examples/opengl/framebufferobject/glwidget.cpp
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
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     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
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    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #include <QtGui/QImage>
       
    43 #include "glwidget.h"
       
    44 
       
    45 #include <math.h>
       
    46 
       
    47 #ifndef GL_MULTISAMPLE
       
    48 #define GL_MULTISAMPLE  0x809D
       
    49 #endif
       
    50 
       
    51 GLWidget::GLWidget(QWidget *parent)
       
    52     : QGLWidget(QGLFormat(QGL::SampleBuffers|QGL::AlphaChannel), parent)
       
    53 {
       
    54     setWindowTitle(tr("OpenGL framebuffer objects"));
       
    55     makeCurrent();
       
    56 
       
    57     if (QGLFramebufferObject::hasOpenGLFramebufferBlit()) {
       
    58         QGLFramebufferObjectFormat format;
       
    59         format.setSamples(4);
       
    60         format.setAttachment(QGLFramebufferObject::CombinedDepthStencil);
       
    61 
       
    62         render_fbo = new QGLFramebufferObject(512, 512, format);
       
    63         texture_fbo = new QGLFramebufferObject(512, 512);
       
    64     } else {
       
    65         render_fbo = new QGLFramebufferObject(1024, 1024);
       
    66         texture_fbo = render_fbo;
       
    67     }
       
    68 
       
    69     rot_x = rot_y = rot_z = 0.0f;
       
    70     scale = 0.1f;
       
    71     anim = new QTimeLine(750, this);
       
    72     anim->setUpdateInterval(20);
       
    73     connect(anim, SIGNAL(valueChanged(qreal)), SLOT(animate(qreal)));
       
    74     connect(anim, SIGNAL(finished()), SLOT(animFinished()));
       
    75 
       
    76     svg_renderer = new QSvgRenderer(QLatin1String(":/res/bubbles.svg"), this);
       
    77     connect(svg_renderer, SIGNAL(repaintNeeded()), this, SLOT(draw()));
       
    78 
       
    79     logo = QImage(":/res/designer.png");
       
    80     logo = logo.convertToFormat(QImage::Format_ARGB32);
       
    81 
       
    82     tile_list = glGenLists(1);
       
    83     glNewList(tile_list, GL_COMPILE);
       
    84     glBegin(GL_QUADS);
       
    85     {
       
    86         glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f,  1.0f);
       
    87         glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f,  1.0f);
       
    88         glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f,  1.0f,  1.0f);
       
    89         glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f,  1.0f,  1.0f);
       
    90 
       
    91         glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
       
    92         glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f,  1.0f, -1.0f);
       
    93         glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f,  1.0f, -1.0f);
       
    94         glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
       
    95 
       
    96         glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f,  1.0f, -1.0f);
       
    97         glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,  1.0f,  1.0f);
       
    98         glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f,  1.0f,  1.0f);
       
    99         glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f,  1.0f, -1.0f);
       
   100 
       
   101         glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
       
   102         glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
       
   103         glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f,  1.0f);
       
   104         glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f,  1.0f);
       
   105 
       
   106         glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
       
   107         glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f,  1.0f, -1.0f);
       
   108         glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f,  1.0f,  1.0f);
       
   109         glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f,  1.0f);
       
   110 
       
   111         glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
       
   112         glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f,  1.0f);
       
   113         glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f,  1.0f,  1.0f);
       
   114         glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f,  1.0f, -1.0f);
       
   115     }
       
   116     glEnd();
       
   117     glEndList();
       
   118 
       
   119     wave = new GLfloat[logo.width()*logo.height()];
       
   120     memset(wave, 0, logo.width()*logo.height());
       
   121     startTimer(30); // wave timer
       
   122 }
       
   123 
       
   124 GLWidget::~GLWidget()
       
   125 {
       
   126     delete[] wave;
       
   127     glDeleteLists(tile_list, 1);
       
   128     delete texture_fbo;
       
   129     if (render_fbo != texture_fbo)
       
   130         delete render_fbo;
       
   131 }
       
   132 
       
   133 void GLWidget::paintEvent(QPaintEvent *)
       
   134 {
       
   135     draw();
       
