examples/graphicsview/portedasteroids/toplevel.cpp
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     1 /****************************************************************************
       
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    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 /*
       
    43  * KAsteroids - Copyright (c) Martin R. Jones 1997
       
    44  *
       
    45  * Part of the KDE project
       
    46  */
       
    47 //	--- toplevel.cpp ---
       
    48 #include <q3accel.h>
       
    49 #include <qlabel.h>
       
    50 #include <qlayout.h>
       
    51 #include <qlcdnumber.h>
       
    52 #include <qpushbutton.h>
       
    53 
       
    54 #include <qapplication.h>
       
    55 //Added by qt3to4:
       
    56 #include <Q3HBoxLayout>
       
    57 #include <QShowEvent>
       
    58 #include <Q3Frame>
       
    59 #include <QPixmap>
       
    60 #include <QHideEvent>
       
    61 #include <QKeyEvent>
       
    62 #include <Q3VBoxLayout>
       
    63 
       
    64 #include "toplevel.h"
       
    65 #include "ledmeter.h"
       
    66 
       
    67 
       
    68 #define SB_SCORE	1
       
    69 #define SB_LEVEL	2
       
    70 #define SB_SHIPS	3
       
    71 
       
    72 struct SLevel
       
    73 {
       
    74     int    nrocks;
       
    75     double rockSpeed;
       
    76 };
       
    77 
       
    78 #define MAX_LEVELS	16
       
    79 
       
    80 SLevel levels[MAX_LEVELS] =
       
    81 {
       
    82     { 1, 0.4 },
       
    83     { 1, 0.6 },
       
    84     { 2, 0.5 },
       
    85     { 2, 0.7 },
       
    86     { 2, 0.8 },
       
    87     { 3, 0.6 },
       
    88     { 3, 0.7 },
       
    89     { 3, 0.8 },
       
    90     { 4, 0.6 },
       
    91     { 4, 0.7 },
       
    92     { 4, 0.8 },
       
    93     { 5, 0.7 },
       
    94     { 5, 0.8 },
       
    95     { 5, 0.9 },
       
    96     { 5, 1.0 }
       
    97 };
       
    98 
       
    99 const char *soundEvents[] =
       
   100 {
       
   101     "ShipDestroyed",
       
   102     "RockDestroyed",
       
   103     0
       
   104 };
       
   105 
       
   106 const char *soundDefaults[] =
       
   107 {
       
   108     "Explosion.wav",
       
   109     "ploop.wav",
       
   110     0
       
   111 };
       
   112 
       
   113 
       
   114 KAstTopLevel::KAstTopLevel( QWidget *parent, const char *name )
       
   115     : Q3MainWindow( parent, name, 0 )
       
   116 {
       
   117     QWidget *border = new QWidget( this );
       
   118     border->setBackgroundColor( Qt::black );
       
   119     setCentralWidget( border );
       
   120 
       
   121     Q3VBoxLayout *borderLayout = new Q3VBoxLayout( border );
       
   122     borderLayout->addStretch( 1 );
       
   123 
       
   124     QWidget *mainWin = new QWidget( border );
       
   125     mainWin->setFixedSize(640, 480);
       
   126     borderLayout->addWidget( mainWin, 0, Qt::AlignHCenter );
       
   127 
       
   128     borderLayout->addStretch( 1 );
       
   129 
       
   130     view = new KAsteroidsView( mainWin );
       
   131     view->setFocusPolicy( Qt::StrongFocus );
       
   132     connect( view, SIGNAL( shipKilled() ), SLOT( slotShipKilled() ) );
       
   133     connect( view, SIGNAL( rockHit(int) ), SLOT( slotRockHit(int) ) );
       
   134     connect( view, SIGNAL( rocksRemoved() ), SLOT( slotRocksRemoved() ) );
       
   135     connect( view, SIGNAL( updateVitals() ), SLOT( slotUpdateVitals() ) );
       
   136 
       
   137     Q3VBoxLayout *vb = new Q3VBoxLayout( mainWin );
       
   138     Q3HBoxLayout *hb = new Q3HBoxLayout;
       
   139     Q3HBoxLayout *hbd = new Q3HBoxLayout;
       
   140     vb->addLayout( hb );
       
