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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the examples of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #include "glwidget.h" |
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43 #include <QPainter> |
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44 #include <math.h> |
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45 |
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46 #include "bubble.h" |
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47 #include "cl_helper.h" |
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48 |
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49 |
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50 const int bubbleNum = 8; |
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51 |
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52 inline void CrossProduct(qreal &xOut, qreal &yOut, qreal &zOut, qreal x1, qreal y1, qreal z1, qreal x2, qreal y2, qreal z2) |
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53 { |
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54 xOut = y1 * z2 - z1 * y2; |
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55 yOut = z1 * x2 - x1 * z2; |
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56 zOut = x1 * y2 - y1 * x2; |
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57 } |
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58 |
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59 inline void Normalize(qreal &x, qreal &y, qreal &z) |
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60 { |
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61 qreal l = sqrt(x*x + y*y + z*z); |
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62 x = x / l; |
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63 y = y / l; |
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64 z = z / l; |
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65 } |
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66 |
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67 GLWidget::GLWidget(QWidget *parent) |
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68 : QGLWidget(parent) |
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69 { |
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70 qtLogo = true; |
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71 createdVertices = 0; |
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72 createdNormals = 0; |
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73 m_vertexNumber = 0; |
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74 frames = 0; |
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75 setAttribute(Qt::WA_PaintOnScreen); |
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76 setAttribute(Qt::WA_NoSystemBackground); |
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77 setAutoBufferSwap(false); |
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78 m_showBubbles = true; |
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79 } |
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80 |
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81 GLWidget::~GLWidget() |
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82 { |
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83 if (createdVertices) |
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84 delete[] createdVertices; |
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85 if (createdNormals) |
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86 delete[] createdNormals; |
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87 } |
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88 |
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89 void GLWidget::setScaling(int scale) { |
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90 |
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91 if (scale > 50) |
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92 m_fScale = 1 + qreal(scale -50) / 50 * 0.5; |
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93 else if (scale < 50) |
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94 m_fScale = 1- (qreal(50 - scale) / 50 * 1/2); |
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95 else |
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96 m_fScale = 1; |
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97 } |
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98 |
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99 void GLWidget::setLogo() { |
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100 qtLogo = true; |
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101 } |
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102 |
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103 void GLWidget::setTexture() { |
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104 qtLogo = false; |
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105 } |
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106 |
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107 void GLWidget::showBubbles(bool bubbles) |
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108 { |
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109 m_showBubbles = bubbles; |
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110 } |
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111 |
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112 //! [2] |
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113 void GLWidget::paintQtLogo() |
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114 { |
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115 glDisable(GL_TEXTURE_2D); |
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116 glEnableClientState(GL_VERTEX_ARRAY); |
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117 glVertexPointer(3,q_vertexTypeEnum,0, createdVertices); |
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118 glEnableClientState(GL_NORMAL_ARRAY); |
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119 glNormalPointer(q_vertexTypeEnum,0,createdNormals); |
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120 glDrawArrays(GL_TRIANGLES, 0, m_vertexNumber / 3); |
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121 } |
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122 //! [2] |
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123 |
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124 void GLWidget::paintTexturedCube() |
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125 { |
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126 glEnable(GL_TEXTURE_2D); |
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127 glBindTexture(GL_TEXTURE_2D, m_uiTexture); |
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128 q_vertexType afVertices[] = { |
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129 f2vt(-0.5), f2vt(0.5), f2vt(0.5), f2vt(0.5),f2vt(-0.5),f2vt(0.5),f2vt(-0.5),f2vt(-0.5),f2vt(0.5), |
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130 f2vt(0.5), f2vt(-0.5), f2vt(0.5), f2vt(-0.5),f2vt(0.5),f2vt(0.5),f2vt(0.5),f2vt(0.5),f2vt(0.5), |
