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40 ****************************************************************************/ |
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41 |
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42 /*! |
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43 \example opengl/overpainting |
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44 \title Overpainting Example |
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45 |
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46 The Overpainting example shows how QPainter can be used |
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47 to overpaint a scene rendered using OpenGL in a QGLWidget. |
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48 |
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49 \image overpainting-example.png |
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50 |
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51 QGLWidget provides a widget with integrated OpenGL graphics support |
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52 that enables 3D graphics to be displayed using normal OpenGL calls, |
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53 yet also behaves like any other standard Qt widget with support for |
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54 signals and slots, properties, and Qt's action system. |
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55 |
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56 Usually, QGLWidget is subclassed to display a pure 3D scene. The |
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57 developer reimplements \l{QGLWidget::initializeGL()}{initializeGL()} |
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58 to initialize any required resources, \l{QGLWidget::resizeGL()}{resizeGL()} |
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59 to set up the projection and viewport, and |
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60 \l{QGLWidget::paintGL()}{paintGL()} to perform the OpenGL calls needed |
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61 to render the scene. However, it is possible to subclass QGLWidget |
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62 differently to allow 2D graphics, drawn using QPainter, to be |
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63 painted over a scene rendered using OpenGL. |
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64 |
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65 In this example, we demonstrate how this is done by reusing the code |
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66 from the \l{Hello GL Example}{Hello GL} example to provide a 3D scene, |
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67 and painting over it with some translucent 2D graphics. Instead of |
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68 examining each class in detail, we only cover the parts of the |
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69 \c GLWidget class that enable overpainting, and provide more detailed |
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70 discussion in the final section of this document. |
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71 |
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72 \section1 GLWidget Class Definition |
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73 |
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74 The \c GLWidget class is a subclass of QGLWidget, based on the one used |
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75 in the \l{Hello GL Example}{Hello GL} example. Rather than describe the |
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76 class as a whole, we show the first few lines of the class and only |
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77 discuss the changes we have made to the rest of it: |
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78 |
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79 \snippet examples/opengl/overpainting/glwidget.h 0 |
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80 \dots |
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81 \snippet examples/opengl/overpainting/glwidget.h 1 |
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82 \dots |
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83 \snippet examples/opengl/overpainting/glwidget.h 4 |
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84 |
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85 As usual, the widget uses \l{QGLWidget::initializeGL()}{initializeGL()} |
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86 to set up geometry for our scene and perform OpenGL initialization tasks. |
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87 The \l{QGLWidget::resizeGL()}{resizeGL()} function is used to ensure that |
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88 the 3D graphics in the scene are transformed correctly to the 2D viewport |
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89 displayed in the widget. |
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90 |
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91 Instead of implementing \l{QGLWidget::paintGL()}{paintGL()} to handle updates |
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92 to the widget, we implement a normal QWidget::paintEvent(). This |
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93 allows us to mix OpenGL calls and QPainter operations in a controlled way. |
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94 |
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95 In this example, we also implement QWidget::showEvent() to help with the |
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96 initialization of the 2D graphics used. |
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97 |
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98 The new private member functions and variables relate exclusively to the |
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99 2D graphics and animation. The \c animate() slot is called periodically by the |
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100 \c animationTimer to update the widget; the \c createBubbles() function |
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101 initializes the \c bubbles list with instances of a helper class used to |
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102 draw the animation; the \c drawInstructions() function is responsible for |
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103 a semi-transparent message that is also overpainted onto the OpenGL scene. |
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104 |
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105 \section1 GLWidget Class Implementation |
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106 |
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107 Again, we only show the parts of the \c GLWidget implementation that are |
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108 relevant to this example. In the constructor, we initialize a QTimer to |
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109 control the animation: |
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110 |
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111 \snippet examples/opengl/overpainting/glwidget.cpp 0 |
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112 |
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113 We turn off the widget's \l{QWidget::autoFillBackground}{autoFillBackground} property to |
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114 instruct OpenGL not to paint a background for the widget when |
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115 \l{QPainter::begin()}{QPainter::begin()} is called. |
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116 |
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117 As in the \l{Hello GL Example}{Hello GL} example, the destructor is responsible |
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118 for freeing any OpenGL-related resources: |
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119 |
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120 \snippet examples/opengl/overpainting/glwidget.cpp 1 |
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121 |
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122 The \c initializeGL() function is fairly minimal, only setting up the QtLogo |
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123 object used in the scene. See the \l{Hello GL Example}{Hello GL} example |
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124 for details of the QtLogo class. |
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125 |
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126 \snippet examples/opengl/overpainting/glwidget.cpp 2 |
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127 |
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128 To cooperate fully with QPainter, we defer matrix stack operations and attribute |
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129 initialization until the widget needs to be updated. |
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130 |
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131 In this example, we implement \l{QWidget::paintEvent()}{paintEvent()} rather |
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132 than \l{QGLWidget::paintGL()}{paintGL()} to render |
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133 our scene. When drawing on a QGLWidget, the paint engine used by QPainter |
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134 performs certain operations that change the states of the OpenGL |
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135 implementation's matrix and property stacks. Therefore, it is necessary to |
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136 make all the OpenGL calls to display the 3D graphics before we construct |
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137 a QPainter to draw the 2D overlay. |
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138 |
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139 We render a 3D scene by setting up model and projection transformations |
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140 and other attributes. We use an OpenGL stack operation to preserve the |
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141 original matrix state, allowing us to recover it later: |
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142 |
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143 \snippet examples/opengl/overpainting/glwidget.cpp 4 |
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144 |
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145 We define a color to use for the widget's background, and set up various |
