demos/sub-attaq/submarine.cpp
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the QtCore module of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 //Own
       
    43 #include "submarine.h"
       
    44 #include "submarine_p.h"
       
    45 #include "torpedo.h"
       
    46 #include "pixmapitem.h"
       
    47 #include "graphicsscene.h"
       
    48 #include "animationmanager.h"
       
    49 #include "qanimationstate.h"
       
    50 
       
    51 #include <QtCore/QPropertyAnimation>
       
    52 #include <QtCore/QStateMachine>
       
    53 #include <QtCore/QFinalState>
       
    54 #include <QtCore/QSequentialAnimationGroup>
       
    55 
       
    56 static QAbstractAnimation *setupDestroyAnimation(SubMarine *sub)
       
    57 {
       
    58     QSequentialAnimationGroup *group = new QSequentialAnimationGroup(sub);
       
    59     for (int i = 1; i <= 4; ++i) {
       
    60         PixmapItem *step = new PixmapItem(QString::fromLatin1("explosion/submarine/step%1").arg(i), GraphicsScene::Big, sub);
       
    61         step->setZValue(6);
       
    62         step->setOpacity(0);
       
    63         QPropertyAnimation *anim = new QPropertyAnimation(step, "opacity", group);
       
    64         anim->setDuration(100);
       
    65         anim->setEndValue(1);
       
    66     }
       
    67     AnimationManager::self()->registerAnimation(group);
       
    68     return group;
       
    69 }
       
    70 
       
    71 
       
    72 SubMarine::SubMarine(int type, const QString &name, int points) : PixmapItem(QString("submarine"), GraphicsScene::Big),
       
    73     subType(type), subName(name), subPoints(points), speed(0), direction(SubMarine::None)
       
    74 {
       
    75     setZValue(5);
       
    76     setTransformOriginPoint(boundingRect().center());
       
    77 
       
    78     graphicsRotation = new QGraphicsRotation(this);
       
    79     graphicsRotation->setAxis(Qt::YAxis);
       
    80     graphicsRotation->setOrigin(QVector3D(size().width()/2, size().height()/2, 0));
       
    81     QList<QGraphicsTransform *> r;
       
    82     r.append(graphicsRotation);
       
    83     setTransformations(r);
       
    84 
       
    85     //We setup the state machine of the submarine
       
    86     QStateMachine *machine = new QStateMachine(this);
       
    87 
       
    88     //This state is when the boat is moving/rotating
       
    89     QState *moving = new QState(machine);
       
    90 
       
    91     //This state is when the boat is moving from left to right
       
    92     MovementState *movement = new MovementState(this, moving);
       
    93 
       
    94     //This state is when the boat is moving from left to right
       
    95     ReturnState *rotation = new ReturnState(this, moving);
       
    96 
       
    97     //This is the initial state of the moving root state
       
    98     moving->setInitialState(movement);
       
    99 
       
   100     movement->addTransition(this, SIGNAL(subMarineStateChanged()), moving);
       
   101 
       
   102     //This is the initial state of the machine
       
   103     machine->setInitialState(moving);
       
   104 
       
   105     //End
       
   106     QFinalState *final = new QFinalState(machine);
       
   107 
       
   108     //If the moving animation is finished we move to the return state
       
   109     movement->addTransition(movement, SIGNAL(animationFinished()), rotation);
       
   110 
       
   111     //If the return animation is finished we move to the moving state
       
   112     rotation->addTransition(rotation, SIGNAL(animationFinished()), movement);
       
   113 
       
   114     //This state play the destroyed animation
       
   115     QAnimationState *destroyedState = new QAnimationState(machine);
       
   116     destroyedState->setAnimation(setupDestroyAnimation(this));
       
   117 
       
   118     //Play a nice animation when the submarine is destroyed
       
   119     moving->addTransition(this, SIGNAL(subMarineDestroyed()), destroyedState);
       
   120 
       
   121     //Transition to final state when the destroyed animation is finished
       
   122     destroyedState->addTransition(destroyedState, SIGNAL(animationFinished()), final);
       
   123 
       
   124     //The machine has finished to be executed, then the submarine is dead
       
   125     connect(machine,SIGNAL(finished()),this, SIGNAL(subMarineExecutionFinished()));
       
   126 
       
   127     machine->start();
       
   128 }
       
   129 
       
   130 int SubMarine::points() const
       
   131 {
       
   132     return subPoints;
       
   133 }
       
   134 
       
   135 void SubMarine::setCurrentDirection(SubMarine::Movement direction)
       
   136 {
       
   137     if (this->direction == direction)
       
   138         return;
       
   139     if (direction == SubMarine::Right && this->direction == SubMarine::None) {
       
   140           graphicsRotation->setAngle(180);
       
   141     }
       
   142     this->direction = direction;
       
   143 }
       
   144 
       
   145 enum SubMarine::Movement SubMarine::currentDirection() const
       
   146 {
       
   147     return direction;
       
   148 }
       
   149 
       
   150 void SubMarine::setCurrentSpeed(int speed)
       
   151 {
       
   152     if (speed < 0 || speed > 3) {
       
   153         qWarning("SubMarine::setCurrentSpeed : The speed is invalid");
       
   154     }
       
   155     this->speed = speed;
       
   156     emit subMarineStateChanged();
       
   157 }
       
   158 
       
   159 int SubMarine::currentSpeed() const
       
   160 {
       
   161     return speed;
       
   162 }
       
   163 
       
   164 void SubMarine::launchTorpedo(int speed)
       
   165 {
       
   166     Torpedo * torp = new Torpedo();
       
   167     GraphicsScene *scene = static_cast<GraphicsScene *>(this->scene());
       
   168     scene->addItem(torp);
       
   169     torp->setPos(pos());
       
   170     torp->setCurrentSpeed(speed);
       
   171     torp->launch();
       
   172 }
       
   173 
       
   174 void SubMarine::destroy()
       
   175 {
       
   176     emit subMarineDestroyed();
       
   177 }
       
   178 
       
   179 int SubMarine::type() const
       
   180 {
       
   181     return Type;
       
   182 }