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131 f2vt(-0.5), f2vt(-0.5), f2vt(-0.5), f2vt(0.5),f2vt(-0.5),f2vt(-0.5),f2vt(-0.5),f2vt(0.5),f2vt(-0.5), |
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132 f2vt(0.5), f2vt(0.5), f2vt(-0.5), f2vt(-0.5),f2vt(0.5),f2vt(-0.5),f2vt(0.5),f2vt(-0.5),f2vt(-0.5), |
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133 |
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134 f2vt(0.5), f2vt(-0.5), f2vt(-0.5), f2vt(0.5),f2vt(-0.5),f2vt(0.5),f2vt(0.5),f2vt(0.5),f2vt(-0.5), |
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135 f2vt(0.5), f2vt(0.5), f2vt(0.5), f2vt(0.5),f2vt(0.5),f2vt(-0.5),f2vt(0.5),f2vt(-0.5),f2vt(0.5), |
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136 f2vt(-0.5), f2vt(0.5), f2vt(-0.5), f2vt(-0.5),f2vt(-0.5),f2vt(0.5),f2vt(-0.5),f2vt(-0.5),f2vt(-0.5), |
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137 f2vt(-0.5), f2vt(-0.5), f2vt(0.5), f2vt(-0.5),f2vt(0.5),f2vt(-0.5),f2vt(-0.5),f2vt(0.5),f2vt(0.5), |
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138 |
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139 f2vt(0.5), f2vt(0.5), f2vt(-0.5), f2vt(-0.5), f2vt(0.5), f2vt(0.5), f2vt(-0.5), f2vt(0.5), f2vt(-0.5), |
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140 f2vt(-0.5), f2vt(0.5), f2vt(0.5), f2vt(0.5), f2vt(0.5), f2vt(-0.5), f2vt(0.5), f2vt(0.5), f2vt(0.5), |
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141 f2vt(-0.5), f2vt(-0.5), f2vt(-0.5), f2vt(-0.5), f2vt(-0.5), f2vt(0.5), f2vt(0.5), f2vt(-0.5), f2vt(-0.5), |
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142 f2vt(0.5), f2vt(-0.5), f2vt(0.5), f2vt(0.5), f2vt(-0.5), f2vt(-0.5), f2vt(-0.5), f2vt(-0.5), f2vt(0.5) |
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143 }; |
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144 glEnableClientState(GL_VERTEX_ARRAY); |
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145 glVertexPointer(3,q_vertexTypeEnum,0,afVertices); |
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146 |
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147 q_vertexType afTexCoord[] = { |
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148 f2vt(0.0f),f2vt(0.0f), f2vt(1.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f), |
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149 f2vt(1.0f),f2vt(1.0f), f2vt(0.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f), |
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150 f2vt(1.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f), |
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151 f2vt(0.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f), |
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152 |
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153 f2vt(1.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f), |
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154 f2vt(0.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f), |
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155 f2vt(0.0f),f2vt(0.0f), f2vt(1.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f), |
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156 f2vt(1.0f),f2vt(1.0f), f2vt(0.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f), |
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157 |
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158 f2vt(0.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f), f2vt(1.0f),f2vt(1.0f), |
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159 f2vt(1.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f), f2vt(0.0f),f2vt(0.0f), |
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160 f2vt(1.0f),f2vt(0.0f), f2vt(1.0f),f2vt(1.0f), f2vt(0.0f),f2vt(0.0f), |
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161 f2vt(0.0f),f2vt(1.0f), f2vt(0.0f),f2vt(0.0f), f2vt(1.0f),f2vt(1.0f) |
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162 }; |
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163 glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
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164 glTexCoordPointer(2,q_vertexTypeEnum,0,afTexCoord); |
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165 |
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166 q_vertexType afNormals[] = { |
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167 |
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168 f2vt(0),f2vt(0),f2vt(-1), f2vt(0),f2vt(0),f2vt(-1), f2vt(0),f2vt(0),f2vt(-1), |
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169 f2vt(0),f2vt(0),f2vt(-1), f2vt(0),f2vt(0),f2vt(-1), f2vt(0),f2vt(0),f2vt(-1), |
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170 f2vt(0),f2vt(0),f2vt(1), f2vt(0),f2vt(0),f2vt(1), f2vt(0),f2vt(0),f2vt(1), |
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171 f2vt(0),f2vt(0),f2vt(1), f2vt(0),f2vt(0),f2vt(1), f2vt(0),f2vt(0),f2vt(1), |
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172 |
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173 f2vt(-1),f2vt(0),f2vt(0), f2vt(-1),f2vt(0),f2vt(0), f2vt(-1),f2vt(0),f2vt(0), |
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174 f2vt(-1),f2vt(0),f2vt(0), f2vt(-1),f2vt(0),f2vt(0), f2vt(-1),f2vt(0),f2vt(0), |
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175 f2vt(1),f2vt(0),f2vt(0), f2vt(1),f2vt(0),f2vt(0), f2vt(1),f2vt(0),f2vt(0), |
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176 f2vt(1),f2vt(0),f2vt(0), f2vt(1),f2vt(0),f2vt(0), f2vt(1),f2vt(0),f2vt(0), |
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177 |
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178 f2vt(0),f2vt(-1),f2vt(0), f2vt(0),f2vt(-1),f2vt(0), f2vt(0),f2vt(-1),f2vt(0), |
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179 f2vt(0),f2vt(-1),f2vt(0), f2vt(0),f2vt(-1),f2vt(0), f2vt(0),f2vt(-1),f2vt(0), |
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180 f2vt(0),f2vt(1),f2vt(0), f2vt(0),f2vt(1),f2vt(0), f2vt(0),f2vt(1),f2vt(0), |
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181 f2vt(0),f2vt(1),f2vt(0), f2vt(0),f2vt(1),f2vt(0), f2vt(0),f2vt(1),f2vt(0) |
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182 }; |
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183 glEnableClientState(GL_NORMAL_ARRAY); |
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184 glNormalPointer(q_vertexTypeEnum,0,afNormals); |
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185 |
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186 glDrawArrays(GL_TRIANGLES, 0, 36); |
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187 } |
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188 |
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189 void GLWidget::initializeGL () |
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190 { |
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191 q_glClearColor(f2vt(0.1f), f2vt(0.1f), f2vt(0.2f), f2vt(1.0f)); |
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192 |
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193 glEnable(GL_TEXTURE_2D); |
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194 glGenTextures(1, &m_uiTexture); |
