demos/sub-attaq/submarine_p.h
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the examples of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #ifndef SUBMARINE_P_H
       
    43 #define SUBMARINE_P_H
       
    44 
       
    45 //
       
    46 //  W A R N I N G
       
    47 //  -------------
       
    48 //
       
    49 // This file is not part of the Qt API.  It exists purely as an
       
    50 // implementation detail.  This header file may change from version to
       
    51 // version without notice, or even be removed.
       
    52 //
       
    53 // We mean it.
       
    54 //
       
    55 
       
    56 //Own
       
    57 #include "animationmanager.h"
       
    58 #include "submarine.h"
       
    59 #include "qanimationstate.h"
       
    60 
       
    61 //Qt
       
    62 #include <QtCore/QPropertyAnimation>
       
    63 #include <QtGui/QGraphicsScene>
       
    64 
       
    65 //This state is describing when the boat is moving right
       
    66 class MovementState : public QAnimationState
       
    67 {
       
    68 Q_OBJECT
       
    69 public:
       
    70     MovementState(SubMarine *submarine, QState *parent = 0) : QAnimationState(parent)
       
    71     {
       
    72         movementAnimation = new QPropertyAnimation(submarine, "pos");
       
    73         connect(movementAnimation,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationMovementValueChanged(const QVariant &)));
       
    74         setAnimation(movementAnimation);
       
    75         AnimationManager::self()->registerAnimation(movementAnimation);
       
    76         this->submarine = submarine;
       
    77     }
       
    78 
       
    79 protected slots:
       
    80     void onAnimationMovementValueChanged(const QVariant &)
       
    81     {
       
    82         if (qrand() % 200 + 1 == 3)
       
    83             submarine->launchTorpedo(qrand() % 3 + 1);
       
    84     }
       
    85 
       
    86 protected:
       
    87     void onEntry(QEvent *e)
       
    88     {
       
    89         if (submarine->currentDirection() == SubMarine::Left) {
       
    90             movementAnimation->setEndValue(QPointF(0,submarine->y()));
       
    91             movementAnimation->setDuration(submarine->x()/submarine->currentSpeed()*12);
       
    92         }
       
    93         else /*if (submarine->currentDirection() == SubMarine::Right)*/ {
       
    94             movementAnimation->setEndValue(QPointF(submarine->scene()->width()-submarine->size().width(),submarine->y()));
       
    95             movementAnimation->setDuration((submarine->scene()->width()-submarine->size().width()-submarine->x())/submarine->currentSpeed()*12);
       
    96         }
       
    97         QAnimationState::onEntry(e);
       
    98     }
       
    99 
       
   100 private:
       
   101     SubMarine *submarine;
       
   102     QPropertyAnimation *movementAnimation;
       
   103 };
       
   104 
       
   105 //This state is describing when the boat is moving right
       
   106 class ReturnState : public QAnimationState
       
   107 {
       
   108 public:
       
   109     ReturnState(SubMarine *submarine, QState *parent = 0) : QAnimationState(parent)
       
   110     {
       
   111         returnAnimation = new QPropertyAnimation(submarine->rotation(), "angle");
       
   112         returnAnimation->setDuration(500);
       
   113         AnimationManager::self()->registerAnimation(returnAnimation);
       
   114         setAnimation(returnAnimation);
       
   115         this->submarine = submarine;
       
   116     }
       
   117 
       
   118 protected:
       
   119     void onEntry(QEvent *e)
       
   120     {
       
   121         returnAnimation->stop();
       
   122         returnAnimation->setEndValue(submarine->currentDirection() == SubMarine::Right ? 360. : 180.);
       
   123         QAnimationState::onEntry(e);
       
   124     }
       
   125 
       
   126     void onExit(QEvent *e)
       
   127     {
       
   128         submarine->currentDirection() == SubMarine::Right ? submarine->setCurrentDirection(SubMarine::Left) : submarine->setCurrentDirection(SubMarine::Right);
       
   129         QAnimationState::onExit(e);
       
   130     }
       
   131 
       
   132 private:
       
   133     SubMarine *submarine;
       
   134     QPropertyAnimation *returnAnimation;
       
   135 };
       
   136 
       
   137 #endif // SUBMARINE_P_H