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146 attributes that define how the scene will be rendered. |
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147 |
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148 \snippet examples/opengl/overpainting/glwidget.cpp 6 |
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149 |
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150 We call the \c setupViewport() private function to set up the |
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151 projection used for the scene. This is unnecessary in OpenGL |
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152 examples that implement the \l{QGLWidget::paintGL()}{paintGL()} |
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153 function because the matrix stacks are usually unmodified between |
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154 calls to \l{QGLWidget::resizeGL()}{resizeGL()} and |
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155 \l{QGLWidget::paintGL()}{paintGL()}. |
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156 |
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157 Since the widget's background is not drawn by the system or by Qt, we use |
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158 an OpenGL call to paint it before positioning the object defined earlier |
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159 in the scene: |
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160 |
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161 \snippet examples/opengl/overpainting/glwidget.cpp 7 |
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162 |
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163 Once the QtLogo object's draw method has been executed, the GL |
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164 states we changed and the matrix stack needs to be restored to its |
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165 original state at the start of this function before we can begin |
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166 overpainting: |
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167 |
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168 \snippet examples/opengl/overpainting/glwidget.cpp 8 |
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169 |
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170 With the 3D graphics done, we construct a QPainter for use on the widget |
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171 and simply overpaint the widget with 2D graphics; in this case, using a |
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172 helper class to draw a number of translucent bubbles onto the widget, |
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173 and calling \c drawInstructions() to overlay some instructions: |
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174 |
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175 \snippet examples/opengl/overpainting/glwidget.cpp 10 |
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176 |
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177 When QPainter::end() is called, suitable OpenGL-specific calls are made to |
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178 write the scene, and its additional contents, onto the widget. |
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179 |
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180 With \l{QGLWidget::paintGL()}{paintGL()} the |
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181 \l{QGLWidget::swapBuffers()}{swapBuffers()} call is done for us. But an explicit |
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182 call to swapBuffers() is still not required because in the |
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183 \l{QWidget::paintEvent()}{paintEvent()} method the QPainter on the OpenGL |
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184 widget takes care of this for us. |
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185 |
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186 The implementation of the \l{QGLWidget::resizeGL()}{resizeGL()} function |
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187 sets up the dimensions of the viewport and defines a projection |
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188 transformation: |
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189 |
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190 \snippet examples/opengl/overpainting/glwidget.cpp 11 |
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191 |
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192 Ideally, we want to arrange the 2D graphics to suit the widget's dimensions. |
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193 To achieve this, we implement the \l{QWidget::showEvent()}{showEvent()} handler, |
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194 creating new graphic elements (bubbles) if necessary at appropriate positions |
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195 in the widget. |
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196 |
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197 \snippet examples/opengl/overpainting/glwidget.cpp 12 |
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198 |
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199 This function only has an effect if less than 20 bubbles have already been |
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200 created. |
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201 |
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202 The \c animate() slot is called every time the widget's \c animationTimer emits |
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203 the \l{QTimer::timeout()}{timeout()} signal. This keeps the bubbles moving |
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204 around. |
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205 |
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206 \snippet examples/opengl/overpainting/glwidget.cpp 13 |
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207 |
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208 We simply iterate over the bubbles in the \c bubbles list, updating the |
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209 widget before and after each of them is moved. |
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210 |
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211 The \c setupViewport() function is called from \c paintEvent() |
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212 and \c resizeGL(). |
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213 |
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214 \snippet examples/opengl/overpainting/glwidget.cpp 14 |
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215 |
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216 The \c drawInstructions() function is used to prepare some basic |
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217 instructions that will be painted with the other 2D graphics over |
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218 the 3D scene. |
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219 |
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220 \snippet examples/opengl/overpainting/glwidget.cpp 15 |
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221 |
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222 \section1 Summary |
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223 |
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224 When overpainting 2D content onto 3D content, we need to use a QPainter |
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225 \e and make OpenGL calls to achieve the desired effect. Since QPainter |
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226 itself uses OpenGL calls when used on a QGLWidget subclass, we need to |
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227 preserve the state of various OpenGL stacks when we perform our own |
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228 calls, using the following approach: |
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229 |
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230 \list |
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231 \o Reimplement QGLWidget::initializeGL(), but only perform minimal |
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232 initialization. QPainter will perform its own initialization |
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233 routines, modifying the matrix and property stacks, so it is better |
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234 to defer certain initialization tasks until just before you render |
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235 the 3D scene. |
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236 \o Reimplement QGLWidget::resizeGL() as in the pure 3D case. |
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237 \o Reimplement QWidget::paintEvent() to draw both 2D and 3D graphics. |
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238 \endlist |
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239 |
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240 The \l{QWidget::paintEvent()}{paintEvent()} implementation performs the |
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241 following tasks: |
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242 |
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243 \list |
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244 \o Push the current OpenGL modelview matrix onto a stack. |
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245 \o Perform initialization tasks usually done in the |
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246 \l{QGLWidget::initializeGL()}{initializeGL()} function. |
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247 \o Perform code that would normally be located in the widget's |
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248 \l{QGLWidget::resizeGL()}{resizeGL()} function to set the correct |
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249 perspective transformation and set up the viewport. |
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250 \o Render the scene using OpenGL calls. |
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251 \o Pop the OpenGL modelview matrix off the stack. |
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252 \o Construct a QPainter object. |
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253 \o Initialize it for use on the widget with the QPainter::begin() function. |
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254 \o Draw primitives using QPainter's member functions. |
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255 \o Call QPainter::end() to finish painting. |
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256 \endlist |
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257 */ |