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195 m_uiTexture = bindTexture(QImage(":/qt.png")); |
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196 |
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197 q_glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); |
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198 q_glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); |
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199 glEnable(GL_LIGHTING); |
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200 glEnable(GL_LIGHT0); |
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201 |
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202 q_vertexType aLightPosition[] = {f2vt(0.0f),f2vt(0.3f),f2vt(1.0f),f2vt(0.0f)}; |
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203 |
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204 q_glLightv(GL_LIGHT0, GL_SPOT_DIRECTION, aLightPosition); |
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205 m_fAngle = 0; |
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206 m_fScale = 1; |
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207 createGeometry(); |
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208 createBubbles(bubbleNum - bubbles.count()); |
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209 } |
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210 |
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211 void GLWidget::paintGL() |
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212 { |
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213 createBubbles(bubbleNum - bubbles.count()); |
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214 |
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215 //! [3] |
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216 QPainter painter; |
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217 painter.begin(this); |
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218 |
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219 glMatrixMode(GL_PROJECTION); |
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220 glPushMatrix(); |
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221 glLoadIdentity(); |
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222 //! [3] |
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223 |
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224 //! [4] |
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225 glMatrixMode(GL_MODELVIEW); |
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226 glPushMatrix(); |
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227 glMatrixMode(GL_TEXTURE); |
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228 glPushMatrix(); |
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229 |
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230 //Since OpenGL ES does not support glPush/PopAttrib(GL_ALL_ATTRIB_BITS) |
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231 //we have to take care of the states ourselves |
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232 |
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233 q_glClearColor(f2vt(0.1f), f2vt(0.1f), f2vt(0.2f), f2vt(1.0f)); |
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234 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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235 glEnable(GL_TEXTURE_2D); |
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236 |
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237 q_glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); |
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238 q_glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); |
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239 glEnable(GL_LIGHTING); |
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240 glEnable(GL_LIGHT0); |
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241 |
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242 glShadeModel(GL_FLAT); |
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243 glFrontFace(GL_CW); |
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244 glCullFace(GL_FRONT); |
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245 glEnable(GL_CULL_FACE); |
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246 glEnable(GL_DEPTH_TEST); |
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247 |
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248 glMatrixMode(GL_MODELVIEW); |
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249 glLoadIdentity(); |
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250 |
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251 q_glRotate(f2vt(m_fAngle), f2vt(0.0), f2vt(1.0), f2vt(0.0)); |
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252 q_glRotate(f2vt(m_fAngle), f2vt(1.0), f2vt(0.0), f2vt(0.0)); |
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253 q_glRotate(f2vt(m_fAngle), f2vt(0.0), f2vt(0.0), f2vt(1.0)); |
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254 q_glScale(f2vt(m_fScale), f2vt(m_fScale),f2vt(m_fScale)); |
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255 q_glTranslate(f2vt(0),f2vt(-0.2),f2vt(0)); |
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256 |
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257 q_vertexType matDiff[] = {f2vt(0.40), f2vt(1.0), f2vt(0.0), f2vt(1.0)}; |
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258 q_glMaterialv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiff); |
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259 |
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260 if (qtLogo) |
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261 paintQtLogo(); |
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262 else |
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263 paintTexturedCube(); |
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264 //! [4] |
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265 |
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266 //![5] |
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267 glMatrixMode(GL_MODELVIEW); |
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268 glPopMatrix(); |
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269 glMatrixMode(GL_PROJECTION); |
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270 glPopMatrix(); |
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271 glMatrixMode(GL_TEXTURE); |
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272 glPopMatrix(); |
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273 |
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274 glDisable(GL_LIGHTING); |
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275 glDisable(GL_LIGHT0); |
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276 |
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277 glDisable(GL_DEPTH_TEST); |
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278 glDisable(GL_CULL_FACE); |
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279 //![5] |
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280 |
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281 //! [6] |