   141 
       
   142     QFont labelFont( "helvetica", 24 );
       
   143     QColorGroup grp( Qt::darkGreen, Qt::black, QColor( 128, 128, 128 ),
       
   144 	    QColor( 64, 64, 64 ), Qt::black, Qt::darkGreen, Qt::black );
       
   145     QPalette pal( grp, grp, grp );
       
   146 
       
   147     mainWin->setPalette( pal );
       
   148 
       
   149     hb->addSpacing( 10 );
       
   150 
       
   151     QLabel *label;
       
   152     label = new QLabel( tr("Score"), mainWin );
       
   153     label->setFont( labelFont );
       
   154     label->setPalette( pal );
       
   155     label->setFixedWidth( label->sizeHint().width() );
       
   156     hb->addWidget( label );
       
   157 
       
   158     scoreLCD = new QLCDNumber( 6, mainWin );
       
   159     scoreLCD->setFrameStyle( Q3Frame::NoFrame );
       
   160     scoreLCD->setSegmentStyle( QLCDNumber::Flat );
       
   161     scoreLCD->setFixedWidth( 150 );
       
   162     scoreLCD->setPalette( pal );
       
   163     hb->addWidget( scoreLCD );
       
   164     hb->addStretch( 10 );
       
   165 
       
   166     label = new QLabel( tr("Level"), mainWin );
       
   167     label->setFont( labelFont );
       
   168     label->setPalette( pal );
       
   169     label->setFixedWidth( label->sizeHint().width() );
       
   170     hb->addWidget( label );
       
   171 
       
   172     levelLCD = new QLCDNumber( 2, mainWin );
       
   173     levelLCD->setFrameStyle( Q3Frame::NoFrame );
       
   174     levelLCD->setSegmentStyle( QLCDNumber::Flat );
       
   175     levelLCD->setFixedWidth( 70 );
       
   176     levelLCD->setPalette( pal );
       
   177     hb->addWidget( levelLCD );
       
   178     hb->addStretch( 10 );
       
   179 
       
   180     label = new QLabel( tr("Ships"), mainWin );
       
   181     label->setFont( labelFont );
       
   182     label->setFixedWidth( label->sizeHint().width() );
       
   183     label->setPalette( pal );
       
   184     hb->addWidget( label );
       
   185 
       
   186     shipsLCD = new QLCDNumber( 1, mainWin );
       
   187     shipsLCD->setFrameStyle( Q3Frame::NoFrame );
       
   188     shipsLCD->setSegmentStyle( QLCDNumber::Flat );
       
   189     shipsLCD->setFixedWidth( 40 );
       
   190     shipsLCD->setPalette( pal );
       
   191     hb->addWidget( shipsLCD );
       
   192 
       
   193     hb->addStrut( 30 );
       
   194 
       
   195     vb->addWidget( view, 10 );
       
   196 
       
   197 // -- bottom layout:
       
   198     vb->addLayout( hbd );
       
   199 
       
   200     QFont smallFont( "helvetica", 14 );
       
   201     hbd->addSpacing( 10 );
       
   202 
       
   203     QString sprites_prefix = ":/trolltech/examples/graphicsview/portedasteroids/sprites/";
       
   204 /*
       
   205     label = new QLabel( tr( "T" ), mainWin );
       
   206     label->setFont( smallFont );
       
   207     label->setFixedWidth( label->sizeHint().width() );
       
   208     label->setPalette( pal );
       
   209     hbd->addWidget( label );
       
   210 
       
   211     teleportsLCD = new QLCDNumber( 1, mainWin );
       
   212     teleportsLCD->setFrameStyle( QFrame::NoFrame );
       
   213     teleportsLCD->setSegmentStyle( QLCDNumber::Flat );
       
   214     teleportsLCD->setPalette( pal );
       
   215     teleportsLCD->setFixedHeight( 20 );
       
   216     hbd->addWidget( teleportsLCD );
       
   217 
       
   218     hbd->addSpacing( 10 );
       
