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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 /*! |
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43 \example opengl/hellogl |
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44 \title Hello GL Example |
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45 |
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46 The Hello GL example demonstrates the basic use of the OpenGL-related classes |
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47 provided with Qt. |
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48 |
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49 \image hellogl-example.png |
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50 |
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51 Qt provides the QGLWidget class to enable OpenGL graphics to be rendered within |
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52 a standard application user interface. By subclassing this class, and providing |
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53 reimplementations of event handler functions, 3D scenes can be displayed on |
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54 widgets that can be placed in layouts, connected to other objects using signals |
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55 and slots, and manipulated like any other widget. |
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56 |
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57 \tableofcontents |
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58 |
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59 \section1 GLWidget Class Definition |
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60 |
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61 The \c GLWidget class contains some standard public definitions for the |
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62 constructor, destructor, \l{QWidget::sizeHint()}{sizeHint()}, and |
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63 \l{QWidget::minimumSizeHint()}{minimumSizeHint()} functions: |
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64 |
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65 \snippet examples/opengl/hellogl/glwidget.h 0 |
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66 |
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67 We use a destructor to ensure that any OpenGL-specific data structures |
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68 are deleted when the widget is no longer needed (although in this case nothing |
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69 needs cleaning up). |
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70 |
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71 \snippet examples/opengl/hellogl/glwidget.h 1 |
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72 |
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73 The signals and slots are used to allow other objects to interact with the |
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74 3D scene. |
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75 |
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76 \snippet examples/opengl/hellogl/glwidget.h 2 |
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77 |
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78 OpenGL initialization, viewport resizing, and painting are handled by |
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79 reimplementing the QGLWidget::initializeGL(), QGLWidget::resizeGL(), and |
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80 QGLWidget::paintGL() handler functions. To enable the user to interact |
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81 directly with the scene using the mouse, we reimplement |
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82 QWidget::mousePressEvent() and QWidget::mouseMoveEvent(). |
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83 |
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84 \snippet examples/opengl/hellogl/glwidget.h 3 |
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85 |
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86 The rest of the class contains utility functions and variables that are |
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87 used to construct and hold orientation information for the scene. The |
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88 \c logo variable will be used to hold a pointer to the QtLogo object which |
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89 contains all the geometry. |
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90 |
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91 \section1 GLWidget Class Implementation |
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92 |
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93 In this example, we split the class into groups of functions and describe |
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94 them separately. This helps to illustrate the differences between subclasses |
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95 of native widgets (such as QWidget and QFrame) and QGLWidget subclasses. |
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96 |
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97 \section2 Widget Construction and Sizing |
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98 |
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99 The constructor provides default rotation angles for the scene, sets |
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100 the pointer to the QtLogo object to null, and sets up some colors for |
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101 later use. |
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102 |
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103 \snippet examples/opengl/hellogl/glwidget.cpp 0 |
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104 |
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105 We also implement a destructor to release OpenGL-related resources when the |
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106 widget is deleted: |
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107 |
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108 \snippet examples/opengl/hellogl/glwidget.cpp 1 |
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109 |
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110 In this case nothing requires cleaning up. |
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111 |
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112 We provide size hint functions to ensure that the widget is shown at a |
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113 reasonable size: |
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114 |
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115 \snippet examples/opengl/hellogl/glwidget.cpp 2 |
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116 \codeline |
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117 \snippet examples/opengl/hellogl/glwidget.cpp 3 |
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118 \snippet examples/opengl/hellogl/glwidget.cpp 4 |
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119 |
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120 The widget provides three slots that enable other components in the |
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121 example to change the orientation of the scene: |
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122 |
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123 \snippet examples/opengl/hellogl/glwidget.cpp 5 |
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124 |
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125 In the above slot, the \c xRot variable is updated only if the new angle |
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126 is different to the old one, the \c xRotationChanged() signal is emitted to |
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127 allow other components to be updated, and the widget's |
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128 \l{QGLWidget::updateGL()}{updateGL()} handler function is called. |
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129 |
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130 The \c setYRotation() and \c setZRotation() slots perform the same task for |
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131 rotations measured by the \c yRot and \c zRot variables. |
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132 |
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133 \section2 OpenGL Initialization |
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134 |
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135 The \l{QGLWidget::initializeGL()}{initializeGL()} function is used to |
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136 perform useful initialization tasks that are needed to render the 3D scene. |
