examples/opengl/grabber/glwidget.cpp
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the examples of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #include <QtGui>
       
    43 #include <QtOpenGL>
       
    44 
       
    45 #include <math.h>
       
    46 
       
    47 #include "glwidget.h"
       
    48 
       
    49 GLWidget::GLWidget(QWidget *parent)
       
    50     : QGLWidget(parent)
       
    51 {
       
    52     gear1 = 0;
       
    53     gear2 = 0;
       
    54     gear3 = 0;
       
    55     xRot = 0;
       
    56     yRot = 0;
       
    57     zRot = 0;
       
    58     gear1Rot = 0;
       
    59 
       
    60     QTimer *timer = new QTimer(this);
       
    61     connect(timer, SIGNAL(timeout()), this, SLOT(advanceGears()));
       
    62     timer->start(20);
       
    63 }
       
    64 
       
    65 GLWidget::~GLWidget()
       
    66 {
       
    67     makeCurrent();
       
    68     glDeleteLists(gear1, 1);
       
    69     glDeleteLists(gear2, 1);
       
    70     glDeleteLists(gear3, 1);
       
    71 }
       
    72 
       
    73 void GLWidget::setXRotation(int angle)
       
    74 {
       
    75     normalizeAngle(&angle);
       
    76     if (angle != xRot) {
       
    77         xRot = angle;
       
    78         emit xRotationChanged(angle);
       
    79         updateGL();
       
    80     }
       
    81 }
       
    82 
       
    83 void GLWidget::setYRotation(int angle)
       
    84 {
       
    85     normalizeAngle(&angle);
       
    86     if (angle != yRot) {
       
    87         yRot = angle;
       
    88         emit yRotationChanged(angle);
       
    89         updateGL();
       
    90     }
       
    91 }
       
    92 
       
    93 void GLWidget::setZRotation(int angle)
       
    94 {
       
    95     normalizeAngle(&angle);
       
    96     if (angle != zRot) {
       
    97         zRot = angle;
       
    98         emit zRotationChanged(angle);
       
    99         updateGL();
       
   100     }
       
   101 }
       
   102 
       
   103 void GLWidget::initializeGL()
       
   104 {
       
   105     static const GLfloat lightPos[4] = { 5.0f, 5.0f, 10.0f, 1.0f };
       
   106     static const GLfloat reflectance1[4] = { 0.8f, 0.1f, 0.0f, 1.0f };
       
   107     static const GLfloat reflectance2[4] = { 0.0f, 0.8f, 0.2f, 1.0f };
       
   108     static const GLfloat reflectance3[4] = { 0.2f, 0.2f, 1.0f, 1.0f };
       
   109 
       
   110     glLightfv(GL_LIGHT0, GL_POSITION, lightPos);
       
   111     glEnable(GL_LIGHTING);
       
   112     glEnable(GL_LIGHT0);
       
   113     glEnable(GL_DEPTH_TEST);
       
   114 
       
   115     gear1 = makeGear(reflectance1, 1.0, 4.0, 1.0, 0.7, 20);
       
   116     gear2 = makeGear(reflectance2, 0.5, 2.0, 2.0, 0.7, 10);
       
   117     gear3 = makeGear(reflectance3, 1.3, 2.0, 0.5, 0.7, 10);
       
   118 
       
   119     glEnable(GL_NORMALIZE);
       
   120     glClearColor(0.0f, 0.0f, 0.0f, 1.0f);    
       
   121 }
       
   122 
       
   123 void GLWidget::paintGL()
       
   124 {
       
   125     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
       
   126 
       
   127     glPushMatrix();
       
   128     glRotated(xRot / 16.0, 1.0, 0.0, 0.0);
       
   129     glRotated(yRot / 16.0, 0.0, 1.0, 0.0);
       
   130     glRotated(zRot / 16.0, 0.0, 0.0, 1.0);
       
   131 
       
   132     drawGear(gear1, -3.0, -2.0, 0.0, gear1Rot / 16.0);
       
   133     drawGear(gear2, +3.1, -2.0, 0.0, -2.0 * (gear1Rot / 16.0) - 9.0);
       
   134 
       
   135     glRotated(+90.0, 1.0, 0.0, 0.0);
       
   136     drawGear(gear3, -3.1, -1.8, -2.2, +2.0 * (gear1Rot / 16.0) - 2.0);
       
   137 
       
   138     glPopMatrix();
       
   139 }
       
   140 
       
   141 void GLWidget::resizeGL(int width, int height)
       
   142 {
       
   143     int side = qMin(width, height);
       
   144     glViewport((width - side) / 2, (height - side) / 2, side, side);
       
   145 
       
   146     glMatrixMode(GL_PROJECTION);
       
   147     glLoadIdentity();
       
   148     glFrustum(-1.0, +1.0, -1.0, 1.0, 5.0, 60.0);
       
   149     glMatrixMode(GL_MODELVIEW);
       
   150     glLoadIdentity();
       
   151     glTranslated(0.0, 0.0, -40.0);
       
   152 }
       
   153 
       
   154 void GLWidget::mousePressEvent(QMouseEvent *event)
       
   155 {
       
   156     lastPos = event->pos();
       
   157 }
       
   158 
       
   159 void GLWidget::mouseMoveEvent(QMouseEvent *event)
       
   160 {
       
   161     int dx = event->x() - lastPos.x();
       
   162     int dy = event->y() - lastPos.y();
       
   163 
       
   164     if (event->buttons() & Qt::LeftButton) {
       
   165         setXRotation(xRot + 8 * dy);
       
   166         setYRotation(yRot + 8 * dx);
       
   167     } else if (event->buttons() & Qt::RightButton) {
       
   168         setXRotation(xRot + 8 * dy);
       
   169         setZRotation(zRot + 8 * dx);
       