   136 }
       
   137 
       
   138 void GLWidget::draw()
       
   139 {
       
   140     QPainter p(this); // used for text overlay
       
   141 
       
   142     // save the GL state set for QPainter
       
   143     saveGLState();
       
   144 
       
   145     // render the 'bubbles.svg' file into our framebuffer object
       
   146     QPainter fbo_painter(render_fbo);
       
   147     svg_renderer->render(&fbo_painter);
       
   148     fbo_painter.end();
       
   149 
       
   150     if (render_fbo != texture_fbo) {
       
   151         QRect rect(0, 0, render_fbo->width(), render_fbo->height());
       
   152         QGLFramebufferObject::blitFramebuffer(texture_fbo, rect,
       
   153                                               render_fbo, rect);
       
   154     }
       
   155 
       
   156     // draw into the GL widget
       
   157     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
       
   158     glMatrixMode(GL_PROJECTION);
       
   159     glLoadIdentity();
       
   160     glFrustum(-1, 1, -1, 1, 10, 100);
       
   161     glTranslatef(0.0f, 0.0f, -15.0f);
       
   162     glMatrixMode(GL_MODELVIEW);
       
   163     glLoadIdentity();
       
   164     glViewport(0, 0, width(), height());
       
   165     glEnable(GL_BLEND);
       
   166     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
       
   167 
       
   168     glBindTexture(GL_TEXTURE_2D, texture_fbo->texture());
       
   169     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
       
   170     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
       
   171     glEnable(GL_TEXTURE_2D);
       
   172     glEnable(GL_MULTISAMPLE);
       
   173     glEnable(GL_CULL_FACE);
       
   174 
       
   175     // draw background
       
   176     glPushMatrix();
       
   177     glScalef(1.7f, 1.7f, 1.7f);
       
   178     glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
       
   179     glCallList(tile_list);
       
   180     glPopMatrix();
       
   181 
       
   182     const int w = logo.width();
       
   183     const int h = logo.height();
       
   184 
       
   185     glRotatef(rot_x, 1.0f, 0.0f, 0.0f);
       
   186     glRotatef(rot_y, 0.0f, 1.0f, 0.0f);
       
   187     glRotatef(rot_z, 0.0f, 0.0f, 1.0f);
       
   188     glScalef(scale/w, scale/w, scale/w);
       
   189 
       
   190     glDepthFunc(GL_LESS);
       
   191     glEnable(GL_DEPTH_TEST);
       
   192     // draw the Qt icon
       
   193     glTranslatef(-w+1, -h+1, 0.0f);
       
   194     for (int y=h-1; y>=0; --y) {
       
   195         uint *p = (uint*) logo.scanLine(y);
       
   196         uint *end = p + w;
       
   197         int  x = 0;
       
   198         while (p < end) {
       
   199             glColor4ub(qRed(*p), qGreen(*p), qBlue(*p), uchar(qAlpha(*p)*.9));
       
   200             glTranslatef(0.0f, 0.0f, wave[y*w+x]);
       
   201             if (qAlpha(*p) > 128)
       
   202                 glCallList(tile_list);
       
   203             glTranslatef(0.0f, 0.0f, -wave[y*w+x]);
       
   204             glTranslatef(2.0f, 0.0f, 0.0f);
       
   205             ++x;
       
   206             ++p;
       
   207         }
       
   208         glTranslatef(-w*2.0f, 2.0f, 0.0f);
       
   209     }
       
   210 
       
   211     // restore the GL state that QPainter expects
       
   212     restoreGLState();
       
   213 
       
   214     // draw the overlayed text using QPainter
       
   215     p.setPen(QColor(197, 197, 197, 157));
       
   216     p.setBrush(QColor(197, 197, 197, 127));
       
   217     p.drawRect(QRect(0, 0, width(), 50));
       
   218     p.setPen(Qt::black);
       
   219     p.setBrush(Qt::NoBrush);
       
   220     const QString str1(tr("A simple OpenGL framebuffer object example."));
       
   221     const QString str2(tr("Use the mouse wheel to zoom, press buttons and move mouse to rotate, double-click to flip."));
       
   222     QFontMetrics fm(p.font());
       
   223     p.drawText(width()/2 - fm.width(str1)/2, 20, str1);
       