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137 These often involve defining colors and materials, enabling and disabling |
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138 certain rendering flags, and setting other properties used to customize the |
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139 rendering process. |
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140 |
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141 \snippet examples/opengl/hellogl/glwidget.cpp 6 |
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142 |
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143 In this example, we reimplement the function to set the background color, |
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144 create a QtLogo object instance which will contain all the geometry to |
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145 display, and set up the rendering process to use a particular shading model |
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146 and rendering flags. |
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147 |
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148 \section2 Resizing the Viewport |
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149 |
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150 The \l{QGLWidget::resizeGL()}{resizeGL()} function is used to ensure that |
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151 the OpenGL implementation renders the scene onto a viewport that matches the |
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152 size of the widget, using the correct transformation from 3D coordinates to |
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153 2D viewport coordinates. |
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154 |
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155 The function is called whenever the widget's dimensions change, and is |
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156 supplied with the new width and height. Here, we define a square viewport |
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157 based on the length of the smallest side of the widget to ensure that |
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158 the scene is not distorted if the widget has sides of unequal length: |
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159 |
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160 \snippet examples/opengl/hellogl/glwidget.cpp 8 |
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161 |
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162 A discussion of the projection transformation used is outside the scope of |
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163 this example. Please consult the OpenGL reference documentation for an |
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164 explanation of projection matrices. |
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165 |
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166 \section2 Painting the Scene |
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167 |
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168 The \l{QGLWidget::paintGL()}{paintGL()} function is used to paint the |
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169 contents of the scene onto the widget. For widgets that only need to be |
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170 decorated with pure OpenGL content, we reimplement QGLWidget::paintGL() |
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171 \e instead of reimplementing QWidget::paintEvent(): |
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172 |
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173 \snippet examples/opengl/hellogl/glwidget.cpp 7 |
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174 |
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175 In this example, we clear the widget using the background color that |
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176 we defined in the \l{QGLWidget::initializeGL()}{initializeGL()} function, |
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177 set up the frame of reference for the geometry we want to display, and |
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178 call the draw method of the QtLogo object to render the scene. |
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179 |
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180 \section2 Mouse Handling |
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181 |
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182 Just as in subclasses of native widgets, mouse events are handled by |
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183 reimplementing functions such as QWidget::mousePressEvent() and |
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184 QWidget::mouseMoveEvent(). |
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185 |
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186 The \l{QWidget::mousePressEvent()}{mousePressEvent()} function simply |
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187 records the position of the mouse when a button is initially pressed: |
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188 |
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189 \snippet examples/opengl/hellogl/glwidget.cpp 9 |
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190 |
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191 The \l{QWidget::mouseMoveEvent()}{mouseMoveEvent()} function uses the |
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192 previous location of the mouse cursor to determine how much the object |
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193 in the scene should be rotated, and in which direction: |
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194 |
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195 \snippet examples/opengl/hellogl/glwidget.cpp 10 |
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196 |
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197 Since the user is expected to hold down the mouse button and drag the |
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198 cursor to rotate the object, the cursor's position is updated every time |
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199 a move event is received. |
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200 |
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201 \section1 QtLogo Class |
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202 |
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203 This class encapsulates the OpenGL geometry data which will be rendered |
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204 in the basic 3D scene. |
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205 |
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206 \snippet examples/opengl/shared/qtlogo.h 0 |
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207 |
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208 The geometry is divided into a list of parts which may be rendered in |
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209 different ways. The data itself is contained in a Geometry structure that |
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210 includes the vertices, their lighting normals and index values which |
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211 point into the vertices, grouping them into faces. |
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212 |
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213 \snippet examples/opengl/shared/qtlogo.cpp 0 |
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214 |
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215 The data in the Geometry class is stored in QVector<QVector3D> members |
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216 which are convenient for use with OpenGL because they expose raw |
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217 contiguous floating point values via the constData() method. Methods |
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218 are included for adding new vertex data, either with smooth normals, or |
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219 facetted normals; and for enabling the geometry ready for rendering. |
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220 |
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221 \snippet examples/opengl/shared/qtlogo.cpp 1 |
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222 |
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223 The higher level Patch class has methods for accumulating the geometry |
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224 one face at a time, and treating collections of faces or "patches" with |
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225 transformations, applying different colors or smoothing. Although faces |
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226 may be added as triangles or quads, at the OpenGL level all data is |
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227 treated as triangles for compatibility with OpenGL/ES. |