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282 if (m_showBubbles) |
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283 foreach (Bubble *bubble, bubbles) { |
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284 bubble->drawBubble(&painter); |
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285 } |
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286 //! [6] |
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287 |
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288 //! [7] |
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289 QString framesPerSecond; |
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290 framesPerSecond.setNum(frames /(time.elapsed() / 1000.0), 'f', 2); |
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291 |
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292 painter.setPen(Qt::white); |
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293 |
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294 painter.drawText(20, 40, framesPerSecond + " fps"); |
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295 |
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296 painter.end(); |
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297 //! [7] |
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298 |
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299 //! [8] |
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300 swapBuffers(); |
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301 //! [8] |
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302 |
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303 QMutableListIterator<Bubble*> iter(bubbles); |
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304 |
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305 while (iter.hasNext()) { |
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306 Bubble *bubble = iter.next(); |
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307 bubble->move(rect()); |
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308 } |
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309 if (!(frames % 100)) { |
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310 time.start(); |
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311 frames = 0; |
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312 } |
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313 m_fAngle += 1.0f; |
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314 frames ++; |
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315 } |
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316 |
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317 void GLWidget::createBubbles(int number) |
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318 { |
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319 for (int i = 0; i < number; ++i) { |
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320 QPointF position(width()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))), |
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321 height()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0)))); |
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322 qreal radius = qMin(width(), height())*(0.0175 + 0.0875*qrand()/(RAND_MAX+1.0)); |
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323 QPointF velocity(width()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0)), |
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324 height()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0))); |
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325 |
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326 bubbles.append(new Bubble(position, radius, velocity)); |
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327 } |
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328 } |
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329 |
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330 void GLWidget::createGeometry() |
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331 { |
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332 vertices.clear(); |
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333 normals.clear(); |
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334 |
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335 qreal x1 = +0.06f; |
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336 qreal y1 = -0.14f; |
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337 qreal x2 = +0.14f; |
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338 qreal y2 = -0.06f; |
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339 qreal x3 = +0.08f; |
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340 qreal y3 = +0.00f; |
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341 qreal x4 = +0.30f; |
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342 qreal y4 = +0.22f; |
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343 |
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344 quad(x1, y1, x2, y2, y2, x2, y1, x1); |
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345 quad(x3, y3, x4, y4, y4, x4, y3, x3); |
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346 |
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347 extrude(x1, y1, x2, y2); |
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348 extrude(x2, y2, y2, x2); |
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349 extrude(y2, x2, y1, x1); |
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350 extrude(y1, x1, x1, y1); |
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351 extrude(x3, y3, x4, y4); |
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352 extrude(x4, y4, y4, x4); |
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353 extrude(y4, x4, y3, x3); |
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354 |
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355 const qreal Pi = 3.14159f; |
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356 const int NumSectors = 100; |
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357 |
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358 for (int i = 0; i < NumSectors; ++i) { |
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359 qreal angle1 = (i * 2 * Pi) / NumSectors; |
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360 qreal x5 = 0.30 * sin(angle1); |
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361 qreal y5 = 0.30 * cos(angle1); |
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362 qreal x6 = 0.20 * sin(angle1); |
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363 qreal y6 = 0.20 * cos(angle1); |
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364 |
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365 qreal angle2 = ((i + 1) * 2 * Pi) / NumSectors; |
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366 qreal x7 = 0.20 * sin(angle2); |
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367 qreal y7 = 0.20 * cos(angle2); |
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368 qreal x8 = 0.30 * sin(angle2); |
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369 qreal y8 = 0.30 * cos(angle2); |
