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40 ****************************************************************************/ |
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41 |
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42 /*! |
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43 \example qws/svgalib |
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44 \title Accelerated Graphics Driver Example |
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45 |
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46 The Accelerated Graphics Driver example shows how you can write |
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47 your own accelerated graphics driver and \l {add your graphics |
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48 driver to Qt for Embedded Linux}. In \l{Qt for Embedded Linux}, |
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49 painting is a pure software implementation and is normally performed |
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50 in two steps: |
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51 The clients render each window onto a corresponding surface |
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52 (stored in memory) using a paint engine, and then the server uses |
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53 the graphics driver to compose the surface images and copy them to |
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54 the screen. (See the \l{Qt for Embedded Linux Architecture} documentation |
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55 for details.) |
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56 |
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57 The rendering can be accelerated in two ways: Either by |
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58 accelerating the copying of pixels to the screen, or by |
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59 accelerating the explicit painting operations. The first is done |
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60 in the graphics driver implementation, the latter is performed by |
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61 the paint engine implementation. Typically, both the pixel copying |
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62 and the painting operations are accelerated using the following |
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63 approach: |
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64 |
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65 \list 1 |
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66 \o \l {Step 1: Creating a Custom Graphics Driver} |
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67 {Creating a Custom Graphics Driver} |
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68 |
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69 \o \l {Step 2: Implementing a Custom Raster Paint Engine} |
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70 {Implementing a Custom Paint Engine} |
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71 |
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72 \o \l {Step 3: Making the Widgets Aware of the Custom Paint |
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73 Engine}{Making the Widgets Aware of the Custom Paint Engine} |
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74 |
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75 \endlist |
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76 |
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77 After compiling the example code, install the graphics driver |
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78 plugin with the command \c {make install}. To start an application |
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79 using the graphics driver, you can either set the environment |
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80 variable \l QWS_DISPLAY and then run the application, or you can |
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81 just run the application using the \c -display switch: |
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82 |
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83 \snippet doc/src/snippets/code/doc_src_examples_svgalib.qdoc 0 |
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84 |
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85 \table |
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86 \header \o SVGAlib |
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87 \row \o |
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88 |
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89 Instead of interfacing the graphics hardware directly, this |
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90 example relies on \l {http://www.svgalib.org}{SVGAlib} being |
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91 installed on your system. \l {http://www.svgalib.org}{SVGAlib} is |
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92 a small graphics library which provides acceleration for many |
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93 common graphics cards used on desktop computers. It should work on |
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94 most workstations and has a small and simple API. |
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95 |
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96 \endtable |
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97 |
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98 \section1 Step 1: Creating a Custom Graphics Driver |
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99 |
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100 The custom graphics driver is created by deriving from the QScreen |
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101 class. QScreen is the base class for implementing screen/graphics |
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102 drivers in Qt for Embedded Linux. |
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103 |
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104 \snippet examples/qws/svgalib/svgalibscreen.h 0 |
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105 \codeline |
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106 \snippet examples/qws/svgalib/svgalibscreen.h 1 |
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107 |
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108 The \l {QScreen::}{connect()}, \l {QScreen::}{disconnect()}, \l |
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109 {QScreen::}{initDevice()} and \l {QScreen::}{shutdownDevice()} |
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110 functions are declared as pure virtual functions in QScreen and |
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111 must be implemented. They are used to configure the hardware, or |
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112 query its configuration: \l {QScreen::}{connect()} and \l |
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113 {QScreen::}{disconnect()} are called by both the server and client |
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114 processes, while the \l {QScreen::}{initDevice()} and \l |
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115 {QScreen::}{shutdownDevice()} functions are only called by the |
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116 server process. |
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117 |
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118 QScreen's \l {QScreen::}{setMode()} and \l {QScreen::}{blank()} |
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119 functions are also pure virtual, but our driver's implementations |
