doc/src/objectmodel/object.qdoc
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    40 ****************************************************************************/
       
    41 
       
    42 /*!
       
    43     \page object.html
       
    44     \title Qt Object Model
       
    45     \brief A description of the powerful features made possible by Qt's dynamic object model.
       
    46 
       
    47     \ingroup frameworks-technologies
       
    48 
       
    49     The standard C++ object model provides very efficient runtime
       
    50     support for the object paradigm. But its static nature is
       
    51     inflexibile in certain problem domains. Graphical user interface
       
    52     programming is a domain that requires both runtime efficiency and
       
    53     a high level of flexibility. Qt provides this, by combining the
       
    54     speed of C++ with the flexibility of the Qt Object Model.
       
    55 
       
    56     Qt adds these features to C++:
       
    57 
       
    58     \list
       
    59     \o a very powerful mechanism for seamless object
       
    60        communication called \l{signals and slots}
       
    61     \o queryable and designable \l{Qt's Property System}{object
       
    62        properties}
       
    63     \o powerful \l{events and event filters}
       
    64     \o contextual \l{i18n}{string translation for internationalization}
       
    65     \o sophisticated interval driven \l timers that make it possible
       
    66        to elegantly integrate many tasks in an event-driven GUI
       
    67     \o hierarchical and queryable \l{Object Trees and Object Ownership}{object
       
    68        trees} that organize object ownership in a natural way
       
    69     \o guarded pointers (QPointer) that are automatically
       
    70        set to 0 when the referenced object is destroyed, unlike normal C++
       
    71        pointers which become dangling pointers when their objects are destroyed
       
    72     \o a \l{metaobjects.html#qobjectcast}{dynamic cast} that works across
       
    73        library boundaries.
       
    74     \endlist
       
    75 
       
    76     Many of these Qt features are implemented with standard C++
       
    77     techniques, based on inheritance from QObject. Others, like the
       
    78     object communication mechanism and the dynamic property system,
       
    79     require the \l{Meta-Object System} provided
       
    80     by Qt's own \l{moc}{Meta-Object Compiler (moc)}.
       
    81 
       
    82     The meta-object system is a C++ extension that makes the language
       
    83     better suited to true component GUI programming. Although
       
    84     templates can be used to extend C++, the meta-object system
       
    85     provides benefits using standard C++ that cannot be achieved with
       
    86     templates; see \l{Why Doesn't Qt Use Templates for Signals and
       
    87     Slots?}
       
    88 
       
    89     \section1 Important Classes
       
    90 
       
    91     These classes form the basis of the Qt Object Model.
       
    92     
       
    93     \annotatedlist objectmodel
       
    94 
       
    95     \target Identity vs Value
       
    96     \section1 Qt Objects: Identity vs Value
       
    97 
       
    98     Some of the added features listed above for the Qt Object Model,
       
    99     require that we think of Qt Objects as identities, not values.
       
   100     Values are copied or assigned; identities are cloned. Cloning
       
   101     means to create a new identity, not an exact copy of the old
       
   102     one. For example, twins have different identities. They may look
       
   103     identical, but they have different names, different locations, and
       
   104     may have completely different social networks.
       
   105 
       
   106     Then cloning an identity is a more complex operation than copying
       
   107     or assigning a value. We can see what this means in the Qt Object
       
   108     Model.
       
   109 
       
   110     \bold{A Qt Object...}
       
   111 
       
   112     \list
       
   113 
       
   114     \o might have a unique \l{QObject::objectName()}.  If we copy a Qt
       
   115     Object, what name should we give the copy?
       
   116 
       
   117     \o has a location in an \l{Object Trees and Object Ownership}
       
   118     {object hierarchy}. If we copy a Qt Object, where should the copy
       
   119     be located?
       
   120 
       
   121     \o can be connected to other Qt Objects to emit signals to them or
       
   122     to receive signals emitted by them. If we copy a Qt Object, how
       
   123     should we transfer these connections to the copy?
       
   124 
       
   125     \o can have \l{Qt's Property System} {new properties} added to it
       
   126     at runtime that are not declared in the C++ class. If we copy a Qt
       
   127     Object, should the copy include the properties that were added to
       
   128     the original?
       
   129     
       
   130     \endlist
       
   131 
       
   132     For these reasons, Qt Objects should be treated as identities, not
       
   133     as values. Identities are cloned, not copied or assigned, and
       
   134     cloning an identity is a more complex operation than copying or
       
   135     assigning a value. Therefore, QObject and all subclasses of
       
   136     QObject (direct or indirect) have their \l{No copy constructor}
       
   137     {copy constructor and assignment operator} disabled.
       
   138 
       
   139   */