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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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7 ** This file is part of the documentation of the Qt Toolkit. |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 /*! |
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43 \page windowsce-customization.html |
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44 \ingroup qtce |
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45 \title Windows CE - Working with Custom SDKs |
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46 \brief How to set up Qt for use with custom Windows CE SDKs. |
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47 |
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48 When working with a custom SDK for Windows CE, Qt provides an easy way |
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49 to add support for it to your development environment. The following is |
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50 a tutorial that covers how to create a specification for Qt on Windows |
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51 CE platforms. |
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52 |
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53 \tableofcontents |
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54 |
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55 \section1 Creating a Custom Build Specification |
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56 |
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57 Create a subdirectory in the \c mkspecs folder of the Qt directory. |
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58 New specifications for Qt for Windows CE following this naming convention: |
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59 |
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60 \snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 0 |
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61 |
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62 Using this convention makes it possible for \l{qmake} to identify that |
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63 you are building Qt for Windows CE, and will customize the compilation |
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64 process accordingly. |
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65 |
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66 Create the files \c qmake.conf and \c qplatformdefs.h inside the new |
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67 specification directory. Take a look at the implementation of the other |
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68 Windows CE specifications included in the \c mkspecs directory to see |
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69 what is required to build Qt for Windows CE successfully. |
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70 |
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71 |
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72 \section1 Fine-Tuning Options |
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73 |
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74 Compared to the desktop versions, Qt for Windows CE needs two additional |
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75 options: |
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76 |
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77 \list |
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78 \o \bold{CE_SDK} specifies the name of the SDK. |
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79 \o \bold{CE_ARCH} specifies information about the target architecture. |
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80 \endlist |
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81 |
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82 Following is an example configuration for the Windows Mobile 5 for |
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83 Pocket PC SDK: |
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84 |
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85 \snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 1 |
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86 |
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87 \note \l{qmake} uses this information to build a valid Visual Studio |
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88 project file. You need to ensure that they are identical to the |
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89 configuration of the custom SDK, otherwise you might not be able to compile |
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90 or debug your project with Visual Studio. |
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91 |
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92 Additionally, most Windows CE SDKs use extra compiler options. These |
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93 can be specified by expanding the \c DEFINES value. |
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94 |
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95 For example, with Windows Mobile 5 for Pocket PC, the \c DEFINES variable |
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96 is expanded in the following way: |
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97 |
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98 \snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 2 |
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99 |
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100 The mkspec may require additional configuration to be used inside of Visual |
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101 Studio, depending on the Windows CE SDK. The above example defines |
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102 \c _M_ARM. This definition is available internally in Visual Studio. Hence, |
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103 the compiler will warn you about redefinition during the build step. These |
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104 warnings can be disabled by adding a \c default_post.prf file containing |
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105 the following lines, within the subdirectory. |
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106 |
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107 \snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 8 |
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108 |
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109 |
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110 \section1 Cross-compilation Environment for a Custom SDK |
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111 |
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112 Qt for Windows CE supports a convenience script, \c{setcepaths.bat}, that |
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113 prepares the environment in a command prompt for cross-compilation. |
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114 However, on custom SDKs, the \c checksdk tool is provided to identify the |
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115 environment, so Qt compiles successfully. |
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116 |
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117 \c checksdk is generated during the \c configure step and allows for the |
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118 following options: |
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119 |
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120 \list |
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121 \o \c list: Returns a list of available Windows CE SDKs. (This list |
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122 may contain one or more SDKs not supported on Qt for Windows CE, |
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123 e.g., Pocket PC 2003.) |
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124 \o \c sdk: The parameter to specify an SDK. Returns a setup of |
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125 environment variables that must be set to cross-compile Qt. |
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126 \o \c script: Stores your setup in a \c{.bat} file. This simplifies |
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127 the process of switching environments when you load a command |
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128 prompt in future. |
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129 \endlist |
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130 |
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131 |
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132 \section1 Compiling Qt for a Custom SDK |
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133 |
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134 Windows CE is highly customizable, hence it is possible that some SDKs have |
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135 feature-stripped setups. Depending on the SDK's configuration, Qt may not |
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136 compile in its standard configuration, as Qt for Windows CE is designed to |
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137 be compatible with the Standard SDK setup. |
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138 |
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139 However, it is possible to exclude features of Qt and create a version that |
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140 compiles for the desired SDK. |
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141 |
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142 Further information on stripping features can be found in the |
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143 \l{Fine-Tuning Features in Qt}{QFeatures} documentation. |
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144 |
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145 |
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146 \section1 Making Qt Applications Start on a Custom Device |
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147 |
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148 Sometimes, a Windows CE device has been created with a configuration |
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149 different from the corresponding SDK's configuration. In this case, symbols |
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150 that were available at linking stage will be missing from the run-time |