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120 are trivial. The last two functions (\l {QScreen::}{blit()} and \l |
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121 {QScreen::}{solidFill()}) are the ones involved in putting pixels |
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122 on the screen, i.e., we reimplement these functions to perform the |
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123 pixel copying acceleration. |
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124 |
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125 Finally, the \c context variable is a pointer to a \l |
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126 {http://www.svgalib.org}{SVGAlib} specific type. Note that the |
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127 details of using the \l {http://www.svgalib.org}{SVGAlib} library |
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128 is beyond the scope of this example. |
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129 |
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130 \section2 SvgalibScreen Class Implementation |
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131 |
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132 The \l {QScreen::}{connect()} function is the first function that |
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133 is called after the constructor returns. It queries \l |
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134 {http://www.svgalib.org}{SVGAlib} about the graphics mode and |
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135 initializes the variables. |
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136 |
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137 \snippet examples/qws/svgalib/svgalibscreen.cpp 0 |
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138 |
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139 It is important that the \l {QScreen::}{connect()} function |
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140 initializes the \c data, \c lstep, \c w, \c h, \c dw, \c dh, \c d, |
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141 \c physWidth and \c physHeight variables (inherited from QScreen) |
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142 to ensure that the driver is in a state consistent with the driver |
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143 configuration. |
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144 |
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145 In this particular example we do not have any information of the |
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146 real physical size of the screen, so we set these values with the |
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147 assumption of a screen with 72 DPI. |
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148 |
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149 \snippet examples/qws/svgalib/svgalibscreen.cpp 1 |
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150 |
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151 When the \l {QScreen::}{connect()} function returns, the server |
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152 process calls the \l {QScreen::}{initDevice()} function which is |
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153 expected to do the necessary hardware initialization, leaving the |
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154 hardware in a state consistent with the driver configuration. |
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155 |
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156 Note that we have chosen to use the software cursor. If you want |
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157 to use a hardware cursor, you should create a subclass of |
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158 QScreenCursor, create an instance of it, and make the global |
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159 variable \c qt_screencursor point to this instance. |
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160 |
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161 \snippet examples/qws/svgalib/svgalibscreen.cpp 2 |
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162 \codeline |
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163 \snippet examples/qws/svgalib/svgalibscreen.cpp 3 |
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164 |
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165 Before exiting, the server process will call the \l |
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166 {QScreen::}{shutdownDevice()} function to do the necessary |
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167 hardware cleanup. Again, it is important that the function leaves |
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168 the hardware in a state consistent with the driver |
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169 configuration. When \l {QScreen::}{shutdownDevice()} returns, the |
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170 \l {QScreen::}{disconnect()} function is called. Our |
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171 implementation of the latter function is trivial. |
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172 |
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173 Note that, provided that the \c QScreen::data variable points to a |
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174 valid linear framebuffer, the graphics driver is fully functional |
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175 as a simple screen driver at this point. The rest of this example |
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176 will show where to take advantage of the accelerated capabilities |
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177 available on the hardware. |
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178 |
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179 Whenever an area on the screen needs to be updated, the server will |
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180 call the \l {QScreen::}{exposeRegion()} function that paints the |
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181 given region on screen. The default implementation will do the |
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182 necessary composing of the top-level windows and call \l |
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183 {QScreen::}{solidFill()} and \l {QScreen::}{blit()} whenever it is |
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184 required. We do not want to change this behavior in the driver so |
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185 we do not reimplement \l {QScreen::}{exposeRegion()}. |
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186 |
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187 To control how the pixels are put onto the screen we need to |
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188 reimplement the \l {QScreen::}{solidFill()} and \l |
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189 {QScreen::}{blit()} functions. |
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190 |
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191 \snippet examples/qws/svgalib/svgalibscreen.cpp 4 |
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192 \codeline |
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193 \snippet examples/qws/svgalib/svgalibscreen.cpp 5 |
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194 |
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195 \section1 Step 2: Implementing a Custom Raster Paint Engine |
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196 |
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197 \l{Qt for Embedded Linux} uses QRasterPaintEngine (a raster-based |