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228 |
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229 \snippet examples/opengl/shared/qtlogo.cpp 2 |
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230 |
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231 Drawing a Patch is simply acheived by applying any transformation, |
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232 and material effect, then drawing the data using the index range for |
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233 the patch. The model-view matrix is saved and then restored so that |
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234 any transformation does not affect other parts of the scene. |
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235 |
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236 \snippet examples/opengl/shared/qtlogo.cpp 3 |
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237 |
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238 The geometry is built once on construction of the QtLogo, and it is |
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239 paramaterized on a number of divisions - which controls how "chunky" the |
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240 curved section of the logo looks - and on a scale, so larger and smaller |
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241 QtLogo objects can be created without having to use OpenGL scaling |
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242 (which would force normal recalculation). |
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243 |
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244 The building process is done by helper classes (read the source for full |
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245 details) which only exist during the build phase, to assemble the parts |
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246 of the scene. |
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247 |
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248 \snippet examples/opengl/shared/qtlogo.cpp 4 |
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249 |
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250 Finally the complete QtLogo scene is simply drawn by enabling the data arrays |
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251 and then iterating over the parts, calling draw() on each one. |
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252 |
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253 \section1 Window Class Definition |
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254 |
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255 The \c Window class is used as a container for the \c GLWidget used to |
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256 display the scene: |
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257 |
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258 \snippet examples/opengl/hellogl/window.h 0 |
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259 |
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260 In addition, it contains sliders that are used to change the orientation |
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261 of the object in the scene. |
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262 |
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263 \section1 Window Class Implementation |
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264 |
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265 The constructor constructs an instance of the \c GLWidget class and some |
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266 sliders to manipulate its contents. |
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267 |
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268 \snippet examples/opengl/hellogl/window.cpp 0 |
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269 |
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270 We connect the \l{QAbstractSlider::valueChanged()}{valueChanged()} signal |
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271 from each of the sliders to the appropriate slots in \c{glWidget}. |
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272 This allows the user to change the orientation of the object by dragging |
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273 the sliders. |
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274 |
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275 We also connect the \c xRotationChanged(), \c yRotationChanged(), and |
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276 \c zRotationChanged() signals from \c glWidget to the |
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277 \l{QAbstractSlider::setValue()}{setValue()} slots in the |
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278 corresponding sliders. |
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279 |
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280 \snippet examples/opengl/hellogl/window.cpp 1 |
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281 |
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282 The sliders are placed horizontally in a layout alongside the \c GLWidget, |
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283 and initialized with suitable default values. |
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284 |
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285 The \c createSlider() utility function constructs a QSlider, and ensures |
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286 that it is set up with a suitable range, step value, tick interval, and |
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287 page step value before returning it to the calling function: |
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288 |
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289 \snippet examples/opengl/hellogl/window.cpp 2 |
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290 |
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291 \section1 Summary |
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292 |
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293 The \c GLWidget class implementation shows how to subclass QGLWidget for |
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294 the purposes of rendering a 3D scene using OpenGL calls. Since QGLWidget |
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295 is a subclass of QWidget, subclasses of QGLWidget can be placed in layouts |
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296 and provided with interactive features just like normal custom widgets. |
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297 |
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298 We ensure that the widget is able to correctly render the scene using OpenGL |
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299 by reimplementing the following functions: |
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300 |
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301 \list |
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302 \o QGLWidget::initializeGL() sets up resources needed by the OpenGL implementation |
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303 to render the scene. |
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304 \o QGLWidget::resizeGL() resizes the viewport so that the rendered scene fits onto |
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305 the widget, and sets up a projection matrix to map 3D coordinates to 2D viewport |
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306 coordinates. |
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307 \o QGLWidget::paintGL() performs painting operations using OpenGL calls. |
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308 \endlist |
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309 |
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310 Since QGLWidget is a subclass of QWidget, it can also be used |
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311 as a normal paint device, allowing 2D graphics to be drawn with QPainter. |
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312 This use of QGLWidget is discussed in the \l{2D Painting Example}{2D Painting} |
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313 example. |
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314 |
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315 More advanced users may want to paint over parts of a scene rendered using |
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316 OpenGL. QGLWidget allows pure OpenGL rendering to be mixed with QPainter |
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317 calls, but care must be taken to maintain the state of the OpenGL implementation. |
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318 See the \l{Overpainting Example}{Overpainting} example for more information. |
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319 */ |