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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtCore module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #include "lifecycle.h" |
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43 #include "stickman.h" |
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44 #include "node.h" |
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45 #include "animation.h" |
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46 #include "graphicsview.h" |
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47 |
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48 #include <QtCore> |
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49 #include <QtGui> |
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50 |
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51 class KeyPressTransition: public QSignalTransition |
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52 { |
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53 public: |
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54 KeyPressTransition(GraphicsView *receiver, Qt::Key key) |
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55 : QSignalTransition(receiver, SIGNAL(keyPressed(int))), m_key(key) |
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56 { |
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57 } |
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58 KeyPressTransition(GraphicsView *receiver, Qt::Key key, QAbstractState *target) |
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59 : QSignalTransition(receiver, SIGNAL(keyPressed(int))), m_key(key) |
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60 { |
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61 setTargetState(target); |
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62 } |
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63 |
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64 virtual bool eventTest(QEvent *e) |
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65 { |
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66 if (QSignalTransition::eventTest(e)) { |
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67 QVariant key = static_cast<QStateMachine::SignalEvent*>(e)->arguments().at(0); |
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68 return (key.toInt() == int(m_key)); |
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69 } |
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70 |
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71 return false; |
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72 } |
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73 private: |
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74 Qt::Key m_key; |
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75 }; |
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76 |
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77 //! [4] |
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78 class LightningStrikesTransition: public QEventTransition |
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79 { |
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80 public: |
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81 LightningStrikesTransition(QAbstractState *target) |
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82 : QEventTransition(this, QEvent::Timer) |
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83 { |
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84 setTargetState(target); |
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85 qsrand((uint)QDateTime::currentDateTime().toTime_t()); |
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86 startTimer(1000); |
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87 } |
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88 |
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89 virtual bool eventTest(QEvent *e) |
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90 { |
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91 return QEventTransition::eventTest(e) && ((qrand() % 50) == 0); |
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92 } |
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93 }; |
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94 //! [4] |
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95 |
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96 LifeCycle::LifeCycle(StickMan *stickMan, GraphicsView *keyReceiver) |
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97 : m_stickMan(stickMan), m_keyReceiver(keyReceiver) |
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98 { |
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99 // Create animation group to be used for all transitions |
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100 m_animationGroup = new QParallelAnimationGroup(); |
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101 const int stickManNodeCount = m_stickMan->nodeCount(); |
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102 for (int i=0; i<stickManNodeCount; ++i) { |
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103 QPropertyAnimation *pa = new QPropertyAnimation(m_stickMan->node(i), "pos"); |
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104 m_animationGroup->addAnimation(pa); |
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105 } |
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106 |
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107 // Set up intial state graph |
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108 //! [3] |
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109 m_machine = new QStateMachine(); |
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110 m_machine->addDefaultAnimation(m_animationGroup); |
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111 //! [3] |
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112 |
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113 m_alive = new QState(m_machine); |
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114 m_alive->setObjectName("alive"); |
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115 |
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116 // Make it blink when lightning strikes before entering dead animation |
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117 QState *lightningBlink = new QState(m_machine); |
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118 lightningBlink->assignProperty(m_stickMan->scene(), "backgroundBrush", Qt::white); |
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119 lightningBlink->assignProperty(m_stickMan, "penColor", Qt::black); |
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120 lightningBlink->assignProperty(m_stickMan, "fillColor", Qt::white); |
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121 lightningBlink->assignProperty(m_stickMan, "isDead", true); |
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122 |
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123 //! [5] |
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124 QTimer *timer = new QTimer(lightningBlink); |
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125 timer->setSingleShot(true); |
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126 timer->setInterval(100); |
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127 QObject::connect(lightningBlink, SIGNAL(entered()), timer, SLOT(start())); |
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128 QObject::connect(lightningBlink, SIGNAL(exited()), timer, SLOT(stop())); |
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129 //! [5] |
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130 |
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131 m_dead = new QState(m_machine); |
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132 m_dead->assignProperty(m_stickMan->scene(), "backgroundBrush", Qt::black); |
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133 m_dead->assignProperty(m_stickMan, "penColor", Qt::white); |
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134 m_dead->assignProperty(m_stickMan, "fillColor", Qt::black); |
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135 m_dead->setObjectName("dead"); |
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136 |
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137 // Idle state (sets no properties) |
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138 m_idle = new QState(m_alive); |
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139 m_idle->setObjectName("idle"); |
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140 |
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141 m_alive->setInitialState(m_idle); |
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142 |
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143 // Lightning strikes at random |
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144 m_alive->addTransition(new LightningStrikesTransition(lightningBlink)); |
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145 //! [0] |
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146 lightningBlink->addTransition(timer, SIGNAL(timeout()), m_dead); |
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147 //! [0] |
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148 |
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149 m_machine->setInitialState(m_alive); |
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150 } |
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151 |
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152 void LifeCycle::setDeathAnimation(const QString &fileName) |
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153 { |
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154 QState *deathAnimation = makeState(m_dead, fileName); |
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155 m_dead->setInitialState(deathAnimation); |
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156 } |
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157 |
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158 void LifeCycle::start() |
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159 { |
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160 m_machine->start(); |
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161 } |
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162 |
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163 void LifeCycle::addActivity(const QString &fileName, Qt::Key key) |
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164 { |
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165 QState *state = makeState(m_alive, fileName); |
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166 m_alive->addTransition(new KeyPressTransition(m_keyReceiver, key, state)); |
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167 } |
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168 |
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169 QState *LifeCycle::makeState(QState *parentState, const QString &animationFileName) |
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170 { |
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171 QState *topLevel = new QState(parentState); |
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172 |
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173 Animation animation; |
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174 { |
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175 QFile file(animationFileName); |
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176 if (file.open(QIODevice::ReadOnly)) |
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177 animation.load(&file); |
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178 } |
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179 |
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180 const int frameCount = animation.totalFrames(); |
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181 QState *previousState = 0; |
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182 for (int i=0; i<frameCount; ++i) { |
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183 animation.setCurrentFrame(i); |
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184 |
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185 //! [1] |
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186 QState *frameState = new QState(topLevel); |
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187 const int nodeCount = animation.nodeCount(); |
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188 for (int j=0; j<nodeCount; ++j) |
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189 frameState->assignProperty(m_stickMan->node(j), "pos", animation.nodePos(j)); |
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190 //! [1] |
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191 |
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192 frameState->setObjectName(QString::fromLatin1("frame %0").arg(i)); |
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193 if (previousState == 0) |
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194 topLevel->setInitialState(frameState); |
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195 else |
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196 //! [2] |
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197 previousState->addTransition(previousState, SIGNAL(polished()), frameState); |
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198 //! [2] |
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199 |
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200 previousState = frameState; |
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201 } |
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202 |
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203 // Loop |
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204 previousState->addTransition(previousState, SIGNAL(polished()), topLevel->initialState()); |
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205 |
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206 return topLevel; |
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207 |
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208 } |
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209 |
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210 LifeCycle::~LifeCycle() |
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211 { |
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212 delete m_machine; |
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213 delete m_animationGroup; |
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214 } |