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198 implementation of QPaintEngine) to implement the painting |
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199 operations. |
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200 |
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201 Acceleration of the painting operations is done by deriving from |
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202 QRasterPaintEngine class. This is a powerful mechanism for |
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203 accelerating graphic primitives while getting software fallbacks |
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204 for all the primitives you do not accelerate. |
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205 |
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206 \snippet examples/qws/svgalib/svgalibpaintengine.h 0 |
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207 |
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208 In this example, we will only accelerate one of the \l |
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209 {QRasterPaintEngine::}{drawRects()} functions, i.e., only |
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210 non-rotated, aliased and opaque rectangles will be rendered using |
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211 accelerated painting. All other primitives are rendered using the |
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212 base class's unaccelerated implementation. |
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213 |
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214 The paint engine's state is stored in the private member |
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215 variables, and we reimplement the \l |
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216 {QPaintEngine::}{updateState()} function to ensure that our |
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217 custom paint engine's state is updated properly whenever it is |
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218 required. The private \c setClip() and \c updateClip() functions |
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219 are only helper function used to simplify the \l |
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220 {QPaintEngine::}{updateState()} implementation. |
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221 |
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222 We also reimplement QRasterPaintEngine's \l |
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223 {QRasterPaintEngine::}{begin()} and \l |
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224 {QRasterPaintEngine::}{end()} functions to initialize the paint |
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225 engine and to do the cleanup when we are done rendering, |
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226 respectively. |
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227 |
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228 \table |
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229 \header \o Private Header Files |
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230 \row |
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231 \o |
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232 |
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233 Note the \c include statement used by this class. The files |
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234 prefixed with \c private/ are private headers file within |
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235 \l{Qt for Embedded Linux}. Private header files are not part of |
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236 the standard installation and are only present while |
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237 compiling Qt. To be able to compile using |
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238 private header files you need to use a \c qmake binary within a |
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239 compiled \l{Qt for Embedded Linux} package. |
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240 |
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241 \warning Private header files may change without notice between |
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242 releases. |
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243 |
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244 \endtable |
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245 |
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246 The \l {QRasterPaintEngine::}{begin()} function initializes the |
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247 internal state of the paint engine. Note that it also calls the |
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248 base class implementation to initialize the parts inherited from |
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249 QRasterPaintEngine: |
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250 |
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251 \snippet examples/qws/svgalib/svgalibpaintengine.cpp 0 |
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252 \codeline |
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253 \snippet examples/qws/svgalib/svgalibpaintengine.cpp 1 |
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254 |
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255 The implementation of the \l {QRasterPaintEngine::}{end()} |
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256 function removes the clipping constraints that might have been set |
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257 in \l {http://www.svgalib.org}{SVGAlib}, before calling the |
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258 corresponding base class implementation. |
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259 |
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260 \snippet examples/qws/svgalib/svgalibpaintengine.cpp 2 |
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261 |
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262 The \l {QPaintEngine::}{updateState()} function updates our |
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263 custom paint engine's state. The QPaintEngineState class provides |
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264 information about the active paint engine's current state. |
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265 |
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266 Note that we only accept and save the current matrix if it doesn't |
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267 do any shearing. The pen is accepted if it is opaque and only one |
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268 pixel wide. The rest of the engine's properties are updated |
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269 following the same pattern. Again it is important that the |
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270 QPaintEngine::updateState() function is called to update the |
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271 parts inherited from the base class. |
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272 |
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273 \snippet examples/qws/svgalib/svgalibpaintengine.cpp 3 |
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274 \codeline |
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275 \snippet examples/qws/svgalib/svgalibpaintengine.cpp 4 |
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276 |
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277 The \c setClip() helper function is called from our custom |