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151 libraries. |
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152 |
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153 Unfortunately, the operating system will not provide an error message that |
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154 mentions which symbols are absent. Instead, a message box with the following |
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155 message will appear: |
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156 |
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157 \c{app.exe is not a valid CE application!} |
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158 |
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159 To identify the missing symbols, you need to create a temporary |
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160 application that attempts to dynamically load the Qt for Windows CE |
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161 libraries using \c LoadLibrary. The following code can be used for this: |
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162 |
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163 \snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 9 |
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164 |
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165 Once you have compiled and deployed the application as well as the Qt |
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166 libraries, start a remote debugger. The debugger will then print the |
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167 ordinal number of the unresolved symbol. |
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168 |
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169 Search for parts of Qt that rely on these functions and disable them using |
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170 the \l{Fine-Tuning Features in Qt}{QFeatures} functionality. |
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171 |
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172 In our experience, when Qt applications do not start on Windows CE, it is |
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173 usually the result of missing symbols for the following classes or |
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174 features: |
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175 \list |
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176 \o \l{Drag and Drop} |
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177 \o \l{QClipboard} |
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178 \o \l{QCursor} |
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179 \endlist |
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180 |
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181 Please refer to the Microsoft documentation |
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182 \l{http://msdn.microsoft.com/en-us/library/e7tsx612.aspx}{here} for |
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183 information on what ordinals are and how you can create them. Information |
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184 on accessing the corresponding symbol name to a given ordinal value can |
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185 also be found in the Microsoft documentation. |
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186 |
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187 */ |
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188 |
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189 /*! |
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190 \page shadow builds-wince.html |
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191 \ingroup qtce |
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192 \title Windows CE - Using shadow builds |
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193 \brief How to create a shadow build for Qt for Windows CE. |
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194 |
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195 \tableofcontents |
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196 |
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197 While developing for Windows CE you might want to compile a |
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198 version of Qt for several different platforms and SDKs. In order |
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199 to create those different builds of Qt you do not have to copy the |
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200 whole Qt package or the Qt source. You are able to create multiple |
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201 Qt builds from a single source tree. Such builds are called shadow |
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202 builds. |
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203 |
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204 Basically a shadow build is created by calling configure.exe from a |
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205 different directory. |
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206 |
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207 To make sure that the shadow build compiles correctly it is important |
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208 that you following these guidelines: |
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209 |
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210 \list |
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211 \o The original Qt source package must be left untouched - configure must |
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212 never have been run in the source tree directory. |
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213 |
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214 \o The shadow build directory must be on the same level as the Qt source |
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215 package.\br |
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216 If the Qt package is in \c{C:\Qt\%VERSION%} the shadow build directory |
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217 could be \c{C:\Qt\shadowbuild}. A shadow build from a directory like |
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218 \c{C:\shadowbuild} will not compile. |
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219 \o Avoid using "release" and "debug" in the path to the shadow build |
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220 directory. (This is an internal limitation of the build system.) |
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221 \o The \c{\bin} directory of the shadow build directory must be added to the |
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222 \c PATH environment variable. |
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223 \o Perl has been installed on your system. (\l{ActivePerl} is a popular |
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224 distribution of Perl on Windows.) |
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225 \endlist |
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226 |
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227 So lets assume you have installed Qt in \c{C:\Qt\%VERSION%} and you want |
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228 to create a shadow build in \c{C:\Qt\mobile5-shadow}: |
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229 |
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230 \list |
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231 \o First add \c{C:\Qt\mobile5-shadow\bin} to the \c PATH variable. |
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232 |
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233 \snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 3 |
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234 |
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235 \o Make sure the enviroment variables for your compiler are set. |
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236 |
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237 Visual Studio includes \c{vcvars32.bat} for that purpose - or simply use |
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238 the "Visual Studio Command Prompt" from the Start menu. |
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239 |
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240 \o Now navigate to your shadow build directory and run configure: |
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241 |
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242 \snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 4 |
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243 |
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244 \o To build Qt, you have to update your \c{PATH, INCLUDE} and \c LIB paths |
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245 to point to your target platforms. |
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246 |
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247 For a default installation of the Windows Mobile 5.0 Pocket PC SDK, you |
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248 can do the following: |
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249 |
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250 \snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 5 |
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251 |
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252 We have provided a convenience script for this called \c{setcepaths}. Simply |
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253 type: |
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254 |
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255 \snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 6 |
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256 |
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257 \o Finally, to build the shadow build type: |
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258 |
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259 \snippet doc/src/snippets/code/doc_src_wince-customization.qdoc 7 |
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260 |
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261 \o That's all. You have successfully created a shadow build of Qt in |
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262 \c{C:\Qt\mobile5-shadow}. |
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263 \endlist |
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264 */ |