doc/src/examples/eventtransitions.qdoc
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    41 
       
    42 /*!
       
    43     \example statemachine/eventtransitions
       
    44     \title Event Transitions Example
       
    45 
       
    46     The Event Transitions example shows how to use event transitions, a
       
    47     feature of \l{The State Machine Framework}.
       
    48 
       
    49     \snippet examples/statemachine/eventtransitions/main.cpp 0
       
    50 
       
    51     The \c Window class's constructors begins by creating a button.
       
    52 
       
    53     \snippet examples/statemachine/eventtransitions/main.cpp 1
       
    54 
       
    55     Two states, \c s1 and \c s2, are created; upon entry they will assign
       
    56     "Outside" and "Inside" to the button's text, respectively.
       
    57 
       
    58     \snippet examples/statemachine/eventtransitions/main.cpp 2
       
    59 
       
    60     When the button receives an event of type QEvent::Enter and the state
       
    61     machine is in state \c s1, the machine will transition to state \c s2.
       
    62 
       
    63     \snippet examples/statemachine/eventtransitions/main.cpp 3
       
    64 
       
    65     When the button receives an event of type QEvent::Leave and the state
       
    66     machine is in state \c s2, the machine will transition back to state \c
       
    67     s1.
       
    68 
       
    69     \snippet examples/statemachine/eventtransitions/main.cpp 4
       
    70 
       
    71     Next, the state \c s3 is created. \c s3 will be entered when the button
       
    72     receives an event of type QEvent::MouseButtonPress and the state machine
       
    73     is in state \c s2. When the button receives an event of type
       
    74     QEvent::MouseButtonRelease and the state machine is in state \c s3, the
       
    75     machine will transition back to state \c s2.
       
    76 
       
    77     \snippet examples/statemachine/eventtransitions/main.cpp 5
       
    78 
       
    79     Finally, the states are added to the machine as top-level states, the
       
    80     initial state is set to be \c s1 ("Outside"), and the machine is started.
       
    81 
       
    82     \snippet examples/statemachine/eventtransitions/main.cpp 6
       
    83 
       
    84     The main() function constructs a Window object and shows it.
       
    85 
       
    86 */