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1 #include "colors.inc" |
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2 #include "shapes.inc" |
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3 #include "textures.inc" |
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4 // #include "stones.inc" |
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5 |
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6 camera { |
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7 location <2,2,-6> |
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8 up <0, 1, 0> |
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9 // right <4/3, 0, 0> |
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10 look_at <0,0,0> |
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11 } |
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12 |
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13 object { light_source { <10, 5, -5> color red 1.1 green 1.1 blue 1.0 } } |
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14 |
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15 #declare Rock = |
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16 mesh { |
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17 #include "rock.inc" /* collection of triangle or smooth_triangle data */ |
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18 } |
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19 |
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20 object { |
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21 Rock |
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22 texture { pigment {White} } |
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23 scale 1.9 |
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24 rotate <60, 30, 360*clock> |
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25 } |
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26 |