examples/graphicsview/portedasteroids/view.h
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the examples of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
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    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
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    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 /*
       
    43  * KAsteroids - Copyright (c) Martin R. Jones 1997
       
    44  *
       
    45  * Part of the KDE project
       
    46  */
       
    47 
       
    48 #ifndef __AST_VIEW_H__
       
    49 #define __AST_VIEW_H__
       
    50 
       
    51 #include <qwidget.h>
       
    52 #include <q3ptrlist.h>
       
    53 #include <q3intdict.h>
       
    54 #include <qtimer.h>
       
    55 #include <QGraphicsScene>
       
    56 #include <QGraphicsView>
       
    57 //Added by qt3to4:
       
    58 #include <QTimerEvent>
       
    59 #include <QShowEvent>
       
    60 #include <QResizeEvent>
       
    61 #include "sprites.h"
       
    62 
       
    63 #define MAX_POWER_LEVEL          1000
       
    64 
       
    65 class KAsteroidsView : public QWidget
       
    66 {
       
    67     Q_OBJECT
       
    68 public:
       
    69     KAsteroidsView( QWidget *parent = 0, const char *name = 0 );
       
    70     virtual ~KAsteroidsView();
       
    71 
       
    72     int refreshRate;
       
    73 
       
    74     void reset();
       
    75     void setRockSpeed( double rs ) { rockSpeed = rs; }
       
    76     void addRocks( int num );
       
    77     void newGame();
       
    78     void endGame();
       
    79     void newShip();
       
    80 
       
    81     void rotateLeft( bool r ) { rotateL = r; rotateSlow = 5; }
       
    82     void rotateRight( bool r ) { rotateR = r; rotateSlow = 5; }
       
    83     void thrust( bool t ) { thrustShip = t && shipPower > 0; }
       
    84     void shoot( bool s ) { shootShip = s; shootDelay = 0; }
       
    85     void setShield( bool s );
       
    86     void teleport( bool te) { teleportShip = te && mTeleportCount; }
       
    87     void brake( bool b );
       
    88     void pause( bool p);
       
    89 
       
    90     void showText( const QString &text, const QColor &color, bool scroll=TRUE );
       
    91     void hideText();
       
    92 
       
    93     int shots() const { return shotsFired; }
       
    94     int hits() const { return shotsHit; }
       
    95     int power() const { return shipPower; }
       
    96 
       
    97     int teleportCount() const { return mTeleportCount; }
       
    98     int brakeCount() const { return mBrakeCount; }
       
    99     int shieldCount() const { return mShieldCount; }
       
   100     int shootCount() const { return mShootCount; }
       
   101 
       
   102 signals:
       
   103     void shipKilled();
       
   104     void rockHit( int size );
       
   105     void rocksRemoved();
       
   106     void updateVitals();
       
   107 
       
   108 private slots:
       
   109     void hideShield();
       
   110 
       
   111 protected:
       
   112     bool readSprites();
       
   113     void wrapSprite( QGraphicsItem * );
       
   114     void rockHit( AnimatedPixmapItem * );
       
   115     void reducePower( int val );
       
   116     void addExhaust( double x, double y, double dx, double dy, int count );
       
   117     void processMissiles();
       
   118     void processShip();
       
   119     void processPowerups();
       
   120     void processShield();
       
   121     double randDouble();
       
   122     int randInt( int range );
       
   123 
       
   124     virtual void resizeEvent( QResizeEvent *event );
       
   125     virtual void timerEvent( QTimerEvent * );
       
   126 
       
   127     void showEvent( QShowEvent * );
       
   128 
       
   129 private:
       
   130     QGraphicsScene field;
       
   131     QGraphicsView view;
       
   132     QMap<int, QList<QPixmap> > animation;
       
   133     Q3PtrList<AnimatedPixmapItem> rocks;
       
   134     Q3PtrList<KMissile> missiles;
       
   135     Q3PtrList<KBit> bits;
       
   136     Q3PtrList<KExhaust> exhaust;
       
   137     Q3PtrList<KPowerup> powerups;
       
   138     KShield *shield;
       
   139     AnimatedPixmapItem *ship;
       
   140     QGraphicsTextItem *textSprite;
       
   141 
       
   142     bool rotateL;
       
   143     bool rotateR;
       
   144     bool thrustShip;
       
   145     bool shootShip;
       
   146     bool teleportShip;
       
   147     bool brakeShip;
       
   148     bool pauseShip;
       
   149     bool shieldOn;
       
   150 
       
   151     bool vitalsChanged;
       
   152 
       
   153     int  shipAngle;
       
   154     int  rotateSlow;
       
   155     int  rotateRate;
       
   156     int  shipPower;
       
   157 
       
   158     int shotsFired;
       
   159     int shotsHit;
       
   160     int shootDelay;
       
   161 
       
   162     int mBrakeCount;
       
   163     int mShieldCount;
       
   164     int mTeleportCount;
       
   165     int mShootCount;
       
   166 
       
   167     double shipDx;
       
   168     double shipDy;
       
   169 
       
   170     int  textDy;
       
   171     int  mFrameNum;
       
   172     bool mPaused;
       
   173     int  mTimerId;
       
   174 
       
   175     double rockSpeed;
       
   176     double powerupSpeed;
       
   177 
       
   178     bool can_destroy_powerups;
       
   179 
       
   180     QTimer *shieldTimer;
       
   181     bool initialized;
       
   182 };
       
   183 
       
   184 #endif