   219 */
       
   220     QPixmap pm( sprites_prefix + "powerups/brake.png" );
       
   221     label = new QLabel( mainWin );
       
   222     label->setPixmap( pm );
       
   223     label->setFixedWidth( label->sizeHint().width() );
       
   224     label->setPalette( pal );
       
   225     hbd->addWidget( label );
       
   226 
       
   227     brakesLCD = new QLCDNumber( 1, mainWin );
       
   228     brakesLCD->setFrameStyle( Q3Frame::NoFrame );
       
   229     brakesLCD->setSegmentStyle( QLCDNumber::Flat );
       
   230     brakesLCD->setPalette( pal );
       
   231     brakesLCD->setFixedHeight( 20 );
       
   232     hbd->addWidget( brakesLCD );
       
   233 
       
   234     hbd->addSpacing( 10 );
       
   235 
       
   236     pm.load( sprites_prefix + "powerups/shield.png" );
       
   237     label = new QLabel( mainWin );
       
   238     label->setPixmap( pm );
       
   239     label->setFixedWidth( label->sizeHint().width() );
       
   240     label->setPalette( pal );
       
   241     hbd->addWidget( label );
       
   242 
       
   243     shieldLCD = new QLCDNumber( 1, mainWin );
       
   244     shieldLCD->setFrameStyle( Q3Frame::NoFrame );
       
   245     shieldLCD->setSegmentStyle( QLCDNumber::Flat );
       
   246     shieldLCD->setPalette( pal );
       
   247     shieldLCD->setFixedHeight( 20 );
       
   248     hbd->addWidget( shieldLCD );
       
   249 
       
   250     hbd->addSpacing( 10 );
       
   251 
       
   252     pm.load( sprites_prefix + "powerups/shoot.png" );
       
   253     label = new QLabel( mainWin );
       
   254     label->setPixmap( pm );
       
   255     label->setFixedWidth( label->sizeHint().width() );
       
   256     label->setPalette( pal );
       
   257     hbd->addWidget( label );
       
   258 
       
   259     shootLCD = new QLCDNumber( 1, mainWin );
       
   260     shootLCD->setFrameStyle( Q3Frame::NoFrame );
       
   261     shootLCD->setSegmentStyle( QLCDNumber::Flat );
       
   262     shootLCD->setPalette( pal );
       
   263     shootLCD->setFixedHeight( 20 );
       
   264     hbd->addWidget( shootLCD );
       
   265 
       
   266     hbd->addStretch( 1 );
       
   267 
       
   268     label = new QLabel( tr( "Fuel" ), mainWin );
       
   269     label->setFont( smallFont );
       
   270     label->setFixedWidth( label->sizeHint().width() + 10 );
       
   271     label->setPalette( pal );
       
   272     hbd->addWidget( label );
       
   273 
       
   274     powerMeter = new KALedMeter( mainWin );
       
   275     powerMeter->setFrameStyle( Q3Frame::Box | Q3Frame::Plain );
       
   276     powerMeter->setRange( MAX_POWER_LEVEL );
       
   277     powerMeter->addColorRange( 10, Qt::darkRed );
       
   278     powerMeter->addColorRange( 20, QColor(160, 96, 0) );
       
   279     powerMeter->addColorRange( 70, Qt::darkGreen );
       
   280     powerMeter->setCount( 40 );
       
   281     powerMeter->setPalette( pal );
       
   282     powerMeter->setFixedSize( 200, 12 );
       
   283     hbd->addWidget( powerMeter );
       
   284 
       
   285     shipsRemain = 3;
       
   286     showHiscores = FALSE;
       
   287 
       
   288     actions.insert( Qt::Key_Up, Thrust );
       
   289     actions.insert( Qt::Key_Left, RotateLeft );
       
   290     actions.insert( Qt::Key_Right, RotateRight );
       
   291     actions.insert( Qt::Key_Space, Shoot );
       
   292     actions.insert( Qt::Key_Z, Teleport );
       
   293     actions.insert( Qt::Key_X, Brake );
       
   294     actions.insert( Qt::Key_S, Shield );
       
   295     actions.insert( Qt::Key_P, Pause );
       