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278 implementation of \l {QPaintEngine::}{updateState()}, and |
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279 enables clipping to the given region. An empty region means that |
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280 clipping is disabled. |
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281 |
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282 Our custom update function also makes use of the \c updateClip() |
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283 helper function that checks if the clip is "simple", i.e., that it |
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284 can be represented by only one rectangle, and updates the clip |
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285 region in \l {http://www.svgalib.org}{SVGAlib}. |
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286 |
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287 \snippet examples/qws/svgalib/svgalibpaintengine.cpp 5 |
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288 |
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289 Finally, we accelerated that drawing of non-rotated, aliased and |
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290 opaque rectangles in our reimplementation of the \l |
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291 {QRasterPaintEngine::}{drawRects()} function. The |
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292 QRasterPaintEngine fallback is used whenever the rectangle is not |
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293 simple enough. |
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294 |
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295 \section1 Step 3: Making the Widgets Aware of the Custom Paint Engine |
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296 |
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297 To activate the custom paint engine, we also need to implement a |
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298 corresponding paint device and window surface and make some minor |
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299 adjustments of the graphics driver. |
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300 |
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301 \list |
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302 \o \l {Implementing a Custom Paint Device} |
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303 \o \l {Implementing a Custom Window Surface} |
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304 \o \l {Adjusting the Graphics Driver} |
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305 \endlist |
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306 |
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307 \section2 Implementing a Custom Paint Device |
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308 |
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309 The custom paint device can be derived from the |
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310 QCustomRasterPaintDevice class. Reimplement its \l |
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311 {QCustomRasterPaintDevice::}{paintEngine()} and \l |
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312 {QCustomRasterPaintDevice::}{memory()} functions to activate the |
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313 accelerated paint engine: |
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314 |
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315 \snippet examples/qws/svgalib/svgalibpaintdevice.h 0 |
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316 |
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317 The \l {QCustomRasterPaintDevice::}{paintEngine()} function should |
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318 return an instance of the \c SvgalibPaintEngine class. The \l |
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319 {QCustomRasterPaintDevice::}{memory()} function should return a |
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320 pointer to the buffer which should be used when drawing the |
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321 widget. |
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322 |
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323 Our example driver is rendering directly to the screen without any |
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324 buffering, i.e., our custom pain device's \l |
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325 {QCustomRasterPaintDevice::}{memory()} function returns a pointer |
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326 to the framebuffer. For this reason, we must also reimplement the |
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327 \l {QPaintDevice::}{metric()} function to reflect the metrics of |
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328 framebuffer. |
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329 |
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330 \section2 Implementing a Custom Window Surface |
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331 |
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332 The custom window surface can be derived from the QWSWindowSurface |
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333 class. QWSWindowSurface manages the memory used when drawing a |
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334 window. |
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335 |
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336 \snippet examples/qws/svgalib/svgalibsurface.h 0 |
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337 |
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338 We can implement most of the pure virtual functions inherited from |
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339 QWSWindowSurface as trivial inline functions, except the |
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340 \l {QWindowSurface::}{scroll()} function that actually makes use |
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341 of some hardware acceleration: |
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342 |
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343 \snippet examples/qws/svgalib/svgalibsurface.cpp 0 |
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344 |
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345 \section2 Adjusting the Graphics Driver |
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346 |
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347 Finally, we enable the graphics driver to recognize an instance of |
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348 our custom window surface: |
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349 |
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350 \snippet examples/qws/svgalib/svgalibscreen.cpp 7 |
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351 \codeline |
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352 \snippet examples/qws/svgalib/svgalibscreen.cpp 8 |
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353 |
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354 The \l {QScreen::}{createSurface()} functions are factory |
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355 functions that determines what kind of surface a top-level window |
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356 is using. In our example we only use the custom surface if the |
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357 given window has the Qt::WA_PaintOnScreen attribute or the |
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358 QT_ONSCREEN_PAINT environment variable is set. |
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359 */ |
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360 |