   170     }
       
   171     lastPos = event->pos();
       
   172 }
       
   173 
       
   174 void GLWidget::advanceGears()
       
   175 {
       
   176     gear1Rot += 2 * 16;
       
   177     updateGL();
       
   178 }
       
   179 
       
   180 GLuint GLWidget::makeGear(const GLfloat *reflectance, GLdouble innerRadius,
       
   181                           GLdouble outerRadius, GLdouble thickness,
       
   182                           GLdouble toothSize, GLint toothCount)
       
   183 {
       
   184     const double Pi = 3.14159265358979323846;
       
   185 
       
   186     GLuint list = glGenLists(1);
       
   187     glNewList(list, GL_COMPILE);
       
   188     glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, reflectance);
       
   189 
       
   190     GLdouble r0 = innerRadius;
       
   191     GLdouble r1 = outerRadius - toothSize / 2.0;
       
   192     GLdouble r2 = outerRadius + toothSize / 2.0;
       
   193     GLdouble delta = (2.0 * Pi / toothCount) / 4.0;
       
   194     GLdouble z = thickness / 2.0;
       
   195     int i, j;
       
   196 
       
   197     glShadeModel(GL_FLAT);
       
   198 
       
   199     for (i = 0; i < 2; ++i) {
       
   200         GLdouble sign = (i == 0) ? +1.0 : -1.0;
       
   201 
       
   202         glNormal3d(0.0, 0.0, sign);
       
   203 
       
   204         glBegin(GL_QUAD_STRIP);
       
   205         for (j = 0; j <= toothCount; ++j) {
       
   206             GLdouble angle = 2.0 * Pi * j / toothCount;
       
   207 	    glVertex3d(r0 * cos(angle), r0 * sin(angle), sign * z);
       
   208 	    glVertex3d(r1 * cos(angle), r1 * sin(angle), sign * z);
       
   209 	    glVertex3d(r0 * cos(angle), r0 * sin(angle), sign * z);
       
   210 	    glVertex3d(r1 * cos(angle + 3 * delta), r1 * sin(angle + 3 * delta),
       
   211                        sign * z);
       
   212         }
       
   213         glEnd();
       
   214 
       
   215         glBegin(GL_QUADS);
       
   216         for (j = 0; j < toothCount; ++j) {
       
   217             GLdouble angle = 2.0 * Pi * j / toothCount;
       
   218 	    glVertex3d(r1 * cos(angle), r1 * sin(angle), sign * z);
       
   219 	    glVertex3d(r2 * cos(angle + delta), r2 * sin(angle + delta),
       
   220                        sign * z);
       
   221 	    glVertex3d(r2 * cos(angle + 2 * delta), r2 * sin(angle + 2 * delta),
       
   222                        sign * z);
       
   223 	    glVertex3d(r1 * cos(angle + 3 * delta), r1 * sin(angle + 3 * delta),
       
   224                        sign * z);
       
   225         }
       
   226         glEnd();
       
   227     }
       
   228 
       
   229     glBegin(GL_QUAD_STRIP);
       
   230     for (i = 0; i < toothCount; ++i) {
       
   231         for (j = 0; j < 2; ++j) {
       
   232             GLdouble angle = 2.0 * Pi * (i + (j / 2.0)) / toothCount;
       
   233             GLdouble s1 = r1;
       
   234             GLdouble s2 = r2;
       
   235             if (j == 1)
       
   236                 qSwap(s1, s2);
       
   237 
       
   238 	    glNormal3d(cos(angle), sin(angle), 0.0);
       
   239 	    glVertex3d(s1 * cos(angle), s1 * sin(angle), +z);
       
   240 	    glVertex3d(s1 * cos(angle), s1 * sin(angle), -z);
       
   241 
       
   242 	    glNormal3d(s2 * sin(angle + delta) - s1 * sin(angle),
       
   243                        s1 * cos(angle) - s2 * cos(angle + delta), 0.0);
       
   244 	    glVertex3d(s2 * cos(angle + delta), s2 * sin(angle + delta), +z);
       
   245 	    glVertex3d(s2 * cos(angle + delta), s2 * sin(angle + delta), -z);
       
   246         }
       
   247     }
       
   248     glVertex3d(r1, 0.0, +z);
       
   249     glVertex3d(r1, 0.0, -z);
       
   250     glEnd();
       
   251 
       
   252     glShadeModel(GL_SMOOTH);
       
   253 
       
   254     glBegin(GL_QUAD_STRIP);
       
   255     for (i = 0; i <= toothCount; ++i) {
       
   256 	GLdouble angle = i * 2.0 * Pi / toothCount;
       
   257 	glNormal3d(-cos(angle), -sin(angle), 0.0);
       
   258 	glVertex3d(r0 * cos(angle), r0 * sin(angle), +z);
       
   259 	glVertex3d(r0 * cos(angle), r0 * sin(angle), -z);
       
   260     }
       
   261     glEnd();
       
   262 
       
   263     glEndList();
       
   264 
       
   265     return list;
       
   266 }
       
   267 
       
   268 void GLWidget::drawGear(GLuint gear, GLdouble dx, GLdouble dy, GLdouble dz,
       
   269                         GLdouble angle)
       
   270 {
       
   271     glPushMatrix();
       
   272     glTranslated(dx, dy, dz);
       
   273     glRotated(angle, 0.0, 0.0, 1.0);
       
   274     glCallList(gear);
       
   275     glPopMatrix();
       
   276 }
       
   277 
       
   278 void GLWidget::normalizeAngle(int *angle)
       
   279 {
       
   280     while (*angle < 0)
       
   281         *angle += 360 * 16;
       
   282     while (*angle > 360 * 16)
       
   283         *angle -= 360 * 16;
       
   284 }