   296     actions.insert( Qt::Key_L, Launch );
       
   297     actions.insert( Qt::Key_N, NewGame );
       
   298 
       
   299     view->showText( tr( "Press N to start playing" ), Qt::yellow );
       
   300 }
       
   301 
       
   302 KAstTopLevel::~KAstTopLevel()
       
   303 {
       
   304 }
       
   305 
       
   306 void KAstTopLevel::playSound( const char * )
       
   307 {
       
   308 }
       
   309 
       
   310 void KAstTopLevel::keyPressEvent( QKeyEvent *event )
       
   311 {
       
   312     if ( event->isAutoRepeat() || !actions.contains( event->key() ) )
       
   313     {
       
   314         event->ignore();
       
   315         return;
       
   316     }
       
   317 
       
   318     Action a = actions[ event->key() ];
       
   319 
       
   320     switch ( a )
       
   321     {
       
   322         case RotateLeft:
       
   323             view->rotateLeft( TRUE );
       
   324             break;
       
   325 
       
   326         case RotateRight:
       
   327             view->rotateRight( TRUE );
       
   328             break;
       
   329 
       
   330         case Thrust:
       
   331             view->thrust( TRUE );
       
   332             break;
       
   333 
       
   334         case Shoot:
       
   335             view->shoot( TRUE );
       
   336             break;
       
   337 
       
   338         case Shield:
       
   339             view->setShield( TRUE );
       
   340             break;
       
   341 
       
   342         case Teleport:
       
   343             view->teleport( TRUE );
       
   344             break;
       
   345 
       
   346         case Brake:
       
   347             view->brake( TRUE );
       
   348             break;
       
   349 
       
   350         default:
       
   351             event->ignore();
       
   352             return;
       
   353     }
       
   354     event->accept();
       
   355 }
       
   356 
       
   357 void KAstTopLevel::keyReleaseEvent( QKeyEvent *event )
       
   358 {
       
   359     if ( event->isAutoRepeat() || !actions.contains( event->key() ) )
       
   360     {
       
   361         event->ignore();
       
   362         return;
       
   363     }
       
   364 
       
   365     Action a = actions[ event->key() ];
       
   366 
       
   367     switch ( a )
       
   368     {
       
   369         case RotateLeft:
       
   370             view->rotateLeft( FALSE );
       
   371             break;
       
   372 
       
   373         case RotateRight:
       
   374             view->rotateRight( FALSE );
       
   375             break;
       
   376 
       
   377         case Thrust:
       
   378             view->thrust( FALSE );
       
   379             break;
       
   380 
       
   381         case Shoot:
       
   382             view->shoot( FALSE );
       
   383             break;
       
   384 
       
   385         case Brake:
       
   386             view->brake( FALSE );
       
   387             break;
       
   388 
       
   389         case Shield:
       
   390             view->setShield( FALSE );
       
   391             break;
       
   392 
       
   393         case Teleport:
       
   394             view->teleport( FALSE );
       
   395             break;
       
   396 
       
   397         case Launch:
       
   398             if ( waitShip )
       
   399             {
       
   400                 view->newShip();
       
   401                 waitShip = FALSE;
       
   402                 view->hideText();
       
   403             }
       
   404             else
       
   405             {
       
   406                 event->ignore();
       
   407                 return;
       
   408             }
       
   409             break;
       
   410 
       
   411 	case NewGame:
       
   412 	    slotNewGame();
       
   413 	    break;
       
   414 /*
       
   415         case Pause:
       
   416             {
       
   417                 view->pause( TRUE );
       
   418                 QMessageBox::information( this,
       
   419                                           tr("KAsteroids is paused"),
       
   420                                           tr("Paused") );
       
   421                 view->pause( FALSE );
       
   422             }
       
   423             break;
       
   424 */
       
   425         default:
       
   426             event->ignore();
       
   427             return;
       
   428     }
       
   429 
       
   430     event->accept();
       
   431 }
       
   432 
       
   433 void KAstTopLevel::showEvent( QShowEvent *e )
       
   434 {
       
   435     Q3MainWindow::showEvent( e );
       
   436     view->pause( FALSE );
       