   224     p.drawText(width()/2 - fm.width(str2)/2, 20 + fm.lineSpacing(), str2);
       
   225 }
       
   226 
       
   227 void GLWidget::mousePressEvent(QMouseEvent *e)
       
   228 {
       
   229     anchor = e->pos();
       
   230 }
       
   231 
       
   232 void GLWidget::mouseMoveEvent(QMouseEvent *e)
       
   233 {
       
   234     QPoint diff = e->pos() - anchor;
       
   235     if (e->buttons() & Qt::LeftButton) {
       
   236         rot_x += diff.y()/5.0f;
       
   237         rot_y += diff.x()/5.0f;
       
   238     } else if (e->buttons() & Qt::RightButton) {
       
   239         rot_z += diff.x()/5.0f;
       
   240     }
       
   241 
       
   242     anchor = e->pos();
       
   243     draw();
       
   244 }
       
   245 
       
   246 void GLWidget::wheelEvent(QWheelEvent *e)
       
   247 {
       
   248     e->delta() > 0 ? scale += scale*0.1f : scale -= scale*0.1f;
       
   249     draw();
       
   250 }
       
   251 
       
   252 void GLWidget::mouseDoubleClickEvent(QMouseEvent *)
       
   253 {
       
   254     anim->start();
       
   255 }
       
   256 
       
   257 void GLWidget::animate(qreal val)
       
   258 {
       
   259     rot_y = val * 180;
       
   260     draw();
       
   261 }
       
   262 
       
   263 void GLWidget::animFinished()
       
   264 {
       
   265     if (anim->direction() == QTimeLine::Forward)
       
   266         anim->setDirection(QTimeLine::Backward);
       
   267     else
       
   268         anim->setDirection(QTimeLine::Forward);
       
   269 }
       
   270 
       
   271 void GLWidget::saveGLState()
       
   272 {
       
   273     glPushAttrib(GL_ALL_ATTRIB_BITS);
       
   274     glMatrixMode(GL_PROJECTION);
       
   275     glPushMatrix();
       
   276     glMatrixMode(GL_MODELVIEW);
       
   277     glPushMatrix();
       
   278 }
       
   279 
       
   280 void GLWidget::restoreGLState()
       
   281 {
       
   282     glMatrixMode(GL_PROJECTION);
       
   283     glPopMatrix();
       
   284     glMatrixMode(GL_MODELVIEW);
       
   285     glPopMatrix();
       
   286     glPopAttrib();
       
   287 }
       
   288 
       
   289 #define PI 3.14159
       
   290 
       
   291 void GLWidget::timerEvent(QTimerEvent *)
       
   292 {
       
   293     if (QApplication::mouseButtons() != 0)
       
   294         return;
       
   295 
       
   296     static bool scale_in = true;
       
   297 
       
   298     if (scale_in && scale > 35.0f)
       
   299         scale_in = false;
       
   300     else if (!scale_in && scale < .5f)
       
   301         scale_in = true;
       
   302 
       
   303     scale = scale_in ? scale + scale*0.01f : scale-scale*0.01f;
       
   304     rot_z += 0.3f;
       
   305     rot_x += 0.1f;
       
   306 
       
   307     int dx, dy; // disturbance point
       
   308     float s, v, W, t;
       
   309     int i, j;
       
   310     static float wt[128][128];
       
   311     const int width = logo.width();
       
   312     const int AMP = 5;
       
   313 
       
   314     dx = dy = width >> 1;
       
   315 
       
   316     W = .3f;
       
   317     v = -4; // wave speed
       
   318 
       
   319     for (i = 0; i < width; ++i) {
       
   320 	for ( j = 0; j < width; ++j) {
       
   321 	    s = sqrt((double) ((j - dx) * (j - dx) + (i - dy) * (i - dy)));
       
   322 	    wt[i][j] += 0.1f;
       
   323 	    t = s / v;
       
   324             if (s != 0)
       
   325                 wave[i*width + j] = AMP * sin(2 * PI * W * (wt[i][j] + t)) / (0.2*(s + 2));
       
   326             else
       
   327                 wave[i*width + j] = AMP * sin(2 * PI * W * (wt[i][j] + t));
       
   328 	}
       
   329     }
       
   330 }