
   134 
       
   135 class UpdateScoreState : public QState
       
   136 {
       
   137 public:
       
   138     UpdateScoreState(PlayState *game, QState *parent);
       
   139 private:
       
   140     QPropertyAnimation *scoreAnimation;
       
   141     PlayState *game;
       
   142 };
       
   143 
       
   144 //These transtion is used to update the score
       
   145 class UpdateScoreTransition : public QSignalTransition
       
   146 {
       
   147 public:
       
   148     UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
       
   149 protected:
       
   150     virtual bool eventTest(QEvent *event);
       
   151 private:
       
   152     PlayState * game;
       
   153     GraphicsScene *scene;
       
   154 };
       
   155 
       
   156 //These transtion test if we have won the game
       
   157 class WinTransition : public QSignalTransition
       
   158 {
       
   159 public:
       
   160     WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
       
   161 protected:
       
   162     virtual bool eventTest(QEvent *event);
       
   163 private:
       
   164     PlayState * game;
       
   165     GraphicsScene *scene;
       
   166 };
       
   167 
       
   168 //These transtion is true if one level has been completed and the player want to continue
       
   169  class CustomSpaceTransition : public QKeyEventTransition
       
   170 {
       
   171 public:
       
   172     CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key);
       
   173 protected:
       
   174     virtual bool eventTest(QEvent *event);
       
   175 private:
       
   176     PlayState *game;
       
   177     int key;
       
   178 };
       
   179 
       
   180 #endif // STATES_H