   437     view->setFocus();
       
   438 }
       
   439 
       
   440 void KAstTopLevel::hideEvent( QHideEvent *e )
       
   441 {
       
   442     Q3MainWindow::hideEvent( e );
       
   443     view->pause( TRUE );
       
   444 }
       
   445 
       
   446 void KAstTopLevel::slotNewGame()
       
   447 {
       
   448     score = 0;
       
   449     shipsRemain = SB_SHIPS;
       
   450     scoreLCD->display( 0 );
       
   451     level = 0;
       
   452     levelLCD->display( level+1 );
       
   453     shipsLCD->display( shipsRemain-1 );
       
   454     view->newGame();
       
   455     view->setRockSpeed( levels[0].rockSpeed );
       
   456     view->addRocks( levels[0].nrocks );
       
   457 //    view->showText( tr( "Press L to launch." ), yellow );
       
   458     view->newShip();
       
   459     waitShip = FALSE;
       
   460     view->hideText();
       
   461     isPaused = FALSE;
       
   462 }
       
   463 
       
   464 void KAstTopLevel::slotShipKilled()
       
   465 {
       
   466     shipsRemain--;
       
   467     shipsLCD->display( shipsRemain-1 );
       
   468 
       
   469     playSound( "ShipDestroyed" );
       
   470 
       
   471     if ( shipsRemain )
       
   472     {
       
   473         waitShip = TRUE;
       
   474         view->showText( tr( "Ship Destroyed. Press L to launch."), Qt::yellow );
       
   475     }
       
   476     else
       
   477     {
       
   478         view->showText( tr("Game Over!"), Qt::red );
       
   479         view->endGame();
       
   480 	doStats();
       
   481 //        highscore->addEntry( score, level, showHiscores );
       
   482     }
       
   483 }
       
   484 
       
   485 void KAstTopLevel::slotRockHit( int size )
       
   486 {
       
   487     switch ( size )
       
   488     {
       
   489 	case 0:
       
   490 	    score += 10;
       
   491 	     break;
       
   492 
       
   493 	case 1:
       
   494 	    score += 20;
       
   495 	    break;
       
   496 
       
   497 	default:
       
   498 	    score += 40;
       
   499       }
       
   500 
       
   501     playSound( "RockDestroyed" );
       
   502 
       
   503     scoreLCD->display( score );
       
   504 }
       
   505 
       
   506 void KAstTopLevel::slotRocksRemoved()
       
   507 {
       
   508     level++;
       
   509 
       
   510     if ( level >= MAX_LEVELS )
       
   511 	level = MAX_LEVELS - 1;
       
   512 
       
   513     view->setRockSpeed( levels[level-1].rockSpeed );
       
   514     view->addRocks( levels[level-1].nrocks );
       
   515 
       
   516     levelLCD->display( level+1 );
       
   517 }
       
   518 
       
   519 void KAstTopLevel::doStats()
       
   520 {
       
   521     QString r( "0.00" );
       
   522     if ( view->shots() )
       
   523 	 r = QString::number( (double)view->hits() / view->shots() * 100.0,
       
   524 			     'g', 2 );
       
   525 
       
   526 /* multi-line text broken in Qt 3
       
   527     QString s = tr( "Game Over\n\nShots fired:\t%1\n  Hit:\t%2\n  Missed:\t%3\nHit ratio:\t%4 %\n\nPress N for a new game" )
       
   528       .arg(view->shots()).arg(view->hits())
       
   529       .arg(view->shots() - view->hits())
       
   530       .arg(r);
       
   531 */
       
   532 
       
   533     view->showText( "Game Over.   Press N for a new game.", Qt::yellow, FALSE );
       
   534 }
       
   535 
       
   536 void KAstTopLevel::slotUpdateVitals()
       
   537 {
       
   538     brakesLCD->display( view->brakeCount() );
       
   539     shieldLCD->display( view->shieldCount() );
       
   540     shootLCD->display( view->shootCount() );
       
   541 //    teleportsLCD->display( view->teleportCount() );
       
   542     powerMeter->setValue( view->power() );
       
   543 }