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370 |
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371 quad(x5, y5, x6, y6, x7, y7, x8, y8); |
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372 |
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373 extrude(x6, y6, x7, y7); |
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374 extrude(x8, y8, x5, y5); |
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375 } |
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376 |
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377 //! [1] |
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378 m_vertexNumber = vertices.size(); |
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379 createdVertices = new q_vertexType[m_vertexNumber]; |
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380 createdNormals = new q_vertexType[m_vertexNumber]; |
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381 for (int i = 0;i < m_vertexNumber;i++) { |
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382 createdVertices[i] = f2vt(vertices.at(i) * 2); |
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383 createdNormals[i] = f2vt(normals.at(i)); |
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384 } |
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385 vertices.clear(); |
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386 normals.clear(); |
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387 } |
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388 //! [1] |
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389 |
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390 //! [0] |
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391 void GLWidget::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4) |
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392 { |
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393 qreal nx, ny, nz; |
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394 |
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395 vertices << x1 << y1 << -0.05f; |
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396 vertices << x2 << y2 << -0.05f; |
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397 vertices << x4 << y4 << -0.05f; |
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398 |
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399 vertices << x3 << y3 << -0.05f; |
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400 vertices << x4 << y4 << -0.05f; |
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401 vertices << x2 << y2 << -0.05f; |
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402 |
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403 CrossProduct(nx, ny, nz, x2 - x1, y2 - y1, 0, x4 - x1, y4 - y1, 0); |
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404 Normalize(nx, ny, nz); |
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405 |
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406 normals << nx << ny << nz; |
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407 normals << nx << ny << nz; |
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408 normals << nx << ny << nz; |
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409 |
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410 normals << nx << ny << nz; |
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411 normals << nx << ny << nz; |
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412 normals << nx << ny << nz; |
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413 |
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414 vertices << x4 << y4 << 0.05f; |
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415 vertices << x2 << y2 << 0.05f; |
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416 vertices << x1 << y1 << 0.05f; |
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417 |
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418 vertices << x2 << y2 << 0.05f; |
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419 vertices << x4 << y4 << 0.05f; |
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420 vertices << x3 << y3 << 0.05f; |
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421 |
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422 CrossProduct(nx, ny, nz, x2 - x4, y2 - y4, 0, x1 - x4, y1 - y4, 0); |
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423 Normalize(nx, ny, nz); |
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424 |
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425 normals << nx << ny << nz; |
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426 normals << nx << ny << nz; |
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427 normals << nx << ny << nz; |
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428 |
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429 normals << nx << ny << nz; |
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430 normals << nx << ny << nz; |
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431 normals << nx << ny << nz; |
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432 } |
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433 //! [0] |
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434 |
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435 void GLWidget::extrude(qreal x1, qreal y1, qreal x2, qreal y2) |
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436 { |
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437 qreal nx, ny, nz; |
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438 |
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439 vertices << x1 << y1 << +0.05f; |
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440 vertices << x2 << y2 << +0.05f; |
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441 vertices << x1 << y1 << -0.05f; |
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442 |
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443 vertices << x2 << y2 << -0.05f; |
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444 vertices << x1 << y1 << -0.05f; |
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445 vertices << x2 << y2 << +0.05f; |
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446 |
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447 CrossProduct(nx, ny, nz, x2 - x1, y2 - y1, 0.0f, 0.0f, 0.0f, -0.1f); |
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448 Normalize(nx, ny, nz); |
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449 |
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450 normals << nx << ny << nz; |
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451 normals << nx << ny << nz; |
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452 normals << nx << ny << nz; |
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453 |
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454 normals << nx << ny << nz; |
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455 normals << nx << ny << nz; |
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456 normals << nx << ny << nz; |
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457 } |